Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 2 [All]

Author Topic: Let's Discuss Adventures Cards: Lost City  (Read 21284 times)

0 Members and 1 Guest are viewing this topic.

werothegreat

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8172
  • Shuffle iT Username: werothegreat
  • Let me tell you a secret...
  • Respect: +9630
    • View Profile
Let's Discuss Adventures Cards: Lost City
« on: February 29, 2016, 09:27:01 am »
+2


Is it Atlantis, El Dorado, or Shangri-la?  You decide.

It's the vanilla-est card in the set!
-How does it compare to Lab?  How about normal City?
-How does the penalty compare to Council Room's penalty?
-Do you only want a couple, or do you want to contest the pile?
-Would this have been balanced at without the penalty?
Logged
Contrary to popular belief, I do not run the wiki all on my own.  There are plenty of other people who are actively editing.  Go bother them!

Check out this fantasy epic adventure novel I wrote, the Broken Globe!  http://www.amazon.com/Broken-Globe-Tyr-Chronicles-Book-ebook/dp/B00LR1SZAS/

iguanaiguana

  • Minion
  • *****
  • Offline Offline
  • Posts: 600
  • Shuffle iT Username: iguana iguana
  • Respect: +1044
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #1 on: February 29, 2016, 09:47:43 am »
+2


-How does it compare to Lab?  How about normal City?
-How does the penalty compare to Council Room's penalty?
-Do you only want a couple, or do you want to contest the pile?
-Would this have been balanced at without the penalty?

Depends on the board.
Logged
Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

faust

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3384
  • Shuffle iT Username: faust
  • Respect: +5161
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #2 on: February 29, 2016, 10:13:42 am »
+1

Expert players will be able to utilize the on-gain part as an attack to make your opponent's key cards miss the shuffle.
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

Eran of Arcadia

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 278
  • Respect: +514
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #3 on: February 29, 2016, 10:29:03 am »
0

-Would this have been balanced at without the penalty?

Maybe . . . but it would be less fun.
Logged

shark_bait

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1103
  • Shuffle iT Username: shark_bait
  • Luckyfin and Land of Hinter for iso aliases
  • Respect: +1868
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #4 on: February 29, 2016, 10:52:41 am »
+22

-Would this have been balanced at without the penalty?

Maybe . . . but it would be less fun.

Once my wife Swindled my Duchy into a Lost City on the last turn of the game, giving her an extra card allowing her to get to more of her juicy actions/treasures in hand.  She still fell a bit short of stealing the win but oh man, I really thought that might have done it for her.
Logged
Hello.  Name's Bruce.  It's all right.  I understand.  Why trust a shark, right?

Is quite curious - Who is the mystical "Celestial Chameleon"?

Chris is me

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Chris is me
  • What do you want me to say?
  • Respect: +3458
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #5 on: February 29, 2016, 10:59:54 am »
0

Comparing Lost City to Council Room is a bit off since Lost City is a one time penalty and then you have an extremely good card in your deck the entire game. On many boards, with weak draw or decent trashing, Lost City makes engines super viable and robust. When it's viable, it's going to be a pile you need to win the split for to win the game, not a one-off nice card to have or something.
Logged
Twitch channel: http://www.twitch.tv/chrisisme2791

bug me on discord

pm me if you wanna do stuff for the blog

they/them

werothegreat

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8172
  • Shuffle iT Username: werothegreat
  • Let me tell you a secret...
  • Respect: +9630
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #6 on: February 29, 2016, 11:12:21 am »
+2

Comparing Lost City to Council Room is a bit off since Lost City is a one time penalty

But that's exactly the point.  How does Lost City's one-time penalty compare to Council Room's every-play penalty?
Logged
Contrary to popular belief, I do not run the wiki all on my own.  There are plenty of other people who are actively editing.  Go bother them!

Check out this fantasy epic adventure novel I wrote, the Broken Globe!  http://www.amazon.com/Broken-Globe-Tyr-Chronicles-Book-ebook/dp/B00LR1SZAS/

Chris is me

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Chris is me
  • What do you want me to say?
  • Respect: +3458
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #7 on: February 29, 2016, 12:25:12 pm »
0

Comparing Lost City to Council Room is a bit off since Lost City is a one time penalty

But that's exactly the point.  How does Lost City's one-time penalty compare to Council Room's every-play penalty?

In short, it makes you think about when you buy the card sometimes, but it's not nearly enough of a penalty to dissuade you from reaping its benefits in games where you need either draw or a village. If you need both, it's a race to drain the pile. I'm certainly buying it more than I'm buying regular City.
Logged
Twitch channel: http://www.twitch.tv/chrisisme2791

bug me on discord

pm me if you wanna do stuff for the blog

they/them

AdrianHealey

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2244
  • Respect: +776
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #8 on: February 29, 2016, 12:27:44 pm »
+2

I actually find the penalty underwhelming. I'd still buy it if it was 6 with that penalty.
Logged

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
  • Respect: +3413
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #9 on: February 29, 2016, 01:29:43 pm »
0

The trick is not buying Lost Cities, it's balancing LC gains with other powerful $5+ cards you want to buy.
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

Donald X.

  • Dominion Designer
  • *****
  • Offline Offline
  • Posts: 6367
  • Respect: +25712
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #10 on: February 29, 2016, 02:02:48 pm »
+6

I'd still buy it if it was 6 with that penalty.
That isn't really saying anything. $6 is harder to get than $5. But without extra buys, they both cost your buy, and passing up on the other things you could have had. The game is better when $5's can compete with Gold, so it's no surprise that Lost City can compete there. Most games the only other more-than-$5 option is Province, and you don't always want Province.

Really the competition is the +Buy card you could have instead. Say there's Woodcutter. You have $10. Well what you want is Lost City but maybe it's time for that Woodcutter. But maybe you drew all but one card in your deck - your Woodcutter. Okay, $10 for Lost City.

The penalty lets the card cost $5, and is fun. Of course you would pay more. And sometimes you will. The cards aren't costed based on the maximum amount you would pay for them.
Logged

AdrianHealey

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2244
  • Respect: +776
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #11 on: February 29, 2016, 02:19:25 pm »
0

I understand in general that this is the case (e.g. Chapel), but it does kind of causes the question: why not in this particular case?

But I think I understand where it's coming from. I hope I do, in any case.
Logged

Donald X.

  • Dominion Designer
  • *****
  • Offline Offline
  • Posts: 6367
  • Respect: +25712
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #12 on: February 29, 2016, 02:22:56 pm »
+1

I understand in general that this is the case (e.g. Chapel), but it does kind of causes the question: why not in this particular case?

But I think I understand where it's coming from. I hope I do, in any case.
I don't understand your question.
Logged

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
  • Respect: +1346
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #13 on: February 29, 2016, 03:09:56 pm »
0

I think Lost City compares well to Embassy, but Lost City is a lot more OP.
Logged
Oh God someone delete this before Roadrunner sees it.

dedicateddan

  • 2017 Dominion Online Champion
  • *
  • Offline Offline
  • Posts: 400
  • Shuffle iT Username: dan brooks
  • Respect: +1058
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #14 on: February 29, 2016, 04:16:23 pm »
+2

Lost city is village + lab. The drawback is minor, and you generally want a lot of them

It's a strong card at 5 and I would buy it at 6 with or without the penalty
« Last Edit: February 29, 2016, 04:20:21 pm by dedicateddan »
Logged

Mavy2k

  • Navigator
  • ****
  • Offline Offline
  • Posts: 78
  • Respect: +64
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #15 on: February 29, 2016, 05:39:49 pm »
0

I would probably contest the card on most boards. The extra card for your opponent seems like no big deal.
I think the card is even better with junking attacks on the board. Ambassador and Mountebank are the first that come to mind. The extra card wonīt matter really, because itīs probably junk anyway and the card is a village to play 2 of these cards a turn AND helps you getting to these faster.

And the first player to get this card seems to be at a slight advantage, because the next buy helps the other player to draw this card.

Ghost Ship has a nice synergy with this card, but I am not sure when I would choose Ghost Ship over this card. But it would be nice to play a Ghost Ship and then buy 2 Lost Cities.


Logged

Limetime

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1237
  • Shuffle iT Username: limetime
  • Respect: +1179
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #16 on: February 29, 2016, 05:45:39 pm »
0

I would probably contest the card on most boards. The extra card for your opponent seems like no big deal.
I think the card is even better with junking attacks on the board. Ambassador and Mountebank are the first that come to mind. The extra card wonīt matter really, because itīs probably junk anyway and the card is a village to play 2 of these cards a turn AND helps you getting to these faster.

And the first player to get this card seems to be at a slight advantage, because the next buy helps the other player to draw this card.

Ghost Ship has a nice synergy with this card, but I am not sure when I would choose Ghost Ship over this card. But it would be nice to play a Ghost Ship and then buy 2 Lost Cities.
I would definitely get ghost ship before lost cities. If I open silver silver the extra actions are a whole lot worse than the attack for at least two more shuffles.
Logged

Jack Rudd

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1325
  • Shuffle iT Username: Jack Rudd
  • Respect: +1384
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #17 on: February 29, 2016, 05:49:31 pm »
+3

Play Lost City
Procession a Feast, gaining 3 Lost Cities
Play Ghost Ship

Muhahahahahaha
Logged
Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Mavy2k

  • Navigator
  • ****
  • Offline Offline
  • Posts: 78
  • Respect: +64
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #18 on: February 29, 2016, 06:47:06 pm »
0

I would probably contest the card on most boards. The extra card for your opponent seems like no big deal.
I think the card is even better with junking attacks on the board. Ambassador and Mountebank are the first that come to mind. The extra card wonīt matter really, because itīs probably junk anyway and the card is a village to play 2 of these cards a turn AND helps you getting to these faster.

And the first player to get this card seems to be at a slight advantage, because the next buy helps the other player to draw this card.

Ghost Ship has a nice synergy with this card, but I am not sure when I would choose Ghost Ship over this card. But it would be nice to play a Ghost Ship and then buy 2 Lost Cities.
I would definitely get ghost ship before lost cities. If I open silver silver the extra actions are a whole lot worse than the attack for at least two more shuffles.

I canīt even recall 1% of games where I opened Silver/Silver. There is always an edge case, but most of the time you could put that extra action to some use.
Logged

Limetime

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1237
  • Shuffle iT Username: limetime
  • Respect: +1179
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #19 on: February 29, 2016, 07:02:43 pm »
0

I would probably contest the card on most boards. The extra card for your opponent seems like no big deal.
I think the card is even better with junking attacks on the board. Ambassador and Mountebank are the first that come to mind. The extra card wonīt matter really, because itīs probably junk anyway and the card is a village to play 2 of these cards a turn AND helps you getting to these faster.

And the first player to get this card seems to be at a slight advantage, because the next buy helps the other player to draw this card.

Ghost Ship has a nice synergy with this card, but I am not sure when I would choose Ghost Ship over this card. But it would be nice to play a Ghost Ship and then buy 2 Lost Cities.
I would definitely get ghost ship before lost cities. If I open silver silver the extra actions are a whole lot worse than the attack for at least two more shuffles.

I canīt even recall 1% of games where I opened Silver/Silver. There is always an edge case, but most of the time you could put that extra action to some use.
Opening silver/silver is a very commonly the best play.
I open silver/silver every time I want to get 5 first shuffle which is almost always true when both ghost ship and lost cities are in the supply.
« Last Edit: February 29, 2016, 07:26:25 pm by Limetime »
Logged

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3296
  • Shuffle iT Username: AJD
  • Respect: +4443
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #20 on: February 29, 2016, 07:09:15 pm »
+1

Lost city is village + lab. The drawback is minor, and you generally want a lot of them

It's a strong card at 5 and I would buy it at 6 with or without the penalty

Lost City at 6 would be strictly worse than Border Village.  ;)
Logged

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
  • Respect: +1346
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #21 on: February 29, 2016, 07:40:12 pm »
0

Lost city is village + lab. The drawback is minor, and you generally want a lot of them

It's a strong card at 5 and I would buy it at 6 with or without the penalty

Lost City at 6 would be strictly worse than Border Village.  ;)
Buying a Border Village and gaining a Curse is strictly better than buting a Lost City with no penalty!
Logged
Oh God someone delete this before Roadrunner sees it.

dedicateddan

  • 2017 Dominion Online Champion
  • *
  • Offline Offline
  • Posts: 400
  • Shuffle iT Username: dan brooks
  • Respect: +1058
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #22 on: February 29, 2016, 07:45:15 pm »
0

Lost city is village + lab. The drawback is minor, and you generally want a lot of them

It's a strong card at 5 and I would buy it at 6 with or without the penalty

Lost City at 6 would be strictly worse than Border Village.  ;)

Edge case: _____________

The proof is left as an exercise to the reader. :)
Logged

jomini

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1060
  • Respect: +768
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #23 on: February 29, 2016, 09:13:20 pm »
+1

The biggest difference in terms of the penalties is when it hits. Outside of gains during your turn, which are relatively rare for $5s, you cannot just Gship away the bonus cards from when you buy them. Obviously this changes if we include Outpost, Mission, Possession or just have 3 players.

In practical terms, this means that you rarely see more than a single card or two of bonus draw at any given time. $15/3buys is pretty close to not needing more cities and your deck is likely pretty close to auto-drawing when your opponent gets there. This extra card is mostly going to:

A. Push you up a $1 in buying power. This can make Lost city a bit of a trap card if I get more $5s even if they are slightly less powerful than an activated city. My buys may be less powerful (say Bazaar), but I will get more of them (particularly if we are pairing them with other $5/6 buys like say Rabble or Hunting grounds).

B. Increase your mid-game reliability. Sure some setups, like Vault/Kc might have a big impact with one extra card, but generally once you are hitting $5 reliably the next price point to matter is $7 or $8 with 2 buys. Say you are fishing for one enabling card (like Village or Smithy) in 10, giving your opponents an extra card swaps them from 50% odds of hitting off the engine to something around 60%. I have not a found a good way to track this, but at some point that extra card will give the a significant leg up on getting multiple cards a turn from drawing half the deck. On the other hand, once he is drawing his whole deck, who cares how many he started with in hand (beyond some obvious Storeroom type setups).

Another pronounced effect of the penalty is with combos. Tr/Witch is one of those things that may make playing the odds bad, gaining 20% of an extra curse & being half a hand closer to a reshuffle is starting to be a big deal. Worse Tmap/Tmap & Urchin/Urchin you can see a very large increase in you. The penalty hurts you a lot more when your opponent is going for something that is not a draw engine that needs to line things up (e.g. Chapel/Bishop), preferably quickly

In general, I think Lost city is one of those rare draw cards that works best with other terminal draw. You can very quickly get through your deck, particularly if the other guy is buying the penalty for you and then start mixing in cards to ramp up sooner (or use them more aggressively to ramp up buying power sooner).
Logged

GendoIkari

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9708
  • Respect: +10765
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #24 on: March 01, 2016, 12:39:18 am »
+3

Lost city is village + lab. The drawback is minor, and you generally want a lot of them

It's a strong card at 5 and I would buy it at 6 with or without the penalty

Lost City at 6 would be strictly worse than Border Village.  ;)

Edge case: _____________

The proof is left as an exercise to the reader. :)

You don't need an edge case for this to not be true, it's quite often not true... I assume he's saying that because with the free gain you could gain a card that draws... but first off that depends on having such a card on the board, and second, you need to have the drawer in the same hand as Border Village (or on top of your deck). There's plenty of cases when Lost City is better.
Logged
Check out my F.DS extension for Chrome! Card links; Dominion icons, and maybe more! http://forum.dominionstrategy.com/index.php?topic=13363.0

Thread for Firefox version:
http://forum.dominionstrategy.com/index.php?topic=16305.0

markusin

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3846
  • Shuffle iT Username: markusin
  • I also switched from Starcraft
  • Respect: +2437
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #25 on: March 01, 2016, 12:53:02 am »
+1

Lost city is village + lab. The drawback is minor, and you generally want a lot of them

It's a strong card at 5 and I would buy it at 6 with or without the penalty

Lost City at 6 would be strictly worse than Border Village.  ;)

Edge case: _____________

The proof is left as an exercise to the reader. :)

You don't need an edge case for this to not be true, it's quite often not true... I assume he's saying that because with the free gain you could gain a card that draws... but first off that depends on having such a card on the board, and second, you need to have the drawer in the same hand as Border Village (or on top of your deck). There's plenty of cases when Lost City is better.

"Why get Lost City when I can just get a Border Village and a Laboratory with one buy? Ahahahahaaaa!"

Oh wait...
Logged

traces Around

  • Explorer
  • *****
  • Offline Offline
  • Posts: 328
  • Shuffle iT Username: tracer
  • Respect: +438
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #26 on: March 01, 2016, 01:02:46 am »
+4

Yeah, there is a reason UCS has the U on it: a high number of +2 cards, +2 actions is usually enough to draw your deck and do whatever else you want.

I think the +1 card for opponent on buy is more of a "here, have another card so you may have a chance of not losing this split badly enough that you lose the game with it." With most power cards, they are a rich-get-richer-(and/or)-poor-get-poorer card. The low cost relative to quality and the gaining penalty assists in not letting the lost city split get out of control one way or the other.
« Last Edit: March 01, 2016, 01:05:05 am by traces Around »
Logged

GendoIkari

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9708
  • Respect: +10765
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #27 on: March 01, 2016, 01:19:27 am »
0

Yeah, there is a reason UCS has the U on it: a high number of +2 cards, +2 actions is usually enough to draw your deck and do whatever else you want.

I think the +1 card for opponent on buy is more of a "here, have another card so you may have a chance of not losing this split badly enough that you lose the game with it." With most power cards, they are a rich-get-richer-(and/or)-poor-get-poorer card. The low cost relative to quality and the gaining penalty assists in not letting the lost city split get out of control one way or the other.

Well partially. I think a big part of City's power is also in the +, +1 buy that you get when you drain a second pile.

Also, welcome!
Logged
Check out my F.DS extension for Chrome! Card links; Dominion icons, and maybe more! http://forum.dominionstrategy.com/index.php?topic=13363.0

Thread for Firefox version:
http://forum.dominionstrategy.com/index.php?topic=16305.0

LibraryAdventurer

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1799
  • Shuffle iT Username: LibraryAdventurer
  • I wish my username had the links like it once did.
  • Respect: +1686
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #28 on: March 01, 2016, 02:21:20 am »
0

Since I first saw lost city, I didn't (and still don't) think the on-buy drawback is enough to keep Lost City from being OP.

Limetime

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1237
  • Shuffle iT Username: limetime
  • Respect: +1179
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #29 on: March 01, 2016, 08:58:26 am »
0

Since I first saw lost city, I didn't (and still don't) think the on-buy drawback is enough to keep Lost City from being OP.
I don't think lost city is OP. It is way less powerful than SP, goons,kc,cursing attacks,chapel,forager,lookout,masq,FV, hunting grounds,wharf,rebuild.
It is just in the more powerful spectrum
Logged

LibraryAdventurer

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1799
  • Shuffle iT Username: LibraryAdventurer
  • I wish my username had the links like it once did.
  • Respect: +1686
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City (tangent)
« Reply #30 on: March 01, 2016, 07:35:57 pm »
0

Since I first saw lost city, I didn't (and still don't) think the on-buy drawback is enough to keep Lost City from being OP.
I don't think lost city is OP. It is way less powerful than SP, goons,kc,cursing attacks,chapel,forager,lookout,masq,FV, hunting grounds,wharf,rebuild.
It is just in the more powerful spectrum
Was reading your post and did a double take when I saw lookout. I can understand all those other cards (though I don't agree with all of them being on the list), but how can you say that Lookout is way more powerful than Lost City?

(BTW, Because of being OP, I play with a modded version of Rebuild and a very slightly modded version of Goons, and I never play with SP or KC IRL.)
« Last Edit: March 01, 2016, 07:40:41 pm by LibraryAdventurer »
Logged

Limetime

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1237
  • Shuffle iT Username: limetime
  • Respect: +1179
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City (tangent)
« Reply #31 on: March 01, 2016, 09:11:56 pm »
0

Since I first saw lost city, I didn't (and still don't) think the on-buy drawback is enough to keep Lost City from being OP.
I don't think lost city is OP. It is way less powerful than SP, goons,kc,cursing attacks,chapel,forager,lookout,masq,FV, hunting grounds,wharf,rebuild.
It is just in the more powerful spectrum
Was reading your post and did a double take when I saw lookout. I can understand all those other cards (though I don't agree with all of them being on the list), but how can you say that Lookout is way more powerful than Lost City?

(BTW, Because of being OP, I play with a modded version of Rebuild and a very slightly modded version of Goons, and I never play with SP or KC IRL.)
Because lookout is only slightly worse than forager. THis podcast explains why.
https://www.youtube.com/watch?v=DhTDFmuTqr0
Logged

GendoIkari

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9708
  • Respect: +10765
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #32 on: March 01, 2016, 09:41:07 pm »
+2

I've heard that Lookout is far stronger than Ambassador.
Logged
Check out my F.DS extension for Chrome! Card links; Dominion icons, and maybe more! http://forum.dominionstrategy.com/index.php?topic=13363.0

Thread for Firefox version:
http://forum.dominionstrategy.com/index.php?topic=16305.0

Titandrake

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2210
  • Respect: +2856
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #33 on: March 03, 2016, 12:29:03 am »
+1

I've heard that Lookout is far stronger than Ambassador.

silverspawn has since recognized this was a dumb position :P

To be fair, Lookout is a lot better than it looks.
Logged
I have a blog! It's called Sorta Insightful. Check it out?

terminalCopper

  • Explorer
  • *****
  • Offline Offline
  • Posts: 331
  • Respect: +758
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #34 on: March 04, 2016, 04:20:31 am »
+7

[..] It is way less powerful than forager,lookout
I still don't get how people can be so sure when comparing apples and oranges, i.e. a 3-cost-trasher and a 5-cost-village. To me, it sounds like stating with self-confidence "Messi is way better than Obama. And obviously, Picasso is OP".
Logged

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
  • Respect: +3413
    • View Profile
Re: Let's Discuss Adventures Cards: Lost City
« Reply #35 on: March 04, 2016, 09:10:31 am »
0

Usually, you buy Villages for $4- and more powerful cards like terminal drawers Wharf, Torturer and Margrave for $5+.

With Lost City, you can turn this around, buy useful terminals like Smithies, Monuments, etc for $4- and your Village/Labs for $5.
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea
Pages: 1 2 [All]
 

Page created in 2.741 seconds with 20 queries.