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Author Topic: Let's Discuss Adventures Events: Lost Arts  (Read 3613 times)

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eHalcyon

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Re: Let's Discuss Adventures Events: Lost Arts
« Reply #25 on: March 01, 2016, 12:41:23 pm »
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And how awesome would this make Wharf!?

Interestingly, Wharf actually gains les from this than other cards because it is a duration. Consider Wharf vs Margrave with Lost Arts. You will probably be able to draw your deck with both of them. Margrave gives +3 cards per turn, while Wharf gives +2 cards this turn and +3 cards next turn, so on average only 2.5 cards per turn, which is roughly the same as putting the token on Ranger.

It's still really good because Wharf is such a good card to begin with, but in general you'd prefer to put this on non-durations.

Huh?  How does Wharf become +3 cards next turn?  This is the +action token.  Even if we were talking about the +card token, it triggers on this turn, not next turn.
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Chris is me

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Re: Let's Discuss Adventures Events: Lost Arts
« Reply #26 on: March 01, 2016, 12:43:47 pm »
+1

And how awesome would this make Wharf!?

Interestingly, Wharf actually gains les from this than other cards because it is a duration. Consider Wharf vs Margrave with Lost Arts. You will probably be able to draw your deck with both of them. Margrave gives +3 cards per turn, while Wharf gives +2 cards this turn and +3 cards next turn, so on average only 2.5 cards per turn, which is roughly the same as putting the token on Ranger.

It's still really good because Wharf is such a good card to begin with, but in general you'd prefer to put this on non-durations.

Huh?  How does Wharf become +3 cards next turn?  This is the +action token.  Even if we were talking about the +card token, it triggers on this turn, not next turn.

What he is saying is that the Duration effect of Wharf results in the same net hand size as playing a +3 Cards draw card. "+2 Cards next turn" should be thought of similarly as an action that you played this turn that drew you 3 cards. It's confusing terminology (and, like, wrong objectively) for sure, but for some players it is a better understanding than "wow Wharf is just two Moats???"
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Re: Let's Discuss Adventures Events: Lost Arts
« Reply #27 on: March 01, 2016, 12:48:08 pm »
+1

And how awesome would this make Wharf!?

Interestingly, Wharf actually gains les from this than other cards because it is a duration. Consider Wharf vs Margrave with Lost Arts. You will probably be able to draw your deck with both of them. Margrave gives +3 cards per turn, while Wharf gives +2 cards this turn and +3 cards next turn, so on average only 2.5 cards per turn, which is roughly the same as putting the token on Ranger.

It's still really good because Wharf is such a good card to begin with, but in general you'd prefer to put this on non-durations.

Huh?  How does Wharf become +3 cards next turn?  This is the +action token.  Even if we were talking about the +card token, it triggers on this turn, not next turn.

What he is saying is that the Duration effect of Wharf results in the same net hand size as playing a +3 Cards draw card. "+2 Cards next turn" should be thought of similarly as an action that you played this turn that drew you 3 cards. It's confusing terminology (and, like, wrong objectively) for sure, but for some players it is a better understanding than "wow Wharf is just two Moats???"

I took it to refer to the fact that Wharf is not in your deck next turn, making one fewer card you have to draw in order to draw your deck.

eHalcyon

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Re: Let's Discuss Adventures Events: Lost Arts
« Reply #28 on: March 01, 2016, 12:57:35 pm »
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Oh, OK then.

I think the simpler argument re: tokens on durations is that you'll only get their benefit every other turn per card and that the first turn effect is often relatively weak because the power is in the next turn.  It's more effective to use tokens on cards which you'll play more often and that are more powerful from the start.  But there are still times when the token may be most effective on a duration, e.g. when you're not drawing your deck anyway.  I can see +action on Wharf as being a good choice pretty often.

Also, the draw from Wharf is bigger than Ranger if you count cards drawn per play.  If I have 4 copies, Wharf will draw 16 cards (20 if you use that odd way of counting) while Ranger only draws 10.  They only become similar if you are drawing your deck every turn.
« Last Edit: March 01, 2016, 01:02:17 pm by eHalcyon »
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Davio

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Re: Let's Discuss Adventures Events: Lost Arts
« Reply #29 on: March 02, 2016, 03:25:14 am »
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Duration cards have an implicit +1 Action for the next turn.
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Re: Let's Discuss Adventures Events: Lost Arts
« Reply #30 on: March 02, 2016, 08:59:10 am »
+2

Wharf: Moat with +Buy this turn, Non-discarding-Warehouse-with+Buy next turn.

Clearly the best way to think about it.
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Re: Let's Discuss Adventures Events: Lost Arts
« Reply #31 on: May 06, 2017, 02:41:43 pm »
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Lost Arts + Cultist is actually quite neat, as it turns the cultists into villages (or splitters, as the cool kids say).
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