Hey there! Just registered to the forums, though been on isotropic for some time, and following this site.
Just played this game, which was one of the most interesting ones I've yet to experience. Here's the link to the game report:
http://dominion.isotropic.org/gamelog/201201/18/game-20120118-104258-98834923.htmlBut this is where the strategy was made:
The 12 chosen cards are Baron, Bishop, Black Market, Bureaucrat, Embargo, Great Hall, Herbalist, Pirate Ship, Scout, Torturer, Trade Route, and Workshop.
Eli_k vetoes Baron.
Asklepios vetoes Torturer.I can't tell you why Eli vetoed Baron. Maybe he felt it was too swingy. I vetoed Torturer as I felt that it could ruin a game if one player got the 5/2, making it too one sided.
Immediately on starting, I was extremely glad to be second player, as I'd have the opportunity to see which direction my opposition was going. This set included Embargo, which is one of my favourite cards of all.
Eli opened scout. This made me think he was going to go for great halls, trade route and black market to fish out the crossroads and other VP-card synergising stuff. I figured that if trade route was going to be his main income source, I could slow the deck down with pirate ship, use embargo to lock out victory cards, and then just play pirate ship + big money. If he were to switch to pirate ship later, then odds on that would just thin my deck of copper, or slow him more than he was slowing me. Normally I avoid pirate ship in games against anyone with any sort of decent level, as its just not that strong a card. In this game though, I thought it was justified against a scout opening.
As it was, I felt it worked out really well. It got scary at times, as I was relying on a pair of platinums and being hit by pirate ship frequently. I also think Eli got obsessed with building a 2 colony a turn engine, and just got outpaced.
However there were quite a few comments suggesting to me that Eli felt I was getting lucky, such as telling me it was bad tactics to attack with pirate ship when I did, etc. etc.
I'm open to feedback, positive or critical, as to how I might have played this game better, and how I can learn from it.