Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 [2]  All

Author Topic: Let's Discuss Adventures Cards: Guide  (Read 17805 times)

0 Members and 1 Guest are viewing this topic.

kn1tt3r

  • Minion
  • *****
  • Offline Offline
  • Posts: 585
  • Respect: +278
    • View Profile
Re: Let's Discuss Adventures Cards: Guide
« Reply #25 on: February 25, 2016, 03:23:41 am »
0

To me Guide compares a lot to Scheme. It does nothing by itself, but it can help setting up your next turn and make your starting hands better. It might even be similar in terms of power.
Logged

ConMan

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1400
  • Respect: +1705
    • View Profile
Re: Let's Discuss Adventures Cards: Guide
« Reply #26 on: February 25, 2016, 04:51:32 pm »
0

I think Guide is a great card.

Not great in the King's Court or Goons sense, but it's a great little utility card.
It's definitely the kind of card where it's easy to add a couple to most decks to just give them that little boost. And it's nice to have a card around the $3-$4 price point for picking up in those situations where you kind of need to gain something and you don't want lots of Silver, like when you use Hermit to trash something, or when you Remake Estates.
Logged

convolucid

  • Baron
  • ****
  • Offline Offline
  • Posts: 57
  • Respect: +111
    • View Profile
Re: Let's Discuss Adventures Cards: Guide
« Reply #27 on: February 25, 2016, 05:22:46 pm »
0

We had a game with Guide and Borrow. I remember Borrowing almost every turn, it was fun.
Logged
Pages: 1 [2]  All
 

Page created in 0.04 seconds with 21 queries.