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Author Topic: Alternative base cards  (Read 947 times)

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beri

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Alternative base cards
« on: February 23, 2016, 10:52:21 am »
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What if base cards changed from one game to another, or what if there were more base cards?
Here are a few attempts:

Copper mine $2+
Worth $1
For each $1 you overpay, take a coin token.

Copper mine $1
Worth $1
When you buy this, take two Coin tokens.

Silver mine $4
Worth $2
+1 Buy

Golden mine $7 (wow, a base card costing $7!)
Worth $3
+1 Buy

Platinum mine $9
Worth $4
+1 Buy

Potion $5
Worth $2 or a potion

Estate $2+
Worth 1 VP
For each $1 you overpay, set aside the top card of your deck. Put it in your hand at the end of your Clean-up phase.

Merchants’ province $8+
Worth 8 VP
During your Buy phase, this costs $1 more for each Gold or Platinum you have played this turn.
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When this pile is empty, the game ends.
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tristan

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Re: Alternative base cards
« Reply #1 on: February 23, 2016, 11:10:27 am »
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Not a fan. Base cards are supposed to be simple and constant. Your second Copper Mine could be OP with decent trashing (and totally crazy with Merchant Guild) while the 5$ Potion/Silver is too expensive unless the only Alchemy cards in the Kingdom are Possession or Golem, i.e. bought late anyway.
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