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Author Topic: Let's Discuss Adventures Cards: Gear  (Read 16803 times)

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Beyond Awesome

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Let's Discuss Adventures Cards: Gear
« on: February 22, 2016, 09:45:38 pm »
+4



Some points of discussion to start with. Other discussion points relating to the card are welcomed:

  • According to Geronimoo's Simulator, Triple Gear is the single best Big Money strategy, beating out Wharf and Jack
  • When do you use Gear in an engine vs. Big Money? Is Triple Gear faster than Rebuild.


My thoughts. This card is super fast. It's only weakness is against discard attacks. I think a lot of engines can have
trouble going off against Gear, the same way that most engines have trouble competing against Rebuild. I do think though in some engines, Gear can compliment it well. My biggest fear though is that when this is on the board, the majority of the time, the correct thing is to open triple Gear and play Big Money.
« Last Edit: February 22, 2016, 09:50:12 pm by Beyond Awesome »
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Roadrunner7671

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Re: Let's Discuss Adventures Cards: Gear
« Reply #1 on: February 22, 2016, 09:48:36 pm »
+5

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Limetime

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Re: Let's Discuss Adventures Cards: Gear
« Reply #2 on: February 22, 2016, 09:53:45 pm »
0


Some points of discussion to start with. Other discussion points relating to the card are welcomed:

  • According to Geronimoo's Simulator, Triple Gear is the single best Big Money strategy, beating out Wharf and Jack
  • When do you use Gear in an engine vs. Big Money? Is Triple Gear faster than Rebuild.


My thoughts. This card is super fast. It's only weakness is against discard attacks. I think a lot of engines can have
trouble going off against Gear, the same way that most engines have trouble competing against Rebuild. I do think though in some engines, Gear can compliment it well. My biggest fear though is that when this is on the board, the majority of the time, the correct thing is to open triple Gear and play Big Money.
Although not as good as wharf in a engine gear can make unreliable engines great.
« Last Edit: February 23, 2016, 06:58:47 am by Limetime »
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ConMan

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Re: Let's Discuss Adventures Cards: Gear
« Reply #3 on: February 23, 2016, 12:08:54 am »
0

open triple Gear
Seems legit.
Ball/Alms. Or Travelling Fair/Borrow/Baker/opponent opens Port.
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Re: Let's Discuss Adventures Cards: Gear
« Reply #4 on: February 23, 2016, 12:28:56 am »
+3

open triple Gear
Seems legit.
Ball/Alms. Or Travelling Fair/Borrow/Baker/opponent opens Port.

Or, you know, on the first three turns instead of the first two.
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Re: Let's Discuss Adventures Cards: Gear
« Reply #5 on: February 23, 2016, 01:11:36 am »
+2

open triple Gear
Seems legit.
Ball/Alms. Or Travelling Fair/Borrow/Baker/opponent opens Port.

Wait why do they open port?
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Davio

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Re: Let's Discuss Adventures Cards: Gear
« Reply #6 on: February 23, 2016, 07:43:17 am »
0

This poor man's Wharf is great due to its cheapness.

If you can get +Buy from anything else, it's great.
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Donald X.

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Re: Let's Discuss Adventures Cards: Gear
« Reply #7 on: February 23, 2016, 12:34:08 pm »
+4

Gear looks innocent. +2 Cards, I can get that from Moat.

It has the coin token effect of helping you hit exactly $8, or whatever number. Only better because coin tokens don't stop you from overshooting. It reduces terminal clash issues a little. And there's a subtle benefit in making VP cards miss shuffles.

It is a prime Lost Arts target.
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Re: Let's Discuss Adventures Cards: Gear
« Reply #8 on: February 23, 2016, 12:49:07 pm »
+2

I have lots to say about Gear that I can't do right now since I'm at work (I'm trying to write an article on it in my "spare time", which I have none of), but I'll say a few things now.

I think Gear is actually the best card in Adventures. Not Page, not Magpie, not Hireling, but Gear. "Best" in that adding Gear to a deck is very rarely the wrong move, and if it is, it's because you wasted terminal space on cards that aren't Gear.

Gear in engines is actually quite a bit like Gear BM: it has a similar net effect of speeding up development. You can pass cards you don't need to next turn, make Victory cards miss shuffles / line up with trashers, line up excess money with +Buy, etc. Dominion is fundamentally a game of (among other things) probability management ("you make your own shuffle luck"), and Gear manages those probabilities better than most things.

Gear is of course best with cards that need to collide. Gear / Tournament is incredible, and things like Gear / Baron or Gear / Tunnel / Enabler or Gear / Market Square / Trasher are all pretty good.
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werothegreat

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Re: Let's Discuss Adventures Cards: Gear
« Reply #9 on: February 23, 2016, 12:54:03 pm »
+3

The best part about Gear is that the saving for next turn is optional.
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Re: Let's Discuss Adventures Cards: Gear
« Reply #10 on: February 23, 2016, 01:25:10 pm »
0

The best part about Gear is that the saving for next turn is optional.

This is particularly important because Gear isn't set aside if you don't set aside any cards. So if you would rather your Gear not miss the shuffle (i.e. You have no victory cards) then you can choose to include it. How many other Durations do this?
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Re: Let's Discuss Adventures Cards: Gear
« Reply #11 on: February 23, 2016, 02:10:56 pm »
+1

The best part about Gear is that the saving for next turn is optional.

I've been wondering, how good would Haven be if it also was optional?
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Re: Let's Discuss Adventures Cards: Gear
« Reply #12 on: February 23, 2016, 06:42:24 pm »
0

The best part about Gear is that the saving for next turn is optional.

I've been wondering, how good would Haven be if it also was optional?
Close to the same. It would just prevent people from having a bad taste in their mouth from overbuying it.
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Re: Let's Discuss Adventures Cards: Gear
« Reply #13 on: February 24, 2016, 05:35:24 am »
0

The best part about Gear is that the saving for next turn is optional.

I've been wondering, how good would Haven be if it also was optional?
Close to the same. It would just prevent people from having a bad taste in their mouth from overbuying it.

Yeah, but would overgaining Havens become a good strategy? (assume you have plenty of gains, of course)
I mean, with a couple extra components you can ensure that an engine goes off every turn, without having Havens drawn at the wrong time stopping you. I'm asking because I'm curious, I don't really have an opinion on the subject.
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Re: Let's Discuss Adventures Cards: Gear
« Reply #14 on: February 24, 2016, 10:47:48 am »
+4

I just realized the card name is gear as in stuff instead of gear as in cog
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Re: Let's Discuss Adventures Cards: Gear
« Reply #15 on: February 24, 2016, 10:49:23 am »
0

I just realized the card name is gear as in stuff instead of gear as in cog
The name fits into the analogy of a engine. Gears make your engine go round.
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Re: Let's Discuss Adventures Cards: Gear
« Reply #16 on: February 24, 2016, 10:57:45 am »
+7

I just realized the card name is gear as in stuff instead of gear as in cog

It's named "Gear" because "Supply" is a key word in Dominion. Otherwise it would likely be named "Supplies". No joke.
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GendoIkari

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Re: Let's Discuss Adventures Cards: Gear
« Reply #17 on: February 24, 2016, 11:11:51 am »
0

I just realized the card name is gear as in stuff instead of gear as in cog

Woah... I never thought of this either! It's always been gear as in cog to me.
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Re: Let's Discuss Adventures Cards: Gear
« Reply #18 on: February 24, 2016, 11:34:45 am »
+8

I just realized the card name is gear as in stuff instead of gear as in cog

It's named "Gear" because "Supply" is a key word in Dominion. Otherwise it would likely be named "Supplies". No joke.

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Re: Let's Discuss Adventures Cards: Gear
« Reply #19 on: February 24, 2016, 11:39:57 am »
0

The card art itself looks like a mini biplane in the works or something from afar, which just adds to the confusion. The name initially made me think of a cog gear, but then I thought it had to be some other definition of Gear because why would you make a card about a cog gear.
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GendoIkari

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Re: Let's Discuss Adventures Cards: Gear
« Reply #20 on: February 24, 2016, 11:57:32 am »
+1

I just realized the card name is gear as in stuff instead of gear as in cog

It's named "Gear" because "Supply" is a key word in Dominion. Otherwise it would likely be named "Supplies". No joke.

SO he could have gone with "Stuff" instead...
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Re: Let's Discuss Adventures Cards: Gear
« Reply #21 on: February 24, 2016, 06:36:45 pm »
+1

open triple Gear
Seems legit.
Ball/Alms. Or Travelling Fair/Borrow/Baker/opponent opens Port.

Wait why do they open port?

Just caught this post. Opening Port is actually far better than it looks - much better than opening Village for sure. That's because not losing the Port split is super important. If you lose the Port split, you only have 4 Villages and your opponent has 8 - so you barely have enough terminal space to do anything while they can build a solid engine. Racing to drain the Port pile is not all that uncommon. It's like the Fool's Gold of Villages in a way.

It's by no means a sure thing to open Port by any means, but you want to buy it more aggressively than most Villages. More on this exciting topic once we finally get to P. Any bets on whether or not Adventures will be out online before then?
« Last Edit: February 24, 2016, 06:41:43 pm by Chris is me »
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Beyond Awesome

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Re: Let's Discuss Adventures Cards: Gear
« Reply #22 on: February 24, 2016, 06:41:31 pm »
0

open triple Gear
Seems legit.
Ball/Alms. Or Travelling Fair/Borrow/Baker/opponent opens Port.

Wait why do they open port?

Just caught this post. Opening Port is actually far better than it looks - much better than opening Village for sure. That's because not losing the Port split is super important. If you lose the Port split, you only have 4 Villages and your opponent has 8 - so you barely have enough terminal space to do anything while they can build a solid engine. Racing to drain the Port pile is not all that uncommon. It's like the Fool's Gold of Villages in a way.

It's by no means a sure thing to open Port by any means, but you want to buy it more aggressively than most Villages.

If WM or FV is on the board, I doubt this logic holds. Heck, more often than not, there will be another village on the board, so even of you do lose the spilt, there is still another village left to buy.
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Re: Let's Discuss Adventures Cards: Gear
« Reply #23 on: February 24, 2016, 06:42:33 pm »
0

open triple Gear
Seems legit.
Ball/Alms. Or Travelling Fair/Borrow/Baker/opponent opens Port.

Wait why do they open port?

Just caught this post. Opening Port is actually far better than it looks - much better than opening Village for sure. That's because not losing the Port split is super important. If you lose the Port split, you only have 4 Villages and your opponent has 8 - so you barely have enough terminal space to do anything while they can build a solid engine. Racing to drain the Port pile is not all that uncommon. It's like the Fool's Gold of Villages in a way.

It's by no means a sure thing to open Port by any means, but you want to buy it more aggressively than most Villages.

If WM or FV is on the board, I doubt this logic holds. Heck, more often than not, there will be another village on the board, so even of you do lose the spilt, there is still another village left to buy.

It's actually somewhat rare for two Villages to be on a Dominion board! Rare enough that you shouldn't plan around it for a random, arbitrary kingdom. But obviously if there is no Village scarcity issue, the Village scarcity issue goes away.
« Last Edit: February 24, 2016, 06:43:52 pm by Chris is me »
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eHalcyon

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Re: Let's Discuss Adventures Cards: Gear
« Reply #24 on: February 24, 2016, 07:21:23 pm »
+1

open triple Gear
Seems legit.
Ball/Alms. Or Travelling Fair/Borrow/Baker/opponent opens Port.

Wait why do they open port?

Just caught this post. Opening Port is actually far better than it looks - much better than opening Village for sure. That's because not losing the Port split is super important. If you lose the Port split, you only have 4 Villages and your opponent has 8 - so you barely have enough terminal space to do anything while they can build a solid engine. Racing to drain the Port pile is not all that uncommon. It's like the Fool's Gold of Villages in a way.

It's by no means a sure thing to open Port by any means, but you want to buy it more aggressively than most Villages. More on this exciting topic once we finally get to P. Any bets on whether or not Adventures will be out online before then?

I thought the point of the question was, "how does the opponent opening Port matter in gaining 3 Gears in the first two turns?"
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