Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: Dominion: Austerity  (Read 3245 times)

0 Members and 1 Guest are viewing this topic.

spiralstaircase

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 274
  • Respect: +453
    • View Profile
Dominion: Austerity
« on: February 21, 2016, 09:14:14 am »
+2

This started out as a joke, then a thought experiment, then a challenge.  None of these have been thought through all that much, but I think it threw out some interesting ideas.

Anti-Loan
Treasure - $4
$1
When you play this, reveal cards from your deck until you reveal a Treasure. Gain a copy of it.  Discard all the revealed cards.

Anti-Trade-Route
Action - $3
+1 Buy
Gain an estate.
If you do, +$4 and reveal your hand. -$1 per victory card in your hand, to a minimum of $0.

Anti-Watchtower
Action - $2
Choose one: Trash a card, or put a card from your hand on top of your deck.
When you discard a card other than during cleanup, you may set this card aside.  If you do, draw until you have 6 cards in hand, then discard this card.

Clarification: If a card asks you to ‘discard down to X cards’, you discard them one at a time and may react after discarding any of them. If you react to the last one, you have already discarded down to X, so you draw up to 6 and stop.  Otherwise, you draw up to 6, then discard cards until you have X cards in hand.

Anti-Bishop
Action - Attack - $5
Discard a treasure.  If you did, name a card in the supply.
Gain a number of curses equal to one plus half its cost in coins, rounded down.
If you gained at least one curse in this way, gain the named card.
Each other player gains a curse.

Anti-Monument
Action - $3
+$4. Gain a curse.

Anti-Quarry
Treasure - $4
Worth $3.  While this is in play, Action cards cost $2 more.

Anti-Talisman
Treasure  - $4
Worth $3.  While this is in play, you may not buy cards costing $4 or less.

Anti-Worker’s-Village
Action - $2
+1 Card
+1 Action
+2 Buys

Anti-City
Action - $5
+1 Card
+1 Action
If there are no empty supply piles, +$1, +1 Buy
If there is up to one empty supply pile, +1 Action

Anti-Contraband
Treasure - $3
Worth $1
+1 Buy
When you play this, the player to your left names a card from the supply costing at least $3.  While this is in play, that card costs $2 less.

Anti-Counting-House
Action - $4
Discard any number of coppers. For each copper you discarded, +1 Card, +$1

Anti-Mint
Action - $4
Trash a treasure card.  If you did, gain a gold.
When you buy this, gain two coppers.

Anti-Mountebank
Action - Attack - $5
+1 Buy
Trash a treasure.  If you do, +2VP.
Each other player may discard a treasure.  If they don’t, they must return a VP token to the supply.

Anti-Rabble
Action - Attack - $5
Discard down to three cards.  If you discarded any cards, each other player reveals their hand and discards a treasure or action of your choice, then draws up to five cards.

Anti-Royal-Seal
Treasure - $4
Worth $2
While this is in play, when you gain a card, you may discard the top card of your deck.

Anti-Vault
Action - $5
+2 Cards
+$2
Spend any number of $. Draw a card for each $1 you spent in this way.
Each other player may draw a card.  If they do, they discard down to four cards.

Anti-Venture
Treasure - $5
Worth $3
When you play this, reveal cards from your deck until you reveal a card that is not an action or a Treasure.  Put that card on top of your deck.  Discard the other cards.

Anti-Goons
Action - $6
+1 Buy
Each other player gains a curse.  If they do, they draw up to 6 cards.
Discard a treasure.  If you do, at the end of your next buy phase, +1VP per unspent buy.

Anti-Grand-Market
Action - $3
+1 Card
+1 Action
+1 Buy
You can’t buy this unless you have a copper in play.

Anti-Hoard
Treasure - $5
Worth $2
While this is in play, when you buy a Treasure card, if it costs $5 or more, gain a Duchy; otherwise, gain an Estate.

Anti-Bank
Treasure - $5
When you play this, it’s worth $4 minus $1 per Treasure card you have in play (counting this).

Anti-Expand
Action - $2
Trash a card from your hand. Gain a card costing up to $1 more than the trashed card.

Anti-Forge
Action - $2
Trash a card from your hand.  Gain any number of cards whose total cost equals the cost of the trashed card.

Anti-Kings-Court
Action - $2
Choose up to three Action cards in your hand.  Play them in any order.

Anti-Peddler
Action - $8
+1 Card
+1 Action
+1 Card
During your Buy phase, this costs $2 less per unused Action.

Soil
Treasure - $0
Worth $0
When you buy this, +$1

Mud hut
Victory - $0
Worth 0VP
When you buy this, +$1
Logged

Jack Rudd

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1323
  • Shuffle iT Username: Jack Rudd
  • Respect: +1379
    • View Profile
Re: Dominion: Austerity
« Reply #1 on: February 21, 2016, 09:24:38 am »
+1

Anti-Kings-Court
Action - $2
Choose up to three Action cards in your hand.  Play them in any order.
$2!? Yeah, I think I'm loading up on this card.
Logged
Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11809
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
  • Respect: +12847
    • View Profile
    • Birds of Necama
Re: Dominion: Austerity
« Reply #2 on: February 21, 2016, 09:40:13 am »
0

Anti-Kings-Court
Action - $2
Choose up to three Action cards in your hand.  Play them in any order.
$2!? Yeah, I think I'm loading up on this card.

It's almost strictly worse than the first Crossroads.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

beri

  • Bishop
  • ****
  • Offline Offline
  • Posts: 105
  • Respect: +55
    • View Profile
Re: Dominion: Austerity
« Reply #3 on: February 21, 2016, 10:11:07 am »
0

Quote
Anti-Loan
Treasure - $4
$1
When you play this, reveal cards from your deck until you reveal a Treasure. Gain a copy of it.  Discard all the revealed cards.

Don't want unless I have only Gold or equal in my deck.

Quote
Anti-Bishop
Action - Attack - $5
Discard a treasure.  If you did, name a card in the supply.
Gain a number of curses equal to one plus half its cost in coins, rounded down.
If you gained at least one curse in this way, gain the named card.
Each other player gains a curse.

Won't buy. Too restrictive, too painful, too expensive. 5 curses for a province? 6 bad cards for 2 VP.

Quote
Anti-Monument
Action - $3
+$4. Gain a curse.
Could be ok.

Quote
Anti-Quarry
Treasure - $4
Worth $3.  While this is in play, Action cards cost $2 more.
Worse than a copper, costing $4.

Quote
Anti-Talisman
Treasure  - $4
Worth $3.  While this is in play, you may not buy cards costing $4 or less.
Why not.

Quote
Anti-Worker’s-Village
Action - $2
+1 Card
+1 Action
+2 Buys
Cheaper but better? Whoa.

Quote
Anti-City
Action - $5
+1 Card
+1 Action
If there are no empty supply piles, +$1, +1 Buy
If there is up to one empty supply pile, +1 Action
Strictly better than Market for a large part of the game (if not the whole game).

Quote
Anti-Contraband
Treasure - $3
Worth $1
+1 Buy
When you play this, the player to your left names a card from the supply costing at least $3.  While this is in play, that card costs $2 less.
Why not, although they will almost certainly always choose a $4 terminal.

Quote
Anti-Counting-House
Action - $4
Discard any number of coppers. For each copper you discarded, +1 Card, +$1
Why not. Sounds strictly better than Coppersmith though.

Quote
Anti-Mint
Action - $4
Trash a treasure card.  If you did, gain a gold.
When you buy this, gain two coppers.
Sounds cool.

Quote
Anti-Mountebank
Action - Attack - $5
+1 Buy
Trash a treasure.  If you do, +2VP.
Each other player may discard a treasure.  If they don’t, they must return a VP token to the supply.
Do players start with a number of VP tokens? Rather create Curse tokens or they won't care after they have lost all their VP tokens.

Quote
Anti-Rabble
Action - Attack - $5
Discard down to three cards.  If you discarded any cards, each other player reveals their hand and discards a treasure or action of your choice, then draws up to five cards.
May be a bit weak for $5 but the idea is cool.

Quote
Anti-Royal-Seal
Treasure - $4
Worth $2
While this is in play, when you gain a card, you may discard the top card of your deck.
Not sure what the point is unless you can know what you have on top of your deck.

Quote
Anti-Vault
Action - $5
+2 Cards
+$2
Spend any number of $. Draw a card for each $1 you spent in this way.
Each other player may draw a card. If they do, they discard down to four cards.
So this can be a +4 cards, sounds a bit powerful.

Quote
Anti-Venture
Treasure - $5
Worth $3
When you play this, reveal cards from your deck until you reveal a card that is not an action or a Treasure.  Put that card on top of your deck.  Discard the other cards.
Sounds more like Auto-Rabble. Wouldn't it be better priced at $4.

Quote
Anti-Goons
Action - $6
+1 Buy
Each other player gains a curse.  If they do, they draw up to 6 cards.
Discard a treasure.  If you do, at the end of your next buy phase, +1VP per unspent buy.
Sounds too weak to me.

Quote
Anti-Grand-Market
Action - $3
+1 Card
+1 Action
+1 Buy
You can’t buy this unless you have a copper in play.
Strictly worse than Market square and not sure if the bottom line will ever be a pain.

Quote
Anti-Hoard
Treasure - $5
Worth $2
While this is in play, when you buy a Treasure card, if it costs $5 or more, gain a Duchy; otherwise, gain an Estate.
Not sure I'd often want it. Better word it "you may".

Quote
Anti-Bank
Treasure - $5
When you play this, it’s worth $4 minus $1 per Treasure card you have in play (counting this).
Ever heard of Poor house? It costs $1.

Quote
Anti-Expand
Action - $2
Trash a card from your hand. Gain a card costing up to $1 more than the trashed card.
A mix between Remodel & Remake. Not sure it's worth existing in this way.

Quote
Anti-Forge
Action - $2
Trash a card from your hand.  Gain any number of cards whose total cost equals the cost of the trashed card.
Won't buy. Stonemason is much better.

Quote
Anti-Peddler
Action - $8
+1 Card
+1 Action
+1 Card
During your Buy phase, this costs $2 less per unused Action.
Won't work in a kingdom without villages.
Logged

GendoIkari

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9701
  • Respect: +10741
    • View Profile
Re: Dominion: Austerity
« Reply #4 on: February 21, 2016, 10:32:40 am »
0


Quote
Anti-Quarry
Treasure - $4
Worth $3.  While this is in play, Action cards cost $2 more.
Worse than a copper, costing $4.
As good as Gold when buying treasure or victory cards. It could be very strong if bought at the right time; like the same time you might buy Potion to get Vineyards. Also could make big money very strong.

Quote

Quote
Anti-Worker’s-Village
Action - $2
+1 Card
+1 Action
+2 Buys
Cheaper but better? Whoa.


1 action, not 2. This is more upgraded Market Square than Worker's Village. 
 
Logged
Check out my F.DS extension for Chrome! Card links; Dominion icons, and maybe more! http://forum.dominionstrategy.com/index.php?topic=13363.0

Thread for Firefox version:
http://forum.dominionstrategy.com/index.php?topic=16305.0

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
  • Respect: +1346
    • View Profile
Re: Dominion: Austerity
« Reply #5 on: February 21, 2016, 10:34:28 am »
+1

Anti-Forge is a super easy way to three pile the Coppers!
Logged
Oh God someone delete this before Roadrunner sees it.

GendoIkari

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9701
  • Respect: +10741
    • View Profile
Re: Dominion: Austerity
« Reply #6 on: February 21, 2016, 10:51:40 am »
0

Anti-bank is way way stronger than Poor house.... You play one first, and it's a gold. The next one you play is a Silver. Poor house can easily be worth 0-2, and it's a terminal action. Anti bank is strong enough that you'd always buy at least 1.
Logged
Check out my F.DS extension for Chrome! Card links; Dominion icons, and maybe more! http://forum.dominionstrategy.com/index.php?topic=13363.0

Thread for Firefox version:
http://forum.dominionstrategy.com/index.php?topic=16305.0

beri

  • Bishop
  • ****
  • Offline Offline
  • Posts: 105
  • Respect: +55
    • View Profile
Re: Dominion: Austerity
« Reply #7 on: February 21, 2016, 02:03:37 pm »
0


Quote
Anti-Quarry
Treasure - $4
Worth $3.  While this is in play, Action cards cost $2 more.
Worse than a copper, costing $4.
As good as Gold when buying treasure or victory cards. It could be very strong if bought at the right time; like the same time you might buy Potion to get Vineyards. Also could make big money very strong.

Quote

Quote
Anti-Worker’s-Village
Action - $2
+1 Card
+1 Action
+2 Buys
Cheaper but better? Whoa.


1 action, not 2. This is more upgraded Market Square than Worker's Village. 
 

Anti-bank is way way stronger than Poor house.... You play one first, and it's a gold. The next one you play is a Silver. Poor house can easily be worth 0-2, and it's a terminal action. Anti bank is strong enough that you'd always buy at least 1.

True, I misread/overlooked these three cards. :)
Logged

LibraryAdventurer

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1794
  • Shuffle iT Username: LibraryAdventurer
  • I wish my username had the links like it once did.
  • Respect: +1674
    • View Profile
Re: Dominion: Austerity
« Reply #8 on: February 21, 2016, 04:36:23 pm »
0

Yeah, these are fun to consider as a thought experiment, and several would be worth trying out (though probably with tweaks). I'll look a little longer later leopard.

I think my favorite is the "+1VP per unspent buy" idea of Anti-goons. Play with LF's Charlatan in the kingdom...

wachsmuth

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 266
  • Respect: +347
    • View Profile
Re: Dominion: Austerity
« Reply #9 on: February 22, 2016, 09:09:36 pm »
0

Many of these (notably Anti-Loan, Anti-Forge and Anti-Trade Route) have crazy synergy with Gardens. Trash 1 Copper and gain 60 cards? Yes, please.
Logged
Pages: [1]
 

Page created in 0.054 seconds with 20 queries.