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Author Topic: All the peddlers  (Read 4345 times)

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paulbaxter

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All the peddlers
« on: June 22, 2011, 02:12:22 pm »
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What would be the fewest number of turns required to buy all the peddlers in a game?
(I haven't tried to work this out myself, I just have been wondering about it)
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theory

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Re: All the peddlers
« Reply #1 on: June 22, 2011, 02:16:21 pm »
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Solitaire?  With multiple players?  Between multiple players?
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hyku

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Re: All the peddlers
« Reply #2 on: June 22, 2011, 02:24:14 pm »
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I have a solution that gets all 10 by the end of the 6th turn with perfect shuffling.  Do spoiler tags work on this forum?
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paulbaxter

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Re: All the peddlers
« Reply #3 on: June 22, 2011, 02:32:05 pm »
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Solitaire?  With multiple players?  Between multiple players?

I guess I was thinking solitaire, but feel free to explore multiple paths.
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theory

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Re: All the peddlers
« Reply #4 on: June 22, 2011, 02:45:45 pm »
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I have a solution that gets all 10 by the end of the 6th turn with perfect shuffling.  Do spoiler tags work on this forum?
Yes they do
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theory

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Re: All the peddlers
« Reply #5 on: June 22, 2011, 02:47:23 pm »
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It has to be Turn 5 or less, because you can get 8 Colonies (and then some) by the end of Turn 5.
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Personman

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Re: All the peddlers
« Reply #6 on: June 22, 2011, 03:20:50 pm »
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Got turn 5 very simply:

T1: Talisman
T2: Pawn
T3: Worker's Village
T4: Pawn for card money, drawing 4 incl. Talisman, buy 2 Worker's Villages
T5: Pawn for action+buy, WV, WV, WV, Talisman, buy 5 peddlers gaining 5 more
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lefaiison

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Re: All the peddlers
« Reply #7 on: June 28, 2011, 12:32:55 pm »
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I can get 6 Peddlers on turn 4, which naturally extends to 10 (12, if there were that many) on turn 5.


T1: Hamlet
T2: CouncilRoom
T3: Play Hamlet (discard Estate for +Buy) + Council Room; Buy Talisman + Pawn.  (2 cards left in deck after this)
T4: Hamlet (discard 2 Estates for +Action +Buy), + Council Room (drawing 2 Copper + Talisman + Pawn) + Pawn ($1 + Buy), buy 3 Peddlers = 6.


If only there was a card that was +1 Action / + 1 Buy that cost $1 to buy :(
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Yariv

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Re: All the peddlers
« Reply #8 on: June 28, 2011, 06:50:16 pm »
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another solution for 6 by turn 4 would be this


Turn 1: Buy Chancellor
Turn 2: Buy Talisman
Turn 3: Play Chancellor, discard deck. Play talisman, buy WV, gain another.
Turn 4: Play two WV and chancellor. Play talisman and 3 coppers. 6$, 3 buys, 3 actions played and talisman=6 peddlers.

EDIT: oops, should have enclosed it in spoiler tag, I guess, although it's not a solution.
« Last Edit: June 28, 2011, 09:46:25 pm by Yariv »
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guided

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Re: All the peddlers
« Reply #9 on: June 28, 2011, 07:14:34 pm »
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A slight variation on some of the above solutions, for 20 Peddlers on turn 5:

Talisman/Chancellor
Chancellor + Talisman, buy Talisman, gain Talisman
Chancellor + 3xTalisman, buy WV, gain 3xWV
WVx4, play 3xTalisman, buy 5 Peddlers, gain 15 Peddlers.
« Last Edit: June 28, 2011, 07:17:18 pm by guided »
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paulbaxter

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Re: All the peddlers
« Reply #10 on: June 28, 2011, 09:27:10 pm »
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A slight variation on some of the above solutions, for 20 Peddlers on turn 5:

Talisman/Chancellor
Chancellor + Talisman, buy Talisman, gain Talisman
Chancellor + 3xTalisman, buy WV, gain 3xWV
WVx4, play 3xTalisman, buy 5 Peddlers, gain 15 Peddlers.


I don't actually try talisman all that much. Does that actually work?
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Personman

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Re: All the peddlers
« Reply #11 on: June 28, 2011, 10:14:30 pm »
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What do you mean by 'work'? If you mean 'is that how multiple copies of Talisman work under the rules' then yes, definitely.

If you mean 'is Talisman a good card in actual play' then, well, sometimes. It's kind of rare that buying 2 is a good idea, since any pile <=4 that's that desirable is going to run out amazingly quickly anyway. But maybe if there's like Fishing Village, Caravan, AND Tournament, or something crazy like that...
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nemryn

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Re: All the peddlers
« Reply #12 on: June 29, 2011, 02:54:52 am »
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Well, and the fact that there are still only 10 Peddlers to gain. Talisman doesn't create extra copies or anything.
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