so remember when i said distant lands was my favorite adventures card? well, i forgot alms, which is definitely my favorite card ever that isn't horn of plenty. do you know who else forgets alms? everybody. the first guy that did adventures card discussion forgot alms and started with amulet and now there's precedent for not doing events here.
but more importantly, everyone forgets it when it's in the kingdom.
like seriously. how many times have you just forgotten alms was in the kingdom at the opening and you could've gotten two ironworks but instead decided on warehouse/silver like a chump.
anyway, this card is busted. it makes chapel-bm suck less because you can trash 4 & get a silver anyway. openings are ridiculous (i would link the one post about mint/remake except mobile) and less than 4 dollars becomes 4 dollars, which is generally good for engines. no-economy openings like amb/amb and, like, trade route or something get a lot better.
it's kinda hard to play to the merits of alms, but not hard as in unlikely to do competitively but hard as in it's clearly strong and just hard to execute, which is cool