Poor House, Scrying Pool, Loan, Woodcutter, Thief, Cultist, Explorer, Margrave, Treasury, Nobles
This was 4 player game, board is quite complex.. Here I was almost defeated by expecting to play versus competent opponents and I instead found that I play versus noobs. Here there are two obvious strategies: scrying pool engine and cultist-bm. Problem is that in multiplayer cultist-bm is much weaker, when 4 players get cultists they deliver 8 ruins in next two shuffles so second cultist might come too late. However if two players skip cultist then one will likely win ruin split 3-7 or 2-8 and have considerable advantage versus other players.
So I expected that other players will get cultist asap and all players will quickly end with quite junky deck. With these a scrying pool engine will still sorta works so I opened potion/woodcutter. I planned to eventually use scrying pool/thief to gain treasures and harm other players.
However I didn't expect that nobody else will go cultist and two others will go sp route, so I started buying cultists despite that my opening was centred for sp. That was bit slow as woodcutter-treasury bm player got quick province lead.
Then there comes second problem with groupthink: piles. As ruins and pools were gone I again expected correct reply from other players which was quick duchy rush. So I started greening instead building engine with more nobles that might also run out.
Luckily BM player decides to throw his VP lead by trying to pile woodcutters instead duchies. So I could in meantime accumulate enough vp to tie score which resulted in estate dance and ending in tie game.
https://dominion-game-logs.s3.amazonaws.com/game_logs/20160201/log.0.1454326785961.txt