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Author Topic: Triple Gear  (Read 13291 times)

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funkdoc

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Re: Triple Gear
« Reply #25 on: February 01, 2016, 10:18:07 pm »
0

wait, sea hag-BM is actually a thing?!?

gkrieg13

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Re: Triple Gear
« Reply #26 on: February 01, 2016, 10:32:57 pm »
+1

wait, sea hag-BM is actually a thing?!?

Whatever the option on Geronimoo's simulator does
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Beyond Awesome

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Re: Triple Gear
« Reply #27 on: February 01, 2016, 11:07:49 pm »
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Where are the simulator results for this?
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Davio

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Re: Triple Gear
« Reply #28 on: February 02, 2016, 04:36:52 am »
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wait, sea hag-BM is actually a thing?!?
It's a reference. :)
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Dingan

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Re: Triple Gear
« Reply #29 on: March 14, 2016, 08:52:52 pm »
+1

I am not surprised this beats straight Wharf.  Is that supposed to be alarming?  Cus to my understanding, straight Wharf (i.e. no villages) is not incredibly strong.  Best case scenario, you start every turn w/ 7 cards and an extra buy.  This is good, but not like game-breaking good.  And it's not nearly 100% reliable that you can play a Wharf every turn, either.  Please correct me if I'm wrong.
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Limetime

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Re: Triple Gear
« Reply #30 on: March 14, 2016, 10:35:37 pm »
+1

Here is the thing
Wharf bm is good but in a engine it becomes a whole lot better
Gear bm is great but in a engine it olny becomes slightly better
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Chris is me

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Re: Triple Gear
« Reply #31 on: March 14, 2016, 11:56:30 pm »
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Here is the thing
Wharf bm is good but in a engine it becomes a whole lot better
Gear bm is great but in a engine it olny becomes slightly better

I think we have not had enough time to play with Gear to conclusively prove the latter. Maybe they were flukes, but I've played a game or two of Adventures where Gear in an engine significantly helped versus an engine without Gear, and the engine was still better than BM.
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Limetime

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Re: Triple Gear
« Reply #32 on: March 15, 2016, 12:24:01 am »
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Triple gear is good as far as bm goes but bm isn't good as far as strategies go.
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Beyond Awesome

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Re: Triple Gear
« Reply #33 on: March 15, 2016, 12:25:30 am »
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Here is the thing
Wharf bm is good but in a engine it becomes a whole lot better
Gear bm is great but in a engine it olny becomes slightly better

I think we have not had enough time to play with Gear to conclusively prove the latter. Maybe they were flukes, but I've played a game or two of Adventures where Gear in an engine significantly helped versus an engine without Gear, and the engine was still better than BM.

Yes, but what would you rather have in an engine, wharf or gear? I'm pretty sure you want wharf.

With that said, I think Gear/BM is decent where the engine is rather weak. The card does help out engines, but cards that draw better, will of course be better for the engine. I could be wrong though.
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funkdoc

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Re: Triple Gear
« Reply #34 on: March 15, 2016, 12:50:54 am »
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gear in an engine will be *tremendous* for draw-to-x, or engines without trashing.  that kind of stuff

Chris is me

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Re: Triple Gear
« Reply #35 on: March 15, 2016, 07:48:12 am »
+1

Here is the thing
Wharf bm is good but in a engine it becomes a whole lot better
Gear bm is great but in a engine it olny becomes slightly better

I think we have not had enough time to play with Gear to conclusively prove the latter. Maybe they were flukes, but I've played a game or two of Adventures where Gear in an engine significantly helped versus an engine without Gear, and the engine was still better than BM.

Yes, but what would you rather have in an engine, wharf or gear? I'm pretty sure you want wharf.

With that said, I think Gear/BM is decent where the engine is rather weak. The card does help out engines, but cards that draw better, will of course be better for the engine. I could be wrong though.

You're thinking too much about what Gear does when the engine is "complete" and not enough about what it does when you're building it, I think. Gear helps in building an engine the same way it helps when "building" Big Money - you hit price points, pass unused actions to other turns, and otherwise reduce waste and increase efficiency.
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aku_chi

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Re: Triple Gear
« Reply #36 on: March 15, 2016, 08:56:22 am »
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You're thinking too much about what Gear does when the engine is "complete" and not enough about what it does when you're building it, I think. Gear helps in building an engine the same way it helps when "building" Big Money - you hit price points, pass unused actions to other turns, and otherwise reduce waste and increase efficiency.
Gear also helps your draw-your-deck style engine set up the next turn once you have redundant components.  With two Gears, you can pass two engine components to your next turn - every turn.  Like Haven and Save, but unlike Scheme, Courtyard, and Scavenger, these cards are in addition to your starting five.  Gear is a good engine card; solidly better than Oracle or Courtyard, I believe.
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Limetime

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Re: Triple Gear
« Reply #37 on: March 15, 2016, 09:16:55 am »
0

one engine thing that is great for gear is with no trashing you can save villages and draw until they collide. I can see my self playing a dead gear with a village in hand just so I can save it.
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