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Author Topic: M75: Cupcake Mafia (Game Over!)  (Read 151741 times)

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Haddock

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M75: Cupcake Mafia (Game Over!)
« on: January 18, 2016, 06:41:51 am »

Welcome to M75: Cupcake Mafia

This game is for 13-players.  It uses a modification of the mafiascum standard semi-open setup, Matrix14.

Mods: Haddock and ashersky

Sign ups are open.


1. Awaclus - Lynched D6 - Double Espresso Cake (2-Shot Strongman)
2. faust - Died N3 - Vanilla Teacake
3. silverspawn - Lynched D5 - Vanilla Teacake
4. yuma --> 2.7 - Killed N5 - Vanilla Teacake
5. gkrieg13 - Died N1 - Sticky Toffee Drop (Town Jailkeeper)
6. Roadrunner7671 - Lynched D4 - Vanilla Teacake
7. A Drowned Kernel - Died N2 - Grandma's World-Famous Apple Cake (Fruit Vendor)
8. Hydrad - Lynched D1 - Avocado Teacake (Mafia Goon)
9. Lekkit - Lynched D3 - Vanilla Teacake
10. Witherweaver
11. Teproc --> Ampharos
12. chairs - Killed N4 - Choco-Vanilla Layer Cake (Even-Night Tracker)
13. EgorK - Lynched D2 - Vegan Brownie (Mafia Rolecop)

Game State Tracker:
D1 Start || D1 End
D2 Start || D2 End
D3 Start || D3 End
D4 Start || D4 End
D5 Start || D5 End
D6 Start || D6 End

The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.


The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
3 a. Quoting from personal QTs is fine as long as all communication to or from the mods is excluded. Run anything you're not sure about past the mods first.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 24 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. Lynch rules vary by the number of players alive.  With 10 or more players alive, the player with the most votes at the end of the day will be lynched.  Ties are broken by coin flip.  With nine or less players alive, if a majority lynch is not reached by the deadline, no lynch occurs.

The Rest:
1. Bold, teal text is reserved for the Mods. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mods. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mods via PM or in your QT. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 48 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mods.

Deadlines:
1. Days will last 8 IRL days.
2. Nights will last two IRL days.

The Setup:
This game uses a variant of the Matrix14 setup.

The game will include:

- 6 VTs,
- 1 Mafia Goon

and

the entries from a randomly determined row, column or diagonal of the following table.

Mafia JOATVanilla TownieTown JailkeeperMafia GoonVanilla TownieTown Tracker
Town DoctorTown Odd-Night WatcherTown 1-Shot VigilanteTown 1-Shot CopMafia JOATMafia Rolecop
Town Even-Night TrackerVanilla TownieMafia RolecopTown JailkeeperTown Fruit VendorMafia 2-Shot Strongman
Town 2-Shot CommuterMafia RoleblockerMafia GoonVanilla TownieTown WatcherTown Universal Backup
Wolf Goon / Mafia GoonTown BodyguardVanilla TownieMafia GodfatherTown CopVanilla Townie
Wolf JOAT / SKWolf Goon / Mafia GoonTown NeighbourizerTown 1-Shot CopMafia RoleblockerTown Doctor

For the diagonal containing just one Wolf player, that player is an SK instead.
For the row and column containing just one Wolf player, that player is another Mafia Goon instead.

All relevant Sample PMs (QTs) can be found at the Matrix14 mafiascum page, here:
http://wiki.mafiascum.net/index.php?title=Matrix_14

DO NOT USE THE TABLE IN THE MAFIASCUM PAGE, IT DIFFERS FROM THE ACTUAL TABLE ABOVE.


All players (regardless of role) will have their own QTs.  Players with roles can send orders either in the QT or by PM.
I have assigned flavour names to roles, but purely for flavour purposes - players will only know their role, not their flavour name.  Flavour names will only be revealed when a player flips.  See next post for flavour details.
« Last Edit: March 06, 2016, 05:19:27 pm by Haddock »
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: M75: Cupcake Mafia
« Reply #1 on: January 18, 2016, 06:42:29 am »

The Flavour:
Matt + Rick's 14th Birthday

Matt and Rick were twin brothers.  It was their 14th birthday.  After a boring day at school, they returned home to find that their parents are nowhere to be found.
"But it's our birthday!" exclaimed Matt despairingly, "We're supposed to have a party!  Or at least a surprise, or something."
"Never mind," consoled Rick.  "Mum and Dad aren't here, let's go loot the kitchen.  I'm starving, and we deserve some chocolate."  He led his brother through to the kitchen, where they found that their parents hadn't been quite as lax as they thought.  On the table in the centre of the room were two brownies, as well as 13 cupcakes.  All looked absolutely delicious.  A note lay in front of the colourful selection:

"Kids,

HAPPY BIRTHDAY!!

Sorry we're not there, Mummy and Daddy had to work.  We'll be back later and we can party then.  Meantime, here's some cupcakes.  We know you two love cupcakes and we know you love treasure hunts, so we've mixed up the two!  Some of the cakes in front of you are lovely, Daddy's best variety cakes.  Some of them are healthy and horrible, packed with things you don't like, like avocado and walnuts.  (Bleugh!)  So you'll have to figure out which is which.  Sound like fun?  Hope it keeps you entertained til we get back.

Lots of love,

Mum and Dad.

PS.  Eat the brownies first, there's nothing in them but chocolate and goodness.  Promise! ;)
"

Matt and Rick were delighted.  They loved stuff like this!  Ever compliant, they chowed down quickly on a brownie each, which melted in their mouths.  Even more excited, they started inspecting the 13 cupcakes to try to figure out which ones were the tasty ones. 

All of a sudden, the boys started to feel funny, the room spinning slightly, colours distorting.
"Must have been something in those brownies," said Rick.
"Well, our parents have never been the responsible types," replied Matt.
"HEY!  They made us for you didn't they?"  Squeaked a loud voice.

With a comic double-take, Matt and Rick stared at the table.  The cupcakes were alive!  Running around the table, arguing with each other, pushing and shoving.  All of them with high, squeaky voices, would occasionally stop bickering with the other cakes and instead turn to the twins and shout:
"Eat me!"
"No, eat ME!"
"No I'm the tastiest!"

"Alright, ALRIGHT!" yelled Matt.  "We get it.  You want us to eat you.  So you're each going to have to convince us."

The cakes calmed down slightly and began to argue more constructively, back and forth about who should be eaten, and who pushed off the table to splat on the floor.  The boys, oddly fascinated, simply sat back and watched as the great cake debate began.
« Last Edit: January 18, 2016, 06:44:50 am by Haddock »
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: M75: Cupcake Mafia
« Reply #2 on: January 18, 2016, 06:43:55 am »

Note: I have a few more things to fix up and sort out before this can start, but I thought I'd get signups going.  Should be ready to go in no more than a couple of days, anyway.

I welcome a co-mod if anyone wants to do that.  This is my first game modding, so go easy on me!
« Last Edit: January 18, 2016, 06:53:03 am by Haddock »
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Awaclus

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Re: M75: Cupcake Mafia
« Reply #3 on: January 18, 2016, 06:49:38 am »

/in
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ashersky

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Re: M75: Cupcake Mafia
« Reply #4 on: January 18, 2016, 06:55:30 am »

/tag

Can help with modding to allow for most to play.
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faust

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Re: M75: Cupcake Mafia
« Reply #5 on: January 18, 2016, 07:25:47 am »

/in

The link to the setup could be a bit more prominent.
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Haddock

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Re: M75: Cupcake Mafia
« Reply #6 on: January 18, 2016, 07:30:00 am »

/tag

Can help with modding to allow for most to play.
Awesome. :)  I'll PM you the Mod QT when I get chance.

/in

The link to the setup could be a bit more prominent.
Good point.  Teal was a bad choice.  Will fix.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

silverspawn

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Re: M75: Cupcake Mafia
« Reply #7 on: January 18, 2016, 09:33:45 am »

/in

yuma

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Re: M75: Cupcake Mafia
« Reply #8 on: January 18, 2016, 10:04:09 am »

/in
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Re: M75: Cupcake Mafia
« Reply #9 on: January 18, 2016, 10:47:36 am »

/in
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Roadrunner7671

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Re: M75: Cupcake Mafia
« Reply #10 on: January 18, 2016, 11:16:32 am »

/in But I'm scared of the flavor.
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Haddock

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Re: M75: Cupcake Mafia
« Reply #11 on: January 18, 2016, 11:18:53 am »

/in But I'm scared of the flavor.
Why?  Not ready to turn 14 yet?

You're all cupcakes!! It's a happy fun time! What's to fear? ;P
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: M75: Cupcake Mafia
« Reply #12 on: January 18, 2016, 11:24:55 am »

/in But I'm scared of the flavor.
Why?  Not ready to turn 14 yet?

You're all cupcakes!! It's a happy fun time! What's to fear? ;P
We're talking cupcakes about to be eaten by drug-filled juveniles.
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Haddock

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Re: M75: Cupcake Mafia
« Reply #13 on: January 18, 2016, 11:29:06 am »

/in But I'm scared of the flavor.
Why?  Not ready to turn 14 yet?

You're all cupcakes!! It's a happy fun time! What's to fear? ;P
We're talking cupcakes about to be eaten by drug-filled juveniles.
Don't ask me why. I'm in a slightly insane mood.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

silverspawn

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Re: M75: Cupcake Mafia
« Reply #14 on: January 18, 2016, 11:33:34 am »

I like slight insanity a lot.

A Drowned Kernel

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Re: M75: Cupcake Mafia
« Reply #15 on: January 18, 2016, 12:11:23 pm »

/in
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Re: M75: Cupcake Mafia
« Reply #16 on: January 18, 2016, 03:06:29 pm »

Don't want to be in more than two games, so /tag.

Setup looks sweet though, having the possibility of multiball is fun (a lot more than actually having multiball I must say).
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Re: M75: Cupcake Mafia
« Reply #17 on: January 18, 2016, 03:11:15 pm »

Out of curiosity, why don't people like multiball? I don't have a lot of experience with it.
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ashersky

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Re: M75: Cupcake Mafia
« Reply #18 on: January 18, 2016, 03:12:28 pm »

Out of curiosity, why don't people like multiball? I don't have a lot of experience with it.

Seems to me the main complaints come down to:

1) It's harder to win.
2) It's harder to scumhunt.

There are various reasons, but they come down to the fact that even the scum are scumhunting, so they're more likely to see towny.  Ergo, town always feels like they are underpowered.

That's my take, anyway, after modding many of them.
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Re: M75: Cupcake Mafia
« Reply #19 on: January 18, 2016, 03:23:18 pm »

Also it encourages no lynching. I remember reading Fire and Ice Mafia : it was just a miserable few days at the end and no one was to blame for it, anything town did just didn't matter they had to no lynch and hope the night actions went their way.

I guess it goes along with RMM : it makes night more important than day, and I don't like that.
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Re: M75: Cupcake Mafia
« Reply #20 on: January 18, 2016, 05:45:57 pm »

The Flavour:ed, simply sat back and watched as the great cake debate began.[/color]
Nice to see the use of British English in these forums.

Also, /tag, since I don't want to be in more than 1 game at once.
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Town: 22 games, 8 wins
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Re: M75: Cupcake Mafia
« Reply #21 on: January 18, 2016, 05:49:09 pm »

I think one of the biggest problems with forum mafia is that it is relatively easy to stay hidden as scum. It is also extremely safisfying to catch scum anyway, but if I had designed forum mafia, I'd surely have made it a bit harder for scum to fabricate everything.

So... a game mode which makes scum hunting even harder is, like, the worst idea ever. That's why I don't like multiball, anyway. Or SKs.

Hydrad

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Re: M75: Cupcake Mafia
« Reply #22 on: January 18, 2016, 05:50:08 pm »

/in
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

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Re: M75: Cupcake Mafia
« Reply #23 on: January 19, 2016, 01:13:58 am »

I think one of the biggest problems with forum mafia is that it is relatively easy to stay hidden as scum. It is also extremely safisfying to catch scum anyway, but if I had designed forum mafia, I'd surely have made it a bit harder for scum to fabricate everything.

So... a game mode which makes scum hunting even harder is, like, the worst idea ever. That's why I don't like multiball, anyway. Or SKs.

Yes, I agree with this 100%.  The most disappointing thing about mafia in my opinion is that I rarely feel like my reads are good enough that they're actually doing anything.  Sometimes I'll think that they are, but then I'll end up being wrong, and that happens so often that I'm not sure I do much better than random when I just go with my reads.  Other people probably aren't so bad at it, but I still feel like players' ability to read each other is an underwhelmingly unimportant part of the game, considering that it's supposed to be one of the main focuses of the game.  So anything that reduces that further just seems like bad design to me, which is what multiball and SK's do.  I also feel the same way about traitors.

What I think would really make games more interesting would be mechanics that make defending partners much better.  I'm not sure what that would look like though.

(Also, /tag)
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Re: M75: Cupcake Mafia (Signups Open - 8/13)
« Reply #24 on: January 19, 2016, 07:27:21 am »

I once tried to make scum play harder by having the threat of a town sensor, that way scum has to plan how many of their players are on or off wagon, and can't just go with what feels natural

I wouldn't say that it worked, though.
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