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Author Topic: 2016 Treasure Chest Design Contest - Part 2: Base Set (Results!)  (Read 36288 times)

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Fragasnap

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Voting!)
« Reply #50 on: January 28, 2016, 08:05:14 am »
+2

For Tabletop Simulator, you can use this as the front of the cards:
Code: [Select]
http://i.imgur.com/rbjMz4p.jpgand this as the back:
Code: [Select]
http://i.imgur.com/yzZJDcw.jpg
EDIT: Mistyped one of the cards. Sorry.
« Last Edit: January 28, 2016, 08:16:40 am by Fragasnap »
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tristan

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Voting!)
« Reply #51 on: January 28, 2016, 08:09:34 am »
0

Interesting that Swamp Tower got so many votes given that it is, except for Embassy's on-gain silver thingy, strictly inferior to Embassy. It definitely has to cost < 5$.
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Roadrunner7671

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Voting!)
« Reply #52 on: January 28, 2016, 08:22:21 am »
0

So are we doing finalists? Or did Pilgrim win?
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ConMan

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Voting!)
« Reply #53 on: January 28, 2016, 04:57:30 pm »
0

The votes are close enough that I'd expect a run-off, but it's up to mith.
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LibraryAdventurer

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Voting!)
« Reply #54 on: January 28, 2016, 07:48:35 pm »
0

Interesting that Swamp Tower got so many votes given that it is, except for Embassy's on-gain silver thingy, strictly inferior to Embassy. It definitely has to cost < 5$.
It's okay to vote for a card even though we know the cost needs to be changed. Cards can always be tweaked.

mith

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Voting!)
« Reply #55 on: February 04, 2016, 05:36:59 pm »
+1

Preliminary Results:

Pilgrim - 14
Swamp Tower - 13
Florist - 12
Cloister - 11
Paddock - 8

Handler - 7
Barracks - 6
Reconstruct - 5
Benefactor - 4
Calendar - 4
Ironsmelter - 4
Archer - 3
Lord - 3
Synod - 2
Voucher - 1
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mith

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Voting!)
« Reply #56 on: February 04, 2016, 05:38:11 pm »
+2

Quote
Cloister
Types: Action
Cost: $2
+2 Actions
Look through your discard pile and trash a card from it.

Quote
Florist
Types: Action
Cost: $3
+1 Card, +1 Action. If you have an even number of cards in play (counting this), +$1.

Quote
Paddock
Types: Action
Cost: $5
+1 Card
+1 Action
+1$
Gain a Silver.

Quote
Pilgrim
Types: Action
Cost: $6
+1 Card
+1 Action
Gain a Duchy

Quote
Swamp Tower
Types: Action
Cost: $5
+2 cards. Discard 2 cards. +2 cards.

Submit your votes to me via this forum's messaging system. To vote, give each card a score from 0 to 10. (It is recommended, but not required, that you give at least one card a 0 and at least one card a 10, to maximize your voting input.) The winner will be the card with the highest sum. Feel free to discuss the cards (but not your scores) in this thread.
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Fragasnap

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Finalists!)
« Reply #57 on: February 04, 2016, 11:50:27 pm »
+2

Quote
Cloister
Types: Action
Cost: $2
+2 Actions. Look through your discard pile and trash a card from it.
Isn't Cloister quite nearly better than a cantrip trasher? It leaves you nonterminally with one-fewer-card hand size and you trash a card assuming you have a discard pile. Am I missing something? I think it crushes cards like Upgrade and Junk Dealer at a cost of $2.
« Last Edit: February 04, 2016, 11:51:36 pm by Fragasnap »
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enfynet

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Finalists!)
« Reply #58 on: February 05, 2016, 02:30:36 am »
0

Well, I think we are voting on function first. Cost is mostly irrelevant. I think the bigger advantage is having much more control over what you trash. The $2 cost may be to prevent unlucky openings.
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eHalcyon

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Finalists!)
« Reply #59 on: February 05, 2016, 12:22:12 pm »
0

Well, I think we are voting on function first. Cost is mostly irrelevant. I think the bigger advantage is having much more control over what you trash. The $2 cost may be to prevent unlucky openings.

Like Chapel, I guess.  It can still whiff if you draw it the turn after a reshuffle though (like on turn 3), which doesn't happen with the cantrip trashers.
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Asper

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Finalists!)
« Reply #60 on: February 05, 2016, 01:03:47 pm »
0

Well, I think we are voting on function first. Cost is mostly irrelevant. I think the bigger advantage is having much more control over what you trash. The $2 cost may be to prevent unlucky openings.

Like Chapel, I guess.  It can still whiff if you draw it the turn after a reshuffle though (like on turn 3), which doesn't happen with the cantrip trashers.

On the other hand, a cantrip trasher may force you to trash a card from our hand. Depending on deck size and current situation, this may give you more or fewer cards to choose a target from.

Huh. Somehow i think the forced trash is really unpleasant. You might feel forced to learn your discard pile by heart when you play with this.
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eHalcyon

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Finalists!)
« Reply #61 on: February 05, 2016, 01:20:15 pm »
0

Well, I think we are voting on function first. Cost is mostly irrelevant. I think the bigger advantage is having much more control over what you trash. The $2 cost may be to prevent unlucky openings.

Like Chapel, I guess.  It can still whiff if you draw it the turn after a reshuffle though (like on turn 3), which doesn't happen with the cantrip trashers.

On the other hand, a cantrip trasher may force you to trash a card from our hand. Depending on deck size and current situation, this may give you more or fewer cards to choose a target from.

Huh. Somehow i think the forced trash is really unpleasant. You might feel forced to learn your discard pile by heart when you play with this.

Not sure what you mean about the forced trash.  The official cantrip trashers always force you to trash from your hand, but you're (usually) not forced to play them.  Or are you just comparing the search space of hand vs. discard?

I don't think you need to memorize your discard.  You just have to remember if the discard has anything you want (or wouldn't mind) to trash.  That should be easy enough. 

The turn 3 whiff is still what concerns me the most about it.  Like Counting House, it may feel bad if that happens.  Hermit mitigates that by allowing trashing from hand too.
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tristan

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Finalists!)
« Reply #62 on: February 05, 2016, 01:50:47 pm »
0

The turn 3 whiff is still what concerns me the most about it.  Like Counting House, it may feel bad if that happens.  Hermit mitigates that by allowing trashing from hand too.
I guess that's why it only costs 2$. A Necro that trashes from the hand and discard would be too cheap for 2$.

Hermit is pretty good for cleaning out Curses, Ruins or Rats our of the discard. With a cantrip trasher you gotta wait until after the reshuffle the newly gained junked pairs with the cantrip trasher whereas discard trashers can get rid of that junk quicker. A non-terminal hand- and discard-trasher sounds too strong to me (Hermit is terminal and has the Treasure restriction).
« Last Edit: February 05, 2016, 01:52:22 pm by tristan »
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Asper

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Finalists!)
« Reply #63 on: February 05, 2016, 02:36:20 pm »
0

Or are you just comparing the search space of hand vs. discard?

I don't think you need to memorize your discard.  You just have to remember if the discard has anything you want (or wouldn't mind) to trash.  That should be easy enough.

Yes, that's what i mean. You are right that you only have to remember a single value, though.
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AdrianHealey

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Finalists!)
« Reply #64 on: February 07, 2016, 07:25:25 pm »
0

Do we take cost into account or just the concept as writtzn?
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enfynet

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Finalists!)
« Reply #65 on: February 07, 2016, 09:24:18 pm »
0

In general I ignore the costs... Unless it's like "this is super powerful so it costs $11)
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eHalcyon

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Finalists!)
« Reply #66 on: February 08, 2016, 04:25:35 pm »
0

My favourites of the finalists are Pilgrim and Swamp Tower.
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LastFootnote

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Finalists!)
« Reply #67 on: February 08, 2016, 04:37:14 pm »
+1

I guess I don't see the appeal of Pilgrim. It only works at most 8 or 12 times, depending on the number of players. Now you can (and maybe should) argue that most Curse-giving cards only work 10 times. But the big difference is that players are usually not buying Curses during that period. When you want Pilgrim, you presumably also want to buy Duchies. Also it's just not very interesting? That's my opinion, anyway.

Swamp Tower is somewhat interesting, but I feel like the Base set is already overloaded with card drawing (Smithy, Library, Laboratory, Council Room; also Witch and Moat to a lesser extent).

I still like Florist best. The only reservation I have about it is how close it is to Conspirator. But whatever, it still seems like a cool Base set card to me.
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Roadrunner7671

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Finalists!)
« Reply #68 on: February 08, 2016, 04:42:53 pm »
0

Personally, I like the idea of a non-terminal Duchy gainer, but a cantrip Duchy gainer might be a little less appealing. I still think I like Pilgrim the most. Florist is very cool though.
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Fragasnap

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Finalists!)
« Reply #69 on: February 08, 2016, 05:49:00 pm »
0

I played a couple Base-only games with Pilgrim, and I think it is just going to be game dominating and boring. Pilgrim is just a substitute for your first (and maybe your second) Duchy and then the pile empties. I'm missing the interesting part of it.
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eHalcyon

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Finalists!)
« Reply #70 on: February 08, 2016, 06:05:22 pm »
0

I played a couple Base-only games with Pilgrim, and I think it is just going to be game dominating and boring. Pilgrim is just a substitute for your first (and maybe your second) Duchy and then the pile empties. I'm missing the interesting part of it.

Hmm.  Well, I like it for its simplicity and novelty, but maybe it wouldn't actually be fun to play.  As far as it being dominating... what if it cost $7 or even $8?  What if it wasn't base only?
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mith

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Finalists!)
« Reply #71 on: February 13, 2016, 06:31:37 pm »
0

Will close voting here on Monday.
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mith

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Finalists!)
« Reply #72 on: February 16, 2016, 06:13:35 pm »
+5

Results:

Florist (Fragasnap) - 56
Pilgrim (Roadrunner7671) - 52
Swamp Tower (spiralstaircase) - 50
Paddock (Asper) - 20
Cloister (eHalcyon) - 13

Another close one, congrats Fragasnap!
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eHalcyon

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Results!)
« Reply #73 on: February 16, 2016, 06:54:09 pm »
0

Congrats, Fragasnap!
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markusin

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Results!)
« Reply #74 on: February 16, 2016, 07:03:51 pm »
0

Ugh, did I forget to vote for this?

Well, I was going to vote for Florist anyway. Congratulations Fragasnap!

Edit: This post could use the exclamation mark.
« Last Edit: February 16, 2016, 07:54:11 pm by markusin »
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