Archer
Types: Action
Cost: $2
+$1
+1 Buy
You may discard a card. If you do, +2 cards
Terminal Market. I like it, but would prefer the discard to be mandatory.
Barracks
Types: Action - Attack
Cost: $3
+2 Actions
+$1
Each other player with 5 or more cards discards a card.
A mild attack Village. Seems useful.
Benefactor
Types: Action - Attack
Cost: $4
Gain a Silver, putting it into your hand.
Each other player gains a Copper.
I don't think the Base Set needs more Treasure-based strategies.
Calendar
Types: Action
Cost: $3
+6 Cards
Put five cards from your hand on top of your deck.
This is a good sifter, but the net +1 Card seems minimal for the cost. Maybe it needs +1 Action as well?
Cloister
Types: Action
Cost: $2
+2 Actions
Look through your discard pile and trash a card from it.
Trashing Village, I like it.
Florist
Types: Action
Cost: $3
+1 Card, +1 Action. If you have an even number of cards in play (counting this), +$1.
A sometimes Peddler. I'm torn on this one. I see the usefulness, but don't see "Base Set" at the same time.
Handler
Types: Action
Cost: $4
+1 Card
+1 Action
+1 Buy
You may trash card from your hand which is not a Treasure. If you do: +$1
Not much to see here, but I would buy at least one of these.
Ironsmelter
Types: Action
Cost: $4
Trash 2 cards from your hand.
For each...
... Action card, +1 Action
... Treasure card, +$1
... Victory card, +1 Card.
Put this in Intrigue.
Lord
Types: Action
Cost: $3
+2 Cards
You may trash a Victory card from your hand. +$ equal to its cost. Each other player may gain an Estate.
I think, again, this would be better as a mandatory gain.
Paddock
Types: Action
Cost: $5
+1 Card
+1 Action
+1$
Gain a Silver.
I'd like to avoid Treasure in this set, but I do like this card.
Pilgrim
Types: Action
Cost: $6
+1 Card
+1 Action
Gain a Duchy
Here's something new to do with $7 and 1 Buy in the mid-late game.
Reconstruct
Types: Action
Cost: $2
+1 Action
Trash the top card of your deck. You may gain a card with the same cost, putting it in your hand.
I don't know how I feel about blindly trashing the top card of my deck.
Swamp Tower
Types: Action
Cost: $5
+2 cards. Discard 2 cards. +2 cards.
The sifting function seems useful, but not strong enough to cost $5. Maybe $3 at the most.
Synod
Types: Action
Cost: $5
+2 Actions
Name a cost. Reveal your hand and trash all cards with that cost from your hand. You may gain a card costing up to $1 per card trashed.
I like this card, but I think it might fit in better for another set?
Voucher
Types: Treasure
Cost: $4
Worth $1
+1 Buy
Once again, I would like to avoid Treasure strategies with these cards.