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Author Topic: 2016 Treasure Chest Design Contest - Part 2: Base Set (Results!)  (Read 11357 times)

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mith

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+3

Results!
View Finalists
View Cards Submitted

This is the second contest for this year's set. This week's challenge: Design a card which would fit well in the Base Set!

Submission Rules

• Each participant may submit one card per challenge.
• Participation in previous or future challenges is not required to participate in this one.
• Submit your card to me via this forum's messaging system. Submissions made after each week's deadline cannot be accepted.
• Each card you submit must have a name, a cost, a list of types, and the exact wording that should appear on the card.  Also include a brief description of any special design considerations (e.g., Stash having a unique back), but do NOT include any other information, such as strategic commentary or examples about it would play.
• The name you give your card will appear on the ballot. If multiple cards with the same name are submitted, I will differentiate them with letters in a randomly chosen order, e.g. [Card Name] A, [Card Name] B, etc. Cards themselves will likewise be listed in a random order on the ballot.
• I will accept revisions to your contest entries provided they are submitted to me before the deadline.  If you submit a revision to an entry you have previously submitted to me, resubmit your revised card(s) in their entirety.
• Only submit cards that are your own design.
• You may submit cards that have been previously posted here in this forum, including those that have been refined by the community as a whole, provided you can still claim that the central conceit of the card -- and the majority of its final version -- is yours.
• A single card might conceivably qualify for multiple challenges within this series. If your card doesn't win the first challenge you submit it to, you may submit it for any and all future challenges (until it wins), provided the card fits those challenges. This is particularly pertinent for cards that don't win the first of two slots for a large expansion, although depending on which card does win, your card may not qualify for the second challenge.
• Do not disclose your submissions publicly, either in this thread or elsewhere!

Except where specified, you may not submit cards combine certain mechanics from multiple expansions. The idea is that you could simply slot the cards into their respective sets without needing components or rules specific to another set. Specifically:

• Duration cards may only be submitted as candidates for a Seaside or Adventures slot.
• Potion-cost cards may only be submitted as candidates for the Alchemy slot.
• Cards that use VP tokens or cost $7 or more may only be submitted as candidates for a Prosperity slot.
• Cards that use Coin tokens and cards that use overpay may only be submitted as candidates for the Guilds slot.
• Cards that use Ruins (Looters) and cards that use Spoils may only be submitted as candidates for a Dark Ages slot.
• Traveller cards, Reserve cards, and cards making use of player Tokens may only be submitted as candidates for an Adventures slot.

Many mechanics are fair game for any submission. The following is an incomplete list.

• Victory/Action and Victory/Treasure hybrid cards.
• Cards that allow you to choose an ability from a list.
• Cards with on-buy, would-gain, on-gain, and on-trash abilities.



Challenge #2: Base Set

Design a card which would fit into the Base Set. Such a card could have one or more of the following qualities:

• Only has Vanilla properties (+Cards, +Actions, +Buy, and +$1).
• Minimal card text.
• Does not require new rules or mechanics beyond those found in the Base Set.

Submissions are due by the end of Tuesday, 2016-01-19. (Voting may be delayed due to baby!)
« Last Edit: February 16, 2016, 06:14:26 pm by mith »
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Roadrunner7671

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set
« Reply #1 on: January 12, 2016, 12:25:49 pm »
0

Congratulations again!
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drsteelhammer

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set
« Reply #2 on: January 12, 2016, 01:00:40 pm »
0

I'm really looking forward to seeing what people can make out of this.

By the way I don't think the short text rule is important for the base set since there are quite a few cards with long, relatively complicated text (Thief, Bureaucrat)
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Roadrunner7671

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set
« Reply #3 on: January 12, 2016, 02:11:07 pm »
0

I'm really looking forward to seeing what people can make out of this.

By the way I don't think the short text rule is important for the base set since there are quite a few cards with long, relatively complicated text (Thief, Bureaucrat)
Adventurer too!
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mith

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set
« Reply #4 on: January 12, 2016, 04:10:50 pm »
0

I'm really looking forward to seeing what people can make out of this.

By the way I don't think the short text rule is important for the base set since there are quite a few cards with long, relatively complicated text (Thief, Bureaucrat)

It's not a rule, but it's enough of a "theme" to warrant including as a suggested quality.
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LastFootnote

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set
« Reply #5 on: January 12, 2016, 04:28:55 pm »
+5

I think the best quality for a new Base Set card to have is: fits well in the Base Set. The Base Set has lots of "holes", and ideally a new card would fill at least one of them.
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eHalcyon

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set
« Reply #6 on: January 12, 2016, 05:06:05 pm »
0

I think the best quality for a new Base Set card to have is: fits well in the Base Set. The Base Set has lots of "holes", and ideally a new card would fill at least one of them.

Do you have time to elaborate on what you think the holes are?

Extra trashing seems to be one thing.  More non-terminals as well?
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enfynet

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set
« Reply #7 on: January 12, 2016, 05:17:09 pm »
0

I'm torn between fitting the pattern of the base set, or filling a gap in the base set.
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ConMan

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set
« Reply #8 on: January 12, 2016, 07:19:41 pm »
+2

Another thought: a lot of cards in the base set are meant to provide relatively simple introductions to core Dominion ideas - Gardens teaches about alt-VP and slogs, Thief makes you consider running a Treasure-less strategy, Chapel is about trashing everything. What core ideas don't have a base-set introduction?
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LastFootnote

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set
« Reply #9 on: January 12, 2016, 08:47:33 pm »
0

Do you have time to elaborate on what you think the holes are?

Extra trashing seems to be one thing.  More non-terminals as well?

Those are the two big ones. Especially Curse trashing and cheap (≤$4) non-terminals.
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LastFootnote

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set
« Reply #10 on: January 12, 2016, 08:48:28 pm »
0

What core ideas don't have a base-set introduction?

Kingdom Treasures, I guess.
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LibraryAdventurer

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set
« Reply #11 on: January 12, 2016, 09:18:59 pm »
0

Can I request that you do these contests a tad bit slower?  There's now three going on at the same time not including the run-offs from the old contests.

EDIT: Nevermind, I hadn't seen the last couple posts on the Event contest thread when I wrote this.
« Last Edit: January 12, 2016, 09:27:09 pm by LibraryAdventurer »
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enfynet

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set
« Reply #12 on: January 19, 2016, 02:06:40 am »
+3

I gotta say. It was not easy coming up with something that the Base set needs, that doesn't seem to be covered by real cards in real expansions.
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XerxesPraelor

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set
« Reply #13 on: January 19, 2016, 11:04:55 am »
+12

I gotta say. It was not easy coming up with something that the Base set needs, that doesn't seem to be covered by real cards in real expansions.

I almost accidentally submitted Junk Dealer.
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mith

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set
« Reply #14 on: January 19, 2016, 03:32:18 pm »
0

Deadline for submissions is tonight!
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mith

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set
« Reply #15 on: January 19, 2016, 10:30:45 pm »
+1

(Probably won't be updating until tomorrow sometime, actually. Work has been nuts, trying to get stuff done before I take time off with baby, and I'm pooped tonight.

Baby is taking his time, though. :))
« Last Edit: January 20, 2016, 11:11:56 am by mith »
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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set
« Reply #16 on: January 19, 2016, 11:54:34 pm »
0

I've realised that this is possibly the only card design contest where "It's fairly plain and doesn't do anything new" can actually be praise.
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mith

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set
« Reply #17 on: January 20, 2016, 10:36:26 pm »
+2

15 cards this time!

Quote
Archer
Types: Action
Cost: $4
+$1
+1 Buy
You may discard a card. If you do, +2 cards

Quote
Barracks
Types: Action - Attack
Cost: $3
+2 Actions
+$1
Each other player with 5 or more cards discards a card.

Quote
Benefactor
Types: Action - Attack
Cost: $4
Gain a Silver, putting it into your hand.
Each other player gains a Copper.

Quote
Calendar
Types: Action
Cost: $3
+6 Cards
Put five cards from your hand on top of your deck.

Quote
Cloister
Types: Action
Cost: $2
+2 Actions
Look through your discard pile and trash a card from it.

Quote
Florist
Types: Action
Cost: $3
+1 Card, +1 Action. If you have an even number of cards in play (counting this), +$1.

Quote
Handler
Types: Action
Cost: $4
+1 Card
+1 Action
+1 Buy
You may trash card from your hand which is not a Treasure. If you do: +$1

Quote
Ironsmelter
Types: Action
Cost: $4
Trash 2 cards from your hand.
For each...
... Action card, +1 Action
... Treasure card, +$1
... Victory card, +1 Card.

Quote
Lord
Types: Action
Cost: $3
+2 Cards
You may trash a Victory card from your hand. +$ equal to its cost. Each other player may gain an Estate.

Quote
Paddock
Types: Action
Cost: $5
+1 Card
+1 Action
+1$
Gain a Silver.

Quote
Pilgrim
Types: Action
Cost: $6
+1 Card
+1 Action
Gain a Duchy

Quote
Reconstruct
Types: Action
Cost: $2
+1 Action
Trash the top card of your deck. You may gain a card with the same cost, putting it in your hand.

Quote
Swamp Tower
Types: Action
Cost: $5
+2 cards. Discard 2 cards. +2 cards.

Quote
Synod
Types: Action
Cost: $5
+2 Actions
Name a cost. Reveal your hand and trash all cards with that cost from your hand. You may gain a card costing up to $1 per card trashed.

Quote
Voucher
Types: Treasure
Cost: $4
Worth $1
+1 Buy
« Last Edit: January 25, 2016, 04:10:57 pm by mith »
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mith

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Voting!)
« Reply #18 on: January 21, 2016, 12:22:42 am »
+1

This will give away that I did not design it, but:

Florist should be renamed Florst.
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eHalcyon

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Voting!)
« Reply #19 on: January 21, 2016, 12:35:25 am »
+1

For base set, I'm going to favour simple entries that fill the niches that were discussed earlier - low cost, non-terminal, trashing.  Moreover, since base set is one that favours Big Money rather heavily (to the point where plenty of game enthusiasts gave up on it and still have misconceptions about it), I'm hoping for something that favours the engine a bit more.

One of these is my submission, but it was a last minute entry that I'm not totally sure about.

Since Base is about simplicity, I'm going to try to keep thoughts brief. :P

Quote
Archer
Types: Action
Cost: $2
+$1
+1 Buy
You may discard a card. If you do, +2 cards

I like it, but I'd like it more with a mandatory discard and draw.

Quote
Barracks
Types: Action - Attack
Cost: $3
+2 Actions
+$1
Each other player with 5 or more cards discards a card.

Cool, sounds fine to me.

Quote
Benefactor
Types: Action - Attack
Cost: $4
Gain a Silver, putting it into your hand.
Each other player gains a Copper.

Unmitigated Copper junking has problems with scaling.  Since this is a Silver gainer, I think it favours Big Money too much.

Quote
Calendar
Types: Action
Cost: $3
+6 Cards
Put five cards from your hand on top of your deck.

That AP though.  I don't think this would be so fun to play.

Quote
Cloister
Types: Action
Cost: $2
+2 Actions
Look through your discard pile and trash a card from it.

Cool, sounds fine to me.

Quote
Florist
Types: Action
Cost: $3
+1 Card, +1 Action. If you have an even number of cards in play (counting this), +$1.

Sounds fine to me, but I don't know if I actually like it and I don't know why.

Quote
Handler
Types: Action
Cost: $4
+1 Card
+1 Action
+1 Buy
You may trash card from your hand which is not a Treasure. If you do: +$1

Hm.  I don't like the idea of a Market variant in the set which actually has Market, but I'm not sure if it's correct to call this a Market variant when I mostly think of that as "cantrip coin".  I think I'd like this more if it were cheaper and weaker.

Quote
Ironsmelter
Types: Action
Cost: $4
Trash 2 cards from your hand.
For each...
... Action card, +1 Action
... Treasure card, +$1
... Victory card, +1 Card.

Doesn't feel like base set to me.

Quote
Lord
Types: Action
Cost: $3
+2 Cards
You may trash a Victory card from your hand. +$ equal to its cost. Each other player may gain an Estate.

Doesn't feel like base set to me.  I might like it more if it were mandatory, but even then I think it has too many parts to it.  The Estate gain option feels kind of superfluous, though I guess it's there for the theme of a Lord bequeathing lands?  But it's an option that would rarely be taken.

Quote
Paddock
Types: Action
Cost: $5
+1 Card
+1 Action
+1$
Gain a Silver.

This is even more like Market than Handler.  Too similar for me.  The high cost and the Silver-gaining go against what I'm hoping for from this contest.

Quote
Pilgrim
Types: Action
Cost: $6
+1 Card
+1 Action
Gain a Duchy

I like it a lot for its simplicity and for doing something different.  I don't like that it costs $6 (for meta reasons!), but that is probably the right cost for this card.  Hmm.

Quote
Reconstruct
Types: Action
Cost: $2
+1 Action
Trash the top card of your deck. You may gain a card with the same cost, putting it in your hand.

Sounds alright.  I think I'd like it more with a mandatory gain.  Worried that it may cause some crazy fast 3 pile endings, and it may also be a bit swingy.  Interesting though.

Quote
Swamp Tower
Types: Action
Cost: $5
+2 cards. Discard 2 cards. +2 cards.

The name is weird.  As with Pilgrim, the high cost is off-putting to me but it seems appropriate for the effect.  I like the idea a lot, though after thinking about it, I'd find it more interesting if the discard happened first even though it would look less flashy at first glance (the symmetry of the effects is alluring like that).  "Discard 2 cards, +4 cards" would be restrictive enough that it could probably cost $4, or even $3.

With this and Archer, I find that I'm intrigued by the idea of big draw that is hindered by discarding first.  I now have several ideas to iterate on that...

Quote
Synod
Types: Action
Cost: $5
+2 Actions
Name a cost. Reveal your hand and trash all cards with that cost from your hand. You may gain a card costing up to $1 per card trashed.

Doesn't feel like base set to me.

Quote
Voucher
Types: Treasure
Cost: $4
Worth $1
+1 Buy

This is a $2 card at most, but that can be adjusted later.  However, this is too similar to Candlestick Maker for me.  Both are essentially a Copper with a Buy.  Voucher is actually a Treasure, but that usually doesn't make a big difference.  Safety with terminal draw is the most common case where it matters, I think.  CSM provides a coin token instead of just +$1, which is way better.
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tristan

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Voting!)
« Reply #20 on: January 21, 2016, 03:32:02 am »
+1

Archer and Barracks are fine.

Benefactor seems too strong compared to Explorer.

Calender is a crazy sifter. Due to the unusual high numbers I'd test it at 6/5 as well as 5/4.

Cloister is probably on the stronger side but not overpowered.

Florist is a great Peddler variant.

Handler is obviously too strong.

Ironsmelter, my card, is OK but would fit Intrigue better due to the semi-choice thingy.

Lord is the most novel and interesting idea. Baron and Salvager do come to mind but with Baron you do not necessarily wanna junk your deck with Estates whereas with Lord you actually might wanna take them when another player plays Lord as you can trash and Salvage-ify them.

As Silver is more often a necessary evil than something you strive for Asper's Paddock would be better if the Silver gaining would be optional.

Pilgrim, a cantrip VP card gainer, is also fairly novel.

Reconstruct seems like a decent cantrip/Remodel variant.

Swamp Tower is virtually always inferior to Embassy and thus has to cost 4$.

Synod seems good. Nice concidence that there are two Necropolis forced trasher variants submitted.

Voucher is far weaker (terminal and virtual coin instead of Coin token) than Candlestick Maker and should not exist.
« Last Edit: January 21, 2016, 03:33:16 am by tristan »
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LastFootnote

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set
« Reply #21 on: January 21, 2016, 11:30:13 am »
+2

Since I haven't said it yet, thanks to mith for finishing up this contest. And apologies to everyone for letting it die earlier without finding a replacement moderator at the time.

My Top Picks

Quote
Reconstruct
Types: Action
Cost: $2
+1 Action
Trash the top card of your deck. You may gain a card with the same cost, putting it in your hand.

I like this concept a lot, but I am worried about it just running out piles. It can especially accelerate the game once you're replacing Provinces with Provinces. I'm not sure whether I will vote for this one.

Quote
Swamp Tower
Types: Action
Cost: $5
+2 cards. Discard 2 cards. +2 cards.

Very simple, and probably plays pretty differently from any published card. I think maybe it could cost $4, but that won't stop me from voting for it.

Quote
Paddock
Types: Action
Cost: $5
+1 Card
+1 Action
+1$
Gain a Silver.

A classic-looking card. I'd want to test to make sure spamming these isn't too strong, but I like the concept.

Quote
Florist
Types: Action
Cost: $3
+1 Card, +1 Action. If you have an even number of cards in play (counting this), +$1.

This is my favorite. Such a cool Peddler-with-a-penalty! They can always activate each other in a pinch, but the real fun will be trying to get +$1 out of all of them. Five stars!
« Last Edit: January 21, 2016, 12:01:45 pm by LastFootnote »
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trivialknot

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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Voting!)
« Reply #22 on: January 21, 2016, 02:57:00 pm »
0

The way I think of the Base Set is that it established all the different card prototypes.  Witch is the prototypical curser, Workshop the prototypical gainer, Village the prototypical splitter, Remodel the prototypical trash for benefit etc.

So the cards I am most excited about are ones that seem to do something new, but in a fairly basic way.  Pilgrim is the one that seems to fit this the best.  I'm so interested to see whether it actually works as a card.  I'd be worried that duchies will run out and then no one will be able to end the game.

Along similar lines, I also express enthusiasm for Reconstruct, which is neither really a trasher nor trash for benefit (ETA: The gaining is optional.  I missed that).  Paddock explores the new space of cantrip silver gaining.  Lord isn't very basic, but is definitely doing something different--terminal draw plus trashing has only been done by Masquerade, and victory trashing has only been done by Rebuild.

Lots of other interesting cards here too.  I'll have a hard time voting.
« Last Edit: January 21, 2016, 03:00:40 pm by trivialknot »
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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Voting!)
« Reply #23 on: January 21, 2016, 03:29:38 pm »
0

I think Florist really doesn't sound like a base-set card to me. It'd be much more at home in Intrigue—it seems to belong to the same category as Shanty Town and Conspirator.
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Re: 2016 Treasure Chest Design Contest - Part 2: Base Set (Voting!)
« Reply #24 on: January 21, 2016, 03:36:12 pm »
0

I think Florist really doesn't sound like a base-set card to me. It'd be much more at home in Intrigue—it seems to belong to the same category as Shanty Town and Conspirator.

I think Intrigue doesn't need both Conspirator and Florist; they're too similar. Florist is simple enough to be in the Base set and counters one of the things some new players complain about: that you autoplay your turn.
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