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Author Topic: Dominion: Seasons  (Read 160353 times)

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Awaclus

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #150 on: January 17, 2016, 07:57:03 pm »
0

Well obviously, you don buy Farming Village. But that's irrelevant. Are you denying that it has ever happened to anyone ever? Or are you admitting that your statements here are false?

I'm denying that even if it has happened to someone sometimes, it has any significant relevance on how good Farming Village is compared to Village.
I don't care about how good or not good FV is compare to Village. I care that you post obviously false and stupid statements about it rather than truthful defenses of your position.

Well, stop caring.
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LastFootnote

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #151 on: January 17, 2016, 07:57:48 pm »
+3

Geez, GendoIkari. Stop letting Awaclus troll you. You know he's never going to admit he's wrong.
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Asper

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #152 on: January 17, 2016, 08:04:15 pm »
0

Please stop this.
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liopoil

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #153 on: January 17, 2016, 08:11:13 pm »
+1

Guys, Farming Village is strictly worse than Village because you have to reveal the top card of your deck, so everybody knows what card you drew and can make choices accordingly.
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GendoIkari

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #154 on: January 17, 2016, 09:19:59 pm »
+3

Please stop this.

Sorry about continuing this in your thread... back to the set! Show more cards!
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Roadrunner7671

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #155 on: January 17, 2016, 09:22:11 pm »
0

You're using "literally" wrong again. If you play it and the top card of your deck is an estate, then you get to filter that estate.

But it's not an Estate. It's a Copper or an Action.

No, obviously not. We're discussing a scenario in which the top card is an Estate. Trivially, in that situation, the top card is not a copper or an action.
If the top card is an Estate, then perhaps you want this?
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Roadrunner7671

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #156 on: January 17, 2016, 09:24:04 pm »
0

You're using "literally" wrong again. If you play it and the top card of your deck is an estate, then you get to filter that estate.

But it's not an Estate. It's a Copper or an Action.
What if it is an Estate that is in your deck because you started with it and you play Farming Village and it's the top card of your deck? Then what?

I'm feeding the troll!
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enfynet

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #157 on: January 17, 2016, 09:39:21 pm »
0

You're using "literally" wrong again. If you play it and the top card of your deck is an estate, then you get to filter that estate.

But it's not an Estate. It's a Copper or an Action.
What if it is an Estate that is in your deck because you started with it and you play Farming Village and it's the top card of your deck? Then what?

I'm feeding the troll!
It sounds like you opened Farming Village.
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Roadrunner7671

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #158 on: January 17, 2016, 10:00:30 pm »
0

You're using "literally" wrong again. If you play it and the top card of your deck is an estate, then you get to filter that estate.

But it's not an Estate. It's a Copper or an Action.
What if it is an Estate that is in your deck because you started with it and you play Farming Village and it's the top card of your deck? Then what?

I'm feeding the troll!
It sounds like you opened Farming Village.
Or there's no trashing or only treasure trashing.
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nate_w

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #159 on: January 17, 2016, 10:33:39 pm »
+4

Man, I don't read the forums that often but this is the second time I've seen Awaculus post these ridiculous obviously false statements about farming village. It's bazaar!

Maybe my village pun can get the thread back on track to discussing these new cards that, I have to admit, are really cool ideas!
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Asper

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #160 on: January 17, 2016, 11:23:33 pm »
0

I hope that either me or Co0kieL0rd will be able to post the next card tomorrow. We still have to decide which it's going to be, though.
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Infthitbox

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #161 on: January 17, 2016, 11:54:52 pm »
+26

and the scenario in which the top card is a flying unicorn is just as realistic as the scenario in which the top card is an Estate.

Another trivially false statement. One of these things has never happened, and is impossible to happen. The other is not only possible but has happened.

Out of the 6000+ games of Dominion I've played, I can't remember a single instance of that ever happening to me.


---------- awaclus: turn 13 ----------
awaclus - plays Farming Village
awaclus - reveals Estate, Duchy, Copper
awaclus - places Copper in hand
awaclus - discards: Estate, Duchy


http://dominion-game-logs.s3.amazonaws.com/game_logs/20160113/log.0.1452694543813.txt


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enfynet

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #162 on: January 18, 2016, 01:37:23 am »
+1

and the scenario in which the top card is a flying unicorn is just as realistic as the scenario in which the top card is an Estate.

Another trivially false statement. One of these things has never happened, and is impossible to happen. The other is not only possible but has happened.

Out of the 6000+ games of Dominion I've played, I can't remember a single instance of that ever happening to me.


---------- awaclus: turn 13 ----------
awaclus - plays Farming Village
awaclus - reveals Estate, Duchy, Copper
awaclus - places Copper in hand
awaclus - discards: Estate, Duchy


http://dominion-game-logs.s3.amazonaws.com/game_logs/20160113/log.0.1452694543813.txt


I'll help you remember.
Wow. It hasn't even been a full week...
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tristan

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #163 on: January 18, 2016, 04:27:12 am »
+1

Trade Port is to Market what Hireling is to Lab.

Personally I think that Hireling is overpowered but even if it were perfectly balanced at 6$ it is still more expensive than Lab.
Now you could argue that Lab is one of the strongest 5$ cards and Market a fairly weak one such that a perma-Market like Trade Port could cost 5$, but I am not convinced.

One way to nerf the card would be either +1 Buy or +1 Coin.
« Last Edit: January 18, 2016, 04:29:16 am by tristan »
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Davio

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #164 on: January 18, 2016, 04:52:26 am »
+1

Having $1, +Buy for 10 - 13 turns seems pretty darn strong to me.
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Accatitippi

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #165 on: January 18, 2016, 05:09:15 am »
+2

Wow, I saw 2 new pages in the thread and thought "yay! New seasons cards posted!"...  :-\

Trading post feels pretty near to strictly superior to a few cards, being terminal on play only marginally balancing the advantage it has over Treasury, in my opinion.
I think it needs another handicap that would make it more unique and give the other poor Peddler variants a chance to compare favorably.
As a random thought: "while this is in play, if you buy a treasure, trash this" (or discard, but I prefer trash as it's less Treasurish).
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Fragasnap

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #166 on: January 18, 2016, 08:47:07 am »
+1

I think the point stands that Trade Port feels very strong, comparing too well to Treasury and Market at $5.

Even though Market and Treasury are fairly weak and middling $5 cards respectively, the comparison of Laboratory's strength and the permanence of Hireling seems to suggest that the simplest way to solve Trade Port's balance issues is to cost it at $6. It also solves the problem of how largely automatic it is as an opener.
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Gubump

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #167 on: January 18, 2016, 10:03:07 am »
0

My family and I playtested Trade Port yesterday, and it's more balanced than you might think. I had 4 of them, but the whole useless-in-winter part of it cost me the game.
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Co0kieL0rd

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #168 on: January 18, 2016, 10:08:24 am »
+1

I think the point stands that Trade Port feels very strong, comparing too well to Treasury and Market at $5.

Even though Market and Treasury are fairly weak and middling $5 cards respectively, the comparison of Laboratory's strength and the permanence of Hireling seems to suggest that the simplest way to solve Trade Port's balance issues is to cost it at $6. It also solves the problem of how largely automatic it is as an opener.

There are other cards that are fairly weak and have a variant at the same cost that seems stronger in many ways but isn't strictly speaking (Thief and Noble Brigand; Laboratory and Hunting Party). At the cost of $6 on top of the harsh Winter restriction it would be quite worse than Hireling, I think. So if we raise its cost it probably needs a small buff to not suck. I also kinda like Accatitippi's suggestion. We'll think about it.

My family and I playtested Trade Port yesterday, and it's more balanced than you might think. I had 4 of them, but the whole useless-in-winter part of it cost me the game.

Thanks for testing :) I'm probably letting myself being persuaded too quickly by criticism about balance although we have much more playtest experience with the card. We tested Trade Port extra much and tried to verify the notion it's too strong as-is. But it never was. It has such a hight opportunity cost and will never win you games on its own. Of course the same applies for Market and Treasury but those have lower opportunity cost (non-terminal and do something this turn).
« Last Edit: January 18, 2016, 10:17:58 am by Co0kieL0rd »
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Asper

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #169 on: January 18, 2016, 11:30:19 am »
+2

We are going to play a game later and i have the clear intention to abuse Trade Port as badly as i can. If i win, it'll tell us something. Probably that playing with me isn't fun.

Either way, my top priority would still be to make Trade Port a bit more different from Treasury, so i'm relatively open to tweaking it.

As the discussion regarding Trade Port is still rather active, is there interest that we post a new card soon? Or should we wait?
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GeneralRamos

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #170 on: January 18, 2016, 12:26:20 pm »
+3

New card! New card! I think we can maintain discussion of two cards successfully.
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Accatitippi

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #171 on: January 18, 2016, 12:53:41 pm »
+1

Wow, I saw 2 new pages in the thread and thought "yay! New seasons cards posted!"...  :-\

Trading post feels pretty near to strictly superior to a few cards, being terminal on play only marginally balancing the advantage it has over Treasury, in my opinion.
I think it needs another handicap that would make it more unique and give the other poor Peddler variants a chance to compare favorably.
As a random thought: "while this is in play, if you buy a treasure, trash this" (or discard, but I prefer trash as it's less Treasurish).
I just noticed that this wording doesn't really work since it doesn't stop the card from giving you the bonus. So if you are ever going to try something of the kind, you'll have to use something creative like:
"At the start of each of your turns in Spring, Summer and Autumn for the rest of the game, if this is in play..."
Or: "At the start of each of your turns in Spring, Summer and Autumn until you trash this, ..."
« Last Edit: January 18, 2016, 12:58:49 pm by Accatitippi »
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drsteelhammer

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #172 on: January 18, 2016, 12:58:20 pm »
+1

I still think some drawback in Winter would be quite fun, it would make it a lot more unique and it would also fit nicely to the other Season cards. Thematically, it's also great because an empty port costs money :)
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Asper

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #173 on: January 18, 2016, 01:20:17 pm »
0

Wow, I saw 2 new pages in the thread and thought "yay! New seasons cards posted!"...  :-\

Trading post feels pretty near to strictly superior to a few cards, being terminal on play only marginally balancing the advantage it has over Treasury, in my opinion.
I think it needs another handicap that would make it more unique and give the other poor Peddler variants a chance to compare favorably.
As a random thought: "while this is in play, if you buy a treasure, trash this" (or discard, but I prefer trash as it's less Treasurish).
I just noticed that this wording doesn't really work since it doesn't stop the card from giving you the bonus. So if you are ever going to try something of the kind, you'll have to use something creative like:
"At the start of each of your turns in Spring, Summer and Autumn for the rest of the game, if this is in play..."
Or: "At the start of each of your turns in Spring, Summer and Autumn until you trash this, ..."

At the start of each of your turns until Winter: +1Buy, +1$
At the start of Winter, trash this.
(This stays in play until trashed)

It would make a difference for games that go into a second Spring.
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LastFootnote

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Re: Dominion: Seasons - the set the community has been waiting for!
« Reply #174 on: January 18, 2016, 01:23:17 pm »
+2

I'm guessing Trade Port is fine as-is. It's very significant that it does nothing in Winter; if you had a Treasury, you may be drawing your deck by that point anyway, in which case Treasury is still a Peddler. And the fact that Trade Port does nothing on the turn you play it is also a big disadvantage.
« Last Edit: January 18, 2016, 01:31:21 pm by LastFootnote »
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