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Author Topic: RMM30: Making Fun Mafia (Game Over)  (Read 73049 times)

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faust

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RMM30: Making Fun Mafia (Game Over)
« on: January 04, 2016, 09:48:27 am »

Welcome to RMM30: Making Fun Mafia!

Mod: faust
Comod: Teproc


It is the beginning of the year 2016. Making Fun is struggling to finally turn online Dominion into a profitable business. Will they manage to do so before they run out of cash? Will Adventures be released? Or will they go down the way Goko did?

This is a closed setup for 12 players inspired by yuma's "Simply Simpler Simple Mafia". Some information about the setup is included in the second post.


Players:
1. yuma (Mafia (Even-Night Strongman) Godfather - lynched D3
2. Awaclus
3. Witherweaver (Town Virgin Ascetic Innocent Child) - killed N1
4. XerxesPraelor
5. gkrieg13 (Town (Enabled Deathproof) Multiple User Personality) - killed N4
6. Roadrunner7671 (Town Compulsive Gladiator Restless Spirit) - lynched D1
7. A Drowned Kernel (Town Loyal Novice Vanillaiser) - killed N3
8. Hydrad
9. silverspawn
10. SirMartin (Town (Delayed Poisoning) Seraph Knight) - lynched D4
11. Joseph2302 (Town Neighbor Motion Detecting Arsonist9 - lynched D2
12. EFHW

Spectators tagged: Archetype, scott_pilgrim, ashersky

Day starts/ends:

General rules

Changes to the usual rule sets are marked in olive.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
3. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 7 days, Night lasts 48 hours.
2. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
3. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is lynched the game enters twilight until the mod locks the thread; all players including the one who was lynched may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, there will be no lynch.
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. Not lynching on two consecutive Days is only allowed if there has been a kill the Night between. Otherwise, instead of no lynch, a random town player will be lynched. Similarly, the mafia may only forfeit their night kill two Nights in a row if there has been a lynch in between.
10. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, olive text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.9 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging. Players who fail to post for 48 hours without an announcement multiple times risk being subject to replacement and/or being modkilled without further notice.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.
« Last Edit: February 14, 2016, 06:15:45 pm by faust »
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faust

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Re: RMM30: Making Fun Mafia
« Reply #1 on: January 04, 2016, 09:48:35 am »

The Setup:

Each player in the game will receive a role that comprises exactly three base roles and/or modifiers from the list below. Any base role form the list below may be used as a modifier if such a modifier makes sense. All roles are standardized: To clarify how the role is to be read, brackets and slashes may be used. Brackets indicate to which parts of the role modifiers apply. Slashes indicate a role that has two or more powers, but may only use one of them per night. Sometimes role abilities may slightly deviate from their forumlations on mafiascum.

Any scum team may in addition have a factional ability.

Example roles:

Quote
Doctoring (Tracker/Neighborizer)

The role may either track a player or neighborize a player at night. If either of these is used, the targetted player will also be protected from a night kill.

Quote
(1-shot Roleblocking) Cop

The role may investigate a player each night. In one night of their choosing, the target is also roleblocked.

List of possible roles and modifiers

Absorber, Alien, Amnesiac Cop, Arsonist, Ascetic
Babysitter, Backup, Beloved Princess, Bodyguard, Bomb, Bulletproof, Bus Driver
Captain, Commuter, Compulsive, Cop, Coroner, CPR Doctor
Day, Deathproof, Deflector, Delayed, Deputy, Desperado, Doctor
Enabled, Enabler, Encryptor, Even Night, Executioner
Faith Healer, FBI Agent, Firefighter, Follower, Framer, Friendly Neighbor
Gladiator, Godfather, Godfatherer, Governor, Gunsmith
Hated, Hider
Innocent Child, Inventor
JOAT (any combinations), Jailkeeper, Janitor
Lightning Rod, Loud, Loved, Lover, Loyal, Lynchproof
Macho, Machoiser, Mailman, Mentor, Miller, Motion Detector, Motivator, Multiple User Personality (any combinations)
Neapolitan, Neighbor, Neighborizer, Nexus, Night X, Ninja, Ninjaiser, Non-Consective Night, Novice
Odd Night, Oracle
Paranoid Gun Owner, Poison Doctor, Poisoner
Redirector, Reporter, Restless Spirit, Reviver, Role Cop, Roleblocker, Rolestopper
Self, Sensor, Seraph Knight, Sidekick, Strong-Willed, Strongman, Suicidal, Switch
Thief, Tracker, Traitor, Tree Stump, Triggered
Universal Backup
Vanilla Cop, Vanillaiser, Vengeful, Vigilante, Virgin, Visitor, Vote Thief, Voteless, Voyeur
Watcher, Weak
X-Shot


List of possible alignments, with win conditions:

Town: You win when all other factions are annihilated, and there is at least one Town player left alive, or nothing can stop that from happening.
Mafia: You win when all other factions are annihilated, and there is at least one Mafia player left ailve, or nothing can prevent that from happening.
Werewolves: You win when all other factions are annihilated, and there is at least one Werewolf player left ailve, or nothing can prevent that from happening.
Mimes: You win when all Mimes have been lynched, or nothing can prevent that from happening.
Serial Killer: You win when all other players are dead, or nothing can prevent that from happening.
Survivor: You win when the game ends and you are still alive.

Clarification: Town, Mafia, Werewolves, Mimes and Serial Killers count as factions. Only one faction can win, thus a Mime win will cause all other factions to lose.

Night action resolution:

In case of conflicting night actions, the first action to be resolved is the one falling into the category listed first in the list below. Players may ask in which category any possible base role falls at any time in their role QTs. Modifiers are ignored in the resolution chain, i.e. their category does not count. In case of conflicting night actions of the same category, the one resolved first is determined by the alignments of the players performing the actions: the one resolved first is the action of the player further down in the alignment list above. If there are conflicting night actions in the same category by players of the same alignment, resolution order is determined randomly.

1. Copying
2. Leaving
3. Redirecting
4. Blocking
5. Protecting
6. Miscellaneous
7. Killing
8. Recruiting
9. Investigating
« Last Edit: February 04, 2016, 05:49:04 am by faust »
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yuma

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Re: RMM30: Making Fun Mafia
« Reply #2 on: January 04, 2016, 09:50:46 am »

/in
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Re: RMM30: Making Fun Mafia
« Reply #3 on: January 04, 2016, 09:56:41 am »

/in
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Witherweaver

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Re: RMM30: Making Fun Mafia
« Reply #4 on: January 04, 2016, 09:57:54 am »

/in

Wonder who the bad guys will be.
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Re: RMM30: Making Fun Mafia
« Reply #5 on: January 04, 2016, 09:59:36 am »

/in

Wonder who the bad guys will be.

Making More Fun, of course.
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yuma

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Re: RMM30: Making Fun Mafia
« Reply #6 on: January 04, 2016, 10:30:02 am »


This is a closed setup for 12 players inspired by yuma's "Simply Simpler Simple Mafia". Some information about the setup is included in the second post.


Also yay! I like when I get to play in versions of my own setups!
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Re: RMM30: Making Fun Mafia (Signups open 3/12)
« Reply #7 on: January 04, 2016, 10:49:09 am »

/in
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2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

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Re: RMM30: Making Fun Mafia (Signups open 4/12)
« Reply #8 on: January 04, 2016, 10:56:42 am »

/in
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EgorK

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Re: RMM30: Making Fun Mafia (Signups open 5/12)
« Reply #9 on: January 04, 2016, 11:48:06 am »

1. Mime win is lose for all others, all but survivor or ?

2. If only players alive are SK and survivor, will survivor win?
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Roadrunner7671

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Re: RMM30: Making Fun Mafia (Signups open 5/12)
« Reply #10 on: January 04, 2016, 12:08:51 pm »

/in

If I'm the card Scout I auto-win.
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faust

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Re: RMM30: Making Fun Mafia (Signups open 5/12)
« Reply #11 on: January 04, 2016, 12:10:46 pm »

1. Mime win is lose for all others, all but survivor or ?

2. If only players alive are SK and survivor, will survivor win?

1. A Mime win is a loos for all other factions, not for Survivors.
2. If only SK and Survivor are alive, the game continues until one of them is dead.
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A Drowned Kernel

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Re: RMM30: Making Fun Mafia (Signups open 6/12)
« Reply #12 on: January 04, 2016, 12:15:32 pm »

/in
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yuma

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Re: RMM30: Making Fun Mafia (Signups open 6/12)
« Reply #13 on: January 04, 2016, 12:16:57 pm »

is it wrong for me to secretly want this game to fill up faster than the one I am modding?
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Roadrunner7671

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Re: RMM30: Making Fun Mafia (Signups open 6/12)
« Reply #14 on: January 04, 2016, 12:18:27 pm »

is it wrong for me to secretly want this game to fill up faster than the one I am modding?
No.
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faust

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Re: RMM30: Making Fun Mafia (Signups open 5/12)
« Reply #15 on: January 04, 2016, 12:23:05 pm »

/in

If I'm the card Scout I auto-win.

Quote
Welcome to Making Fun Mafia, Roadrunner!

You are Scout, the Macho Hated Suicidal Survivor!
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gkrieg13

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Re: RMM30: Making Fun Mafia (Signups open 5/12)
« Reply #16 on: January 04, 2016, 12:26:20 pm »

/in

If I'm the card Scout I auto-win.

Quote
Welcome to Making Fun Mafia, Roadrunner!

You are Scout, the Macho Hated Suicidal Survivor!

haha
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Re: RMM30: Making Fun Mafia (Signups open 7/12)
« Reply #17 on: January 04, 2016, 12:27:32 pm »

/tag for now

Really tempted to /in since yuma's game was sweet, but schools hectic right now so I may need to just spectate.
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Roadrunner7671

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Re: RMM30: Making Fun Mafia (Signups open 5/12)
« Reply #18 on: January 04, 2016, 12:29:09 pm »

/in

If I'm the card Scout I auto-win.

Quote
Welcome to Making Fun Mafia, Roadrunner!

You are Scout, the Macho Hated Suicidal Survivor!
+1
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Re: RMM30: Making Fun Mafia (Signups open 7/12)
« Reply #19 on: January 04, 2016, 04:31:27 pm »

/in
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Re: RMM30: Making Fun Mafia (Signups open 7/12)
« Reply #20 on: January 04, 2016, 04:48:32 pm »

funny flavor

/in

Roadrunner7671

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Re: RMM30: Making Fun Mafia (Signups open 7/12)
« Reply #21 on: January 04, 2016, 04:52:44 pm »

This game is filling up impossibly quickly!
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Re: RMM30: Making Fun Mafia (Signups open 9/12)
« Reply #22 on: January 06, 2016, 08:56:17 pm »

Who can I peer pressure into joining this game?
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Re: RMM30: Making Fun Mafia (Signups open 9/12)
« Reply #23 on: January 06, 2016, 09:02:58 pm »

Who can I peer pressure into joining this game?

Gkrieg14
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yuma

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Re: RMM30: Making Fun Mafia (Signups open 9/12)
« Reply #24 on: January 06, 2016, 09:07:03 pm »

Who can I peer pressure into joining this game?

Gkrieg14

sounds like an alright guy/gal... Should join ASAP!
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