Germany, 1933: The government is corrupt and paranoid. No one can be trusted. Can you bring about Hitler's rise or fall?
Welcome to Secret Hitler. The full rules are available here:
https://www.kickstarter.com/projects/maxtemkin/secret-hitler/posts/1426121----
The game is played in rounds, each of which has three phases:
Election Phase1. The first Presidential candidate will be chosen randomly; after that, candidacy passes clockwise (down the list).
2. The Presidential candidate selects another player to run as the Chancellor candidate. This cannot be either player who recently enacted a policy in the Legislative Phase.
3. You may discuss as much or as little as you wish. At any time, PM your vote to the moderator. After all players have voted, the moderator will reveal the results of the vote. Ballots are simultaneous but
not secret; all votes will be revealed.
4. If the vote is tied or a majority votes No, the next player becomes the Presidential candidate. If this happens three times in a row, the top policy is immediately enacted.
5. If a majority votes Yes, the next phase begins.
Legislative PhaseThe Legislative Phase happens entirely in PMs. No discussion may happen during this phase.
1. The moderator will send a PM to the President with the three drawn policies.
2. The President will PM the moderator and indicate a discard.
3. The moderator will PM the Chancellor with the remaining two cards.
4. The Chancellor will PM the moderator and indicate a discard and a card to enact.
5. The moderator will reveal the enacted policy. After this, everyone is free to discuss what happened. As with all social deduction games, you are free to lie.
6. If a fascist policy is enacted, the Executive phase may occur. Otherwise, another election is held.
Executive PhaseThe President must use the power granted. They are free to solicit advice from any or all players, but the President must make the final decision.
Policy Peek -- 3rd action with 5-6 players
The moderator will PM the President with the top three cards. They go back in the same order; no action is required. The President may tell other players what the cards were, or keep it secret, or lie.
Special Election -- 3rd action with 7-10 players
The President publicly selects the next candidate for President. After the special election (and any phases that would follow it), the candidacy returns to its normal turn order.
Investigation -- 2nd action with 7-8 players, 1st and 2nd action with 9-10 players
The President publicly selects a player to investigate. The moderator will PM the President with the party identity of the investigated player (Hitler will be identified as Fascist, but not as Hitler). The President may keep the information secret, reveal it, or lie.
Execution -- 4th and 5th actions
The President selects a player to be executed. If the player was Hitler, the moderator reveals this, and the Liberals win. No other information is revealed. The eliminated player cannot participate further, but will of course be recognized as a martyr for the cause if their team wins.
Veto Power -- 5th action
After the second execution, the Legislative phase changes. The Chancellor may publicly decide to enact neither of the cards they are passed. The President must publicly give the chancellor permission to do so, or refuse. If the veto is used, none of the cards are revealed to other players, and this counts as a failed election.
Game EndIf Hitler is executed, the Liberals win.
If 5 Liberal policies are enacted (of 6 in the deck), the Liberals win.
If 6 Fascist policies are enacted (of 11 in the deck), the Fascists win and Hitler rises to power.
If Hitler is elected Chancellor after three Fascist policies are enacted, the Fascists win.
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GuidelinesModerator text will be in red and usually in bold.As with all games of this sort,
Wheaton's Law applies at all times: Don't be a dick. Private discussions or revelation of information, even between teammates, breaks the game and counts as being a dick.