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Author Topic: Stock Market  (Read 2026 times)

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Gibbar

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Stock Market
« on: December 20, 2015, 05:35:22 am »
+2

Please let me know your thoughts on the card below:

Stock Market - $4
Action

Place a token on the Stock Market mat.
If there are ten or fewer tokens on the Stock Market mat, +$4
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If this is in play during your clean-up phase, the player on your left gains this card.
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AdrianHealey

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Re: Stock Market
« Reply #1 on: December 20, 2015, 06:14:06 am »
0

Seems a little bit too good as an early game booster? That would be my initial impression anyay.
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luser

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Re: Stock Market
« Reply #2 on: December 20, 2015, 10:12:52 am »
0

Seems a little bit too good as an early game booster? That would be my initial impression anyay.
Not so as its worse than baron due not having +buy
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GeneralRamos

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Re: Stock Market
« Reply #3 on: December 20, 2015, 10:25:00 am »
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I'm not sure Baron's +Buy is a big difference. Stock Market's strength is that it doesn't miss, as Baron can, and doesn't require two cards of your hand to get the value.
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popsofctown

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Re: Stock Market
« Reply #4 on: December 20, 2015, 10:36:07 am »
0

i mean, there's gotta be a number of tokens where this works right? At 30 it's overpowered, and if the second token makes it stop firing, it's too weak, so there is somewhere in the middle where it's ok.
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GeneralRamos

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Re: Stock Market
« Reply #5 on: December 20, 2015, 11:15:42 am »
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I wonder if it might make sense to make it scale up instead of down? Something like "If there are 10 or less, +$2. If there are more than 10, +$4."
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Awaclus

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Re: Stock Market
« Reply #6 on: December 20, 2015, 01:02:27 pm »
0

I'm not sure Baron's +Buy is a big difference. Stock Market's strength is that it doesn't miss, as Baron can, and doesn't require two cards of your hand to get the value.

Baron's +buy is a massive difference.
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Accatitippi

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Re: Stock Market
« Reply #7 on: December 20, 2015, 01:50:28 pm »
+2

I think it would be allright without the passing mechanic. It adds very little and if anything it makes the card less interesting, since you won't have control over whether it is in your deck or not. It also weakens the interesting decision of "should I buy a card that will be useless 4 turns from now?" since you're not buying future junk for your deck, you're rather adding balls to the great table tennis game, to the collective detriment of all players rather than you alone. The exact number needs testing, unfortunately it probably varies quite a bit depending on the number of players.
Maybe trash Estates from the Supply and give the bonus if the pile is not empty yet? This would at least add a bit of scaling between player numbers.
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