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Author Topic: Base Act 2, Game 11  (Read 2652 times)

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megabyte01

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Base Act 2, Game 11
« on: December 18, 2015, 01:51:06 pm »
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Kingdom:

Workshop
Feast
Council Room
Festival
Library
Laboratory
Market
Mine
Witch
Adventure

Starting deck

Me: 10 x Feast
Lady Elena: 7 Silver, 3 Estate



Can someone help me with this one? Which cards do I take best as first with the Feasts?
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SCSN

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Re: Base Act 2, Game 11
« Reply #1 on: December 18, 2015, 02:19:40 pm »
+4

Festivals, as they would let you play the other Feasts faster. Once you have 2-3 Festivals or so I'd pick up one Witch, then Festival, then another Witch, Festival, Library, more Festivals and Markets with some more Libraries thrown in for good measure.

I haven't played any campaigns but assuming the bots here play similarly to the bots in regular games, your opponent will be greening pretty quickly (maybe even a T1/2 Province?), so don't build beyond the point where it's impossible to keep up.

Also, the presence of Workshop in this kingdom is highly amusing.
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Cave-o-sapien

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Re: Base Act 2, Game 11
« Reply #2 on: December 18, 2015, 05:51:12 pm »
+1

Also, the presence of Workshop in this kingdom is highly amusing.

It's obviously there to get more Feasts.
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Accatitippi

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Re: Base Act 2, Game 11
« Reply #3 on: December 18, 2015, 07:23:08 pm »
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Festivals, as they would let you play the other Feasts faster. Once you have 2-3 Festivals or so I'd pick up one Witch, then Festival, then another Witch, Festival, Library, more Festivals and Markets with some more Libraries thrown in for good measure.

I haven't played any campaigns but assuming the bots here play similarly to the bots in regular games, your opponent will be greening pretty quickly (maybe even a T1/2 Province?), so don't build beyond the point where it's impossible to keep up.

Also, the presence of Workshop in this kingdom is highly amusing.

Well, you're quite possibly going to have a 4c hand, and maybe getting a Workshop->Feast->Useful stuff thing going might not be the worst idea ever since you'll have plenty of actions and draw, once the original Feasts have gone. The problem is that even gaining and playing the Feast on the same turn it might be too ineffective against an opponent who can open Province/Gold.
I think the really weird card here is mine.  :)
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SCSN

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Re: Base Act 2, Game 11
« Reply #4 on: December 18, 2015, 11:12:33 pm »
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Also, the presence of Workshop in this kingdom is highly amusing.

It's obviously there to get more Feasts.

I assumed with 10 Feasts in your deck there would be none left in the supply, if that's not the case then Workshop might well come into play indeed.
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