How are shelters implemented? I can change the starting deck into "7 Copper, Necropolis, Hovel, Overgrown Estate", and that does happen, but the supply then includes an extra 3 estates for each player.
There's a problem with counterfeit and spoils. A sample game be played but simulations are failing (stopping early?) and the activity cursor keeps spinning with no stats.
Seaway is activating on silver when it should only activate on actions.