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Author Topic: Most points by turn 3  (Read 9578 times)

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Limetime

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Most points by turn 3
« on: December 01, 2015, 07:53:40 am »
0

With the new adventures cards you can kick off an engine on turn 3 as demonstrated here:http://forum.dominionstrategy.com/index.php?topic=14312.0
What is the highest score you can get by turn 3?
Rules:
Solo game
Mission, possession, and out post count as turns
Any number of events
Black market deck can be all cards not in the kingdom
Extra challenge: end the game
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A Drowned Kernel

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Re: Most points by turn 3
« Reply #1 on: December 01, 2015, 09:09:25 am »
+1

It's been done.
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The perfect engine
But it will never go off
Three piles are empty

Limetime

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Re: Most points by turn 3
« Reply #2 on: December 01, 2015, 09:14:43 am »
0

It's been done.
The second one uses four turns. The first one isn't complete.
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liopoil

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Re: Most points by turn 3
« Reply #3 on: December 01, 2015, 04:51:00 pm »
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The first one is totally complete!

You probably know how it goes from here.

If you don't, see ADK's second link.

Even without Adventures, we can still end the game.
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pitythefool

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Re: Most points by turn 3
« Reply #4 on: May 25, 2016, 05:41:01 pm »
0

3 turns, 110 VP (or more).
Post is flawed.  Disregard.
EDIT:  Back to the drawing board.  I used too many buys at the very beginning of turn 3.   Arrrgh.

Kingdom
  Options
    Shelters, Platinum/Colony
  Events
    Alms
    Ball
    Travelling Fair
  Actions
    Baker
    Bridge
    Cultist
    King's Court
    Squire
    Stonemason
    Villa
    Watchtower

(works with 2/5 or 3/4 opening because of Baker; shown here with 3/4)
Turn 1
  3 Copper
  Buy Watchtower

Turn 2
  4 Copper + coin token
  Buy Ball, gain Bridge x 2

Turn 3 draw Bridge x 2, Necropolis, Watchtower, Copper
  Play Necropolis, Bridge, Bridge
  Buy Bridge, reveal Watchtower, topdeck Bridge
  (Watchtower stays in hand.  I'll just note (trash) or (topdeck) after each gain.)
  Buy Squire (topdeck)
  Buy Squire (trash), gain Cultist (trash), draw Squire, Bridge, Copper
  Buy Alms, gain Villa (in hand)
Turn 3.1
  Play Villa, Bridge (now 2 buys, 2 coins, and cards cost 3 less)
  Buy Stonemason (trash), overpay by 1, gain Bridge (topdeck), gain Bridge (topdeck)
  Buy Stonemason (trash), overpay by 1, gain Bridge (topdeck), gain Villa (in hand)
Turn 3.2
  Play Villa, Squire (for +2 buys) (now 3 buys, 2 coin, and cards cost 3 less)
  Buy Squire (topdeck)
  Buy Squire (trash), gain Cultist (trash), draw Squire, Bridge x 2
  Buy Villa
Turn 3.3
  Play Villa, Bridge, Squire (for +2 buys), Copper x 2 (now 4 buys, 5 coin, and cards cost 4 less)
  Buy Travelling Fair (now 5 buys, 3 coin, and cards cost 4 less)
  Buy Stonemason (trash), overpay by 3, gain King's Court x 2 (topdeck)
  Buy Squire (topdeck)
  Buy Squire (trash), gain Cultist (trash), draw Squire, King's Court x 2
  Buy Squire (trash), gain Cultist (trash), draw Bridge, Copper x 2
  Buy Villa
Turn 3.4
  Play Villa, KC-KC-Bridge-Bridge-Squire(+2buys), Copper x 2
  13 buys, 12 coins, and cards cost 10 less.
  Buy Colony x 8, Province x 5 for 110 VP.

I could have gone another iteration or two and emptied the entire kingdom, but you get the point.
I'm working on a version that can yield infinite VP.
To do that, one must retrieve a lot of cards from the trash, draw them, play them, including one Monument or other VP gainer, then in the buy phase, use Bonfire to trash all cards in play and then buy a Villa.
Infinite loop.  You never run out of cards to play and your turn never ends.
See the posts by florrat and others here:  http://forum.dominionstrategy.com/index.php?topic=15366.0
This will necessitate a slightly different approach since Rogue and Graverobber can only retrieve cards costing 3 to 6 coins.

« Last Edit: May 25, 2016, 05:51:18 pm by pitythefool »
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pitythefool

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Re: Most points by turn 3
« Reply #5 on: May 25, 2016, 07:50:18 pm »
0

I fixed it.

Kingdom
  Options
    Shelters, Platinum/Colony
  Events
    Alms
    Ball
    Travelling Fair
    Triumph
  Actions
    Baker
    Bridge
    Councilroom
    Crossroads
    Cultist
    King's Court
    Squire
    Stonemason
    Villa
    Watchtower

(works with 2/5 or 3/4 opening because of Baker; shown here with 3/4)
Turn 1
  3 Copper
  Buy Watchtower

Turn 2
  4 Copper + coin token
  Buy Ball, gain Bridge x 2

Turn 3 draw Bridge x 2, Necropolis, Watchtower, Copper
  Play Necropolis, Bridge, Bridge (3 buys, 2 coins, and cards cost 2 less)
  Buy Travelling Fair (now 4 buys)
  Buy Squire, reveal Watchtower, topdeck Squire
  (Watchtower stays in hand.  I'll just note (trash) or (topdeck) after each gain.)
  Buy Squire, reveal Watchtower, topdeck Squire
  Buy Squire (trash), gain Cultist (trash), draw Squire x 2, Copper
  Buy Alms, gain Villa (in hand)
Turn 3.1
  Play Villa, Squire x 2 (for +2 buys), Copper (now 5 buys, 4 coins, and cards cost 2 less)
  Buy Crossroads (topdeck)
  Buy Stonemason (trash), overpay by 2, gain Bridge (topdeck), gain Bridge (topdeck)
  Buy Squire (trash), gain Cultist (trash), draw Bridge x 2, Crossroads
  Buy Stonemason (trash), overpay by 2, gain Bridge (topdeck), gain Villa (in hand)
Turn 3.2
  Play Villa, Crossroads, Bridge x 2 (now 3 buys, 3 coin, and cards cost 4 less)
  Buy King's Court (topdeck)
  Buy Squire (trash), gain Cultist (trash), draw King's Court, Bridge, Copper
  Buy Villa
Turn 3.3
  Play KC-Villa, Bridge (now 4 buys, 4 coin, and cards cost 5 less)
  Buy Stonemason (trash), overpay by 2, gain King's Court x 2 (topdeck)
  Buy Squire (topdeck)
  Buy Squire (trash), gain Cultist (trash), draw Squire, King's Court x 2
  Buy Villa
Turn 3.4
  Play KC-KC-Villa-Squire(+2buys) (now 9 buys, 6 coins, and cards cost 5 less)
  Buy Squire (topdeck)
  Buy Squire (topdeck)
  Buy Squire (topdeck)
  Buy Bridge (topdeck)
  Buy Stonemason (trash), overpay by 2, gain King's Court x 2 (topdeck)
  Buy Stonemason (trash), overpay by 2, gain King's Court x 2 (topdeck)
  Buy Councilroom (topdeck)
  Buy Cultist (trash), draw Councilroom, King's Court x 2
  Buy Villa
Turn 3.5
  Play KC-KC-Councilroom-KC-KC-Villa-Bridge-Squire-Squire-Squire, Copper x 6
  27 buys, 27 coins, and cards cost 8 less.
  Buy Colony x 8, Province x 8, Duchy x 8, Estate x 2, Triumph for 182 VP.


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liopoil

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Re: Most points by turn 3
« Reply #6 on: May 25, 2016, 07:57:18 pm »
0

I'm sure the method described in ADK's first link easily gets 1000+ VP. Villa is unneccessary.
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Roadrunner7671

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Re: Most points by turn 3
« Reply #7 on: May 25, 2016, 08:02:02 pm »
+7

Open 5/2, buy Duchy Estate.
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gkrieg13

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Re: Most points by turn 3
« Reply #8 on: May 25, 2016, 09:01:32 pm »
0

I fixed it.

Kingdom
  Options
    Shelters, Platinum/Colony
  Events
    Alms
    Ball
    Travelling Fair
    Triumph
  Actions
    Baker
    Bridge
    Councilroom
    Crossroads
    Cultist
    King's Court
    Squire
    Stonemason
    Villa
    Watchtower

(works with 2/5 or 3/4 opening because of Baker; shown here with 3/4)
Turn 1
  3 Copper
  Buy Watchtower

Turn 2
  4 Copper + coin token
  Buy Ball, gain Bridge x 2

Turn 3 draw Bridge x 2, Necropolis, Watchtower, Copper
  Play Necropolis, Bridge, Bridge (3 buys, 2 coins, and cards cost 2 less)
  Buy Travelling Fair (now 4 buys)
  Buy Squire, reveal Watchtower, topdeck Squire
  (Watchtower stays in hand.  I'll just note (trash) or (topdeck) after each gain.)
  Buy Squire, reveal Watchtower, topdeck Squire
  Buy Squire (trash), gain Cultist (trash), draw Squire x 2, Copper
  Buy Alms, gain Villa (in hand)
Turn 3.1
  Play Villa, Squire x 2 (for +2 buys), Copper (now 5 buys, 4 coins, and cards cost 2 less)
  Buy Crossroads (topdeck)
  Buy Stonemason (trash), overpay by 2, gain Bridge (topdeck), gain Bridge (topdeck)
  Buy Squire (trash), gain Cultist (trash), draw Bridge x 2, Crossroads
  Buy Stonemason (trash), overpay by 2, gain Bridge (topdeck), gain Villa (in hand)
Turn 3.2
  Play Villa, Crossroads, Bridge x 2 (now 3 buys, 3 coin, and cards cost 4 less)
  Buy King's Court (topdeck)
  Buy Squire (trash), gain Cultist (trash), draw King's Court, Bridge, Copper
  Buy Villa
Turn 3.3
  Play KC-Villa, Bridge (now 4 buys, 4 coin, and cards cost 5 less)
  Buy Stonemason (trash), overpay by 2, gain King's Court x 2 (topdeck)
  Buy Squire (topdeck)
  Buy Squire (trash), gain Cultist (trash), draw Squire, King's Court x 2
  Buy Villa
Turn 3.4
  Play KC-KC-Villa-Squire(+2buys) (now 9 buys, 6 coins, and cards cost 5 less)
  Buy Squire (topdeck)
  Buy Squire (topdeck)
  Buy Squire (topdeck)
  Buy Bridge (topdeck)
  Buy Stonemason (trash), overpay by 2, gain King's Court x 2 (topdeck)
  Buy Stonemason (trash), overpay by 2, gain King's Court x 2 (topdeck)
  Buy Councilroom (topdeck)
  Buy Cultist (trash), draw Councilroom, King's Court x 2
  Buy Villa
Turn 3.5
  Play KC-KC-Councilroom-KC-KC-Villa-Bridge-Squire-Squire-Squire, Copper x 6
  27 buys, 27 coins, and cards cost 8 less.
  Buy Colony x 8, Province x 8, Duchy x 8, Estate x 2, Triumph for 182 VP.

I don't think you are taking the minus coin token for buying ball into account at the beginning of turn three
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pitythefool

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Re: Most points by turn 3
« Reply #9 on: May 25, 2016, 09:32:36 pm »
0

I fixed it.

 <...long game log deleted...>

I don't think you are taking the minus coin token for buying ball into account at the beginning of turn three

Quite right.  I can easily fix it though by adding the Borrow event.
I think I'll work on the infinite solution now, though.
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pitythefool

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Re: Most points by turn 3
« Reply #10 on: May 25, 2016, 09:46:32 pm »
0

I'm sure the method described in ADK's first link easily gets 1000+ VP. Villa is unneccessary.

The link you mention just empties the supply.  It doesn't gain VP.
Where is the game you are describing?
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pitythefool

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Re: Most points by turn 3
« Reply #11 on: May 25, 2016, 10:39:21 pm »
0

I fixed it.

 <...long game log deleted...>

I don't think you are taking the minus coin token for buying ball into account at the beginning of turn three

Quite right.  I can easily fix it though by adding the Borrow event.
I think I'll work on the infinite solution now, though.
Oops again.  Borrow gives one more coin, but one less card the next time I draw, not the next turn.
I thought it could still be salvaged by reordering turn 1 & 2, but that would still leave a shelter for my next draw and then I'm short a copper.
I think I could still make it work with more thought.
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liopoil

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Re: Most points by turn 3
« Reply #12 on: May 26, 2016, 12:19:15 am »
0

I'm sure the method described in ADK's first link easily gets 1000+ VP. Villa is unneccessary.

The link you mention just empties the supply.  It doesn't gain VP.
Where is the game you are describing?

Easily modified to get 10 goons in play, done. The point is that exploding in a kingdom with those core cards is always is the answer to these puzzles. The solution is not completely fleshed out. You can find one of florrat's posts for all the details in a similar sort of puzzle.
« Last Edit: May 26, 2016, 12:20:19 am by liopoil »
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pitythefool

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Re: Most points by turn 3
« Reply #13 on: May 26, 2016, 08:56:46 pm »
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Take 3; shortened and improved.
190 VP in turn 3 and game ended.
Thanks to gkrieg13 for checking my earlier attempts.
This could be improved on.  liopoil has stated that a better solution exists, and that's probably true, but not the point.
This was a test to see if a Villa engine could be started on turn 3 and the answer is yes!  (and it probably could be done simpler)
The next step is to get florrat's "infinite engine" modified to gain VP and stick it in.

Kingdom
  Options
    Shelters, Platinum/Colony
  Events
    Alms
    Travelling Fair
    Triumph
  Actions
    Baker
    Bridge
    Councilroom
    Cultist
    King's Court
    Procession
    Squire
    Stonemason
    Villa
    Watchtower

Turn 1
  Copper x 5
  Buy Borrow
  Buy Stonemason, overpay by 4, gain Procession, gain Bridge

Turn 2
  Copper x 2, Overgrown Estate, Hovel (only four due to Borrow)
  Buy Borrow
  Buy Watchtower

Turn 3 draw Necropolis, (reshuffle) Procession, Bridge, Watchtower (only four due to Borrow)
  Play Procession-Bridge, gain Cultist, reveal Watchtower, trash Cultist, draw Copper x 3
  (Watchtower stays in hand forever.  I'll just note (trash) or (topdeck) after each gain.)
  (3 buys, 2 coins, and cards cost 2 less) (no Copper played)
  Buy Travelling Fair (now 4 buys)
  Buy Squire (topdeck)
  Buy Squire (topdeck)
  Buy Squire (trash), gain Cultist (trash), draw Squire x 2, Copper
  Buy Alms, gain Villa (in hand)
Turn 3.1
  Play Villa, Squire (for +2 buys), Squire (for +2 buys), Copper x 3 (now 5 buys, 6 coins, and cards cost 2 less)
  Buy Squire (topdeck)
  Buy Stonemason (trash), overpay by 2, gain Bridge (topdeck), gain Bridge (topdeck)
  Buy Stonemason (trash), overpay by 2, gain Procession (topdeck), gain Procession (topdeck)
  Buy Squire (trash), gain Cultist (trash), draw Procession x 2, Bridge
  Buy Stonemason (trash), overpay by 2, gain Bridge (topdeck), gain Villa (in hand)
Turn 3.2
  Play Villa, Procession-Procession-Bridge-Bridge
  (Play Procession on Procession, thus playing Procession twice.  Both times you play Procession, it will be on a Bridge.  The 2nd Bridge is not yet in hand.)
  (One Procession and both Bridges will be trashed to gain three 5 coin cards.)
  gain Cultist (trash), draw Bridge x 2, Squire
  gain Councilroom (topdeck)
  gain Cultist (trash), draw Councilroom, Copper x 2
  Play Squire (+2buys) (now 7 buys, 6 coins, and cards cost 6 less)
  Buy Travelling Fair
  Buy Squire (topdeck)
  Buy Squire (topdeck)
  Buy Squire (topdeck)
  Buy Bridge (topdeck)
  Buy Stonemason (trash), overpay by 1, gain King's Court x 2 (topdeck)
  Buy Stonemason (trash), overpay by 1, gain King's Court x 2 (topdeck)
  Buy Cultist (trash), draw King's Court x 3
  Buy Villa
Turn 3.3
  Play KC-KC-KC-Councilroom-KC-Villa-Bridge-Bridge-Squire-Squire-Squire
  Buy Travelling Fair
  31 buys and all cards are free
  Buy Colony x 8, Province x 8, Duchy x 8, Estate x 6, Triumph for 190 VP.


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pitythefool

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Re: Most points by turn 3
« Reply #14 on: May 26, 2016, 09:03:34 pm »
0

I'm sure the method described in ADK's first link easily gets 1000+ VP. Villa is unneccessary.

The link you mention just empties the supply.  It doesn't gain VP.
Where is the game you are describing?

Easily modified to get 10 goons in play, done. The point is that exploding in a kingdom with those core cards is always is the answer to these puzzles. The solution is not completely fleshed out. You can find one of florrat's posts for all the details in a similar sort of puzzle.
It doesn't matter if you put all of the Goons in play.  Any engine that depends on buying cards to generate VP will eventually stall because it will run out of things to buy. This can be remedied by using Ambassador to put things back into the kingdom so they can be repurchased.  But then you run out of Ambassadors.  If you read the link in my first post, you would understand that the goal is to put florrat's "infinite engine" into play in 3 turns.  Then you can truly achieve infinite VP.  The goal of this puzzle is to gain the most VP and infinite beats finite.  So the core cards are not the answer.
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liopoil

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Re: Most points by turn 3
« Reply #15 on: May 26, 2016, 10:16:31 pm »
0

I'm sure the method described in ADK's first link easily gets 1000+ VP. Villa is unneccessary.

The link you mention just empties the supply.  It doesn't gain VP.
Where is the game you are describing?

Easily modified to get 10 goons in play, done. The point is that exploding in a kingdom with those core cards is always is the answer to these puzzles. The solution is not completely fleshed out. You can find one of florrat's posts for all the details in a similar sort of puzzle.
It doesn't matter if you put all of the Goons in play.  Any engine that depends on buying cards to generate VP will eventually stall because it will run out of things to buy. This can be remedied by using Ambassador to put things back into the kingdom so they can be repurchased.  But then you run out of Ambassadors.  If you read the link in my first post, you would understand that the goal is to put florrat's "infinite engine" into play in 3 turns.  Then you can truly achieve infinite VP.  The goal of this puzzle is to gain the most VP and infinite beats finite.  So the core cards are not the answer.

They are the answer unless you can actually get the infinite solution, because right now you are just getting all the kingdom VP for under 200. I don't think you've demonstrated that the infinite cycle can be set up in 3 turns. I will admit I had not been reading your posts closely and only saw villa and kingdom VP, so totally missed that you hope to find a way to go infinite.
« Last Edit: May 26, 2016, 10:18:13 pm by liopoil »
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Limetime

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Re: Most points by turn 3
« Reply #16 on: May 27, 2016, 10:34:38 am »
+1

New challenge win the game with worst possible shuffle luck 1 turn solo.
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gkrieg13

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Re: Most points by turn 3
« Reply #17 on: May 27, 2016, 03:35:45 pm »
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New challenge win the game with worst possible shuffle luck 1 turn solo.

I've tried this before but with a solo game I always win but also always come in last place.
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mith

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Re: Most points by turn 3
« Reply #18 on: May 27, 2016, 04:06:45 pm »
0

I'd be surprised if the infinite combo can't be set up in 3 turns if there aren't limits on the number of kingdom cards available. Whether it can all be fit into a 10 Kingdom set, though... not sure.

On the other hand, I don't think anything revealed so far has made it faster to set up a supply-emptying combo. The Villa combo just provides an alternative route to getting there. (On the third hand, we haven't seen all the cards yet, so who knows what will be possible in a post-Empires solo puzzle world.)
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ephesos

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Re: Most points by turn 3
« Reply #19 on: May 28, 2016, 10:06:53 am »
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The infinite combo in 3 turns, by pasting 2 solutions together.

Following from this

Actions:
Stonemason(Bane)
Procession
Fortress
Develop
Watchtower
Black Market
Catacombs

Rogue
Villa
King's Court
Council Room

Events:
Bonfire
Ferry

Black Market deck:
Baker
Young Witch
Ambassador

With the starting hand given by liopoil's solution, we can get a large number of arbitrary cards using the Procession Fortress, Procession Catacombs, and Develop Fortress combos. Once you've got the engine rolling, you can also use Black Market to fetch whatever other cards you want.

e.g.
Procession
 Procession
  Procession Fortress(gaining 5 cost)
  Procession Fortress again, gaining another 5
  Trash Procession gaining 5 cost
 Procession Rogue, fetching Procession and a leftover Rogue out of the trash
  Trash Rogue and gain nothing
 Trash Procession gaining 5 cost
So you have one Procession stuck in play, but you gained 3 actions, 4 5-costs and drew 4 cards. You could replace Rogue with Catacombs to draw 10 cards total, and gain a Procession or a Develop to use on Fortress.

Once you have enough money from Rogue built up, you can start Black Market-ing for extra cards. You also can get some extra buys out of Council Room, then buy a Ferry on King's Court and a Villa to return.

Now do the following infinite loop: (slightly modified from the original to use only 1 Ambassador)

Preparation: Put Ferry token on KC. Get a deck consisting of KC*6, Amb, Rogue*4, Villa*4, CR*3, Overgrown Estate, Hovel. Trash all starting copper and Necropolis and make sure at least the following is in the trash: KC*4, Amb*1, Rogue*4, Villa*2, CR (trash with Bonfire).

Start your infinite turn when you have KC*2, CR*2 (this will eventually always happen). Play KC-KC-CR-CR-Villa to draw your deck.

-- START LOOP -- (hand consist of KC*4, Rogue*4, Villa*3, CR (and OE), trash consists of KC*4, Amb*1, Rogue*4, Villa*2, CR)
Now play your 4 KCs in a chain to play 7 actions three times:
play 4 Rogues three times, to gain KC*4, Amb, Rogue*4, Villa*2, CR
play CR three times to draw your deck.
play 2 Villas three times.

Play Ambassador, returning a Villa.

You gained 30 coins and 9 buys by this KC-chain. Go to the buy phase and buy Bonfire 6 times to trash 4*KC, 4*Rogue, CR, Villa*2, Amb. Buy a Villa to return to your action phase, and repeat the loop.
-- END LOOP --


Now, I'm sure there's a version of this loop that plays Monument. But I'm too lazy to go around mucking with someone else's loop. There's a new Landmark called Tomb that gives 1 VP each time you trash. Use that and you get infinity. If you're really upset about having 3 landmarks/events, well, go remake that loop yourself, it just takes 2 more King's Court's, another Council Room, and 2 more Rogues.
« Last Edit: June 02, 2016, 08:19:14 am by ephesos »
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pitythefool

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Re: Most points by turn 3
« Reply #20 on: May 28, 2016, 02:30:31 pm »
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Now, I'm sure there's a version of this loop that plays Monument. But I'm too lazy to go around mucking with someone else's loop. There's a new Landmark called Tomb that gives 1 VP each time you trash. Use that and you get infinity. If you're really upset about having 3 landmarks/events, well, go remake that loop yourself, it just takes 2 more King's Court's, another Council Room, and 2 more Rogues.

I've been looking at Farmer's Market.  It's ideal as it provides VP, coins, +buys, and trashes itself.
This was going to be my modified loop.
KC-KC-KC-KC-Rogue-Rogue-Rogue-Rogue-Council Room-Band Of Misfits-Band Of Misfits.

You execute Band Of Misfits 6 times.  If the farmer's market supply is initially empty, you can use this sequence.
1) Farmer's Market (+buy +1 coin +1 VP)
2) Farmer's Market (+buy +2 coins +2 VP)
3) Farmer's Market (+buy +3 coins +3 VP)
4) Farmer's Market (+buy +4 coins +4 VP)
5) Farmer's Market (+buy +4 VP and the card is trashed)
6) Ambassador to return the Villa

Another benefit is that all cards in the loop are 5 coins or more.  You can open with Procession-Bridge and all cards can still be Rogue'd (no need for Ferry).
I haven't fit this into a 10 (or 11) card kingdom yet.  Others feel free to try.
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pitythefool

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Re: Most points by turn 3
« Reply #21 on: May 29, 2016, 06:58:24 am »
0


Now, I'm sure there's a version of this loop that plays Monument. But I'm too lazy to go around mucking with someone else's loop. There's a new Landmark called Tomb that gives 1 VP each time you trash. Use that and you get infinity. If you're really upset about having 3 landmarks/events, well, go remake that loop yourself, it just takes 2 more King's Court's, another Council Room, and 2 more Rogues.

I've been looking at Farmer's Market.  It's ideal as it provides VP, coins, +buys, and trashes itself.
This was going to be my modified loop.
KC-KC-KC-KC-Rogue-Rogue-Rogue-Rogue-Council Room-Band Of Misfits-Band Of Misfits.

You execute Band Of Misfits 6 times.  If the farmer's market supply is initially empty, you can use this sequence.
1) Farmer's Market (+buy +1 coin +1 VP)
2) Farmer's Market (+buy +2 coins +2 VP)
3) Farmer's Market (+buy +3 coins +3 VP)
4) Farmer's Market (+buy +4 coins +4 VP)
5) Farmer's Market (+buy +4 VP and the card is trashed)
6) Ambassador to return the Villa

Another benefit is that all cards in the loop are 5 coins or more.  You can open with Procession-Bridge and all cards can still be Rogue'd (no need for Ferry).
I haven't fit this into a 10 (or 11) card kingdom yet.  Others feel free to try.
I'm already regretting my last post.  Though I do think the BoM, Farmer's Market, Amb combo is slick, it is trying to add more cards to an already full kingdom.  I couldn't get it into play in 3 turns.

I think the win goes to esphesos, with contributions from liopoil and florrat.  All we need to do is stick a Goons in the black market and get it in play.  The loop buys one Villa each iteration to generate infinite VP.  Goal achieved.
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faust

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Re: Most points by turn 3
« Reply #22 on: May 29, 2016, 07:24:05 am »
+3

you hope to find a way to go infinite.
There is no way to get infinite VP.

Use that and you get infinity.
No, you don't.

Then you can truly achieve infinite VP.
No, you cannot.

The loop buys one Villa each iteration to generate infinite VP.
The current rules of Dominion give you no possibility to gain "infinite" VP.

Am I going to do one of these in every thread that this solution pops up in? Yes, indeed.
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Witherweaver

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Re: Most points by turn 3
« Reply #23 on: May 29, 2016, 10:59:26 am »
+5

you hope to find a way to go infinite.
There is no way to get infinite VP.

Use that and you get infinity.
No, you don't.

Then you can truly achieve infinite VP.
No, you cannot.

The loop buys one Villa each iteration to generate infinite VP.
The current rules of Dominion give you no possibility to gain "infinite" VP.

Am I going to do one of these in every thread that this solution pops up in? Yes, indeed.

In INFINITELY MANY such threads.
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ephesos

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Re: Most points by turn 3
« Reply #24 on: May 30, 2016, 05:37:37 am »
+3

you hope to find a way to go infinite.
There is no way to get infinite VP.

Use that and you get infinity.
No, you don't.

Then you can truly achieve infinite VP.
No, you cannot.

The loop buys one Villa each iteration to generate infinite VP.
The current rules of Dominion give you no possibility to gain "infinite" VP.

Am I going to do one of these in every thread that this solution pops up in? Yes, indeed.

Fine, fine, strictly speaking, we can define a non-ending sequence of Dominion play such that there exists no upper bound on the VP gained by the player over the course of the sequence, which means that the limit of the VP count, as the sequence continues, is infinity.

You can't end the game with infinite VP, but, so long as you don't run into the starvation problem(we put you and your very bored opponent into hyperspace so you can survive the heat death of the universe), you can gain infinite VP.

But seriously, dude, do you really want everyone to have to put this in their posts about infinity, when you can sum it up in one word instead?
« Last Edit: May 30, 2016, 05:42:07 am by ephesos »
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