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Author Topic: Differently named Potion-cost cards after turn 3  (Read 1589 times)

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wachsmuth

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Differently named Potion-cost cards after turn 3
« on: November 30, 2015, 08:37:21 am »
+1

How many different Potion-cost cards can you gain after 3 turns in a solo game?

Following rules: All expansions allowed, Mission and Outpost turns count as extra turns, assume perfect shuffle luck.

My highest score is 5.
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Davio

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Re: Differently named Potion-cost cards after turn 3
« Reply #1 on: November 30, 2015, 09:17:28 am »
0

I suspect all of them.

With Baker you can just open something like Death Cart / Potion, reshuffle, have Death Cart, Potion and 3 Coppers in your hand.
This way you can get up to Possession, or a virtual $8+P card.
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wachsmuth

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Re: Differently named Potion-cost cards after turn 3
« Reply #2 on: November 30, 2015, 09:21:14 am »
0

I meant in the same game. So during turn 3, you'll gain a bunch of different Potion cards.
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Limetime

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Re: Differently named Potion-cost cards after turn 3
« Reply #3 on: November 30, 2015, 07:57:21 pm »
+3


Kingdom:scrying pool, black market, Bom, Procession, king's court,alchemist,golem,iron works,silk road Bane=
Turn 1
Starting hand is 5 copper, play coin token, buy borrow, inherit ironworks
Draw copper, estate*3
Turn 2
Play estate gaining procession, play estate gaining procession, play estate gaining crossroads buy alms gaining crossroads
Draw copper,estate*3,crossroads
Turn 3
Play crossroads drawing procession,procession, crossroads
(hand=crossroads,procession*2,estate*3,copper)(3 actions)
play procession on procession on crossroads (drawing copper*6)(gaining hermit) on estate gaining estate drawing hermit gaining estate (drawing estate) Gaining BOM,and Bom(4 actions)
Hand=7 copper,3 estate, hermit Discard=BOM*2
Play Hermit gaining squire trashing hermit gaining scrying pool
Play Estate gaining procession
Play Estate Gaining estate drawing Scrying pool
Play Estate Gaining estate drawing procession
Hand=7copper,procession,scrying pool Deck=BOM*2 Discard=estate *2
Play procession on scrying pool drawing deck, gaining alchemist
Hand=copper*7, Bom*2,estate*2 Discard=alchemist
Play estate gaining estate, drawing alchemist
bom as procession on Bom as procession on alchemist drawing estate (gaining golem) on estate, gaining procession, procession, hunting grounds,hunting grounds
hand=copper*7,estate*2 discard = golem, procession*2, hunting grounds*2
Play estate gaining estate drawing golem
Play estate gaining estate drawing hunting grounds
Play golem finding procession,hunting grounds
Play procession on hunting grounds drawing deck gaining KC, estate*2
Play hunting grounds drawing KC, estate*2
Play Procession on KC on estate gaining 3 Potion On estate gaining 3 silk roads drawing 3*potion
Hand=7 copper,3 potion
Buy phase 10 coin 3 potion 1 buy
Buy traveling fair,traveling fair vineyard,transmute,possession

gets golem,scrying pool,transmute,vineyard,possession,alchemist
I am sure this solution can be improved
EDIT: Doesn't work becasue esytates cost 2 not 4.
« Last Edit: December 06, 2015, 09:08:41 am by Limetime »
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majiponi

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Re: Differently named Potion-cost cards after turn 3
« Reply #4 on: March 04, 2016, 08:40:46 pm »
+3

Thanks to Limetime, I gained 10 different Potion-cost cards before turn 4.

Quote
Kingdom: Crossroads(Bane), Apothecary, Scrying Pool, University, Black Market, Watchtower, Alchemist, Ironworks, Procession, Golem, Band of Misfits
Black Market Deck: Transmute, Vineyard, Familiar, Philosopher's Stone, Young Witch, Baker, Haggler, Outpost, Possession
Events: Alms, Borrow, Expedition, Inheritance

draw 5 Coppers

Turn 1
play 5 Coppers
use a Coin token
buy Borrow
buy Inheritance to inherit Ironworks

draw 3 Estates, Copper

Turn 2
play 3 Estates to gain 2 Processions, Crossroads
buy Alms to gain Crossroads

draw Copper, Crossroads, 3 Estates

Turn 3
play Crossroads to draw 2 Processions, Crossroads
play Procession
- play Procession
- - play Crossroads twice to draw 6 Coppers
- - trash Crossroads to gain Black Market
- play Procession
- - play Estate to gain Estate to draw Black Market
- - play Estate to gain Estate to draw Estate
- - trash Estate to gain Black Market
- trash Procession to gain Band of Misfits
play Black Market to play 7 Coppers to buy Outpost to gain Outpost
play 2 Estates to gain Watchtower, Potion
play Estate to gain Estate to draw Watchtower
play Watchtower to draw 2 Estates, Band of Misfits, Black Market, Potion, Outpost
play Band of Misfits as Procession
- play Estate to gain Watchtower
- play Estate to gain Estate to draw Watchtower
- trash Estate to gain Watchtower
play Estate to gain Estate to draw Estate
- reveal Watchtower to trash Estate
play Black Market to play Potion to buy Stonemason overpaying 2 Coins, Potion to gain University, Apothecary, Stonemason
- reveal Watchtower to trash Stonemason
play Outpost
buy Expedition

draw Band of Misfits, Procession, Apothecary, University, Watchtower

Turn 3-Extra
play Band of Misfits as Procession
- play Procession
- - play Apothecary twice to draw Black Market, 4 Coppers, Black Market, 3 Coppers, Potion
- - trash Apothecary to gain Alchemist
- - reveal Watchtower to put Alchemist on top of your deck
- play Procession
- - play University twice to gain 2 Processions
- - - reveal Watchtower twice to put 2 Processions on top of your deck
- - trash University to gain Alchemist
- - reveal Watchtower to put Alchemist on top of your deck
- trash Procession to gain Band of Misfits
- reveal Watchtower to put Band of Misfits on top of your deck
play Black Market to play 7 Coppers, Potion to buy Haggler to gain Haggler
- reveal Watchtower to put Haggler on top of your deck
play Watchtower to draw Haggler, Band of Misfits, Alchemist, 2 Processions
play Haggler
play Procession
- play Procession
- - play Alchemist twice to draw Alchemist, 3 Estates
- - trash Alchemist to gain Golem
- - reveal Watchtower to put Golem on top of your deck
- play Procession
- - play Estate twice to gain 2 Potions
- - reveal Watchtower once to put Potion on top of your deck
- - trash Estate to gain Black Market
- trash Procession to gain Band of Misfits
play Alchemist to draw Potion, Golem
play Black Market to play Potion to buy Possession to gain University, Possession
play Golem to reveal Watchtower, Crossroads
- play Watchtower to draw 2 Estates, Watchtower
- play Crossroads to draw Black Market, Potion, Band of Misfits, University
play 3 Estates to gain 3 Potions
- reveal Watchtower three times to put 3 Potions on top of your deck
play Estate to gain Black Market
play University to gain Black Market
play Black Market to play Potion to buy Familiar to gain Scrying Pool, Familiar
- reveal Watchtower to put Scrying Pool on top of your deck
play Watchtower to draw Scrying Pool, 3 Potions
play Scrying Pool to draw Possession, Familiar, 2 Black Markets
play Band of Misfits as Procession
- play Band of Misfits as Procession
- - play Black Market to play 3 Potions to buy Vineyard to gain Copper, Vineyard
- - play Black Market to buy Transmute to gain Copper, Transmute
- trash Black Market to gain Procession
- play Procession
- - play Black Market to buy Philosopher's Stone to gain Apothecary, Philosopher's Stone
- - play Black Market
- - trash Black Market to gain Procession
- trash Band of Misfits

draw 5 Coppers

EDIT: Forgotten about Philosopher's Stone.
« Last Edit: March 05, 2016, 09:04:44 am by majiponi »
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faust

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Re: Differently named Potion-cost cards after turn 3
« Reply #5 on: March 05, 2016, 07:24:41 am »
0

That's pretty impressive, but I thought that the OP meant that Mission/Outpost turns are counted.

If they are not I think you should be able to fit in another Mission turn to gain Philstone somehow.
« Last Edit: March 05, 2016, 07:28:05 am by faust »
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

majiponi

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Re: Differently named Potion-cost cards after turn 3
« Reply #6 on: March 05, 2016, 08:25:09 am »
+2

If they are not I think you should be able to fit in another Mission turn to gain Philstone somehow.
I fixed. I didn't need Mission turn.

That's pretty impressive, but I thought that the OP meant that Mission/Outpost turns are counted.
Then how about this? My friend told me. I gained 6 cards before Turn 4.
Quote
Kingdom: Transmute, Vineyard, Stonemason, Apothecary, University, Alchemist, Familiar, Baker
Events: Alms, Borrow, Travelling Fair

draw 3 Estates, 2 Coppers

Turn 1
use a Coin token
buy Borrow
buy Travelling Fair
buy Alms to gain Potion to put it on top of your deck

draw Potion, 3 Coppers

Turn 2
play Potion, 3 Coppers
buy Borrow
buy Stonemason overpaying 2 coins and Potion to gain Apothecary, University, Stonemason

draw 2 Coppers, Apothecary, University

Turn 3
play Apothecary to draw Stonemason, Potion, 3 Coppers
play Stonemason to trash University to gain Transmute, Vineyard
play 5 Coppers, Potion
buy Stonemason overpaying 3 coins and Potion to gain Alchemist, Familiar
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