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Qvist

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The Dominion Cards Lists 2015 Edition: $6+ cards
« on: November 27, 2015, 02:14:03 pm »
+16

The Best + Cards - Part 1/2

66+ votes for Adventures cards, 97+ votes for the rest.

#22 =0 Adventurer (Base) Weighted Average: 2.2% ▼2.5pp / Unweighted Average: 3.8% / Median: 0% =0pp / Standard Deviation: 8.4%

Without a doubt Adventurer is the worst card in this list again - it even lost over 2pp. It has also clearly the lowest deviation in this list. 75 votes were on the last rank, that's 3/4 of the votes. It was never voted above average.
#21 =0 Farmland (Hinterlands) Weighted Average: 13.5% ▼3.5pp / Unweighted Average: 14.9% / Median: 9.5% ▼3.8pp / Standard Deviation: 12.9%

Farmland lost over 3pp, but is still second to last. It has the third lowest deviation. It was voted last 4 times and 3 times above average.
#20 ▼1 Harem (Intrigue) Weighted Average: 16.6% ▼12.5pp / Unweighted Average: 20.1% / Median: 14.3% ▼12.4pp / Standard Deviation: 16.9%

Harem is only one rank lower, but over 12pp worse, that's a lot. It was voted last 5 times and 7 times above average.
#19 ▼2 Bank (Prosperity) Weighted Average: 30.1% ▼10.6pp / Unweighted Average: 32.3% / Median: 26.3% ▼13.7pp / Standard Deviation: 22.4%

We're making a jump of over 13pp and Bank lost 2 ranks and also over 10pp, nearly as much as Harem. It would be one rank higher in the unweighted list. It was voted last 7 times and 18 times above average.
#18 ▲2 Expand (Prosperity) Weighted Average: 30.7% ▲7.7pp / Unweighted Average: 30.0% / Median: 23.8% ▲3.8pp / Standard Deviation: 21.8%

Expand is 2 ranks higher and nearly 8pp better. It would be one rank lower in the unweighted ranking. It was voted first once and 13 times above average.
#17 Prince (Promo) Weighted Average: 37.1% / Unweighted Average: 41.7% / Median: 42.9% / Standard Deviation: 23.0%

Prince is the first new card in this list. It would be 2 ranks higher in the unweighted list. It was voted last once and 10 times above 70%.
#16 ▲1 Forge (Prosperity) Weighted Average: 37.6% ▲0.2pp / Unweighted Average: 38.0% / Median: 35.0% ▲1.7pp / Standard Deviation: 21.8%

Forge has basically the same average value, but is one rank higher. It would be one rank lower in the unweighted list. It was voted last once and 9 times above 70%.
#15 ▼1 Hoard (Prosperity) Weighted Average: 38.1% ▼12.1pp / Unweighted Average: 41.0% / Median: 33.3% ▼13.4pp / Standard Deviation: 23.3%

Hoard loses one rank and also a lot in its average value: over 12pp. It would be one rank lower in the unweighted list. It has the third highest deviation. It was voted first once and 17 times above 70%.
#14 Training (Adventures) Weighted Average: 43.6% / Unweighted Average: 44.3% / Median: 38.1% / Standard Deviation: 23.3%

Training is the first Adventures card. It would be one rank higher in the unweighted ranking. It has the fourth highest deviation in this list. It was voted first and last each twice and 13 times above 70%.
#13 ▼1 Fairgrounds (Cornucopia) Weighted Average: 46.6% ▼5.2pp / Unweighted Average: 42.8% / Median: 40.0% ▼6.7pp / Standard Deviation: 25.4%

Fairgrounds is one rank lower and over 5pp worse. It would be one rank lower in the unweighted ranking. It has the second highest deviation in this list. It was voted last 3 times, first once and 13 times above 70%.
#12 ▼2 Nobles (Intrigue) Weighted Average: 50.0% ▼3.9pp / Unweighted Average: 49.0% / Median: 47.6% ▼5.7pp / Standard Deviation: 22.0%

Nobles is exactly on the 50% mark. It's 2 ranks lower and nearly 4pp worse. It was voted last once and first twice.

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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #1 on: November 27, 2015, 02:14:09 pm »
+14

The Best + Cards - Part 2/2

#11 =0 Peddler (Prosperity) Weighted Average: 51.6% ▼1.0pp / Unweighted Average: 51.8% / Median: 50.0% ▼3.3pp / Standard Deviation: 20.7%

Peddler is slightly worse, but stays on the same rank. It was voted last 3 times and 12 times below 30%.
#10 ▼1 Altar (Dark Ages) Weighted Average: 58.3% ▲3.5pp / Unweighted Average: 54.3% / Median: 56.3% ▲3.0pp /  Standard Deviation: 19.0%

Altar is one rank worse, but over 3pp better. It was voted 11 times below 30%.
#9 Inheritance (Adventures) Weighted Average: 59.4% / Unweighted Average: 58.3% / Median: 61.9% / Standard Deviation: 21.7%

Inheritance is the second Adventures card and the second event in this list. It was voted 9 times below 30%.
#8 ▲5 Hunting Grounds (Dark Ages) Weighted Average: 60.2% ▲11.0pp / Unweighted Average: 58.6% / Median: 60.0% ▲6.7pp / Standard Deviation: 18.2%

Hunting Grounds made the biggest change in this list: 5 ranks and 11pp better. It was voted first twice and 6 times below 30%.
#7 Hireling (Adventures) Weighted Average: 61.5% / Unweighted Average: 65.5% / Median: 66.7% / Standard Deviation: 20.0%

Hireling is the only actual card from Adventures for this list. It would be one rank higher in the unweighted list. It was voted first twice and 4 times below 30%.
#6 Pathfinding (Adventures) Weighted Average: 66.0% / Unweighted Average: 64.7% / Median: 71.4% / Standard Deviation: 26.9%

Pathfinding is the second best event in this list. It would be one rank lower in the unweighted ranking. It has the highest deviation in this list. It was voted first 4 times and 11 times below 30%.
#5 =0 Border Village (Hinterlands) Weighted Average: 67.1% ▼2.7pp / Unweighted Average: 66.8% / Median: 71.4% ▼1.9pp / Standard Deviation: 19.1%

Border Village is still on the same rank, but nearly 3pp worse. It was voted first 3 times and 15 times below average.
#4 Lost Arts (Adventures) Weighted Average: 76.8% / Unweighted Average: 74.5% / Median: 81.0% / Standard Deviation: 20.3%

We're making a jump of nearly 10pp and Lost Arts is the best event and best Adventures card. It was voted first 5 times and 8 times below average.
#3 =0 Grand Market (Prosperity) Weighted Average: 82.2% ▲0.6pp / Unweighted Average: 81.6% / Median: 85.7% ▼1.0pp / Standard Deviation: 13.7%

Grand Market stayed where it was and has also nearly the same average value. It was voted first 6 times and twice below average.
#2 =0 Goons (Prosperity) Weighted Average: 92.9% ▲1.2pp / Unweighted Average: 90.4% / Median: 94.1% ▲0.8pp / Standard Deviation: 12.4%

And there is the next big jump of over 10pp. Goons stays on the second rank with a slightly better average. It has the second lowest deviation in this list. It was voted first 27 times and 3 times below average.
#1 =0 King's Court (Prosperity) Weighted Average: 94.0% ▲0.8pp / Unweighted Average: 91.5% / Median: 95.2% ▼4.8pp / Standard Deviation: 13.1%

King's Court is still #1 with a small lead of about 1pp. It was voted first 38 times and only once below average.
« Last Edit: November 28, 2015, 03:55:29 pm by Qvist »
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Limetime

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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #2 on: November 27, 2015, 02:34:43 pm »
+3

At least adventurer wasn't in the top 12
Training should be higher than peddler probably.
« Last Edit: November 27, 2015, 02:53:43 pm by Limetime »
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #3 on: November 27, 2015, 02:45:48 pm »
+1

Peddler is way too high.

I didn't vote Expand first.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #4 on: November 27, 2015, 02:54:04 pm »
+3

How is Bank ranked 19th?!  Has the community gone mad?!  Bank being ranked this low  is a travesty.  Bank, in a 5 card hand of all treasure, alone is worth 5 coins.  Then if you add draw, it can be pretty insane.  I understand that it cost 7, but...  Apparently BM isn't as liked as it used to be, or Bank is just in some tough company.  Either way, I'm so sad, so sad, so sad, so sad.  (Echo caused from being alone) :P
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SCSN

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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #5 on: November 27, 2015, 03:21:00 pm »
+4

How is Bank ranked 19th?!

I found myself equally speechless. Also, how is Fairgrounds not in the top 10?

My list:

Code: [Select]
1.) King's Court
2.) Goons   
3.) Fairgrounds   
4.) Lost Arts 
5.) Border Village 
6.) Grand Market   
7.) Hunting Grounds   
8.) Pathfinding   
9.) Nobles   
10.) Hireling   
11.) Altar   
12.) Forge 
13.) Inheritance   
14.) Peddler 
15.) Prince 
16.) Expand 
17.) Training 
18.) Hoard 
19.) Harem 
20.) Farmland 
21.) Bank   
22.) Adventurer

My main disagreement with my own list is that I think Nobles is worse than the four cards below it.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #6 on: November 27, 2015, 03:21:30 pm »
+5

Adventurer and Chapel should switch prices (but I still wouldn't buy Adventurer very often, haha).

Peddler is way too high.

Peddler is probably ranked high not because it's better than the other $6+'s when played, but because it can be bought cheaply.  I.e. say Bank could somehow be (easily) bought for $2.  I would consider it a much more powerful card in that case.

EDIT:
You could make a similar argument about GM -- by being harder to gain makes it less powerful than it would be otherwise.
« Last Edit: November 27, 2015, 03:24:13 pm by Dingan »
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microman

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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #7 on: November 27, 2015, 06:00:02 pm »
0

How is Bank ranked 19th?!

I found myself equally speechless. Also, how is Fairgrounds not in the top 10?

So, are you saying you wished it was lower than 19th?  I guess I've always seemed to fair well with it.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #8 on: November 27, 2015, 06:37:36 pm »
+2

Bank is okay, but for $7, you usually want a game-breaking engine component. It can provide a nice payload, but most often, a deck will have trashed most of its treasures anyway, making Bank not worth as much. Now, don't get me wrong. I've played games where Bank was worth a ton, but the 'metagame' has evolved further than just how much money can you make on a turn.
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Dingan

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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #9 on: November 27, 2015, 07:17:42 pm »
+1

Bank is okay, but for $7, you usually want a game-breaking engine component. It can provide a nice payload, but most often, a deck will have trashed most of its treasures anyway, making Bank not worth as much.

Who says Bank can't fit into an engine?
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luser

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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #10 on: November 27, 2015, 08:56:13 pm »
+1

Bank is okay, but for $7, you usually want a game-breaking engine component. It can provide a nice payload, but most often, a deck will have trashed most of its treasures anyway, making Bank not worth as much. Now, don't get me wrong. I've played games where Bank was worth a ton, but the 'metagame' has evolved further than just how much money can you make on a turn.
Still there are not that many games with two 7 cards. Also it should be definitely be above hoard as its payload is better than generating gold once you start greening.

Also training should be top ten, in almost any engine placing it to village/cantrip on first 6 doubles your buying power.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #11 on: November 27, 2015, 11:00:38 pm »
0

Bank is okay, but for $7, you usually want a game-breaking engine component. It can provide a nice payload, but most often, a deck will have trashed most of its treasures anyway, making Bank not worth as much.

Who says Bank can't fit into an engine?

*twitches*

Why didn't they play those last Platina and Copper before the Banks!?!?!?!?!?
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #12 on: November 27, 2015, 11:32:31 pm »
+2

SCSN, are you sure Pathfinding is only 8th?

And to the community: if Peddler is so good, than why is Training mediocre? It's a free Peddler per copy of the most common action card in your deck.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #13 on: November 27, 2015, 11:46:23 pm »
+2

And to the community: if Peddler is so good, than why is Training mediocre? It's a free Peddler per copy of the most common action card in your deck.
On many (most?) boards it's easier to buy Peddlers than it is to buy any other action card; with cards like Worker's Village and Wharf, the opportunity cost of a Peddler is often zero.  Peddler is fantastic with most trash-for-benefit cards.  Peddler is a great target for +something tokens from Adventures.  Peddler works pretty well with Throne Room and variants.  Ultimately, Peddler has a significantly larger impact on the game than Training (or any of the cards in the bottom 11).

I'm baffled that Bank is so low.  Perhaps this is a consequence of my playstyle; I get the impression that I trash Copper less frequently than most.  I find that Bank is a fantastic addition to any deck that lacks strong trashing but has at least decent draw.  As a payload, I think it tends to be superior to Training.  Yes, Bank takes up a spot in one's deck, but it often provides more than Training's 4-6 coins.  Most importantly, multiple Banks can be purchased to amplify the payload.
« Last Edit: November 27, 2015, 11:53:32 pm by aku_chi »
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #14 on: November 28, 2015, 12:04:40 am »
+1

On many (most?) boards it's easier to buy Peddlers than it is to buy any other action card; with cards like Worker's Village and Wharf, the opportunity cost of a Peddler is often zero.  Peddler is fantastic with most trash-for-benefit cards.  Peddler is a great target for +something tokens from Adventures.  Peddler works pretty well with Throne Room and variants.  Ultimately, Peddler has a significantly larger impact on the game than Training (or any of the cards in the bottom 11).

I was with you up until that last sentence. You may end up being right, but I think it's too early to call. I think Training can be very impactful, and it can certainly give your deck an of cash much faster than Peddler, especially on boards where +Buy isn't abundant.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #15 on: November 28, 2015, 01:09:08 am »
+1

That arguments doesn't quite work.

And to the community: if Peddler is so good, than why is Training mediocre? It's a free Peddler per copy of the most common action card in your deck.
On many (most?) boards it's easier to buy Peddlers than it is to buy any other action card; with cards like Worker's Village and Wharf, the opportunity cost of a Peddler is often zero.
These boards are quite rare. Its case mostly in boards with wharf, goons or merchant guild. Otherwise opportunity cost is quite big. In most peddler rushes you need to build engine in otherwise suboptimal fashion by neglecting draw and instead getting +buy/cantrips. Most of time one player get 7/3 peddler split and second player has lot of mostly useless components. If its board where 5/5 or 6/4 split is likely there is almost no difference vs training on village.

Then there is question if with these rushes training would be better. Pawn with training looks great, same with candlestick maker. market square and worker village look bit weaker but its still good

Quote
  Peddler is fantastic with most trash-for-benefit cards.

That only point that has merit.
Quote
  Peddler is a great target for +something tokens from Adventures.
There is almost no difference, except that you could make peddler earn +2 coins with peddler, otherwise putting that token on cantrip with training is better. And peddler+buy=market square+training, peddler+action=village+training, peddler+buy+action=worker village+training.
Quote
  Peddler works pretty well with Throne Room and variants.
Thats false, tr-peddler gives +2 cards +2 action +2 coin. Pearl diver with training gives same and possible deck reordering, so basically everything else is better.

Quote
  Ultimately, Peddler has a significantly larger impact on the game than Training (or any of the cards in the bottom 11).
No, you shouldn't rate card without even thinking about it. And besides fairgrounds, nobles and probably card on 11. spot are better.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #16 on: November 28, 2015, 07:11:27 am »
+1

Bank is okay, but for $7, you usually want a game-breaking engine component. It can provide a nice payload, but most often, a deck will have trashed most of its treasures anyway, making Bank not worth as much.

Who says Bank can't fit into an engine?

*twitches*

Why didn't they play those last Platina and Copper before the Banks!?!?!?!?!?

The screenshot is not from Dingans perspective, but from the opponent's.
Dingan played a Ghost Ship. The three cards are those the opp kept.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #17 on: November 28, 2015, 07:55:01 am »
+11

Without a doubt Adventurer is the worst card in this list again - it even lost over 2pp. It has also clearly the lowest deviation in this list. 75 votes were on the last rank, that's 3/4 of the votes. It was never voted above average.

Not even our mystery reverse voter could bare to put Adventurer above average.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #18 on: November 28, 2015, 08:23:49 am »
0

Bank is okay, but for $7, you usually want a game-breaking engine component. It can provide a nice payload, but most often, a deck will have trashed most of its treasures anyway, making Bank not worth as much.

Who says Bank can't fit into an engine?

*twitches*

Why didn't they play those last Platina and Copper before the Banks!?!?!?!?!?

The screenshot is not from Dingans perspective, but from the opponent's.
Dingan played a Ghost Ship. The three cards are those the opp kept.

Ahhhhhhhhhhhhhhhhhh
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #19 on: November 28, 2015, 08:29:49 am »
0

How is Bank ranked 19th?!

I found myself equally speechless. Also, how is Fairgrounds not in the top 10?
I think it's because victory cards are hard to rank when comparing with action cards.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #20 on: November 28, 2015, 09:34:11 am »
0

Farmland could be a place or two higher. It's not game-breaker by itself, but it's self-synergy, ability to turn $6 card into a 8VP swing (albeit at the cost of not playing it) and general endgame engineering are something I see is recognized in many games Farmland appears in. I'd definitely put it above Harem, for example.

Nobles should also be higher, IMO.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #21 on: November 28, 2015, 09:47:30 am »
0

Farmland could be a place or two higher. It's not game-breaker by itself, but it's self-synergy, ability to turn $6 card into a 8VP swing (albeit at the cost of not playing it) and general endgame engineering are something I see is recognized in many games Farmland appears in. I'd definitely put it above Harem, for example.

It's pretty much like Harem, just more versatile and slightly more difficult to use. I would also put it above Harem, but not above anything that's above Harem.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #22 on: November 28, 2015, 10:07:37 am »
0

Farmland could be a place or two higher. It's not game-breaker by itself, but it's self-synergy, ability to turn $6 card into a 8VP swing (albeit at the cost of not playing it) and general endgame engineering are something I see is recognized in many games Farmland appears in. I'd definitely put it above Harem, for example.

Nobles should also be higher, IMO.

No, farmland is without doubt second worst. Only two uses are 8vp at endgame and turning estate to 4 cost when you need engine component. Otherwise its just gimped harem as you could buy only province with it and lose 2vp versus having harem. Its just better to get some harems for vp lead and some economy.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #23 on: November 28, 2015, 10:44:27 am »
+1

Without a doubt Adventurer is the worst card in this list again - it even lost over 2pp. It has also clearly the lowest deviation in this list. 75 votes were on the last rank, that's 3/4 of the votes. It was never voted above average.

Not even our mystery reverse voter could bare to put Adventurer above average.

Now that you brought this up, the fact that Adventurer was never voted above average is intriguing. If there is in fact a reverse voter, then they either meant to vote Adventurer above average or didn't vote for 6+ cost cards. Alternatively, there is no reverse voter but instead a major troll in our midst.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #24 on: November 28, 2015, 10:57:42 am »
0

Without a doubt Adventurer is the worst card in this list again - it even lost over 2pp. It has also clearly the lowest deviation in this list. 75 votes were on the last rank, that's 3/4 of the votes. It was never voted above average.

Not even our mystery reverse voter could bare to put Adventurer above average.

Now that you brought this up, the fact that Adventurer was never voted above average is intriguing. If there is in fact a reverse voter, then they either meant to vote Adventurer above average or didn't vote for 6+ cost cards. Alternatively, there is no reverse voter but instead a major troll in our midst.
I agree, there is a troll in our midst and his name is Roadrunner7671. 
Edit:  I was joking BTW, however you can never know for sure ;)
« Last Edit: November 28, 2015, 06:28:33 pm by microman »
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Co0kieL0rd

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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #25 on: November 28, 2015, 11:03:01 am »
0

Farmland could be a place or two higher. It's not game-breaker by itself, but it's self-synergy, ability to turn $6 card into a 8VP swing (albeit at the cost of not playing it) and general endgame engineering are something I see is recognized in many games Farmland appears in. I'd definitely put it above Harem, for example.

Nobles should also be higher, IMO.

No, farmland is without doubt second worst. Only two uses are 8vp at endgame and turning estate to 4 cost when you need engine component. Otherwise its just gimped harem as you could buy only province with it and lose 2vp versus having harem. Its just better to get some harems for vp lead and some economy.

You can also Farmland a Curse into a $2-cost card (there are some good ones) or even an Estate (for a 4 points total). I also put Farmland above Harem. Glad some guys are backin' me up.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #26 on: November 28, 2015, 11:03:28 am »
0

Without a doubt Adventurer is the worst card in this list again - it even lost over 2pp. It has also clearly the lowest deviation in this list. 75 votes were on the last rank, that's 3/4 of the votes. It was never voted above average.

Not even our mystery reverse voter could bare to put Adventurer above average.

Now that you brought this up, the fact that Adventurer was never voted above average is intriguing. If there is in fact a reverse voter, then they either meant to vote Adventurer above average or didn't vote for 6+ cost cards. Alternatively, there is no reverse voter but instead a major troll in our midst.
I agree, there is a troll in our midst and his name is Roadrunner7671.

No wait, I think it would be foolish to just assume there is just one troll without question. It's quite possible for multiple trolls to be conspiring together.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #27 on: November 28, 2015, 11:06:45 am »
+6

No wait, I think it would be foolish to just assume there is just one troll without question. It's quite possible for multiple trolls to be conspiring together.

Hmmm... do I make a meme with Conspirator, or with Wine Merchant?
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #28 on: November 28, 2015, 11:09:50 am »
0

Farmland could be a place or two higher. It's not game-breaker by itself, but it's self-synergy, ability to turn $6 card into a 8VP swing (albeit at the cost of not playing it) and general endgame engineering are something I see is recognized in many games Farmland appears in. I'd definitely put it above Harem, for example.

Nobles should also be higher, IMO.

No, farmland is without doubt second worst. Only two uses are 8vp at endgame and turning estate to 4 cost when you need engine component. Otherwise its just gimped harem as you could buy only province with it and lose 2vp versus having harem. Its just better to get some harems for vp lead and some economy.

You can also Farmland a Curse into a $2-cost card (there are some good ones) or even an Estate (for a 4 points total). I also put Farmland above Harem. Glad some guys are backin' me up.
Since both Estate and Curse are stop cards and ignoring synergies with green cards, this has the effect of giving you 4VP for $6. So that's reasonable. Fairgrounds can already provide this fairly easily though, and often enough 6VP.

Farmland is relevant often enough in games lacking +buy though. That extra 2VP you get when trashing a 6-cost card for a Province can be a tiebreaker in such games.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #29 on: November 28, 2015, 11:19:57 am »
0

No wait, I think it would be foolish to just assume there is just one troll without question. It's quite possible for multiple trolls to be conspiring together.

Hmmm... do I make a meme with Conspirator, or with Wine Merchant?
Both
« Last Edit: November 28, 2015, 11:22:21 am by microman »
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #30 on: November 28, 2015, 11:25:01 am »
+1

Without a doubt Adventurer is the worst card in this list again - it even lost over 2pp. It has also clearly the lowest deviation in this list. 75 votes were on the last rank, that's 3/4 of the votes. It was never voted above average.

Not even our mystery reverse voter could bare to put Adventurer above average.

Now that you brought this up, the fact that Adventurer was never voted above average is intriguing. If there is in fact a reverse voter, then they either meant to vote Adventurer above average or didn't vote for 6+ cost cards. Alternatively, there is no reverse voter but instead a major troll in our midst.
I agree, there is a troll in our midst and his name is Roadrunner7671.
*Heavy disagreeing*
When have I ever trolled anyone on anything?
Links or it didn't happen.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #31 on: November 28, 2015, 11:47:49 am »
+13

« Last Edit: November 28, 2015, 11:49:34 am by Awaclus »
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #32 on: November 28, 2015, 03:55:44 pm »
+2

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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #33 on: November 28, 2015, 04:50:25 pm »
+1

Wow.  This is an extraordinarily sensible top 11 to my eyes.  The only card I had more than 2 places apart is Hireling down at 12.  I may have slightly underrated Hireling, but I think it definitely belongs below Hunting Grounds and Inheritance.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #34 on: November 28, 2015, 05:06:18 pm »
0

Ok, how on earth do 15 people think Border Village is below average card? It must have gotten superb results from other voters, just to compensate for this.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #35 on: November 28, 2015, 05:23:46 pm »
+1

I think grand market should be lower than the two events.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #36 on: November 28, 2015, 05:28:59 pm »
0

Border Village isn't so good IMO.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #37 on: November 28, 2015, 06:09:24 pm »
+10

Border Village isn't so good IMO.

But you can gain Scouts using it's ability.

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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #38 on: November 28, 2015, 06:12:40 pm »
+6

The thing is, except for Adventurer, none of the cards on this list are awful. You really have to rank perfectly good cards low in order to rank better cards higher; it's nothing against the cards. I had Border Village quite low and Bank almost last, and they're both cards I buy a lot.

My major disagreement with the list is Forge -- if you spike one unreasonably early it can be gg, you can build a strategy around 3 + 5 = 2 + 6 = 8, sometimes it's the only trashing and it makes up for its price with its speed, and it gives great endgame control. But it can certainly be a trap, too; Forge isn't going to get you out of your Sea Hagged misery deck that takes 17 turns to reach the next shuffle; you'll just draw it with two silvers a copper a militia and be sad.
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Roadrunner7671

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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #39 on: November 28, 2015, 06:15:25 pm »
0

Border Village isn't so good IMO.

But you can gain Scouts using it's ability.
I know, that's why I had it a little higher than I planned.

But how often are Scout and Border Village on the same board?
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #40 on: November 28, 2015, 06:23:47 pm »
0

My major disagreement with the list is Forge -- if you spike one unreasonably early it can be gg, you can build a strategy around 3 + 5 = 2 + 6 = 8, sometimes it's the only trashing and it makes up for its price with its speed, and it gives great endgame control. But it can certainly be a trap, too; Forge isn't going to get you out of your Sea Hagged misery deck that takes 17 turns to reach the next shuffle; you'll just draw it with two silvers a copper a militia and be sad.

I find Forge to be a trap far more often than not - though it may be a card I misplay.

It very often ends up being rather sad.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #41 on: November 28, 2015, 06:50:33 pm »
+3

I still think Goons is better than KC.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #43 on: November 28, 2015, 06:55:47 pm »
0

I still think Goons is better than KC.

Quite a lot of people seem to agree with you. I know I ummed and aahed over that one for quite a while. Can't even remember what I picked as first now.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #44 on: November 28, 2015, 07:26:59 pm »
+1

I still think Goons is better than KC.

Quite a lot of people seem to agree with you. I know I ummed and aahed over that one for quite a while. Can't even remember what I picked as first now.

I have no major disagreementa with the top part of this list. I had Goons above KC, but it's so close and I can't say I'm comfortable putting one over the other.

I have the same ranking for Grand Market, Lost Arts, and Border Village. I've become more and more convinced that Border Village deserves its #5 spot or something close to it.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #46 on: November 28, 2015, 10:12:29 pm »
+1

I still think Goons is better than KC.

Quite a lot of people seem to agree with you. I know I ummed and aahed over that one for quite a while. Can't even remember what I picked as first now.

I have no major disagreementa with the top part of this list. I had Goons above KC, but it's so close and I can't say I'm comfortable putting one over the other.

I have the same ranking for Grand Market, Lost Arts, and Border Village. I've become more and more convinced that Border Village deserves its #5 spot or something close to it.
kc will quickly bring you to a state of heavy payloads and whatnot, goons is the best payload there is in the game, maybe other than platinum. i have goons at #1, if there's any pair that we don't need to resolve which is better, it's these two. they do different things, buy both of them.

i want training to be higher, i worked towards this goal by voting it higher than most people. there's probably a card that you're going to play about 4 of in a successful engine context, pay $6 to increase the payout of these turns by 4 bucks, no strings attached. that's pretty good. i think the worst thing about the token events is that you can only really get them once.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #47 on: November 29, 2015, 05:42:35 am »
0

It'll be interesting to see if the top events can shake up this top 3 phalanx that's here for a long time. It looks like many ppl including me already voted the events higher.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #48 on: November 29, 2015, 08:39:49 am »
+1

I'm surprised neither Lost Arts nor Pathfinding beat Grand Market. I suppose that Grand Market is never, ever not a great card, whereas I can imagine there are kingdoms where neither Pathfinding nor Lost Arts shine (either because you're already close to drawing and playing your whole deck, or your card distribution is very spread out), but I still think in the majority of cases you'd much rather spend $6 giving actions to three, four or five cards in your deck, or spending $8 to turn three, four of five cantrips in your deck into Laboratory+ cards compared to buying a single cantrip that gives you $2 and a buy. But I guess that comparison is only fair if you're only planning on buying one Grand Market, which is never the case.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #49 on: November 29, 2015, 08:59:20 am »
+1

I'm surprised neither Lost Arts nor Pathfinding beat Grand Market. I suppose that Grand Market is never, ever not a great card, whereas I can imagine there are kingdoms where neither Pathfinding nor Lost Arts shine (either because you're already close to drawing and playing your whole deck, or your card distribution is very spread out), but I still think in the majority of cases you'd much rather spend $6 giving actions to three, four or five cards in your deck, or spending $8 to turn three, four of five cantrips in your deck into Laboratory+ cards compared to buying a single cantrip that gives you $2 and a buy. But I guess that comparison is only fair if you're only planning on buying one Grand Market, which is never the case.

I think the main issue is that players have not played with the cards enough. GM is secretly an $8 pretty much. I'm actually surprised it is still as high as it is
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #50 on: November 29, 2015, 09:42:46 am »
0

King's Court would benefit almost every deck; but you can build a deck around Goons.

However, I can't think of a single deck that wouldn't benefit from a GM.
« Last Edit: November 29, 2015, 09:43:52 am by DoomYoshi »
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #51 on: November 29, 2015, 09:49:51 am »
+7

Basically every deck wants Grand Markets, but pursuing Grand Markets is not always wise.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #52 on: November 29, 2015, 09:54:35 am »
0

Grand Market is nice, and you want it pretty often, but it's not one of the best engine payloads and it's a very expensive card for non-engine strategies.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #53 on: November 29, 2015, 09:56:33 am »
+4

King's Court would benefit almost every deck; but you can build a deck around Goons.

However, I can't think of a single deck that wouldn't benefit from a GM.

Cultist-BM might qualify.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #54 on: November 29, 2015, 10:08:28 am »
0

However, I can't think of a single deck that wouldn't benefit from a GM.

Beggar-Gardens? Masterpiece-Feodum? I don't think I'd stop by Grand Market for those.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #55 on: November 29, 2015, 10:15:00 am »
+1

GM is secretly an $8 pretty much. I'm actually surprised it is still as high as it is
The first Grand Market might be about as difficult to acquire as an 8-cost card, but subsequent ones are not.  Part of what makes Grand Market so impactful is the snowball effect.  Once a player gets one Grand Market (a significant challenge on most boards), it becomes much easier to get more Grand Markets.  And winning the Grand Market split 7/3 or better is very valuable.

I'm convinced that King's Court and Goons deserve their top-2 spots (in one order or the other), but I'm open to the possibility that Lost Arts and/or Pathfinding might be more impactful than Grand Market.  On a board with good terminal draw, Lost Arts is game-warping.  On boards without terminal draw but without action splitters, Lost Arts is very valuable.  On the remaining boards, Lost Arts is merely decent.  Pathfinding is never as game-warping as Lost Arts on terminal draw, but it turns almost every kingdom into a kingdom where it is possible, and sometimes trivial, to draw one's whole deck.  Inheritance is almost on the same level as Pathfinding (I ranked Border Village between them), but the restriction to 4-cost (or less) non-victory action cards makes it a dud on some boards.  Sometimes, there isn't an Inheritance target strong enough to be worth forgoing Estate trashing.  On other boards, it's as game-warping as the other two token events.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #56 on: November 29, 2015, 10:20:15 am »
+1

Excluding Adventures, I ranked Grand Market at #6, below KC, Goons, Border Village, Hunting Grounds and Nobles. In retrospect, I think Fairgrounds should have been above it as well (between Hunting Grounds and Nobles, I would say now).
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #57 on: November 29, 2015, 10:44:03 am »
+2

Can somebody explain why Fairgrounds is a great card to me?  I must be missing something.  If anything, my tendency is to rank victory cards higher than the average around here (I ranked Tunnel, Gardens, and Duke all significantly higher than average), but Fairgrounds has never stood out to me - especially amid the stiff competition of the 6+ cost cards.

My thoughts on Fairgrounds: with just a little effort, it's worth 4 VP in an engine.  4 VP for 6 coins is pretty good, but nothing special.  With a lot of effort, Fairgrounds can be worth 6 VP.  6 VP for 6 coins is very good, but not quite as good as Duke (which can be 6+ VP for 5 coins with similar effort).  As another pile of substantial VP, Fairgrounds slants the game in favor of engines (like Vineyards, Distant Lands, and (IMO) Gardens).  However, in engine mirrors, 3-pile endings are pretty common (especially in 3+ player games), so Fairgrounds might hardly be purchased.  The best environment for Fairgrounds is a kingdom with a lot of interchangeable engine parts, but such kingdoms aren't common.

What am I missing?
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #58 on: November 29, 2015, 10:44:47 am »
0

However, I can't think of a single deck that wouldn't benefit from a GM.

Beggar-Gardens? Masterpiece-Feodum? I don't think I'd stop by Grand Market for those.

Thats simple, basically any engine with strong draw. On half of engine boards by the time you could get grand market opponent engine is already at double province/colony phase and you need to start greening or opponent three piles or gets six province lead in three turns.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #59 on: November 29, 2015, 10:45:14 am »
+1

The way I was thinking of it was fairly abstractly. If I had a free 6+ card placed in my deck, Grand Market is the one I would least complain about. Wasting a turn buying one is not always great, but a variant where everyone gets a free GM still allows players to play whatever deck you were planning.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #60 on: November 29, 2015, 10:56:47 am »
+5

Can somebody explain why Fairgrounds is a great card to me?  I must be missing something.  If anything, my tendency is to rank victory cards higher than the average around here (I ranked Tunnel, Gardens, and Duke all significantly higher than average), but Fairgrounds has never stood out to me - especially amid the stiff competition of the 6+ cost cards.

My thoughts on Fairgrounds: with just a little effort, it's worth 4 VP in an engine.  4 VP for 6 coins is pretty good, but nothing special.  With a lot of effort, Fairgrounds can be worth 6 VP.  6 VP for 6 coins is very good, but not quite as good as Duke (which can be 6+ VP for 5 coins with similar effort).  As another pile of substantial VP, Fairgrounds slants the game in favor of engines (like Vineyards, Distant Lands, and (IMO) Gardens).  However, in engine mirrors, 3-pile endings are pretty common (especially in 3+ player games), so Fairgrounds might hardly be purchased.  The best environment for Fairgrounds is a kingdom with a lot of interchangeable engine parts, but such kingdoms aren't common.

What am I missing?

Duke requires you to win a stop card split to be worth 6 VP, Fairgrounds requires you to have one copy of a number of cards, most of which you probably actually want to have in your deck anyway. It is incredibly good at enabling engines to catch up in the late game while the opponent is struggling to end it, which is not true for any other kingdom Victory card to the same extent because they require you to start committing to them and building your deck around the VP condition in a way that hurts how well the deck actually works way earlier than Fairgrounds does (Vineyard is close-ish though).

Thats simple, basically any engine with strong draw. On half of engine boards by the time you could get grand market opponent engine is already at double province/colony phase and you need to start greening or opponent three piles or gets six province lead in three turns.

Well, if your opponent is hitting $22 with 2 buys before you're hitting $6 without Coppers, it's probably not the Grand Market's fault if you're losing.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #61 on: November 29, 2015, 12:23:02 pm »
0

d
Thats simple, basically any engine with strong draw. On half of engine boards by the time you could get grand market opponent engine is already at double province/colony phase and you need to start greening or opponent three piles or gets six province lead in three turns.

Well, if your opponent is hitting $22 with 2 buys before you're hitting $6 without Coppers, it's probably not the Grand Market's fault if you're losing.
No, for engine you need to add payload only once you could draw deck. And as buying three silvers tend to be terrible you could afford it after first platinum. So you have two turns where you could add single grand market or platinum and engine component until you start double-colony turns.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #62 on: November 29, 2015, 04:47:56 pm »
+1

No, for engine you need to add payload only once you could draw deck.

Much of the time your payload is an attack that you want to get early and play as often as possible. Other times it is your +Buy and you need it in the early/mid game to get engine components.

As for Grand Market, you can easily get it with stuff like Stonemason, Moneylender, Salvager, Remodel, Bandit Camp, Festival, Vault, Count, Upgrade, HOP, etc. which you want for your engine anyway. Also DoomYoshi's point was that GM doesn't hurt almost any deck it's put in for free. Engines are definitely not an exception. Cultist-BM, on the other hand, may be a valid counterexample.

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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #63 on: November 29, 2015, 07:25:04 pm »
+1

Cultist only wants cultist... so I don't see how that elevates goons above GM. KC is way better though in that case.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #64 on: November 29, 2015, 07:50:17 pm »
+1

Can somebody explain why Fairgrounds is a great card to me?  I must be missing something.  If anything, my tendency is to rank victory cards higher than the average around here (I ranked Tunnel, Gardens, and Duke all significantly higher than average), but Fairgrounds has never stood out to me - especially amid the stiff competition of the 6+ cost cards.

My thoughts on Fairgrounds: with just a little effort, it's worth 4 VP in an engine.  4 VP for 6 coins is pretty good, but nothing special.  With a lot of effort, Fairgrounds can be worth 6 VP.  6 VP for 6 coins is very good, but not quite as good as Duke (which can be 6+ VP for 5 coins with similar effort).  As another pile of substantial VP, Fairgrounds slants the game in favor of engines (like Vineyards, Distant Lands, and (IMO) Gardens).  However, in engine mirrors, 3-pile endings are pretty common (especially in 3+ player games), so Fairgrounds might hardly be purchased.  The best environment for Fairgrounds is a kingdom with a lot of interchangeable engine parts, but such kingdoms aren't common.

What am I missing?

The biggest thing is that it gives you a lot more time to build an engine. Your opponent has to buy 8 provinces to win the game, not just 4 or so, which buys several turns for engine building. Not to mention in the time it takes to build a deck to get 2 Provinces, you can nearly get 3 Fairgrounds. I don't think Fairgrounds is better than Grand Market, but it's a very good card on certain boards.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #65 on: November 29, 2015, 10:05:27 pm »
0

something i've learned from watching vids: if there's no engine or good BM card, going for 6-point fairgrounds is the move. duke is a bigger deal on these kinds of boards, but i like fairgrounds over gardens if there's no great enabler for either.

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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #66 on: November 29, 2015, 10:45:13 pm »
+1

Thank you for the responses.  I'd like to articulate my reservation with considering Fairgrounds a high-impact card.  First, I'll divide all possible kingdoms into four groups: A, B, C, and D.

A) Kingdoms with a large variety of interchangeable engine components.  Fairgrounds will figure prominently in deck-building strategy.  In these kingdoms, a 3-pile ending (that doesn't include Fairgrounds) is less likely, and Fairgrounds can be brought to 6 VP without significantly affecting deck quality.
B) Kingdoms with a few key engine components.  The presence of Fairgrounds isn't likely to change anyone's strategy.  All players will pursue those key engine components and a 3-pile ending is likely.  Some players might grab some Fairgrounds for 4 VP, but this is only slightly better than Duchies.
C) Kingdoms where big money and engine strategies are equally viable (absent Fairgrounds).  Fairgrounds will encourage the engine.  In most such kingdoms, it will often be non-optimal to try to get 15+ unique cards, so Fairgrounds will be only slightly better than Duchies.
D) All other kingdoms: slogs, rushes, combos, uncontested big money.  Fairgrounds will be completely ignored.  (If the big money strategy can costlessly contain 10+ unique cards, this is probably a C kingdom.)

Fairgrounds is quite valuable in A kingdoms, somewhat impactful in C kingdoms, very minor in B kingdoms, and irrelevant in D kingdoms.  In my experience, though, B kingdoms are the most common and A kingdoms the least common.  As a result, Fairgrounds has a minor impact on the average kingdom.

Have I framed this reasonably?  Am I mistaken about the prevalence of the kingdom types?  Is there any data on how often high-level games end on three piles (a pretty strong indication of B or D kingdoms, IMO)?
« Last Edit: November 29, 2015, 11:22:40 pm by aku_chi »
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #67 on: November 29, 2015, 10:56:12 pm »
+2

@aku_chi

I'd say your analysis on Fairgrounds is reasonable as a starting point.

I have to disagree that Fairgrounds is irrelevant in slogs. Often times it is a slog card itself. In games where both players have been junked heavily (especially with Ruins junk) you'll have a much easier time Spiking Fairgrounds than Province and so you want those Fairgrounds to be worth more than they are for your opponent.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #68 on: November 29, 2015, 11:02:34 pm »
+1

Thank you for the responses.  I'd like to articulate my reservation with considering Fairgrounds a high-impact card.  First, I'll divide all possible kingdoms into four groups: A, B, C, and D.

A) Kingdoms with a large variety of interchangeable engine components.  Fairgrounds will figure prominently in deck-building strategy.  In these kingdoms, a 3-pile ending (that doesn't include Fairgrounds) is less likely, and Fairgrounds can be brought to 6 VP without significantly affecting deck quality.
B) Kingdoms with a few key engine components.  The presence of Fairgrounds isn't likely to change anyone's strategy.  All players will pursue those key engine components and a 3-pile ending is likely.  Some players might grab some Fairgrounds for 4 VP, but this is only slightly better than Duchies.
C) Kingdoms where big money and engine strategies are equally viable (absent Fairgrounds).  Fairgrounds will encourage the engine.  In most such kingdoms, it will often be non-optimal to try to get 15+ unique cards, so Fairgrounds will be only slightly better than Duchies.
D) All other kingdoms: slogs, rushes, combos, uncontested big money.  Fairgrounds will be completely ignored.  (If the big money strategy can costlessly contain 10+ unique cards, this is probably a B kingdom.)

Fairgrounds is quite valuable in A kingdoms, somewhat impactful in C kingdoms, very minor in B kingdoms, and irrelevant in D kingdoms.  In my experience, though, B kingdoms are the most common and A kingdoms the least common.  As a result, Fairgrounds has a minor impact on the average kingdom.

Have I framed this reasonably?  Am I mistaken about the prevalence of the kingdom types?  Is there any data on how often high-level games end on three piles (a pretty strong indication of B or D kingdoms, IMO)?

The problem is that there's a spectrum going from A to B, and even though you might not go for some of the other pieces that only sort of fit into your deck otherwise, Fairgrounds makes it worthwhile to pick up a copy of each of those, which makes itself better.  So you could say that you're underestimating how often A happens, but I think it would be more accurate to say that Fairgrounds is more important than you think it is in a lot of the boards you classify as B, since in reality those boards are somewhere between A and B.

The other thing that I don't think you take into account anywhere is that Fairgrounds is an extra pile of big VP cards.  That by itself makes it really strong and impactful.  If there was a kingdom card that was just another pile of Provinces, where do you think it would rank on this list?  It'd probably be pretty high.  Fairgrounds isn't quite as big as Province all the time (often times it is), but the comparison should help you see why this is an important factor.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #69 on: November 30, 2015, 07:11:10 am »
+7

Hi, it's me again. So this list is small enough it's hard to find a cutoff that works well, so I just selected the ones that are very different, plus a couple of others that I wanted to talk about. Here we go...

I ranked Nobles 19th, here it's 12th.

Well weren't we generous to Nobles? This has been talked about quite a bit so count me in for thinking we overrated this one quite a bit. Nobles is really overcosted for what it does: for $6 you expect to get 4 VP, 4 cards, or +2 Cards/+2 Actions, but you don't get any of those things. Sure, you get some flexibility but really you're wanting exactly one of those things in most decks, and you're almost always very sad if you have to take Actions with one of your Nobles. If Nobles cost $5 I would probably put it in the bottom 50% of $5 cards, so the fact that it's around 50% here seems very wrong.

I ranked Border Village 14th, here it's 5th.

Whoa, whoa, whoa. 5th? Wow. I'm trying to see the rationale behind putting Border Village so high and I'm just not getting there. Yeah Border Village is pretty good but wow, this is just way too high and I really don't understand how people can put it above a lot of these other cards. Cards that cost $6 and up can usually break the game and BV just doesn't do that...

I ranked Forge 11th, here it's 16th.

A minor difference, but big enough that it needs to be talked about. Trashing your cards is really good, did you know that? Forge is really good at that and it gives you huge endgame flexibility -- I wonder if people are underestimating Forge because the endgame flexibility is rarely used to its full potential, kind of like Develop, Procession, and Inn on the other costs. I think I like that theory; Forge is super-great.

I ranked Fairgrounds 8th, here it's 13th.

Hey it's green and I've ranked it higher than the community! Big shocker there, though a lot of other people have chimed in agreeing with this particular read. A second stack of Provinces has a huge impact on the game if there's any sort of engine viable.

I ranked King's Court 4th, here it's 1st.

I thought very hard about every single card I put above King's Court (and I stand behind each one of them); so even though this is only three ranks of difference I feel like this is probably worth talking about because it shows some other cards we're underestimating (particularly Adventures cards). The cards I put above King's Court are the following:

Goons. Yeah, Goons is a big deal on every single board you see it on. I believe only Cultist and Rebuild can make Goons ignorable, otherwise the best strategy always revolves around playing Goons as often as possible. Sure, there's an argument to be made that KC should still be ranked higher, and there's something to that. It kind of depends on what criteria you're using to rank cards on this list. At the end of the day I had it 2nd and so did the community so it's tough to complain about.

I ranked Lost Arts 1st, here it's 4th.

During playtesting, we quickly found that Lost Arts was very, very, super-ultra extremely broken. Lost Arts makes it extremely easy to just draw your deck, and drawing your deck is really good. The first comparison made was to King's Court, which justified not nerfing the card (but in fact buffing it by making it an event, decreasing the opportunity cost by a whole bunch). The impact Lost Arts has on a game is huge and the cost is so small -- with King's Court you have to pick up several of them to start the craziness but here it's just $6 and a buy and now you draw your deck every turn. Nothing can come close, IMO.

I ranked Inheritance 3rd, here it's 9th.

This is the big one: the one that I expect to change drastically the next time the cards lists come out. The community has this one way off and I feel like it's because we're genuinely underestimating the impact this card has on the game.

I think in general we're still assuming that each card in the game has the opportunity cost of money and a buy to get it into your deck, and then a card an action to draw and play it. This means we underestimate Events and overestimate the Journey Token stuff. Inheritance probably suffers from this: you only need to hit $7 once and boom, everything changes.

The first thing is that you've not only "thinned" three Estates from your deck (this effect is ENORMOUS and I feel like that's a valuable little nugget of insight that isn't realized enough) but you've gained three really good cards and not lost those points. This effect is amazing. Like, it's way better than King's Court. I remember the first time this happened to me: I had inherited Oracles and I draw a hand of Throne Room, Throne Room, Estate, Estate, Copper and I think to myself "aww man, I dudded. This sucks." Then I realized "no, you idiot, this hand is AMAZING! Remember you've been buying Estates on $5 the past few turns?"

The second thing is that now you have this stack of cards that is really, really, overpowered. These four-costs now cost only $2 and are even worth points. This is like Ferry, which we all recognize is completely ridiculous, only even better.

Each of these aspects is probably being underestimated, which probably explains why Inheritance is put so low. Inheritance is bonkers (and really fun, too. Like, it's easily my favorite "card" in Adventures and is competing with the likes of Steward and Jack for the top spot in my heart), you guys should play with it more, it's super-great. <3


And here is my full ranking for reference.

Code: [Select]
1.) Lost Arts   [X]
2.) Goons   [X]
3.) Inheritance   [X]
4.) King's Court   [X]
5.) Grand Market   [X]
6.) Hunting Grounds   [X]
7.) Pathfinding   [X]
8.) Fairgrounds   [X]
9.) Hireling   [X]
10.) Peddler   [X]
11.) Forge   [X]
12.) Altar   [X]
13.) Prince   [X]
14.) Border Village   [X]
15.) Expand   [X]
16.) Bank   [X]
17.) Hoard   [X]
18.) Training   [X]
19.) Nobles   [X]
20.) Farmland   [X]
21.) Harem   [X]
22.) Adventurer   [X]
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #70 on: November 30, 2015, 07:32:10 am »
+5

Whoa, whoa, whoa. 5th? Wow. I'm trying to see the rationale behind putting Border Village so high and I'm just not getting there. Yeah Border Village is pretty good but wow, this is just way too high and I really don't understand how people can put it above a lot of these other cards. Cards that cost $6 and up can usually break the game and BV just doesn't do that...

The only thing that's wrong with Border Village's ranking is that it should be higher than Grand Market. It's a Village that doesn't cost a buy and costs only $1 in coins. That is amazingly good for engines. Other than King's Court (whose power really lies in that it's also super good payload), I would say that Border Village is the strongest engine component in the entire game, and that really does say something.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #71 on: November 30, 2015, 07:42:36 am »
+1

Inheritance sucks if there is cheaper estate trashing(hermit,forager,chapel,urchin,steward,(joat maybe), (salvager maybe) when it is like "great i just this (Insert 4 cost here) cost 2 and nets me 1 vp. Personally I like KC because it means I can draw my deck with one play, add then payload quickly. I don't like Goons above KC because goons games without a village turn into goons big money but in a deck with draw little better than ruined library can make your deck explode. Gaining 3 cards once per game and putting you cost reduction token on something is little better than kinging a workshop.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #72 on: November 30, 2015, 07:51:13 am »
+1

Whoa, whoa, whoa. 5th? Wow. I'm trying to see the rationale behind putting Border Village so high and I'm just not getting there. Yeah Border Village is pretty good but wow, this is just way too high and I really don't understand how people can put it above a lot of these other cards. Cards that cost $6 and up can usually break the game and BV just doesn't do that...

The only thing that's wrong with Border Village's ranking is that it should be higher than Grand Market. It's a Village that doesn't cost a buy and costs only $1 in coins. That is amazingly good for engines. Other than King's Court (whose power really lies in that it's also super good payload), I would say that Border Village is the strongest engine component in the entire game, and that really does say something.

Yeah, it's good, but there are two cases. Case 1 is where Border Village isn't the only village. Border Village is nice here. Not nearly nice enough to compete with these cards that are ridiculous. Here, you're overestimating the effect. The other situation is where Border Village is the only village, where its cost of $6 is a huge handicap. Here, you're just severely underestimating the opportunity cost of Border Village.

So my point is, you're never going to get that super-low opportunity cost AND that game-changing effect in the same game. I like Border Village right where I put it, right down the middle. BV is not bad, but all of those cards I put above it are really good.


Inheritance sucks if there is cheaper estate trashing(hermit,forager,chapel,urchin,steward,(joat maybe), (salvager maybe) when it is like "great i just this (Insert 4 cost here) cost 2 and nets me 1 vp. Personally I like KC because it means I can draw my deck with one play, add then payload quickly. I don't like Goons above KC because goons games without a village turn into goons big money but in a deck with draw little better than ruined library can make your deck explode. Gaining 3 cards once per game and putting you cost reduction token on something is little better than kinging a workshop.

Umm, so don't trash your Estates when Inheritance is out. Don't put that card in your deck that's not so great after your Estates are gone. Like, if you just build your deck differently in these games, your deck will be way better. Of course the main benefit of Inheritance is gone when you trash your Estates some other way.

Like, the whole point of why Inheritance is so good is because sometimes early Estate-trashing (which is amazing, don't get me wrong) is not as good as Inheritance.



I feel like I'm not really adding anything here, people are just saying "no I think you're wrong about this" and I'm like "no I think I'm right." Hmm. Yeah, I think I'm right.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #73 on: November 30, 2015, 07:59:56 am »
+1

Whoa, whoa, whoa. 5th? Wow. I'm trying to see the rationale behind putting Border Village so high and I'm just not getting there. Yeah Border Village is pretty good but wow, this is just way too high and I really don't understand how people can put it above a lot of these other cards. Cards that cost $6 and up can usually break the game and BV just doesn't do that...

The only thing that's wrong with Border Village's ranking is that it should be higher than Grand Market. It's a Village that doesn't cost a buy and costs only $1 in coins. That is amazingly good for engines. Other than King's Court (whose power really lies in that it's also super good payload), I would say that Border Village is the strongest engine component in the entire game, and that really does say something.

Not to mention that it raises the average cost of cards in the deck for trash-for-benefit purposes and there are all sorts of shenanigans you can pull by gaining it with cards like Procession, Upgrade, Stonemason etc. to help give you extra pile control.

Adam, you say the 6+-cost cards are often game breaking, but there are a bunch of 5-cost cards that are as well. Border Village gets you those cards paired with a village, which is likely to make those 5-costs even more effective when combined with the rest of your deck.

Now you can argue that the token events do the same sort of thing with less opportunity cost and with faster acting effects. Well you ranked most of those higher and you could be right about those events being stronger than BV.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #74 on: November 30, 2015, 08:03:32 am »
0

Hmmm.... A lot of times you can't hit an early 7$ hand without estate trashing. Action card that can spike early 7 would prefer king's court a whole lot e.g(Wine merchant) personally I think I underestimated inheritance ( I put it at 8) I am fine with it at 4th below King's Court, Goons, and Lost Arts
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #75 on: November 30, 2015, 08:12:36 am »
0

Yeah, it's good, but there are two cases. Case 1 is where Border Village isn't the only village. Border Village is nice here. Not nearly nice enough to compete with these cards that are ridiculous. Here, you're overestimating the effect. The other situation is where Border Village is the only village, where its cost of $6 is a huge handicap. Here, you're just severely underestimating the opportunity cost of Border Village.

I don't think I'm overestimating the effect in case 1. It's a Village for $1 and no buy. That is ridiculous.

Yeah, it's a little bit clumsy as the only splitter, but it's still the only splitter so it's strong in those games just for that reason alone.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #76 on: November 30, 2015, 08:32:06 am »
0

Adam, you say the 6+-cost cards are often game breaking, but there are a bunch of 5-cost cards that are as well. Border Village gets you those cards paired with a village, which is likely to make those 5-costs even more effective when combined with the rest of your deck.

I'm willing to say that almost every card I ranked above Border Village on this list I would prefer to have in my deck over village+fiver. Like, the exceptions are Events because the comparison doesn't make any sense, and Peddler because that comparison doesn't make sense either (she costs $0, not $6+). Of course this vastly depends on your deck and the fiver, but yeah, those cards are that good. They're better than fivers, which is why they cost more. Yeah there are tricks you can play with BV, but there are tricks with all of these other cards too.


I don't feel like we're getting anywhere with this, though. BV has been around for a while, we all know what it can do; but I don't feel like I got this one wrong.


I don't think I'm overestimating the effect in case 1. It's a Village for $1 and no buy. That is ridiculous.

This is, like, exactly the same thing as Port, isn't it? People seem to think Port is better than I do. Hmh.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #77 on: November 30, 2015, 09:08:42 am »
0

I'm willing to say that almost every card I ranked above Border Village on this list I would prefer to have in my deck over village+fiver.
Border Village + Torturer >> Hunting Grounds
Border Village is great with any Smithy+ card, but is especially great with Torturer.  Kind of like Lost Arts, now that I think on it (no, the comparison isn't perfect).

I don't think I'm overestimating the effect in case 1. It's a Village for $1 and no buy. That is ridiculous.

This is, like, exactly the same thing as Port, isn't it? People seem to think Port is better than I do. Hmh.
Similar, but Border Village has three advantages and one disadvantage over Port.
+ Border Village is flexible.  It can gain (almost) any action card in the game or a Duchy.  Port gains Port=Village.
+ Border Village gains on-gain.  Port gains on-buy.  There are a lot of ways to gain that don't include buying - especially at 4-cost.
+ Border Village costs more: works better with trash for benefit.
- Port costs less: easier to get villages in deck early.  3 -> 4  coins is a smaller jump than 5 -> 6 coins

Both are great cards, but I think Border Village is more powerful - independent of cost.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #78 on: November 30, 2015, 09:44:19 am »
0

I'm willing to say that almost every card I ranked above Border Village on this list I would prefer to have in my deck over village+fiver.
Border Village + Torturer >> Hunting Grounds
Border Village is great with any Smithy+ card, but is especially great with Torturer.  Kind of like Lost Arts, now that I think on it (no, the comparison isn't perfect).

Come on, man...

Of course this vastly depends on your deck and the fiver

I can think of 55 decks where I would want a HG instead of BV+Torturer, it depends on so much that singular examples are hardly worth talking about, which is why I'm trying not to use them. This whole thing is subjective in nature and yeah there's value in putting everybody's subjective thoughts into one big blob and looking at it -- that's why these card lists are so good. On the other hand, if everyone out there is playing Pirate Ship because it's so OP and DXV is saying "you guys, it's not that good" and winning by not buying Pirate Ship, then maybe people should think about it a little bit. Why is there this fundamental disagreement here? Maybe Pirate Ship is good and we're doing it wrong, who knows?


I don't think I'm overestimating the effect in case 1. It's a Village for $1 and no buy. That is ridiculous.

This is, like, exactly the same thing as Port, isn't it? People seem to think Port is better than I do. Hmh.
Similar, but Border Village has three advantages and one disadvantage over Port.
+ Border Village is flexible.  It can gain (almost) any action card in the game or a Duchy.  Port gains Port=Village.
+ Border Village gains on-gain.  Port gains on-buy.  There are a lot of ways to gain that don't include buying - especially at 4-cost.
+ Border Village costs more: works better with trash for benefit.
- Port costs less: easier to get villages in deck early.  3 -> 4  coins is a smaller jump than 5 -> 6 coins

Both are great cards, but I think Border Village is more powerful - independent of cost.
[/quote]

You've made a very compelling argument for why Border Village is better than Port. And I agree with you, Border Village is totally better than Port. I don't think anyone would disagree with you. I brought this up because I'm trying to think of why people are rating BV so much higher than I think it should be -- what is the disconnect in our thinking that results in such a huge difference?

I should point out that all four of these things are really, really minor. I think in particular the TfB argument is given way too much credence. But none of this really pertains to how good BV is compared to other $6 cards.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #79 on: November 30, 2015, 10:03:23 am »
+1

I should point out that all four of these things are really, really minor.

Being able to gain a terminal with your splitter is really, really enormous. Gaining a splitter with your splitter is tårta på tårta.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #80 on: November 30, 2015, 10:14:42 am »
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I should point out that all four of these things are really, really minor.

Being able to gain a terminal with your splitter is really, really enormous. Gaining a splitter with your splitter is tårta på tårta.

*looks up saying on Google*

Cake is delicious, man.

Just because you say again that it's "really, really enormous" doesn't mean it is, and that doesn't make me agree with you. I mean, you actually get to choose what else you're buying on your turn so if you need to gain two villages at once you just buy/gain two terminals some other way. If you change absolutely nothing at all about the way you build your deck then this is really good, but that's not practical.

I just think these things that are good about Border Village are "good" and not "game-breaking" or "enormous" like these other cards are. If I make a post saying the same thing again for every post someone else makes that says something different, it makes me more right, doesn't it?
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #81 on: November 30, 2015, 11:01:42 am »
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Just because you say again that it's "really, really enormous" doesn't mean it is, and that doesn't make me agree with you. I mean, you actually get to choose what else you're buying on your turn so if you need to gain two villages at once you just buy/gain two terminals some other way. If you change absolutely nothing at all about the way you build your deck then this is really good, but that's not practical.

I just think these things that are good about Border Village are "good" and not "game-breaking" or "enormous" like these other cards are. If I make a post saying the same thing again for every post someone else makes that says something different, it makes me more right, doesn't it?

Border Village automatically maintains a good splitters/terminals ratio in your deck, which is very important in the early game since it means you get to cycle faster. Port doesn't.  Admittedly, I might be underestimating how easy it is to plan your entire shuffle around Port. If that's the case, though, that just means I'm underestimating Port, not that I'm overestimating Border Village.

What other cards? I'm very willing to believe that the Events are better than Border Village, but there aren't a lot of game-breaking $6 non-Adventures cards. There's just Goons and KC, really. And they are higher than Border Village, as they should be. Hunting Grounds and Fairgrounds are strong cards, but Hunting Grounds has a weaker effect than Border Village and contributes towards your current deck composition in a more awkward way, and while Fairgrounds and Border Village both greatly help an engine that has a little bit of trouble being good enough otherwise, Border Village can enable an engine on some boards where Fairgrounds can't (although the argument could be made that Fairgrounds is more often enough to make the engine the best strategy — I don't think that it is, though). Then the rest are high mid-tier, weak or almost entirely useless.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #82 on: November 30, 2015, 12:24:32 pm »
+1

Border village is really strong. Games accelerate very quickly with border village on the board and often finish a turn faster than conventional village engines. An early six coin hand for a border village can be a decisive bit of luck in mirror. It supports engines even with limited +buy in the kingdom. The high cost of the border villages themselves are perfect for trash for benefit, with the added advantage that if you don't want to trash them on any particular turn then you can just play them to draw a new card.
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Re: The Dominion Cards Lists 2015 Edition: $6+ cards
« Reply #83 on: November 30, 2015, 04:17:07 pm »
+1

I will say that Lost Arts seems insane from the one game of Adventures I played with it - I managed to play it on the Ranger supply pile and then got a Treasure Trove and gg.  I could very easily see ranking it above King's Court; it makes any terminal draw card ridiculously powerful, esp draw + attack like Torturer or Rabble.  It mitigates a village split in a game with a lot of excellent terminals.  And then there's all the other crazy stuff it makes possible. 
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