Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1] 2  All

Author Topic: Strongest Combo?  (Read 7531 times)

0 Members and 1 Guest are viewing this topic.

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
  • Respect: +1346
    • View Profile
Strongest Combo?
« on: November 26, 2015, 10:28:03 am »
0

What is the strongest combo in a two player game? It can be up to three cards, but it cant' be a pin (like with Goons, Masquerade, King's Court).

Thanks!
Logged
Oh God someone delete this before Roadrunner sees it.

Limetime

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1237
  • Shuffle iT Username: limetime
  • Respect: +1179
    • View Profile
Re: Strongest Combo?
« Reply #1 on: November 26, 2015, 10:43:04 am »
+1

For starters here is a list of strong combos using up to 3 cards
Market square, apprentice, rats
Native village, bridge
seaway, highway
Counting house, traveling fair(maybe bank)
Gardens, beggar
Storyteller, bank, scheme
Warrior/page/champion, chapel, highway? Does this count as a pin?
KC, SAB And this?
Feudum, storyteller, raid?
Logged

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
  • Respect: +1346
    • View Profile
Re: Strongest Combo?
« Reply #2 on: November 26, 2015, 10:45:04 am »
0

Thanks Limetime. Now, in your opinion, which one of these is the strongest?
Logged
Oh God someone delete this before Roadrunner sees it.

werothegreat

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8172
  • Shuffle iT Username: werothegreat
  • Let me tell you a secret...
  • Respect: +9625
    • View Profile
Re: Strongest Combo?
« Reply #3 on: November 26, 2015, 10:45:57 am »
+1

The Bridge combos - KC, NV, RC
Hermit/Market Square
Beggar/Gardens
Feodum and an enabler (Masterpiece, Talisman, Trader)
Counting House/Travelling Fair
Logged
Contrary to popular belief, I do not run the wiki all on my own.  There are plenty of other people who are actively editing.  Go bother them!

Check out this fantasy epic adventure novel I wrote, the Broken Globe!  http://www.amazon.com/Broken-Globe-Tyr-Chronicles-Book-ebook/dp/B00LR1SZAS/

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
  • Respect: +1346
    • View Profile
Re: Strongest Combo?
« Reply #4 on: November 26, 2015, 10:47:11 am »
0

The Bridge combos - KC, NV, RC
Hermit/Market Square
Beggar/Gardens
Feodum and an enabler (Masterpiece, Talisman, Trader)
Counting House/Travelling Fair
Now I asked you the same question-which one of these would you say is the strongest?
Logged
Oh God someone delete this before Roadrunner sees it.

werothegreat

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8172
  • Shuffle iT Username: werothegreat
  • Let me tell you a secret...
  • Respect: +9625
    • View Profile
Re: Strongest Combo?
« Reply #5 on: November 26, 2015, 10:51:47 am »
0

The Bridge combos - KC, NV, RC
Hermit/Market Square
Beggar/Gardens
Feodum and an enabler (Masterpiece, Talisman, Trader)
Counting House/Travelling Fair
Now I asked you the same question-which one of these would you say is the strongest?

It really depends on what else is on the board.  RC-Bridge and CH-TF are the fastest, but Beggar/Gardens and the Feodum combos are fairly resistant to Attacks.
Logged
Contrary to popular belief, I do not run the wiki all on my own.  There are plenty of other people who are actively editing.  Go bother them!

Check out this fantasy epic adventure novel I wrote, the Broken Globe!  http://www.amazon.com/Broken-Globe-Tyr-Chronicles-Book-ebook/dp/B00LR1SZAS/

schadd

  • Jester
  • *****
  • Offline Offline
  • Posts: 892
  • Shuffle iT Username: schadd
  • Respect: +1266
    • View Profile
Re: Strongest Combo?
« Reply #6 on: November 26, 2015, 11:09:29 am »
+1

if i recall back when they were talking about the kingdom with all the cards in it, upgrade/rats into duke was a contender but that might actually be completely wrong. upgrade/rats, though, there's something we can all stand behind
« Last Edit: November 26, 2015, 11:13:59 am by schadd »
Logged
I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

Burning Skull

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1150
  • Shuffle iT Username: Burning Skull
  • See you in the Outpost
  • Respect: +1843
    • View Profile
Re: Strongest Combo?
« Reply #7 on: November 26, 2015, 11:11:34 am »
+1

I'll bet my money on KC/Chapel/Bridge.

JW

  • Jester
  • *****
  • Offline Offline
  • Posts: 969
  • Shuffle iT Username: JW
  • Respect: +1781
    • View Profile
Re: Strongest Combo?
« Reply #8 on: November 26, 2015, 11:14:04 am »
+7

Swindler + Scout + trash-for-benefit: turn their $4s into Scouts, while getting rid of yours when they do the same.
Logged

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
  • Respect: +1346
    • View Profile
Re: Strongest Combo?
« Reply #9 on: November 26, 2015, 11:17:38 am »
+1

Swindler + Scout + trash-for-benefit: turn their $4s into Scouts, while getting rid of yours when they do the same.
Should I report this post? :'(
Logged
Oh God someone delete this before Roadrunner sees it.

Elestan

  • Witch
  • *****
  • Offline Offline
  • Posts: 472
  • Respect: +428
    • View Profile
Re: Strongest Combo?
« Reply #10 on: November 26, 2015, 11:19:10 am »
+1

What is the strongest combo in a two player game? It can be up to three cards, but it cant' be a pin (like with Goons, Masquerade, King's Court).

As others have said, it's always going to depend on the board.  With no defense and bad/no trashing, KC+any Junker is likely to dominate.

With that said, I like KC+Bishop+Fortress.  A golden deck of KC+KC+Bishop+Bishop+Fortress = 18VP/turn forever.  Cost reducer megaturns can get more points at once, but the cost reducers are likely to be contested, and if it doesn't end the game, they're clogged up afterward.
« Last Edit: November 26, 2015, 11:21:10 am by Elestan »
Logged

Chris is me

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Chris is me
  • What do you want me to say?
  • Respect: +3457
    • View Profile
Re: Strongest Combo?
« Reply #11 on: November 26, 2015, 11:23:41 am »
+2

Gear + Money
Logged
Twitch channel: http://www.twitch.tv/chrisisme2791

bug me on discord

pm me if you wanna do stuff for the blog

they/them

werothegreat

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8172
  • Shuffle iT Username: werothegreat
  • Let me tell you a secret...
  • Respect: +9625
    • View Profile
Re: Strongest Combo?
« Reply #12 on: November 26, 2015, 11:24:57 am »
0

Gear + Money

I'd +1, but that gets beat by Bridge-RC and CH-TF
Logged
Contrary to popular belief, I do not run the wiki all on my own.  There are plenty of other people who are actively editing.  Go bother them!

Check out this fantasy epic adventure novel I wrote, the Broken Globe!  http://www.amazon.com/Broken-Globe-Tyr-Chronicles-Book-ebook/dp/B00LR1SZAS/

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11809
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
  • Respect: +12847
    • View Profile
    • Birds of Necama
Re: Strongest Combo?
« Reply #13 on: November 26, 2015, 08:02:49 pm »
+4

Rats/Upgrade/Fortress. Anything else doesn't come even close.

Also, a lot of the stuff posted here aren't combos, but engine payloads. Beggar/Gardens is a slog.
« Last Edit: November 26, 2015, 08:04:59 pm by Awaclus »
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

Dingan

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1154
  • Shuffle iT Username: Dingan
  • Respect: +1728
    • View Profile
    • Website title
Re: Strongest Combo?
« Reply #14 on: November 27, 2015, 12:11:08 pm »
0

Other than what was mentioned, I feel like an action-dense deck with Scrying Pool and Vault/Secret Chamber/Storeroom is very powerful and easy to set up, depending on thinning capability.  Strongest combo though?  Probably not.
Logged

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
  • Respect: +2479
    • View Profile
Re: Strongest Combo?
« Reply #15 on: November 27, 2015, 01:24:30 pm »
+1

A more interesting interpretation of the question would be what is the "most powerful" deck which only ever uses three kingdom card piles/events? Choose your own interpretation of "most powerful". This way it is not board dependent.

I would guess something like hermit/market square/mission could empty the provinces in about 10 turns (not counting mission turns), or if contested, empty piles with a province in around 8.

Rats/Upgrade/Fortress might empty more quickly, but I'm not sure it would thin quickly enough. Watchtower/Rats/Upgrade is likely faster. Both have problems finding a third pile (duchies?) and hitting 5 for the first upgrade.
« Last Edit: November 27, 2015, 01:26:07 pm by liopoil »
Logged

Kirian

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7096
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9411
    • View Profile
Re: Strongest Combo?
« Reply #16 on: November 27, 2015, 05:34:40 pm »
0

Rats/Upgrade/Fortress. Anything else doesn't come even close.

Also, a lot of the stuff posted here aren't combos, but engine payloads. Beggar/Gardens is a slog.

What's the play on that?  Do you just get points from Duchies?
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

aku_chi

  • Minion
  • *****
  • Offline Offline
  • Posts: 622
  • Shuffle iT Username: aku chi
  • Respect: +1435
    • View Profile
Re: Strongest Combo?
« Reply #17 on: November 27, 2015, 07:30:32 pm »
+4

The following 3-card combos, if uncontested, can buy all of the Provinces and some Duchies by turn 10 fairly reliably and require no additional support.

Highway, Seaway, Chapel
Counting House, Travelling Fair, Bank
Bridge, Royal Carriage, Ferry

The Bridge combo can buy all the Provinces on turn 8, if you're really lucky.  So can the Counting House combo.  The Counting House combo can also empty the Colony pile with an  additional turn.  The Highway combo might be the most reliable.  Best-case solitaire logs:

Code: [Select]
Highway + Seaway + Chapel - 10 turns
1: CCCEE - Buy Silver
2: CCCCE - Buy Chapel
3: _LCCCE - Trash hand
4: SCCCE - Buy Highway
5: EC_LCE - Trash 2 Estates, 1 Copper
6: HSCCCL - Buy Seaway, Gain Highway
7: _HHSCCCL - Trash Copper, Buy Highway
8: _HHHSCCL - Buy Highway x2
9: _HHHHHSCCL - Trash Silver, Copper x2, Buy Highway x3, Duchy x3
10: _HHHHHHHHDDDL - Buy Province x8, Duchy

Code: [Select]
Counting House + Travelling Fair + Bank - 8 turns
1: CCCCE - Buy Travelling Fair x2, Copper x3 (topdeck)
2: CCCCC - Buy Counting House
3: CEE_CC - Buy Travelling Fair, Copper x2 (topdeck)
4: CCCCC - Buy Travelling Fair x2, Copper x3 (topdeck)
5: CCCCC - Buy Travelling Fair x2, Copper x3 (topdeck)
6: HCCCC - Buy Travelling Fair x2, Bank, Counting House, Copper (topdeck)
7: BHCCE - Buy Travelling Fair x6, Bank x3, Counting House, Copper x3 (two Coppers to discard, the rest topdecked)
8: BBBHC - Buy Travelling Fair x7, Province x8

Code: [Select]
Bridge + Royal Carriage + Ferry - 8 turns
1: CCCEE - Buy Ferry (on Royal Carriage)
2: CCCCE - Buy Bridge
3: _BCCCE - Buy Royal Carriage x2
4: CCCEE - Buy Royal Carriage
5: C_RCCE - Buy Royal Carriage
6: BCCCE - Buy Royal Carriage x2
7: RREC_R - Buy Nothing
8: _RRRBC - Play Bridge, Call Royal Carriage x6, Buy Province x8

Edit: I messed up the Counting House log the first time in a couple ways.  This time, I found a way to get all eight Provinces in 8 turns: multiple Banks are the key.  I think Counting House + Travelling Fair + Bank is the 3-card combo that is fastest at emptying the Province (or Colony) pile.  It's amusing that it contains such low-ranked cards.
« Last Edit: November 28, 2015, 04:34:22 pm by aku_chi »
Logged

pubby

  • Minion
  • *****
  • Offline Offline
  • Posts: 548
  • Respect: +1046
    • View Profile
Re: Strongest Combo?
« Reply #18 on: November 27, 2015, 08:20:42 pm »
+1

Kingdom: Hamlet (Hm), Black Market (Bm), Watchtower (Wt), Fortress (Ft), Nomad Camp (Nc),
Procession (Pr), Catacombs (Ct), Haggler (Hg), Goons (Gn), King's Court (Kc) and Peddler (Pd)
Other Cards: Copper (C), Hovel (H), Necropolis (N), Overgrown Estate (O), Ruined Market (Rm)
Black Market Deck: Young Witch, Cultist, Squire, Woodcutter, Bridge, Gardens, Quarry, Sir Martin, Worker's Village, City, Council Room,
Counting House, Festival, Margrave, Market, Fairgrounds, Hunting Grounds, Bank, Expand, Forge, Vineyard, Scrying Pool
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11809
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
  • Respect: +12847
    • View Profile
    • Birds of Necama
Re: Strongest Combo?
« Reply #19 on: November 27, 2015, 09:33:50 pm »
0

What's the play on that?  Do you just get points from Duchies?

Yes. With support from the rest of the kingdom, you can pretty reliably win by turn 6 or something like that, IIRC.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

DoomYoshi

  • Scout
  • ****
  • Offline Offline
  • Posts: 40
  • Respect: +42
    • View Profile
Re: Strongest Combo?
« Reply #20 on: November 27, 2015, 10:50:43 pm »
+4

Village, Village, 3 copper is a great hand for buying silver.
Logged

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
  • Respect: +1346
    • View Profile
Re: Strongest Combo?
« Reply #21 on: November 28, 2015, 12:52:26 am »
+9

Village, Village, 3 copper is a great hand for buying silver.
Why buy Silver if you can buy another Village?
Logged
Oh God someone delete this before Roadrunner sees it.

Limetime

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1237
  • Shuffle iT Username: limetime
  • Respect: +1179
    • View Profile
Re: Strongest Combo?
« Reply #22 on: November 28, 2015, 08:44:39 am »
0

The best rush combo Village + nothing
See more here: https://www.youtube.com/watch?v=weO-3cWqV0A
Logged

theJester

  • Bishop
  • ****
  • Offline Offline
  • Posts: 107
  • Respect: +88
    • View Profile
Re: Strongest Combo?
« Reply #23 on: November 28, 2015, 10:04:27 am »
0

KC / Bridge / good trashing.

Goons / Menagerie / Fishing Village.

Goons / Highway - can be devastating as well.
Logged

aku_chi

  • Minion
  • *****
  • Offline Offline
  • Posts: 622
  • Shuffle iT Username: aku chi
  • Respect: +1435
    • View Profile
Re: Strongest Combo?
« Reply #24 on: November 28, 2015, 01:39:20 pm »
+1

I'm intrigued by the Rats, Upgrade, Fortress combo.  I think I have a general understanding of the strategy.  I was able to empty the Rats and Upgrade piles on turn 9 and the Duchies on the following turn.  Can anybody post (or link me to) a faster game log?

I added best-case scenario game logs for the three combos in my previous post.

I played around with the Hermit + Market Square combo.  The best I was able to get was 6 Provinces (and a deck full of Gold) by turn 9 with Hermit + Market Square + Mission.  But that requires unrealistic shuffle luck.  Hermit + Market Square + Expedition is more reliable at getting 5 Provinces (and a deck full of Gold) by turn 10, but that still compares unfavorably towards the three combos in my previous post.  See this post for solitaire game logs.
Logged
Pages: [1] 2  All
 

Page created in 0.763 seconds with 21 queries.