Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 136 137 [138] 139  All

Author Topic: M72: Marvel Heroes Mafia (Town Wins!)  (Read 321942 times)

0 Members and 1 Guest are viewing this topic.

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3425 on: January 08, 2016, 01:50:10 pm »

I count bus driving as targeting, so both driven targets were targeted by Faust.
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3426 on: January 08, 2016, 01:52:02 pm »

I count bus driving as targeting, so both driven targets were targeted by Faust.

Probably a good thing you didn't tell me this (I asked in a PM), because that would make the scum!Hydrad options less likely.
Logged

scott_pilgrim

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1102
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3427 on: January 08, 2016, 02:57:10 pm »

I did call 2/3 of the scum team at the end of Day 3!

Well, on Day 3!, 2/3 scum had already flipped.
Logged

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3428 on: January 08, 2016, 03:00:33 pm »

I did call 2/3 of the scum team at the end of Day 3!

Well, on Day 3!, 2/3 scum had already flipped.

...
Logged

yuma

  • Minion
  • *****
  • Offline Offline
  • Posts: 695
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3429 on: January 08, 2016, 03:07:14 pm »

nice job saving that game for town!

I feel for the scum. I have been there before (too many times) at three correct mylo lynches in a row. It hurts. You'll get over it... Like 2 years from now.
Logged

2.71828.....

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1290
  • Shuffle iT Username: irrationalE
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3430 on: January 08, 2016, 03:08:46 pm »

What a great game.
Logged
Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

yuma

  • Minion
  • *****
  • Offline Offline
  • Posts: 695
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3431 on: January 08, 2016, 03:09:15 pm »

PS:

I am keeping this for my future games:

Quote
Also, funny story for the crowd after the game...

That lynch rule about a lynch happening at the end of the day if there are more than 10 players? I put that in for a specific game and keep forgetting to take it out.

I actually like the rule, but it was never meant to be permanent. I'm glad the players saw it.
Logged

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3432 on: January 08, 2016, 03:10:18 pm »

nice job saving that game for town!

I feel for the scum. I have been there before (too many times) at three correct mylo lynches in a row. It hurts. You'll get over it... Like 2 years from now.

I'm not sure I would have gotten over choosing incorrectly here.
Logged

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3433 on: January 08, 2016, 03:11:12 pm »

That was very clutch for town, but I think that could've been a lot closer if the early game mistakes weren't made (hint, hint).

I am still unreadable, and I still am a winner for this game, but I can't exactly call myself satisfied with the way this game turned out.
PPE 1
Logged
Oh God someone delete this before Roadrunner sees it.

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3434 on: January 08, 2016, 03:14:07 pm »

nice job saving that game for town!

I feel for the scum. I have been there before (too many times) at three correct mylo lynches in a row. It hurts. You'll get over it... Like 2 years from now.

I'm not sure I would have gotten over choosing incorrectly here.

Yeah.  I'm pretty glad it came down to you having to make the decision rather than me.  I would have voted the same way, but still... there's always that little "what if I'm wrong and there's something obvious the speccy sees that I don't" etc etc
Logged

Teproc

  • Jester
  • *****
  • Offline Offline
  • Posts: 765
  • Shuffle iT Username: Teproc
  • aka Le Teproc
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3435 on: January 08, 2016, 03:32:49 pm »

PS:

I am keeping this for my future games:

Quote
Also, funny story for the crowd after the game...

That lynch rule about a lynch happening at the end of the day if there are more than 10 players? I put that in for a specific game and keep forgetting to take it out.

I actually like the rule, but it was never meant to be permanent. I'm glad the players saw it.

Speaking of keeping things for future games...

Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

New signature. Sorry WW, it's been a fun year of strangling.
Logged
Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3436 on: January 08, 2016, 03:34:22 pm »

Damn, I felt so special being in everyone's signature :(
Logged

yuma

  • Minion
  • *****
  • Offline Offline
  • Posts: 695
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3437 on: January 08, 2016, 04:54:14 pm »

Damn, I felt so special being in everyone's signature :(

Do people still have silly animations and bright flashing banners in their sigs?

I turned that feature off because it kept causing my browser to be slow in loading and all the animation was distracting me.

But I kinda miss it.
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11808
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
    • View Profile
    • Birds of Necama
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3438 on: January 08, 2016, 05:05:35 pm »

Damn, I felt so special being in everyone's signature :(

Do people still have silly animations and bright flashing banners in their sigs?

I turned that feature off because it kept causing my browser to be slow in loading and all the animation was distracting me.

But I kinda miss it.

Some have pokemons.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3439 on: January 08, 2016, 05:06:08 pm »

Damn, I felt so special being in everyone's signature :(

Do people still have silly animations and bright flashing banners in their sigs?

I turned that feature off because it kept causing my browser to be slow in loading and all the animation was distracting me.

But I kinda miss it.
SS has a little pony.
Logged
Oh God someone delete this before Roadrunner sees it.

Teproc

  • Jester
  • *****
  • Offline Offline
  • Posts: 765
  • Shuffle iT Username: Teproc
  • aka Le Teproc
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3440 on: January 08, 2016, 05:11:14 pm »

The most anyone has are small animated things, I barely notice them... but then again that was already the case when you disabled signatures, so I guess they bother you more than me.
Logged
Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3441 on: January 08, 2016, 05:14:15 pm »

I wish changing signatures wasn't retro.  As it stands now, once someone changes their sig, any post that mentions their sig becomes a bad reference.
Logged

yuma

  • Minion
  • *****
  • Offline Offline
  • Posts: 695
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3442 on: January 08, 2016, 05:16:31 pm »

The most anyone has are small animated things, I barely notice them... but then again that was already the case when you disabled signatures, so I guess they bother you more than me.

Those aren't so bad. What was bad was the giant banners. It made it so that every page had like 30 pictures it needed to load, or 300 if I was trying to load the whole thread, which in mafia games is pretty much always... but yeah, I am not a huge fan of the animations either.

Oh well. Do I have a signature right now? I can't remember.
Logged

Hydrad

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 142
  • Shuffle iT Username: Hidrad
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3443 on: January 08, 2016, 05:55:02 pm »

Gah noo. I'm so bad when it comes down to me vs someone else. As town or scum.

Also I can't believe nexus Hydrad came up out of nowhere. I had never heard of the role before I think and then I suddenly get called out for t. That was kinda amazing.
Logged
For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3444 on: January 08, 2016, 05:59:04 pm »

Imagine if we would have lynched Hydrad Day 2 and saw a Nexus flip.

Though, we were incorrectly thinking I could have been redirected to Silverspawn through Nexus!Hydrad, but it took us a while to realize in that case I would have also detected the kill on Silverspawn.  So we'd still be back to considering Ninja, or Faust lying.  Though I guess I would have looked better. 
Logged

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 2)
« Reply #3445 on: January 08, 2016, 05:59:53 pm »

I'm assuming only one scum team until there is evidence to the contrary (ie two NKs).

Nexus!Hydrad is insanely unlikely. Not only does there need to be a Nexus and it needs to be Hydrad, the probability of it redirecting perfectly to explain all this is infinitesimal.

I'm going back to 1)... but you're right, WW's claim is too weird to be fake. I'm really lost.

Care to make any other great probability arguments, Teproc?
Logged

Teproc

  • Jester
  • *****
  • Offline Offline
  • Posts: 765
  • Shuffle iT Username: Teproc
  • aka Le Teproc
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3446 on: January 08, 2016, 06:29:44 pm »

Infinitesimal isn't quite 0 ! I still would have ranked it a bit higher than "liopoil's parents are aliens", FWIW.
Logged
Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

Haddock

  • Minion
  • *****
  • Offline Offline
  • Posts: 725
  • Shuffle iT Username: Haddock
  • Doc Cod
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3447 on: January 08, 2016, 07:16:07 pm »

I am very very drunk right now. But nonetheless happy that town won.

I got faust to pm me his bus drives in the speccy and his driving amph twice had me convinced that amph was scum. Mind blown when it was hydrad.
Logged
The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

silverspawn

  • Adventurer
  • ******
  • Online Online
  • Posts: 5301
  • Shuffle iT Username: sty.silver
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 6)
« Reply #3448 on: January 08, 2016, 08:31:37 pm »

Well, that was a series of unfortunate events. Though I admit that some mistakes have been made on our part.

Is that a reference?

great job lylo!

silverspawn

  • Adventurer
  • ******
  • Online Online
  • Posts: 5301
  • Shuffle iT Username: sty.silver
    • View Profile
Re: M72: Marvel Heroes Mafia (Game Over!)
« Reply #3449 on: January 08, 2016, 08:31:55 pm »

*at LyLo
Pages: 1 ... 136 137 [138] 139  All
 

Page created in 0.351 seconds with 20 queries.