Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 32 33 [34] 35 36 ... 139  All

Author Topic: M72: Marvel Heroes Mafia (Town Wins!)  (Read 322144 times)

0 Members and 3 Guests are viewing this topic.

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #825 on: December 02, 2015, 12:20:33 pm »

3 = 4, yay! 

Maths.  >:(
Logged

2.71828.....

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1290
  • Shuffle iT Username: irrationalE
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #826 on: December 02, 2015, 12:23:00 pm »

Yeah, I say we just lynch yuma tomorrow if he uses his power without telling us.

I am fairly confident he won't though.
Logged
Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

Teproc

  • Jester
  • *****
  • Offline Offline
  • Posts: 765
  • Shuffle iT Username: Teproc
  • aka Le Teproc
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #827 on: December 02, 2015, 12:24:13 pm »

I say we don't declare "We'll lynch X if Y happens", when Y has a potential not to be related to X.
Logged
Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

2.71828.....

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1290
  • Shuffle iT Username: irrationalE
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #828 on: December 02, 2015, 12:26:03 pm »

I say we don't declare "We'll lynch X if Y happens", when Y has a potential not to be related to X.

Yeah, I didn't mean if two deaths happen at night we auto lynch yuma. There could still be a SK or something to make additional deaths
Logged
Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11809
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
    • View Profile
    • Birds of Necama
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #829 on: December 02, 2015, 12:26:12 pm »

vote: Awaclus

I think his position on yuma is taking advantage of the situation we have with yuma.

My position is the position I have had every time someone claims a win con and proceeds to intentionally play against it.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #830 on: December 02, 2015, 12:26:19 pm »

Yeah, I say we just lynch yuma tomorrow if he uses his power without telling us.

I am fairly confident he won't though.

Thinking this through, that could mean the first 5 deaths are town, though.

Say we mislynch today: 1
Scum kill: 2
Yuma kill (random, hits town): 3
Tomorrow, kill Yuma (town?): 4
Scum kill: 5

The benefit of killing him now is that we avoid kills 3 and 4 on there. 

That said, I would probably be up for gambling and letting him go tonight.  If he doesn't use his kill, then we don't have to worry about that 5 kill thing I just hashed out.  If he does... we're in trouble.
Logged

iguanaiguana

  • Minion
  • *****
  • Offline Offline
  • Posts: 600
  • Shuffle iT Username: iguana iguana
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #831 on: December 02, 2015, 12:27:40 pm »

I don't think that Yuma (as town) is going to do something that he explicitly stated he wasn't going to do. His posts are all very intentional, even his semi-abdicating the game. He promises us to post in here once per 24 hours, and to hammer anyone at L-1. He didn't say anything about using his night power, so we defer to his last statement on that issue (that he isn't going to use his night power without telling us first).

OTOH if Yuma is scum and uses random vig, it should be pretty easy to figure it out tomorrow.

I would rather lynch someone who is likely to be scum than put us a day behind for no reason.
Logged
Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Teproc

  • Jester
  • *****
  • Offline Offline
  • Posts: 765
  • Shuffle iT Username: Teproc
  • aka Le Teproc
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #832 on: December 02, 2015, 12:28:23 pm »

@AMpharos : ou're underestimating the cost of a wasted day 1 and overestimating the likeliness of town!yuma shooting.
Logged
Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

2.71828.....

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1290
  • Shuffle iT Username: irrationalE
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #833 on: December 02, 2015, 12:28:54 pm »

I don't think that Yuma (as town) is going to do something that he explicitly stated he wasn't going to do. His posts are all very intentional, even his semi-abdicating the game. He promises us to post in here once per 24 hours, and to hammer anyone at L-1. He didn't say anything about using his night power, so we defer to his last statement on that issue (that he isn't going to use his night power without telling us first).

OTOH if Yuma is scum and uses random vig, it should be pretty easy to figure it out tomorrow.

I would rather lynch someone who is likely to be scum than put us a day behind for no reason.

I keep liking what iguana posts.
Logged
Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #834 on: December 02, 2015, 12:30:10 pm »

@AMpharos : ou're underestimating the cost of a wasted day 1 and overestimating the likeliness of town!yuma shooting.


that could mean


could
Logged

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #835 on: December 02, 2015, 12:31:22 pm »

I just want Egor to stop.
He could contribute so much more if he did something pro-town.

Drop the RR case.
Logged
Oh God someone delete this before Roadrunner sees it.

Teproc

  • Jester
  • *****
  • Offline Offline
  • Posts: 765
  • Shuffle iT Username: Teproc
  • aka Le Teproc
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #836 on: December 02, 2015, 12:32:01 pm »

Sure, but the fact taht you're talking about it so much indicatesyou're taking the issue of "should we lynch yuma just to be on the safe side" seriously. You shouldn't be, that's a terrible idea.
Logged
Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

Teproc

  • Jester
  • *****
  • Offline Offline
  • Posts: 765
  • Shuffle iT Username: Teproc
  • aka Le Teproc
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #837 on: December 02, 2015, 12:32:22 pm »

The above was adressed to Ampharos, obviously.
Logged
Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

iguanaiguana

  • Minion
  • *****
  • Offline Offline
  • Posts: 600
  • Shuffle iT Username: iguana iguana
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #838 on: December 02, 2015, 12:32:38 pm »

I just want Egor to stop.
He could contribute so much more if he did something pro-town.

Drop the RR case.

I'd like for RR to drop the "drop the RR case" case and do something pro-town  :o
Logged
Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #839 on: December 02, 2015, 12:34:09 pm »

I just want Egor to stop.
He could contribute so much more if he did something pro-town.

Drop the RR case.

I'd like for RR to drop the "drop the RR case" case and do something pro-town  :o
Hmmm, interesting.
 ::)
I'd like Iguanaiguana to drop the 'drop the drop the RR case' and do something pro town.
Logged
Oh God someone delete this before Roadrunner sees it.

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #840 on: December 02, 2015, 12:34:59 pm »

I guess we'll have to agree to disagree, Teproc.  I find the possibility of Yuma using his claimed random night kill, combined with his stated quickhammer, combined with the possibility that he could be pulling a scum gambit, combined with the anti-town afk move, to be enough to warrant a lynch. 
Logged

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #841 on: December 02, 2015, 12:35:35 pm »

Assuming we don't come up with anyone better, that is.
Logged

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #842 on: December 02, 2015, 12:36:06 pm »

I'm inclined to agree with Amaphoros but I don't want to lynch Yuma Day One.

I do want him to play, though.
PPE
Logged
Oh God someone delete this before Roadrunner sees it.

Haddock

  • Minion
  • *****
  • Offline Offline
  • Posts: 725
  • Shuffle iT Username: Haddock
  • Doc Cod
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #843 on: December 02, 2015, 05:43:19 pm »

I'm checking in.  Once again I've missed loads.  I'm sorry, I suck.  I promise I will start contributing in a betterer way ASAP; now that JK++ is over I have more time.

There have been a few questions aimed at me about why I think SS is different to how he was in JK++.  I will answer these and also catch up as soon as I can.

I suck, I'm sorry. :(
Logged
The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 3377
  • Shuffle iT Username: faust
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #844 on: December 02, 2015, 06:03:37 pm »

There is stiff competition on the scummiest scumster award.

Vote: Ampharos
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

Teproc

  • Jester
  • *****
  • Offline Offline
  • Posts: 765
  • Shuffle iT Username: Teproc
  • aka Le Teproc
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #845 on: December 02, 2015, 06:09:02 pm »

There is stiff competition on the scummiest scumster award.

Weird, I feel the exact opposite.
Logged
Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

silverspawn

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5301
  • Shuffle iT Username: sty.silver
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #846 on: December 02, 2015, 06:20:53 pm »

I just want Egor to stop.
He could contribute so much more if he did something pro-town.

Drop the RR case.

guys. how much more obv!town than this can you get?

silverspawn

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5301
  • Shuffle iT Username: sty.silver
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #847 on: December 02, 2015, 06:21:50 pm »

I like both the Amph and the Egork wagons, although I like the Egork wagon less

vote: Amph

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #848 on: December 02, 2015, 06:33:32 pm »

The scum on this wagon is real.  I may not be on for another 12 hours or so, but if I die before getting to post again, just please.  Look at faust.

Or don't, you haven't really been taking me seriously all day.
Logged

Teproc

  • Jester
  • *****
  • Offline Offline
  • Posts: 765
  • Shuffle iT Username: Teproc
  • aka Le Teproc
    • View Profile
Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #849 on: December 02, 2015, 06:35:30 pm »

If my personal vote count is correct, the "wagon" is two people, FWIW.
Logged
Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.
Pages: 1 ... 32 33 [34] 35 36 ... 139  All
 

Page created in 1.256 seconds with 20 queries.