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Author Topic: M72: Marvel Heroes Mafia (Town Wins!)  (Read 321873 times)

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Teproc

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #100 on: November 26, 2015, 11:48:17 am »

Oooohhhh, Teproc quoted a moderator...

From the thread. I didn't quote a PM, if that's what you were thinking.

@yuma : I thought it was compulsive for some reason, in which case lynching you day 1 was a very relevant option. That changes thing, makes your purpose less clear to me... seems the right play if you're telling the truth would be to never use your power, and that's not very ash-like...
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Witherweaver

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #101 on: November 26, 2015, 11:49:44 am »

I called Vig!
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Teproc

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #102 on: November 26, 2015, 11:51:18 am »

Thinking about it, I'm inclined to believe you. The flavor obviously fits great, and as you say, it'd put you in a rather precarious position if you're SK, though it could make sense for a bulletproof SK still (that'd be a little strong though).
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Haddock

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #103 on: November 26, 2015, 11:51:35 am »

Hi all.
OK, people I've not played with yet...
vote: Ampharos
vote: e - I think?
vote: EgorK
vote: Teproc

Sorry, Teproc, the alphabet doesn't lie...
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Witherweaver

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #104 on: November 26, 2015, 11:52:52 am »

It's not exactly negative utility before we're at 50/50, because the death of a town has benefit in the information it gives.  Hard to quantify, but it's there.
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Teproc

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #105 on: November 26, 2015, 11:53:04 am »

@Haddock : that's fine and all, but there's actual relevant staff to talk about. Thoughts on yuma's claim ?
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Teproc

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #106 on: November 26, 2015, 11:55:07 am »

*stuff
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Teproc

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #107 on: November 26, 2015, 11:55:47 am »

It's not exactly negative utility before we're at 50/50, because the death of a town has benefit in the information it gives.  Hard to quantify, but it's there.

Still negative utiity overall. Dead town is still bad for town.
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Haddock

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #108 on: November 26, 2015, 12:03:47 pm »

@Haddock : that's fine and all, but there's actual relevant staff to talk about. Thoughts on yuma's claim ?
Forgive me for enjoying myself. :P

Seriously though, you're right, sorry.  Well I'm inclined to believe it for now, if that's what you mean.  I have no idea at all what we should do about it...
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Roadrunner7671

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #109 on: November 26, 2015, 12:05:31 pm »

If nothing better comes up, we have to kill Yuma, right?
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Witherweaver

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #110 on: November 26, 2015, 12:07:16 pm »

If nothing better comes up, we have to kill Yuma, right?

No
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Witherweaver

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #111 on: November 26, 2015, 12:07:35 pm »

Yuma no part is compulsive, right?
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Teproc

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #112 on: November 26, 2015, 12:07:47 pm »

If nothing better comes up, we have to kill Yuma, right?

Why ?
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Roadrunner7671

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #113 on: November 26, 2015, 12:08:18 pm »

If nothing better comes up, we have to kill Yuma, right?

Why ?
Isn't he better than a random lynch?
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Teproc

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #114 on: November 26, 2015, 12:09:19 pm »

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yuma

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #115 on: November 26, 2015, 12:09:45 pm »

Yuma no part is compulsive, right?

Correct
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faust

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #116 on: November 26, 2015, 12:50:37 pm »

So RVS is over, huh? Thanks, yuma!

The role is interesting... it's crazy swingy, but I think part of that is balanced out by the fact that it's not compulsive.

Note that it is very very convenient as a scum fakeclaim. If you get caught targetting some obvtown player with a killing action, you can always say "I didn't know it would hit him!" That said, it's unusual and dangerous to claim for that exact reason... so I think I want to keep yuma alive tonight. I would advise some precaution though, something like yuma announces whether or not he shoots prior to each night.
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faust

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #117 on: November 26, 2015, 12:51:27 pm »

And of course tonight should mean today. In my defense, it already is night here.
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Teproc

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #118 on: November 26, 2015, 12:52:46 pm »

Why would we ever want yuma to shoot ? At mylo I guess, but aside from that I don't see how that could be a good idea.
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yuma

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #119 on: November 26, 2015, 12:54:14 pm »

So RVS is over, huh? Thanks, yuma!

The role is interesting... it's crazy swingy, but I think part of that is balanced out by the fact that it's not compulsive.

Note that it is very very convenient as a scum fakeclaim. If you get caught targetting some obvtown player with a killing action, you can always say "I didn't know it would hit him!" That said, it's unusual and dangerous to claim for that exact reason... so I think I want to keep yuma alive tonight. I would advise some precaution though, something like yuma announces whether or not he shoots prior to each night.

It would be a good claim later in the game if I hadn't already claimed it. But given that I have already stated that I don't plan on using it until the end game anyone seeing me targeting someone until the end game can go ahead and just straight up lynch me as I don't think using it in the early or midgame is a good idea.
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iguanaiguana

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #120 on: November 26, 2015, 01:13:48 pm »

Well my vote officially sucks!

<b> unvote </b> for now...

Where to go next? <b> Vote: Roadrunner </b> seems okay fir now.

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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

iguanaiguana

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #121 on: November 26, 2015, 01:15:06 pm »

Oh man bolding. vote: roadrunner
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Haddock

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #122 on: November 26, 2015, 01:21:29 pm »

Well my vote officially sucks!

<b> unvote </b> for now...

Where to go next? <b> Vote: Roadrunner </b> seems okay fir now.
Scumslip, vote: igu!

Just kidding, unvote
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #123 on: November 26, 2015, 01:22:42 pm »

Could I see igu doing this for town points?  Maybbeee.....  not really though.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Teproc

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #124 on: November 26, 2015, 01:23:12 pm »

vote: igua
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Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.
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