RMM29: Board Game Mafia
Mods: Archetype, XerxesPraelorSignups:
1. gkrieg13
2. pingpongsam
3.
Awaclus Killed N1. He was
Acquire, the Thieving Component Cop4.
Iguanaiguana A Drowned Kernel Lynched D3. He was
Scrabble, the Encrypting Jack of All Trades5.
RoadRunner7671 Killed N2. He was
7 Wonders, the Amnesiac Watcher6.
Witherweaver Lynched D2. He was
Settlers of Catan, the Diverting Priest/Trading Traitor 7.
chairs SirMartin
8. Hydrad
9. silverspawn
10. EgorK
11. Teproc
12. ashersky
13.
Haddock Killed N3. He was
Clue, the Obfuscating 3-shot Bookie14.
Ghacob Lynched D1. He was
Dead of Winter, the Sidekick Miller.Tag-ersScotty, 2.7, Joseph, faust
Checkpoints:
The Golden Rule: Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.
Please read
The Civility Pledge before signing up for any mafia game on this site. If you have not /pledged there, you cannot play.
Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.
Game Summary:Mafia is a social deduction game. There is an "informed minority" (the mafia) and an "uninformed majority" (the town). The mafia know who each other are, and are trying to be the only people left alive. The town doesn't know who anybody else is, and are trying to find and lynch all of the mafia. The mafia, to make sure the town doesn't know who they are, must pretend to be town to win. The mafia usually can kill at night, to help them in being the only ones left alive.
1. General Gameplay and Etiquette:1.
You may not quote information (either real or fabricated) from any source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it. Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to all mods by the posted deadline (generally 48 hours from Night start during the first few Nights; later Nights may have shorter deadlines.
I reserve the right to extend or shorten these deadlines depending on the gamestate/RL events.). In case of multiple submissions, the last valid one before the deadline will be used. If your Night action is mandatory, it will be decided randomly.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
Unless otherwise noted.5. Any player with a Night action may instead submit a “No Action” PM to let the Mods know that you do not want to perform your expected action that Night phase.
A player who hasn't submitted an action by the Night deadline will default to "No Action" or a random target if their action is compulsory.6. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.
2. Voting, Deadlines, and Player Death:1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until the mods lock the thread; all players including the one who was lynched may continue to post during twilight.
4.
This game will have "bankable deadlines." See http://wiki.mafiascum.net/index.php?title=Bankable_deadline. The rules for calculating deadlines are as follows:
- All Days are guaranteed to be at least three days and at most twenty-four days long.
- Day 1 is set to last for twenty-four days.
- Day 2 and each subsequent day will last for:
--- three days, PLUS
--- all unused days left over at the end of the previous Day;
--- up to a maximum of twenty-four days.5.
If a majority hasn't been reached by deadline, the day will end in a "No Lynch".6. Please submit votes as:
Vote: PlayerName. Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations as either
Unvote: PlayerName or
Unvote. Unvotes are not necessary before changing votes.
8. You may
Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. Once you are killed (either via lynch or night kill) you may no longer post in the game
or in quicktopics, besides the supplied spectator topic or your Role QT.. This means that you do not even get a “Bah” post. The dead in this game are silent.
10. If the thread is locked, you may
not post. Threads can be locked for various reasons, but no matter what the reason, you may not post. The mod may forget to lock the thread, but if they say it is locked, it is still locked.
11. All self-votes will not be counted.3. Miscellaneous/Mechanics: 1. Bold, colored text is reserved for the Mods. No invisible/small text is allowed, nor is cryptography. 2. If you have an issue/problem with the game, please PM the Mods privately. Do not post issues/complaints in the game thread.
This includes issues with other players and potential /outing.3. The Mods may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
This includes Vote Counts.4. Please bold all requests to the Mods so that they don’t get missed.5. Prods of missing players will be issued upon request after 24 hours of no activity. A prodded player has 48 hours to respond or risks replacement. A player who has been prodded 2 times is subject to replacement under rule 3.10 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread. A request to /out must only be done via a PM to the moderator. Please do not use this as a manipulation technique. (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request).
Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it.
Players that can't be replaced will simply be mod-killed.10. If a player wants to /out, they may be replaced by anyone.
If a replacement is not found, It is up to the mod's discretion whether to modkill the player or do something else under these circumstances.
Helpful Links:
Wiki Links:--
Main Wiki Page--
Newbie Guide--
Frequently Asked Questions--
Commonly Used Abbreviations--
Mafia TheoryForum Links:--
Vacation/Limited Access announcements--
Mafia Lingo/Dictionary
Setup InformationThis is a Board Game Themed Mafia game.
A certain number of players will be
Mass Market[/color] games. They have the following factional ability:
Guess Who?: Each night, one Mass Market game may target one player and name an Alignment. If they are that Alignmenr, they will be killed. Otherwise, they will take one less vote to be lynched the following day.
A certain number of players will be
Ameritrash[/color] games. Their Win Con is as follows:
You win if, when all Mass Market games have been eliminated, a Euro game is not holding the Wooden Meeple component.
A certain number of players will be
Euro[/color] games. Their Win Con is as follows:
You win if, when all Mass Market games have been eliminated, an Ameritrash game is not holding the Pair of Dice component.
There may or may not be additional alignments.
There are a number of
Components in this game. These have a specific effect or power given to the person who holds them. When a player dies, all Components they hold will be given to the player who either hammered them (in the case of a lynch) or killed them (in the case of any other form of death). Additionally, Components can be given to other players during the day by posting
Give: [Component Name] : [Player Name] within the first 72 hours of each day. Once those first three days have elapsed or a player is lynched, whichever occurs first, those Components will be sent out.
For night action resolution, the GOLDEN RULE will be followed:
Apply actions which modify other actions before the actions they modify.
In the case of a conflict, the Natural Action Resolution Chain will be followed.
1. Copy
2. Hide
3. Bus
4. Block
5. Redirect
6. Protect
7. Miscellaneous
8. Kill
9. Recruit
10. Investigate