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Author Topic: RMM29: Board Game Mafia (GAME OVER)  (Read 163112 times)

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Archetype

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RMM29: Board Game Mafia (GAME OVER)
« on: November 09, 2015, 06:21:24 pm »

RMM29: Board Game Mafia

Mods: Archetype, XerxesPraelor

Signups:
1. gkrieg13
2. pingpongsam
3. Awaclus Killed N1. He was Acquire, the Thieving Component Cop
4. Iguanaiguana A Drowned Kernel Lynched D3. He was Scrabble, the Encrypting Jack of All Trades
5. RoadRunner7671 Killed N2. He was 7 Wonders, the Amnesiac Watcher
6. Witherweaver Lynched D2. He was Settlers of Catan, the Diverting Priest/Trading Traitor
7. chairs SirMartin
8. Hydrad
9. silverspawn
10. EgorK
11. Teproc
12. ashersky
13. Haddock Killed N3. He was Clue, the Obfuscating 3-shot Bookie
14. Ghacob Lynched D1. He was Dead of Winter, the Sidekick Miller.


Tag-ers
Scotty, 2.7, Joseph, faust

Checkpoints:

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

Game Summary:

Mafia is a social deduction game.  There is an "informed minority" (the mafia) and an "uninformed majority" (the town).  The mafia know who each other are, and are trying to be the only people left alive.  The town doesn't know who anybody else is, and are trying to find and lynch all of the mafia.  The mafia, to make sure the town doesn't know who they are, must pretend to be town to win.  The mafia usually can kill at night, to help them in being the only ones left alive.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to all mods by the posted deadline (generally 48 hours from Night start during the first few Nights; later Nights may have shorter deadlines. I reserve the right to extend or shorten these deadlines depending on the gamestate/RL events.). In case of multiple submissions, the last valid one before the deadline will be used.  If your Night action is mandatory, it will be decided randomly.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage). Unless otherwise noted.
5. Any player with a Night action may instead submit a “No Action” PM to let the Mods know that you do not want to perform your expected action that Night phase. A player who hasn't submitted an action by the Night deadline will default to "No Action" or a random target if their action is compulsory.
6. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until the mods lock the thread; all players including the one who was lynched may continue to post during twilight.
4. This game will have "bankable deadlines."  See http://wiki.mafiascum.net/index.php?title=Bankable_deadline.  The rules for calculating deadlines are as follows:
- All Days are guaranteed to be at least three days and at most twenty-four days long.
- Day 1 is set to last for twenty-four days.
- Day 2 and each subsequent day will last for:
--- three days, PLUS
--- all unused days left over at the end of the previous Day;
--- up to a maximum of twenty-four days.

5. If a majority hasn't been reached by deadline, the day will end in a "No Lynch".
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. Once you are killed (either via lynch or night kill) you may no longer post in the game or in quicktopics, besides the supplied spectator topic or your Role QT.. This means that you do not even get a “Bah” post. The dead in this game are silent.
10. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.
11. All self-votes will not be counted.

3. Miscellaneous/Mechanics:

1. Bold, colored text is reserved for the Mods.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mods privately.  Do not post issues/complaints in the game thread. This includes issues with other players and potential /outing.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game. This includes Vote Counts.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.10 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a PM to the moderator.  Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request).  Requests to /out are final once submitted.  There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed.
10. If a player wants to /out, they may be replaced by anyone. If a replacement is not found, It is up to the mod's discretion whether to modkill the player or do something else under these circumstances.

Helpful Links:

Wiki Links:


--Main Wiki Page

--Newbie Guide

--Frequently Asked Questions

--Commonly Used Abbreviations

--Mafia Theory

Forum Links:

--Vacation/Limited Access announcements

--Mafia Lingo/Dictionary

Setup Information

This is a Board Game Themed Mafia game.

A certain number of players will be Mass Market[/color] games. They have the following factional ability:
Quote
Guess Who?: Each night, one Mass Market game may target one player and name an Alignment. If they are that Alignmenr, they will be killed. Otherwise, they will take one less vote to be lynched the following day.

A certain number of players will be Ameritrash[/color] games. Their Win Con is as follows:
Quote
You win if, when all Mass Market games have been eliminated, a Euro game is not holding the Wooden Meeple component.

A certain number of players will be Euro[/color] games. Their Win Con is as follows:
Quote
You win if, when all Mass Market games have been eliminated, an Ameritrash game is not holding the Pair of Dice component.

There may or may not be additional alignments.

There are a number of Components in this game. These have a specific effect or power given to the person who holds them. When a player dies, all Components they hold will be given to the player who either hammered them (in the case of a lynch) or killed them (in the case of any other form of death). Additionally, Components can be given to other players during the day by posting Give: [Component Name] : [Player Name] within the first 72 hours of each day. Once those first three days have elapsed or a player is lynched, whichever occurs first, those Components will be sent out.

For night action resolution, the GOLDEN RULE will be followed:
Apply actions which modify other actions before the actions they modify.

In the case of a conflict, the Natural Action Resolution Chain will be followed.

1. Copy
2. Hide
3. Bus
4. Block
5. Redirect
6. Protect
7. Miscellaneous
8. Kill
9. Recruit
10. Investigate
« Last Edit: December 20, 2016, 08:21:18 pm by Archetype »
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gkrieg13

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Re: RMM29: Board Game Mafia (Signups Open - 0/16)
« Reply #1 on: November 09, 2015, 06:33:13 pm »

/in!
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faust

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Re: RMM29: Board Game Mafia (Signups Open - 1/16)
« Reply #2 on: November 09, 2015, 06:41:11 pm »

What's with all the ambitiously large RMM games?

/in
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Awaclus

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Re: RMM29: Board Game Mafia (Signups Open - 1/16)
« Reply #3 on: November 09, 2015, 06:41:35 pm »

/in
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Awaclus

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Re: RMM29: Board Game Mafia (Signups Open - 1/16)
« Reply #4 on: November 09, 2015, 06:44:17 pm »

What's with all the ambitiously large RMM games?

/in

21 players is ambitiously large. 16 is mildly optimistic. And mine was only 14!

14! is a lot of players.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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gkrieg13

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Re: RMM29: Board Game Mafia (Signups Open - 1/16)
« Reply #5 on: November 09, 2015, 06:46:01 pm »

What's with all the ambitiously large RMM games?

/in

21 players is ambitiously large. 16 is mildly optimistic. And mine was only 14!

14! is a lot of players.

Not another one of these posts.
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Awaclus

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Re: RMM29: Board Game Mafia (Signups Open - 1/16)
« Reply #6 on: November 09, 2015, 06:46:46 pm »

What's with all the ambitiously large RMM games?

/in

21 players is ambitiously large. 16 is mildly optimistic. And mine was only 14!

14! is a lot of players.

Not another one of these posts.

Would you have preferred a Mine joke?
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

gkrieg13

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Re: RMM29: Board Game Mafia (Signups Open - 1/16)
« Reply #7 on: November 09, 2015, 06:49:41 pm »

What's with all the ambitiously large RMM games?

/in

21 players is ambitiously large. 16 is mildly optimistic. And mine was only 14!

14! is a lot of players.

Not another one of these posts.

Would you have preferred a Mine joke?

Maybe a post that says we all otter be ww or we will be in a moat
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iguanaiguana

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Re: RMM29: Board Game Mafia (Signups Open - 3/16)
« Reply #8 on: November 09, 2015, 07:43:51 pm »

/in
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Roadrunner7671

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Re: RMM29: Board Game Mafia (Signups Open - 3/16)
« Reply #9 on: November 09, 2015, 09:00:38 pm »

/in
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Witherweaver

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Re: RMM29: Board Game Mafia (Signups Open - 3/16)
« Reply #10 on: November 09, 2015, 09:03:57 pm »

Always

/in

for Archetype games!
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Roadrunner7671

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Re: RMM29: Board Game Mafia (Signups Open - 3/16)
« Reply #11 on: November 09, 2015, 09:04:57 pm »

Always

/in

for Archetype games!
The only way you would know this was an Archetype game is if you read something!
I know where my vote is going...
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Witherweaver

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Re: RMM29: Board Game Mafia (Signups Open - 3/16)
« Reply #12 on: November 09, 2015, 09:06:03 pm »

Always

/in

for Archetype games!
The only way you would know this was an Archetype game is if you read something!
I know where my vote is going...

Setup is in the second post; nice try.
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scott_pilgrim

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Re: RMM29: Board Game Mafia (Signups Open - 6/16)
« Reply #13 on: November 09, 2015, 11:39:55 pm »

/tag
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2.71828.....

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Re: RMM29: Board Game Mafia (Signups Open - 6/16)
« Reply #14 on: November 09, 2015, 11:56:16 pm »

/tag.  I have some serious V/LA coming up in January, and not really sure how long this game will take to fill.  Might be able to play if it starts early enough.
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chairs

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Re: RMM29: Board Game Mafia (Signups Open - 6/16)
« Reply #15 on: November 10, 2015, 12:17:33 am »

/in

Hydrad

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Re: RMM29: Board Game Mafia (Signups Open - 6/16)
« Reply #16 on: November 10, 2015, 02:12:23 am »

/in
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silverspawn

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Re: RMM29: Board Game Mafia (Signups Open - 6/16)
« Reply #17 on: November 10, 2015, 07:12:17 am »

/in

ashersky

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Re: RMM29: Board Game Mafia (Signups Open - 9/16)
« Reply #18 on: November 10, 2015, 02:11:57 pm »

Tag for now
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

pingpongsam

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Re: RMM29: Board Game Mafia (Signups Open - 9/16)
« Reply #19 on: November 13, 2015, 12:18:13 pm »

/in

if my presence in the game prevents more than 1 other person from desiring to play I will gladly bow out so that this game can more easily be filled.
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Roadrunner7671

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Re: RMM29: Board Game Mafia (Signups Open - 9/16)
« Reply #20 on: November 13, 2015, 12:20:19 pm »

/in

if my presence in the game prevents more than 1 other person from desiring to play I will gladly bow out so that this game can more easily be filled.
I don't think anyone dislikes you.
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faust

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Re: RMM29: Board Game Mafia (Signups Open - 9/16)
« Reply #21 on: November 13, 2015, 12:40:18 pm »

/out
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pingpongsam

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Re: RMM29: Board Game Mafia (Signups Open - 9/16)
« Reply #22 on: November 13, 2015, 12:43:02 pm »

/in

if my presence in the game prevents more than 1 other person from desiring to play I will gladly bow out so that this game can more easily be filled.
I don't think anyone dislikes you.

It's not something I wish to burden anyone with publicly.
For anyone concerned with my presence please let me know in PM and I will remove myself from this sign-up.
« Last Edit: November 13, 2015, 01:18:50 pm by pingpongsam »
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EgorK

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Re: RMM29: Board Game Mafia (Signups Open - 9/16)
« Reply #23 on: November 13, 2015, 02:11:44 pm »

/in
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pingpongsam

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Re: RMM29: Board Game Mafia (Signups Open - 10/16)
« Reply #24 on: November 13, 2015, 08:50:32 pm »

/out

To those who would prefer not interact with me any further:

Whole i do regret having said the things I did, at this point that regret is simply for the unforeseen negative effect it has had on some people exposed to the thread who prior to that point, were amicable and mutually enjoyable forum members.

I don't perceive these persons to be punishing me because I believe they really do feel uncomfortable. In fact, I am fairly certain it directly affected my last game. As such it really isn't fair to other players or even myself to continue in games together if others cannot do so without other thread content coloring the experience.

However, I cannot take responsibility for the inevitable impact this will have on the forum games subforum as I am not the one placing moratoriums and restrictions on it. I am still considering how I should best approach my involvement knowing that others are responding directly to that. For the time being I am willing to stay out of the current RMM sign-up because it does require so many players and I am only one where those who are opposed to playing with me are more.

I do, however, intend to stay on this forum and participate in forum games. I anticipate that there should be ample opportunity to join games where the player requirement is not nearly so high.

While I cannot prevent anyone from taking personal offense to my views I would hope that anyone can see I meant no ill will towards anyone personally. Another member brought to my attention that some discourse between WW and I was perceived as particularly egregious and, in their opinion, worthy of banning from the forum. While I do strongly disagree with this sentiment I did take it upon myself to contact WW in private and let him know no personal offense was intended and to determine if any were registered to which he said there was not.

It is not outside the realm of possibility that my views that are found so reprehensible may change. In fact, I would say that, to some degree, my participation in the thread in question brought some degree of change already although, I doubt to the extent that might be found forgivable. I also maintain the hope that at some point all of us would be able to participate together on these forums regardless of the individual views we have come to hold through our life experiences.

I will say that I have greatly enjoyed our forum games over the years and should we ever meet again in that regard you will remain loved and respected as you were and as you are.
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