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Author Topic: League of Explorers Discussion  (Read 47072 times)

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Haddock

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Re: League of Explorers Discussion
« Reply #100 on: November 11, 2015, 04:38:13 am »
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I wish I had a good excuse to use Justicar, but the only deck I'm having any luck piloting is Face Hunter.
Midrange Paladin isn't a particularly hard deck to play, but it's not a particularly cheap deck.  Justicar fits pretty nicely.
Chairs self identifies as aggro so I'm not sure he would enjoy a deck that plays Zombie Chow
Sorry, yeah that's clear, Justicar really only fits in Midrange/Control, which was part of my point, buried somewhere deep.  So chairs is unlikely to ever find a use for Justicar while wanting aggro.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Watno

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Re: League of Explorers Discussion
« Reply #101 on: November 11, 2015, 07:39:35 am »
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Is there an detailed info on release time yet?
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Watno

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Re: League of Explorers Discussion
« Reply #102 on: November 12, 2015, 11:04:49 am »
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Is there seriously still no official info on this?
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werothegreat

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Re: League of Explorers Discussion
« Reply #103 on: November 12, 2015, 11:37:12 am »
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Is there seriously still no official info on this?

"today"
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Watno

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Re: League of Explorers Discussion
« Reply #104 on: November 12, 2015, 11:54:59 am »
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Or maybe tomorrow, depending on your region.
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KingZog3

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Re: League of Explorers Discussion
« Reply #105 on: November 12, 2015, 12:02:26 pm »
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So midnigt tonight basically.
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Re: League of Explorers Discussion
« Reply #106 on: November 12, 2015, 04:16:18 pm »
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Just beat normal, first try each.

The final stage is neat.
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Galzria

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Re: League of Explorers Discussion
« Reply #107 on: November 12, 2015, 05:37:38 pm »
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All three were fun. Love the theme. Love the feel that Blizzard had fun making this.
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Haddock

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Re: League of Explorers Discussion
« Reply #108 on: November 12, 2015, 07:55:50 pm »
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Everything fairly easy and great fun. Love the third one. Did the heroics on first try too, except the final one. Don't even know where to start building a deck against that.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

blueblimp

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Re: League of Explorers Discussion
« Reply #109 on: November 12, 2015, 08:07:51 pm »
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Everything fairly easy and great fun. Love the third one. Did the heroics on first try too, except the final one. Don't even know where to start building a deck against that.
Funny, with the heroics I got 1 and 3 fairly easily but haven't quite figured out what I'm doing for 2.
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chairs

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Re: League of Explorers Discussion
« Reply #110 on: November 12, 2015, 08:12:00 pm »
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What is the point of heroic

markusin

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Re: League of Explorers Discussion
« Reply #111 on: November 12, 2015, 08:14:28 pm »
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What is the point of heroic

You get a special card back if you complete all that heroic boss challenges in all the wings.
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blueblimp

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Re: League of Explorers Discussion
« Reply #112 on: November 12, 2015, 08:20:50 pm »
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What is the point of heroic
...it's fun? I mean, why play Hearthstone at all.
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KingZog3

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Re: League of Explorers Discussion
« Reply #113 on: November 12, 2015, 10:40:44 pm »
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What is the point of heroic
...it's fun? I mean, why play Hearthstone at all.

Arguably it's not fun. Naxx I found fun on heroic. Blackrock mountain I found annoying.
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Haddock

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Re: League of Explorers Discussion
« Reply #114 on: November 13, 2015, 04:46:20 am »
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Everything fairly easy and great fun. Love the third one. Did the heroics on first try too, except the final one. Don't even know where to start building a deck against that.
Funny, with the heroics I got 1 and 3 fairly easily but haven't quite figured out what I'm doing for 2.
Huh. How did you do 3? I only tried once but the sheer power of the guys that come down seems hard to beat. I can only think maybe a freeze mage type thing could work but I don't really have the cards.

For 2 I just used a super spell heavy priest deck, lots of heal and silence. Silence the rod, and get clerics out sharpish, he never kills them and you eventually divine spirit inner fire them after drawing many many cards.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: League of Explorers Discussion
« Reply #115 on: November 13, 2015, 04:47:17 am »
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What is the point of heroic
...it's fun? I mean, why play Hearthstone at all.

Arguably it's not fun. Naxx I found fun on heroic. Blackrock mountain I found annoying.
If you're a massive completionist that sort of stuff is always fun. But BrM was, admittedly, nightmarish.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Watno

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Re: League of Explorers Discussion
« Reply #116 on: November 13, 2015, 11:11:31 am »
+1

All three were fun. Love the theme. Love the feel that Blizzard had fun making this.

Im just glad they didn't have Making Fun making it.
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Grujah

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Re: League of Explorers Discussion
« Reply #117 on: November 13, 2015, 12:41:13 pm »
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I knew I was going to love Reno.

I LOOOVE RENO.

Testing Demon Handlock right now, with -1 Healbot, -1 Coil, +1 Peddler +1 Reno.
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KingZog3

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Re: League of Explorers Discussion
« Reply #118 on: November 13, 2015, 12:50:24 pm »
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I knew I was going to love Reno.

I LOOOVE RENO.

Testing Demon Handlock right now, with -1 Healbot, -1 Coil, +1 Peddler +1 Reno.

How many duplicate cards are you running?
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Grujah

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Re: League of Explorers Discussion
« Reply #119 on: November 13, 2015, 01:00:46 pm »
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A lot, actually.
Bomb, Molten, Mountain, Voidcaller, sunfury, defender, Drake, Watcher.
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Haddock

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Re: League of Explorers Discussion
« Reply #120 on: November 13, 2015, 01:04:42 pm »
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I've made a fairly dupe-light midrange paladin variant with Reno.  No idea if it's good, I've only played about 4 games, won all of them but at no point did I draw any of the cards that had been changed!  Needs more testing.  I'm lying slightly, I did draw Reno once, two turns before he conceded. :P
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Grujah

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Re: League of Explorers Discussion
« Reply #121 on: November 13, 2015, 01:08:33 pm »
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I am 12-4 if HearthTracker isn't lying, so thats something. I did get Reno to activate three times. I lost two of those, tho. :D
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Haddock

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Re: League of Explorers Discussion
« Reply #122 on: November 13, 2015, 03:18:39 pm »
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Huh. How did you do 3? I only tried once but the sheer power of the guys that come down seems hard to beat. I can only think maybe a freeze mage type thing could work but I don't really have the cards.
Forget this, I got it. :)
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

KingZog3

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Re: League of Explorers Discussion
« Reply #123 on: November 13, 2015, 04:32:42 pm »
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Had an easy time with all 3 heroic.

first guy: Druid with mill elements and general anti-aggro. The Spell Wish is amazing, since so many Druid spells counter his deck, from swipe, starfall, and Tree of life.

second: I used a Priest with lots of silences and some early/mid range minions. Thoughtstealing his 3mana, 6 armor/3cards spell is great. Inner fire is good, and so is divine spirit. He's also not the brightest cookie in the jar. I can see people having a bit of trouble with this guy, but a few tries and you'll beat him just fine.

third: Freeze mage! Doomsayers! 2x BGH! You just have to survive. Faceless is really good too, to copy his Obsidian Destroyers. Mirror Image is a life saver too. I think I even took 10dmg from one of the events and was fine.
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popsofctown

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Re: League of Explorers Discussion
« Reply #124 on: November 13, 2015, 04:58:53 pm »
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I'm not sure how many duplicates are correct for Reno Handlock.  You definitely want the duplicate Moltens and Voidcallers, and I think you want the duplicate Sunfuries. I'd like to think you can cut a DoA.

I replaced Doomguard with Sense Demons, because it can yank one of your duplicate Voidcallers out of your deck so you can play Reno.

I'm trying Freeze Mage so I can play Forgotten Torch AND Reno and maximize my LoE usage XD
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