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Author Topic: League of Explorers Discussion  (Read 11443 times)

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werothegreat

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League of Explorers Discussion
« on: November 06, 2015, 04:39:01 pm »
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New Adventure coming out on 11/12!

trailer:


Blizzcon announcement:


Temple Escape playthrough:
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KingZog3

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Re: League of Explorers Discussion
« Reply #1 on: November 06, 2015, 05:07:47 pm »
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Looks like hearthpwn is putting up tons of cards. Some look interesting. Murlocs anyone?
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Grujah

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Re: League of Explorers Discussion
« Reply #2 on: November 06, 2015, 05:16:26 pm »
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Haven't watched it yet, hope that puzzles mean .. well, "find leathal with these cards" type of puzzles!
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blueblimp

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Re: League of Explorers Discussion
« Reply #3 on: November 06, 2015, 05:23:27 pm »
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The discover mechanic seems cool. I like the random-card-to-hand as a way to give random cards (like in Webspinner, Unstable Portal) because then the mana cost and battlecry of the card still matter. And with the pick-1-of-3 mechanic, it should be pretty high skill too.
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popsofctown

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Re: League of Explorers Discussion
« Reply #4 on: November 06, 2015, 06:57:47 pm »
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It's a good mechanic, but if they don't push it, it won't end up in decks, and thus won't up the ante on the skill level for the game.

The card that seems the most powerfu out of those spoiled is Unearthed Raptor, which is a bit more RNGish.
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werothegreat

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Re: League of Explorers Discussion
« Reply #5 on: November 06, 2015, 07:05:31 pm »
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Tunnel Trogg seems to be Shaman's version of Mana Wyrm

Ethereal Conjurer is a better Spellslinger
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chairs

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Re: League of Explorers Discussion
« Reply #6 on: November 06, 2015, 07:13:36 pm »
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The temple escape playthrough made me cry at how bad the decision-making was for that playthrough, but it's neat as a concept.

Grujah

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Re: League of Explorers Discussion
« Reply #7 on: November 06, 2015, 07:51:18 pm »
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Grujah

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Re: League of Explorers Discussion
« Reply #8 on: November 06, 2015, 07:53:47 pm »
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Jeez, I am already playing like 10 legends in control warrior, this gut has to find his place


There are some things that you probably still want 2x, but you can draw those (hopefully) and jeez, this guy is so great if he hits :D
« Last Edit: November 06, 2015, 09:07:33 pm by Grujah »
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popsofctown

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Re: League of Explorers Discussion
« Reply #9 on: November 06, 2015, 07:55:24 pm »
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Molten Molten Reno seems way way too strong
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Grujah

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Re: League of Explorers Discussion
« Reply #10 on: November 06, 2015, 07:59:05 pm »
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The drawback condition is pretty real, tho.
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popsofctown

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Re: League of Explorers Discussion
« Reply #11 on: November 06, 2015, 07:59:42 pm »
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Oh Gorilla Bot A-3, that's refreshing.  Comparable stats to Shredder, much worse effect than shredder, and then, still seems too strong, we better require you to have a mech in play to trigger it.

ahhahahahahahah
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popsofctown

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Re: League of Explorers Discussion
« Reply #12 on: November 06, 2015, 08:02:02 pm »
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The drawback condition is pretty real, tho.

Not really.  Handlock is pretty singletonly as it is.  People go down to 1 mountain giant or 1 drake all the time based on matchups just because a tap tap opening has so much consistency anyway.  Handlock is about having a deck full of cards that synergize with your hero power, they don't have to synergize with eachother, so you can easily afford not to run dupes.  And Molten Molten Reno is so GG.  I think it's going to be a thing.
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Grujah

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werothegreat

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Re: League of Explorers Discussion
« Reply #14 on: November 06, 2015, 08:41:31 pm »
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Kinda weird that there is no huge slow hypetrain.

It's only an Adventure.  Granted, the biggest one they've released so far, but I think they save hype for expansions, and even then, Hearthstone doesn't really spend much time on hype - there's a pretty quick turnaround in the release of new content.
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Awaclus

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Re: League of Explorers Discussion
« Reply #15 on: November 06, 2015, 08:46:56 pm »
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Holy crap, they're really killing it this time. Most of these cards have amazing design and they seem pretty well-balanced as well.

markusin

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Re: League of Explorers Discussion
« Reply #16 on: November 06, 2015, 08:56:01 pm »
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Yeah these cards are looking pretty cool. I'm looking at them and "How would I build a deck to make use of these?" is the question that pops into my head.

I wonder if that 4 mana 7/7 that can only attack if it's the only friendly minion on the field can find a place in Handlock.

Also some pretty strong deathrattle effects going on here, like the 6-mana 2/6 that summons three 2/2s on deathrattle and of course the Druid's 3-mana Shredder. I wonder if Rogue can do anything with the 3 mana 3/4 that copies a friendly deathrattle. Priest's Entomb is another card that looks kind of exciting.

Also Warrior got some pretty good commons for Arena.
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Grujah

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Re: League of Explorers Discussion
« Reply #17 on: November 06, 2015, 09:07:01 pm »
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Raven Idol is sweet too.
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markusin

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Re: League of Explorers Discussion
« Reply #18 on: November 06, 2015, 09:15:44 pm »
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Raven Idol is sweet too.
I actually wonder which choice if any will become more popular than the other.

Druid also got a beast that grants +2 Spell Damage to both players. Neato.
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Grujah

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Re: League of Explorers Discussion
« Reply #19 on: November 06, 2015, 09:42:35 pm »
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I am pretty sure it is going to be spells.
If I understood correctly, you only get choices that could go into your deck (ie neutral + your class) so choosing spells will give you better cards on average + chances of you hitting FoN or Roar (whichever you are missing) aren't that bad either (around 10%, i believe).
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popsofctown

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Re: League of Explorers Discussion
« Reply #20 on: November 06, 2015, 11:55:44 pm »
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I wonder if that 4 mana 7/7 that can only attack if it's the only friendly minion on the field can find a place in Handlock.


Only minion on the battlefield, period.  Still might be usable in handlock though, you can just taunt it up or owl it.
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werothegreat

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Re: League of Explorers Discussion
« Reply #21 on: November 06, 2015, 11:58:00 pm »
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I wonder if that 4 mana 7/7 that can only attack if it's the only friendly minion on the field can find a place in Handlock.


Only minion on the battlefield, period.  Still might be usable in handlock though, you can just taunt it up or owl it.

Or a control Mage that can keep the board clear.
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markusin

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Re: League of Explorers Discussion
« Reply #22 on: November 07, 2015, 12:04:47 am »
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I wonder if that 4 mana 7/7 that can only attack if it's the only friendly minion on the field can find a place in Handlock.


Only minion on the battlefield, period.  Still might be usable in handlock though, you can just taunt it up or owl it.
Aww I could have sworn it was only for friendly minions. But hey, a bigger Ancient Watcher still has a chance to become relevant. Too bad it's in BGH range. Still might get a swing in after a Hellfire or Shadowflame.
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KingZog3

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Re: League of Explorers Discussion
« Reply #23 on: November 07, 2015, 12:49:00 am »
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I wonder if that 4 mana 7/7 that can only attack if it's the only friendly minion on the field can find a place in Handlock.


Only minion on the battlefield, period.  Still might be usable in handlock though, you can just taunt it up or owl it.
Aww I could have sworn it was only for friendly minions. But hey, a bigger Ancient Watcher still has a chance to become relevant. Too bad it's in BGH range. Still might get a swing in after a Hellfire or Shadowflame.

Handlock has so many BGH targets though.
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blueblimp

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Re: League of Explorers Discussion
« Reply #24 on: November 07, 2015, 04:06:59 am »
+1

They printed a card strictly better than Wisp.:o
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