Draft rules, please comment on them so we can hopefully get the game started sooner rather than later! Rules numbers are the same from the previous ruleset, should get renumbered for the beginning of the game.
Thoughts: Judgement feels like it should be dealt with in game, rather than pre-game, although I know there were some problems with it last game.
Went with majority voting from the start, but we can start with unanimous voting required also.
Starts out needing 100 points to win, and keeping the dice roles intact, although I expect it to get removed. Could remove this pregame if everyone wants.
Got rid of mutable/unmutable rules.
Thought about removing #213 but I feel like it might be a key rule needed to keep the game in check, thoughts would be appreciated
Rules:
101. All players must always abide by all the rules then in effect, in the form in which they are then in effect.
103. A rule-change is any of the following: (1) the enactment of a new rule, repeal of an existing rule, or amendment of an existing rule.
104. All rule-changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes.
105. In order to be adopted, a rule-change must receive a "Yes" vote from the majority of players.
107. No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.
111. If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The proponent decides the final form in which the proposal is to be voted on and, unless the Judge has been asked to do so, also decides the time to end debate and vote.
113. A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed.
116. Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.
201. Playing order will be determined randomly, players taking one whole turn apiece. Turns may not be skipped or passed, and parts of turns may not be omitted. All players begin with zero points.
202. One turn consists of two parts in this order: (1) proposing one rule-change and having it voted on, and (2) throwing one six-sided die once and adding the number of points on its face to one's score.
205. An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it.
207. Each player always has exactly one vote.
208. The winner is the first player to achieve 100 (positive) points.
209. At no time may there be more than 25 rules.
211. If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence.
If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence.
If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.
212. If players disagree about the legality of a move or the interpretation or application of a rule, then the player preceding the one moving is to be the Judge and decide the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment.
When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players.
The Judge's Judgment may be overruled only by a unanimous vote of the other players taken before the next turn is begun. If a Judge's Judgment is overruled, then the player preceding the Judge in the playing order becomes the new Judge for the question, and so on, except that no player is to be Judge during his or her own turn or during the turn of a team-mate.
Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Judge.
New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion of the turn in which Judgment was invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judge shall consider game-custom and the spirit of the game before applying other standards.
213. If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Judge's best reasoning, not overruled, a move appears equally legal and illegal, then the first player unable to complete a turn is the winner.
This rule takes precedence over every other rule determining the winner.