Hi, I'm a (former) lurker. My boyfriend joked that what he wanted for Christmas is a new Dominion expansion. So as a fun arts and crafts project, I'm creating fan cards. I was trying to make things that were more amusing than functional, but maybe a few of them are more functional than amusing. There's sort of a theme of unwanted gifts, which is totally a coincidence and not self-referential at all. Tell me what you think!
Update: newest versions are here.Ghost Town$3 Action
+1 card
+2 actions
Reveal your hand and discard all action cards. For each action discarded, look at the top two cards of your deck, discard one and put the other into your hand.
This is the village that gets rid of the cards that you'd want to pair with village.
Supreme Court$3 Action-duration
You may put a card in your hand on top of your deck.
At the beginning of your next turn, you may choose an action card in your hand and play it twice.
This is the version of throne room that's okay to open with. Somewhere in there is a political joke. My boyfriend has a degree in law, that's the joke.
Retirement Fund$3 Action-Victory
+1 action
Put 1 VP on your tavern mat. VP on your tavern mat do not count towards your final score.
At the end of the game, for each Retirement Fund in your deck, you may take up to 3 VP on your tavern mat.
I like how alt-victory cards encourage all new strategies. This one encourages you to buy some early, and pick up more in the late game.
Deciduous Forest Hag$4 Action-Attack
+1 coin
+1 buy
Each other player with at least 5 cards in hand trashes a card from their hand that is not a curse. Each other player gains a curse.
A lesser-known cousin of the swamp and sea hags, this is the result of an attempt to attach the drawback of Bishop to a different card. So now it's on a curser, and the trashing is forced.
Uncharted village$4 Action-Reserve
+2 cards
+2 actions
Put this on your tavern mat
If this is on you tavern mat, at the beginning of your turn, you may call this. If you do, discard two cards.
We all like lost city, so now this is a lost city that has a different drawback. You can skip a turn to find all your uncharted villages again.
Captain$5 Action
Each other player may reveal this card (they may look through your discard pile to decide). If anyone does, and this card is a Captain, then every other player takes their -1 card token.
If this card is a Captain, +2 coins, and every other player takes their -1 coin token.
In games with this card, as an action you may play any card face down. That card is a Captain until it is revealed.
Obviously this is inspired by Coup. Even if it doesn't work, we will laugh about it.
Garbage Processor$5 Action
+1 action
The player to your left looks through your discard pile and chooses three cards. Discard or trash one of them. Put the rest into your hand.
I thought this might be too strong, like a lab with trashing. But then I thought, sometimes it will give you two copper and trash a copper. Sometimes your discard pile will be empty. So maybe it's balanced?
Awkward gift$5 Action
If you have at least three actions in play, +2 actions and gain two gold. Otherwise, +3 cards and gain an action card costing 4 or less.
The idea behind this card is to have a strong effect which is hampered by awkward placement. If you have smithy-BM, you didn't really want that action, but okay, let's make the best of it. If you have an engine, you didn't really want that gold, but gold is nice I guess.
White Elephant$5 Action
+3 cards
Each player sets aside a card from their hand. Set aside cards are revealed. Each player gains a card costing up to 1 coin more than their revealed card, and puts the revealed card in the hand of the player to their left. You may trash a card from your hand.
Masquerade is fun, but there's no incentive to pass good cards. This variant encourages people to pass better cards, sometimes. Also, pile control.
Tedious Tale$6 Action-Victory
The player on your left gains this card.
When you buy this, +3 VP chips.
This tale is only really interesting if you were there.