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Author Topic: MAKiNG MORE FUN: Mod for Dominion Online 2.0  (Read 171008 times)

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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #475 on: January 24, 2016, 04:33:03 pm »
+1

Yes, what you say you're doing should work.

If the client is working but you don't notice any changes (note that you won't see anything mod-related until you start a game), that probably means the Assembly-CSharp.dll isn't correctly overwritten. To make sure you actually have the MMF version you could rename the original one and then extract the .rar file again. You need admin privileges to write anything to your Program Files directory, and while Windows usually just asks, it can't hurt to start your explorer with them.
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Joseph2302

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #476 on: January 24, 2016, 05:48:28 pm »
+1

Working now. I'd accidentally extracted the files into a new subfolder of "Program Files (x86)\Dominion\Dominion_Data\Managed", rather than at "Program Files (x86)\Dominion\Dominion_Data\Managed" itself.
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Gherald

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #477 on: January 25, 2016, 12:42:07 am »
+6

I now find the most annoying thing about Making Fun's client to be the chat sounds, while seeking a game.

If I turn off sound to mute the chat nonsense, I don't hear the game start when a match is found.

The loud endgame victory/defeat sounds are also quite jarring.

I wish we could do something about this, without muting the helpful start game and in-game sounds.
« Last Edit: January 25, 2016, 12:43:11 am by Gherald »
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JW

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #478 on: January 25, 2016, 01:10:45 pm »
+1

Another small auto-play request: Baron auto-play (always discard estate). Thanks!
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #479 on: January 27, 2016, 05:16:31 pm »
+7

I requested a username change so that, thanks to theory, the mod is now family friendly and entirely child-safe!

Some cool features coming up, both courtesy of MdLC:









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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #480 on: January 27, 2016, 05:16:52 pm »
0

I wish we could do something about this, without muting the helpful start game and in-game sounds.

There are early plans for a sound manager that lets you either disable sounds or alter their volume. I can't give you an ETA.
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funkdoc

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #481 on: January 27, 2016, 05:19:10 pm »
0

we PG Era boys~

tailred

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #482 on: January 29, 2016, 12:47:29 pm »
0

Suggestion Saturday: How about a quick-discard button for oracle/survivors?
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Deadlock39

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #483 on: January 29, 2016, 01:01:32 pm »
0

Suggestion Saturday: How about a quick-discard button for oracle/survivors?

Do you mean a quick put back?  I'm not sure discard can be much quicker.

tailred

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #484 on: January 29, 2016, 01:22:17 pm »
0

Maybe not for oracle, I was just going off memory there, but survivors still uses the godawful watchtower-esque method of card dumping.
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werothegreat

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Watno

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #486 on: January 30, 2016, 07:19:33 am »
+1

There's a small bug with the coloring of Ruins in the log. If the corresponding non-ruined card is in the kingdom, only the "ruined" part of the name is colored brown.
For example, if there's Village, Ruined Village will show up as Ruined Village (brown ruined, white village). The same happens for (Abandoned) Mine, (Ruined) Library, and (Ruined) Market.
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Watno

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #487 on: January 31, 2016, 08:07:27 am »
0

Another minor bug:
When revealing cards, not all the Coppers are grouped together. Forgot to grab the log though :(
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tailred

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #488 on: January 31, 2016, 08:36:41 am »
0

I've seen similar things happen to silver, so it's definitely not restricted to copper.
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florrat

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #489 on: January 31, 2016, 11:11:42 am »
0

There's a small bug with the coloring of Ruins in the log. If the corresponding non-ruined card is in the kingdom, only the "ruined" part of the name is colored brown.
For example, if there's Village, Ruined Village will show up as Ruined Village (brown ruined, white village). The same happens for (Abandoned) Mine, (Ruined) Library, and (Ruined) Market.
A similar thing: in games with Black Market, at the start of the log it gives the content of the black market deck as
Quote
Black Market: ...
I've seen the "Market" part of this text colored white, while the rest was not.
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Chris is me

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #490 on: January 31, 2016, 11:23:36 am »
0

Weird things happen to the mod when you play it at 2880x1620. The buttons get smaller and when you have a hand big enough for the alternate hand layout to be displayed, it covers parts of the (regular, not MMF) interface. I'll take a screenshot the next time this happens. Some option to toggle between the alternate hand layout and the regular one would be cool as a temporary fix (though most of the time when you have a big hand you're not exactly itching to hit the resign button.
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werothegreat

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #491 on: January 31, 2016, 01:20:52 pm »
0

I just realized that your kingdom is called Vaccara in the campaigns because Donald's last name is Vaccar... ino.
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ConMan

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #492 on: February 07, 2016, 10:33:29 pm »
+4

This post on the Making Fun forums looks like a MMF error.
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MdLC

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #493 on: February 08, 2016, 03:21:25 am »
0

This post on the Making Fun forums looks like a MMF error.

Yes, it is an MMF error. Thanks for the heads up. This looks like it might be the same issue kn1tt3r reported earlier.

kn1tt3r

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #494 on: February 08, 2016, 04:28:48 am »
0

This post on the Making Fun forums looks like a MMF error.

Yes, it is an MMF error. Thanks for the heads up. This looks like it might be the same issue kn1tt3r reported earlier.
This looks similiar to the crash I have reported before.
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tailred

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #495 on: February 18, 2016, 04:42:49 am »
0

Any chance of an ETA on the next patch? I'm really excited for the custom avatar feature and a fix for the really annoying overpay bug.
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #496 on: February 19, 2016, 03:21:17 pm »
0

Random feature request (and wasn't sure where else to post):
When the chain thingies go over the Grand Market after I play some Coppers, I can't see how many Grand Markets are left in the pile.  This can be annoying if, say, I overpay for Stonemason but can't remember if there are 1 or 2 Grand Markets left.  The same would apply for named Contraband cards, I think.  Maybe have the chains make a "+" instead of an "x", so that you can still see the supply count number.
« Last Edit: February 19, 2016, 03:35:53 pm by Dingan »
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #497 on: February 19, 2016, 03:25:06 pm »
0

When the chain thingies go over the Grand Market after I play some Coppers, I can't see how many of them are left on the pile.

Here's the answer: there are no chain thingies in the supply, it's just a visual to represent the fact that you can't buy any Grand Markets.
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Donald X.

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #498 on: February 19, 2016, 03:33:16 pm »
+9

When the chain thingies go over the Grand Market after I play some Coppers, I can't see how many of them are left on the pile.

Here's the answer: there are no chain thingies in the supply, it's just a visual to represent the fact that you can't buy any Grand Markets.
In your mad drive to be contrary, you are failing to make any sense. He is saying, he wants a feature to modify MF software behavior, which in fact hides information with chains.
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Dingan

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #499 on: February 19, 2016, 03:35:23 pm »
0

When the chain thingies go over the Grand Market after I play some Coppers, I can't see how many of them are left on the pile.

Here's the answer: there are no chain thingies in the supply, it's just a visual to represent the fact that you can't buy any Grand Markets.

Can't tell if you were joking or serious.  I EDIITed the post to be more clear.
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