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Author Topic: MAKiNG MORE FUN: Mod for Dominion Online 2.0  (Read 171535 times)

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assemble_me

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #325 on: November 20, 2015, 05:05:53 pm »
0

[...]

The buttons are back!

Did you have to get rid of the background to make it work or was it just a decision of your taste?
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XerxesPraelor

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #326 on: November 20, 2015, 05:08:56 pm »
0

The black background isn't the only feature on display ;)
It's great that you managed to get the end actions/end turn farther away from the other buttons.
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Voltaire

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #327 on: November 20, 2015, 05:13:55 pm »
0

I mean, the fantasy castle is fine. They can't all be the best art ever (and it doesn't hurt my enjoyment of the game at all).

On a scale of how much it bugs me, the castle is 2 out of 10 (barely bugging me at all). However, the daylight version is too busy and colorful and is somewhat distracting/contributes to visual clutter.
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #328 on: November 20, 2015, 05:31:09 pm »
0

[...]

The buttons are back!

Did you have to get rid of the background to make it work or was it just a decision of your taste?

The two are unrelated other than that I learned to control both at more or less the same time.
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werothegreat

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #329 on: November 20, 2015, 05:58:36 pm »
0

The black background isn't the only feature on display ;)

But no worries, the black will be replaced by a tiled version of the animated crystal ball.

As long as it's stuck on that weird crowned frog.
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #330 on: November 20, 2015, 06:48:47 pm »
0

Moar creepy crystal ball
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #331 on: November 21, 2015, 11:12:34 am »
+28

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Titandrake

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #332 on: November 21, 2015, 04:13:23 pm »
0

I didn't even notice they reimplemented the day to night transition until now. (To be fair, it probably wasn't that much work if they already had the art assets.)
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #333 on: November 23, 2015, 03:53:59 pm »
+12

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Accatitippi

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #334 on: November 23, 2015, 04:15:32 pm »
0

If I may make another suggestion for the list of autoplay requests:
#mini(ngvillage) does the same choice as you did with the first mining village you played this turn. It might not be strategically perfect but it would go a long way in making Engines viable on Mining Village boards.  :)
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #335 on: November 23, 2015, 04:43:12 pm »
0

Dunno how feasible this is, but it would be nice to get some kind of warning when you click Play Treasures if it would play your Coppers but you have enough other $ combined with coin tokens to buy Grand Market. Maybe (I think this was how Iso did it) simply never auto-play Coppers when GM is out, unless you already have Copper in play.

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #336 on: November 23, 2015, 10:25:54 pm »
0

eggs
i appreciate the subtle strategically dense kingdom
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #337 on: November 23, 2015, 10:29:36 pm »
0

Dunno how feasible this is, but it would be nice to get some kind of warning when you click Play Treasures if it would play your Coppers but you have enough other $ combined with coin tokens to buy Grand Market. Maybe (I think this was how Iso did it) simply never auto-play Coppers when GM is out, unless you already have Copper in play.
Didn't the old Goko client already do this? Does MF Dominion Online not do this?
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #338 on: November 23, 2015, 10:32:16 pm »
0

Dunno how feasible this is, but it would be nice to get some kind of warning when you click Play Treasures if it would play your Coppers but you have enough other $ combined with coin tokens to buy Grand Market. Maybe (I think this was how Iso did it) simply never auto-play Coppers when GM is out, unless you already have Copper in play.
Didn't the old Goko client already do this? Does MF Dominion Online not do this?

No. It did it if you already had enough coins, but it didn't count the coin tokens.
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #339 on: November 23, 2015, 10:42:00 pm »
0

Dunno how feasible this is, but it would be nice to get some kind of warning when you click Play Treasures if it would play your Coppers but you have enough other $ combined with coin tokens to buy Grand Market. Maybe (I think this was how Iso did it) simply never auto-play Coppers when GM is out, unless you already have Copper in play.
Didn't the old Goko client already do this? Does MF Dominion Online not do this?

No. It did it if you already had enough coins, but it didn't count the coin tokens.
Oh right I didn't read "coin token'. Yeah you're right it never took those into account.
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ravi

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #340 on: November 26, 2015, 04:41:33 am »
0

Man 0.44.2e looks like it's going to be pretty amazing from the little teaser gifs you are posting. Any idea when you'll be releasing it for us peasants?
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #341 on: November 26, 2015, 07:51:30 am »
+9

The plan was to never actually release 0.44.2e...

...because MF have been saying a new client version is coming soon ;)

If they wait for too long though I'll release something soonish with whatever I've ready. Right now that would be Watchtower and Oracle autoplay, mass coin token payment, alternative end actions/turn buttons, and everyone's favorite new feature: solar control. You can see some or all of these (depending on the boards) in action tonight at 19:00 UTC during my game against Stef.

I'm still working on an autoplay settings menu where you can just turn things on and off with a single click instead of using the tags, as well as moving the chat to the side which right now brings with it quite some log-related glitches. After that I'll start working on an alternative Blitz implementation (the naïve one that's actually ready didn't quite work: very often the optimal play once you get somewhat of a time lead is to just end turn immediately so your opponent times out because he can't end the game quickly enough).

MdLC has been doing some great work too, most notably the creation of a tool to automatically patch a new MF release.
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #342 on: November 26, 2015, 03:55:07 pm »
+1

Bug report time!
I'm playing a bot, and I have the default autoplays on. I play Moneylender.
A window pops up:

And my estate turns into a copper! (this would be a welcome change, if the game let me play that copper. But no, it's a copper that just stays in the way for the rest of the game - a copper sprite is hiding my Estate)

I'm running Windows 8.
Here's the log: (note that from that point on I cannot play the middle card of my hand whenever I have an odd number of cards in my hand and the card is not playable by button.)
https://dominion-game-logs.s3.amazonaws.com/game_logs/20151126/log.0.1448571068714.txt
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #343 on: November 26, 2015, 04:40:56 pm »
+3

Thanks for the report. I suspect your experience is due to a race condition: the current release uses threading for the autoplay functionality, and, as I learned during the implementation of Watchtower autoplay, Unity isn't thread-safe.

I've already rewritten all autoplay code so as to be executed on the main thread, and now that I know the old implementation is actually causing problems in the wild rather than just in theory, I'll release an update tonight. This means that 0.44.2e is coming after all.
« Last Edit: November 26, 2015, 04:42:20 pm by SheCantSayNo »
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #344 on: November 26, 2015, 06:04:26 pm »
+19

Releasing MAKiNG MORE FUN 0.44.2e for Windows (Mac coming soon). New features include alternative "End Actions/Turn" buttons, autoplay for Watchtower and Torturer, the ability to use a large amount of coin tokens at once, "solar control" that lets you alter the background and a rudimentary GUI that gives you easy access to all these options.

Additionally, improvements were made to ensure that all code is now thread-safe, the icons for coin and vp tokens are no longer preceded by endless white space in the sidelog, and a specific sequence of multiple autoplay actions no longer results in some spurious clicks on cards in your hand.



Since autoplay settings can now be accessed via a simple menu displaying all autoplay options relevant to the current kingdom, all tags but "#gui" and "#c n" are deprecated and will be removed in the future. For the sake of completeness, here is an overview of all autoplay options:

Moneylenderalways on
Treasurydefault on#t(reasury)
Alchemistdefault on#a(lchemist)
Bane revealdefault on#b(ane)
Moat revealdefault on#m(oat)
Urchin trashdefault off#u(rchin)
Watchtower trashdefault on#w(atchtower)
Torturer Curse gaindefault on#tor(turer)
Coin token payment-#c n

Autoplay for Watchtower will trash incoming Coppers and Curses (Ruins to be added later), Torturer will let you auto "gain" Curses once they've run out, and "#c n" will let you use n coin tokens, provided, of course, that you have them.
« Last Edit: November 26, 2015, 06:52:27 pm by SheCantSayNo »
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Beyond Awesome

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #345 on: November 26, 2015, 08:41:35 pm »
+1

Amazing work SCSN!
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #346 on: November 27, 2015, 06:31:51 am »
+2

The Mac version is now available as well, thanks to the always amazing MdLC.
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Mr Anderson

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #347 on: November 27, 2015, 07:02:37 am »
0

The Mac version is now available as well, thanks to the always amazing MdLC.

I downloaded the patch for Mac but I wasn't able to log in, when I used the MF file it worked fine for me. But thanks for the work, that patch looks excellent.
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #348 on: November 27, 2015, 07:22:07 am »
0

The Mac version is now available as well, thanks to the always amazing MdLC.

I downloaded the patch for Mac but I wasn't able to log in, when I used the MF file it worked fine for me. But thanks for the work, that patch looks excellent.

Could you pm the content of your Player.log file (located at ~/Library/Logs/Unity/Player.log) to MdLC and me?

The last time this happened it was because MMF.dll had insufficient permissions, so you could try changing those to fix it yourself.
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Mr Anderson

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0 (Win/Mac)
« Reply #349 on: November 27, 2015, 08:45:56 am »
+1

Sorry, I missed to move the new MMF.dll file as well. Now it works fine. Thank you.
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