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Author Topic: Codenames - New simple, but very intriguing word game by Vlaada Chvátil  (Read 13445 times)

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Watno

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This was definitely the game I liked best in Essen, and I think it would work quite well here.

It's pretty simple. There's a 5x5 grid of words and 2 teams of at least 2 people each (one team is blue, the other is red). Some of the words are (blue or red) agents, some are civilians, and one is the assassin. One player from each the team, the spymaster, gets to know which words are which, and in the game, he gives clues to the rest of his team to find the agents of that team's color. The first tean to identify all it's agents wins, but if a team guesses that the assassin is one of their agents, they immediately lose.
Giving clues works as follows: One spymaster starts and says a single word that is associated to as many agents of his own color, but not to any of the other words, especially not the assassin. He then says the number of agents of his own color belong to the word. Then the rest of his team guesses what these words are. They guess one word at a time, and the identity of the word is then revealed. If it was correct, they may guess again, for as most as many times as the number the spymaster said plus one. If they hit a civilian or an agent of the opposite color, or decide to stop guessing, it's now the other team's turn. If they hit the assassin, they lose immediately.

Full rules can be found here: http://czechgames.com/files/rules/codenames-rules-en.pdf

Anyone interested in playing? I think the ideal number of players would be 4, because if the guessing parts of the teams contain more than 1 person, they'd need to discuss their guesses, which could lead to long waiting timeson the forum.

UPDATE: You can now start games on your own without needing a moderator:
Kuildeous made a Google spreadsheet that allows you to easily create your own game without a moderator: https://docs.google.com/spreadsheets/d/1TXkY5snm_uhZQNYvGqwrLSHjuHARIZouOP5pBEWRMXA/edit#gid=0
One spymaster simply opens the sheet, waits for it to fully load (i.e the words don't start with BOOT, KEY,...), then copies the two messages in the bottom right and sends it to the appropriate places.
« Last Edit: October 28, 2015, 01:09:58 pm by Watno »
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Watno

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Re: Codenames - New simple, but very intrifuing word game by Vlaada Chvátil
« Reply #1 on: October 11, 2015, 08:09:31 am »

And i just saw there are PBFs going on at BGG, if someone wants to see how it works: https://boardgamegeek.com/forum/1623143/codenames/play-forum
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Re: Codenames - New simple, but very intrifuing word game by Vlaada Chvátil
« Reply #2 on: October 11, 2015, 08:21:35 am »

/in
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ashersky

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #3 on: October 11, 2015, 05:58:22 pm »

In.
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Watno

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #4 on: October 11, 2015, 06:39:33 pm »

I will take the role of one Spymaster for the first game so i can mod as well (there's no hidden info for the spymasters). Unless you guys have preferences, I'll randomize the teams and who the other spymaster will be.
Need one more player to start.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #5 on: October 11, 2015, 06:58:35 pm »

I'll /in  sounds fun
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Twistedarcher

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #6 on: October 11, 2015, 08:52:11 pm »

/in (Edit: Looks like I'm too late. I'll play the second game).
« Last Edit: October 11, 2015, 09:42:02 pm by Twistedarcher »
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #7 on: October 12, 2015, 03:04:21 am »

Are we starting?  Are we playing in this thread?
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Watno

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #8 on: October 12, 2015, 08:21:22 am »

I started a new thread for the actual game here: http://forum.dominionstrategy.com/index.php?topic=14007.0

Need 3 more people to start another game.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #9 on: October 12, 2015, 02:30:39 pm »

/in
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #10 on: October 12, 2015, 02:39:08 pm »

/in

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #11 on: October 12, 2015, 02:42:53 pm »

/in

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #13 on: October 13, 2015, 01:48:47 am »

This looks interesting. I'd be bad at it but after a game is done or something I'd try to play one.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #14 on: October 13, 2015, 05:10:42 am »

I'd like to try as well.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #15 on: October 14, 2015, 11:09:47 pm »

I'll play one!

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #16 on: October 14, 2015, 11:13:54 pm »

Yo this game looks cool. I'd also like to play one
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #18 on: October 15, 2015, 05:38:58 pm »

Watno, where are you pulling the words from? The game, or just randomly?
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Watno

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #19 on: October 15, 2015, 05:55:12 pm »

I assembled a list of words in the game from Bgg screenshots since I only have the German version and noticed translating doesn't really work. The words are all cleverly chosen to have multiple meanings.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #20 on: October 19, 2015, 03:22:50 pm »

I'd like to play once or be a mod if someone can explain how the grid works.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #21 on: October 19, 2015, 03:30:45 pm »

I'd like to play once or be a mod if someone can explain how the grid works.

Grid might as well just be a list, doesn't matter that it's a grid. Check out one of the ongoing games, it's pretty simple to figure out. 
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #22 on: October 19, 2015, 05:09:38 pm »

I'd play too

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #23 on: October 20, 2015, 01:01:28 pm »

I think I want in on one. I've not played a forum game in a while so I've been ignoring this forum. I'll check back here periodically to see if I'm in a game, though I wouldn't be upset if I get a mail message.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #24 on: October 20, 2015, 03:19:34 pm »

great, so now it's XP + Kuildeous + me, just need one more

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #25 on: October 20, 2015, 04:13:49 pm »

Oh! Oh! Pick me! Pick me!
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #26 on: October 21, 2015, 07:20:29 am »

sure, if Watno mods another one

I think we only need the word grid and assigned roles, after that the spymasters can flip and pass turns. it's not like they can lie.

Watno

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #27 on: October 21, 2015, 09:42:47 am »

Game started.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #28 on: October 21, 2015, 10:59:04 am »

Thank you so much!
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #29 on: October 22, 2015, 11:06:09 am »

Forming a queue for another match ...
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #30 on: October 23, 2015, 03:28:06 am »

/in if it happens again
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #31 on: October 23, 2015, 03:58:14 am »

Looks a bit odd to tell the special someone who's going to set it up how to do it, but I'd like it better as a 6p game. More table talk.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #32 on: October 24, 2015, 01:36:48 pm »

 /in for next one
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #33 on: October 27, 2015, 07:04:46 am »

Looks a bit odd to tell the special someone who's going to set it up how to do it, but I'd like it better as a 6p game. More table talk.

I think this doesn't really work though (or it does work, but it is very exploitable). If you allow table talk, then you would allow non-spymasters to post a long list of clues the spymaster should give for specific combinations of cards. So I just post a list "if it's these 8 cards, say this, if it's these, say that...." Game over.

So you have to restrict talking. But that is always trouble. I don't think anything other than "all talk is allowed" or "no talk is allowed" is loophole-free.
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ipofanes

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #34 on: October 27, 2015, 10:09:24 am »

I'm happy to retract my request if the participants should share this concern. Playing with table talk has been done and has shown to be enjoyable, but I agree that it could easily be destroyed depending on your attitude. 
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Kuildeous

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #35 on: October 28, 2015, 10:10:42 am »

I think this doesn't really work though (or it does work, but it is very exploitable). If you allow table talk, then you would allow non-spymasters to post a long list of clues the spymaster should give for specific combinations of cards. So I just post a list "if it's these 8 cards, say this, if it's these, say that...." Game over.

So you have to restrict talking. But that is always trouble. I don't think anything other than "all talk is allowed" or "no talk is allowed" is loophole-free.

This is something I had not considered. I think that it would violate the spirit of the game, and such things should be disallowed.

I understand table talk to be conversation between the guessers. In fact, for this to work, there should be no interaction with the spymasters. I would go so far as to say that spymasters are not allowed to post anything but their clues and the results of the guesses. Likewise, guessers cannot post anything to the spymasters. This can be done already today. There's nothing stopping a guesser from telling the spymaster in private message what clue to give for certain words except just plain, old-fashioned good decorum.

So, how about this for the table talk?
* Spymaster is not allowed to say anything aside from clues and guess results.
* Guessers cannot speak to the spymasters, including passive commands like, "If he meant for Ball to be picked, he'll surely say 'dog' next time."
* Guessers can speak to each other about the clues, but the opposite team could glean which words are not theirs, so beware.

Is this loophole-free? Not in the slightest, but it all depends on how much you trust your teammates to not spoil the fun. There are a lot of games on here that rely on trust.
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ashersky

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #36 on: October 28, 2015, 10:54:50 am »

I think this doesn't really work though (or it does work, but it is very exploitable). If you allow table talk, then you would allow non-spymasters to post a long list of clues the spymaster should give for specific combinations of cards. So I just post a list "if it's these 8 cards, say this, if it's these, say that...." Game over.

So you have to restrict talking. But that is always trouble. I don't think anything other than "all talk is allowed" or "no talk is allowed" is loophole-free.

This is something I had not considered. I think that it would violate the spirit of the game, and such things should be disallowed.

I understand table talk to be conversation between the guessers. In fact, for this to work, there should be no interaction with the spymasters. I would go so far as to say that spymasters are not allowed to post anything but their clues and the results of the guesses. Likewise, guessers cannot post anything to the spymasters. This can be done already today. There's nothing stopping a guesser from telling the spymaster in private message what clue to give for certain words except just plain, old-fashioned good decorum.

So, how about this for the table talk?
* Spymaster is not allowed to say anything aside from clues and guess results.
* Guessers cannot speak to the spymasters, including passive commands like, "If he meant for Ball to be picked, he'll surely say 'dog' next time."
* Guessers can speak to each other about the clues, but the opposite team could glean which words are not theirs, so beware.

Is this loophole-free? Not in the slightest, but it all depends on how much you trust your teammates to not spoil the fun. There are a lot of games on here that rely on trust.

I think the answer is QuickTopics.

The main forum thread is only for clues, guesses, and results.

You open a QT for all guessers (I'd use just one, to simulate everyone being in the same room) where they can say anything they want, but the spymasters can't see or read until after the game.

So, it's more fun for the guessers, but it's the same game for the spymasters.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #37 on: October 28, 2015, 12:46:29 pm »

Can someone start a 4p game already?
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #38 on: October 28, 2015, 12:48:15 pm »

Can someone start a 4p game already?
oh /in
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #39 on: October 28, 2015, 01:09:19 pm »

Kuildeous made a Google spreadsheet that allows you to easily create your own game without a moderator: https://docs.google.com/spreadsheets/d/1TXkY5snm_uhZQNYvGqwrLSHjuHARIZouOP5pBEWRMXA/edit#gid=0
One spymaster simply opens the sheet, waits for it to fully load (i.e the words don't start with BOOT, KEY,...), then copies the two messages in the bottom right and sends it to the appropriate places.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #40 on: October 28, 2015, 02:47:34 pm »

Which reminds me that I need to clean that up, but Watno's instructions are clear enough.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #41 on: October 30, 2015, 05:08:43 am »

So far, only ehunt, egork, Kuildeous and me are game, which'd be enough for one guesser per team. Two more?

The spreadsheet instructions look clear enough to me. I have only read access but I take that the pattern is re-randomized if I hit [F5].

That QuickTopic thing would be one more password for me to memorise; can't we just blacken the table talk and Spymaster vows not to spoiler herself?

[EDIT: Kuildeous joining]
« Last Edit: October 30, 2015, 10:20:48 am by ipofanes »
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #42 on: October 30, 2015, 08:16:35 am »

So far, only ehunt, egork and me are game, which'd be enough for one team. Three more?

The spreadsheet instructions look clear enough to me. I have only read access but I take that the pattern is re-randomized if I hit [F5].

That QuickTopic thing would be one more password for me to memorise; can't we just blacken the table talk and Spymaster vows not to spoiler herself?

That would also work.  As would a separate table talk thread.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #43 on: October 30, 2015, 09:47:48 am »

I'd be up for team Codenames. I've only used that spreadsheet for one game. Might as well get more use out of it.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #44 on: October 30, 2015, 10:58:32 am »

I'll try the team game.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #45 on: October 30, 2015, 11:39:39 am »

I would also be down for the team game
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #46 on: October 30, 2015, 08:50:53 pm »

ill do either way
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #47 on: November 03, 2015, 11:20:23 am »

I'll get involved in as many (2v2) games of this as has a spot free. It's fun and less awful when I can't "keep up" than Mafia, since all I need to know is current grid, whose turn it is, and the clue.

I'd also be interested in trying a team variant but I'm not clear on how team Codenames works, exactly.

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #48 on: November 03, 2015, 12:42:22 pm »

I'd play another 2v2 too. Team variant not so much.

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #49 on: November 03, 2015, 01:04:14 pm »

I'll get involved in as many (2v2) games of this as has a spot free. It's fun and less awful when I can't "keep up" than Mafia, since all I need to know is current grid, whose turn it is, and the clue.

I'd also be interested in trying a team variant but I'm not clear on how team Codenames works, exactly.

One match has just started at http://forum.dominionstrategy.com/index.php?topic=14155.0, you may want to follow it from time to time.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #50 on: November 03, 2015, 05:58:31 pm »

I'll get involved in as many (2v2) games of this as has a spot free. It's fun and less awful when I can't "keep up" than Mafia, since all I need to know is current grid, whose turn it is, and the clue.

I'd also be interested in trying a team variant but I'm not clear on how team Codenames works, exactly.

You actually also need to know prior clues you didn't fully solve :P
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #51 on: November 03, 2015, 07:46:55 pm »

I'll get involved in as many (2v2) games of this as has a spot free. It's fun and less awful when I can't "keep up" than Mafia, since all I need to know is current grid, whose turn it is, and the clue.

I'd also be interested in trying a team variant but I'm not clear on how team Codenames works, exactly.

You actually also need to know prior clues you didn't fully solve :P

First I have to quit fully solving them ;)

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #52 on: November 03, 2015, 07:52:29 pm »

It can also help to pay attention to what the other spymaster said. If the other person didn't get all the clues, then that might help you rule out certain words.

Though that can be dangerous. In game IV, the spymaster said Hitler, so I figured Brazil would be one of them. Turned out he wasn't going that route, and Brazil was actually my color. Fortunately, my spymaster gave me a stronger clue for Brazil so I went against my initial thought.

Of course, winging it can be fun too.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #53 on: November 04, 2015, 03:16:46 am »

It can also help to pay attention to what the other spymaster said. If the other person didn't get all the clues, then that might help you rule out certain words.

Though that can be dangerous. In game IV, the spymaster said Hitler, so I figured Brazil would be one of them. Turned out he wasn't going that route, and Brazil was actually my color. Fortunately, my spymaster gave me a stronger clue for Brazil so I went against my initial thought.

Of course, winging it can be fun too.

I don't actually know the Brazil connection.

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #54 on: November 04, 2015, 06:59:24 am »

I don't actually know the Brazil connection.

I didn't either  :'(

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #55 on: November 04, 2015, 09:48:52 am »

Or Argentina.

Source: that one episode of The Simpsons
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #56 on: November 04, 2015, 01:27:45 pm »

I don't actually know the Brazil connection.

Probably a generational thing. As he would be 126 years old now, I guess the likelihood of him still hiding out in South America is even slimmer than before.

Also, the Boys from Brazil was a movie about duplicating Hitler.

So yeah, I'm going to chalk that up to a niche cultural thing and not assume people know those references. 

In any case, it probably helps to know what the other team clues were in case they don't get everything.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #57 on: November 04, 2015, 08:01:04 pm »

Still, that's a much simpler process than keeping up with mafia.

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #58 on: November 05, 2015, 08:41:48 am »

I am just noticing that in boardgamegeek some matches are set up which explicitly rule out search engines. How do you feel about it? I think usage of Google can be exploited to a degree that would change the game, but this game should not encourage stretching the limits of the rules anyway.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #59 on: November 05, 2015, 09:00:59 am »

I think google should be allowed. Lots of times there is a reference that you don't understand because you have a different background
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #60 on: November 05, 2015, 11:12:53 am »

I don't like it... I think it's fine if you can make up for your lack of knowledge by putting in some extra effort.

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #61 on: November 05, 2015, 01:32:30 pm »

To some extent, I think not allowing Google is interesting in that it forces your spymaster to "play to your partner", meaning post-game we can all discuss why we didn't understand X or Y clue and learn more about each other.

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #62 on: November 24, 2015, 09:24:17 am »

I wouldn't mind joining 4 player game in addition to team game I'm participating in
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #63 on: November 24, 2015, 02:57:15 pm »

So now that I've played this in real life, I have a question... I noticed that in the Team Codenames game thread, the rules say that discussion between guessers should be in spoiler tags and that the clue-givers shouldn't look at them. Well this sort of rule doesn't exist in regular codenames... when the clue is given, the guessers discuss it, while the clue-giver can hear all that discussion. And it can be important strategically; he can use the stuff he learns from their discussion to help guide his next clue. Similar to how in Mysterium, listening to the teammates discuss what they think the clue means can help the ghost give his next clue.

Is there a reason that this rule was introduced for the forum version?
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #64 on: November 24, 2015, 03:07:03 pm »

Faust said somewhere that you could post something that would ruin the game so we decided we would do spoiler tags
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #65 on: November 24, 2015, 03:19:25 pm »

Faust said somewhere that you could post something that would ruin the game so we decided we would do spoiler tags

What sort of thing could the guessers, who don't have any information that's not completely public, say that would cause a problem?
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #66 on: November 24, 2015, 03:36:42 pm »

'Well, if TANK and WEAR are on our team, I believe he would give "rhubarb 2" as a clue whereas if we'd be looking for DENT and AUSTRALIA we would expect a clue like "hamstring 2".'

   
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #67 on: November 24, 2015, 03:45:42 pm »

'Well, if TANK and WEAR are on our team, I believe he would give "rhubarb 2" as a clue whereas if we'd be looking for DENT and AUSTRALIA we would expect a clue like "hamstring 2".'

 

Fair enough, but the rules for regular play would allow this sort of thing. Or, one might protest on the grounds that the clue given is supposed to actually "point to" one or more words on the table, and in this case the clue given would be purely a meta-gaming type thing and not a "real clue". But either way, I don't see why the rules for the forum version would be different from the rules for real-life play.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #68 on: November 25, 2015, 11:42:16 am »

'Well, if TANK and WEAR are on our team, I believe he would give "rhubarb 2" as a clue whereas if we'd be looking for DENT and AUSTRALIA we would expect a clue like "hamstring 2".'

 

Fair enough, but the rules for regular play would allow this sort of thing. Or, one might protest on the grounds that the clue given is supposed to actually "point to" one or more words on the table, and in this case the clue given would be purely a meta-gaming type thing and not a "real clue". But either way, I don't see why the rules for the forum version would be different from the rules for real-life play.

Well, forum games allow for more extensive abuse. You could post a long list assigning a clue to every set of 9/8 words in the grid, and then the spymaster just needs to say the word and it's game over.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #69 on: November 25, 2015, 12:38:26 pm »

'Well, if TANK and WEAR are on our team, I believe he would give "rhubarb 2" as a clue whereas if we'd be looking for DENT and AUSTRALIA we would expect a clue like "hamstring 2".'

 

Fair enough, but the rules for regular play would allow this sort of thing. Or, one might protest on the grounds that the clue given is supposed to actually "point to" one or more words on the table, and in this case the clue given would be purely a meta-gaming type thing and not a "real clue". But either way, I don't see why the rules for the forum version would be different from the rules for real-life play.

Well, forum games allow for more extensive abuse. You could post a long list assigning a clue to every set of 9/8 words in the grid, and then the spymaster just needs to say the word and it's game over.

It's even easier than that.  Assign each of the words a letter of the alphabet and then just post your first clue as heiuochsw: 9 and you have won the game.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #70 on: November 25, 2015, 02:22:12 pm »

'Well, if TANK and WEAR are on our team, I believe he would give "rhubarb 2" as a clue whereas if we'd be looking for DENT and AUSTRALIA we would expect a clue like "hamstring 2".'

 

Fair enough, but the rules for regular play would allow this sort of thing. Or, one might protest on the grounds that the clue given is supposed to actually "point to" one or more words on the table, and in this case the clue given would be purely a meta-gaming type thing and not a "real clue". But either way, I don't see why the rules for the forum version would be different from the rules for real-life play.

Well, forum games allow for more extensive abuse. You could post a long list assigning a clue to every set of 9/8 words in the grid, and then the spymaster just needs to say the word and it's game over.

It's even easier than that.  Assign each of the words a letter of the alphabet and then just post your first clue as heiuochsw: 9 and you have won the game.

Of course, all these approaches would be thwarted by the rule that clues may only be associated by meaning (so it's illegal to go "bravo 4" if four of your words start with b), but a less obvious stunt than the one I suggested (with more related words) would be a first step on a slippery slope.

It's a game where rules have room for interpretation and this is important to have people know beforehand.
 
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #71 on: November 25, 2015, 06:16:58 pm »

Well, forum games allow for more extensive abuse. You could post a long list assigning a clue to every set of 9/8 words in the grid, and then the spymaster just needs to say the word and it's game over.
If you can post a list 2042975 words long, you deserve to win the game.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #72 on: November 25, 2015, 09:43:56 pm »

Considering some of the conversation I had in spoilers on that team game, I could see inadvertently feeding clues to the spymaster. I'd be less worried about it happening IRL.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #73 on: January 20, 2016, 07:27:02 am »

We just finished rounds with guessing teams of two using both open and concealed talk. I think in the end everyone was ok with open talk. It is clear that this game needs more "fair play" or rather "playing to the spirit of the laws" anyway.

I'd be interested to join another round of six. 
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #74 on: January 20, 2016, 07:37:50 am »

I'd be interested to play as well.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #75 on: January 20, 2016, 07:54:40 am »

I'd be interested to play as well.

I'll play
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #76 on: January 20, 2016, 08:05:20 am »

I would prefer 4p game, but would play 6p
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #77 on: January 20, 2016, 09:12:52 am »

I would prefer 4p game, but would play 6p
don't we have 4 already?
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #78 on: January 20, 2016, 02:04:57 pm »

I would play.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #79 on: January 20, 2016, 03:21:35 pm »

I would prefer 4p game, but would play 6p
don't we have 4 already?

Aren't they all dead?
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #80 on: January 20, 2016, 04:23:57 pm »

I would prefer 4p game, but would play 6p
don't we have 4 already?

Aren't they all dead?
I meant players to start a game, but I missed that ipofanes actually wants to do a 6 player one, so it's moot anyways.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #81 on: January 21, 2016, 03:03:56 pm »

I'll join another one.  Our current game is in the final round.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #82 on: January 21, 2016, 03:28:39 pm »

Same here
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #83 on: February 18, 2016, 02:31:25 pm »

I VANT TO PLAY.

Even if I don't post in this thread I'm basically auto /in to fill any of these.

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #84 on: February 18, 2016, 02:37:41 pm »

I would be /in to play this. Just message me if you need me for a player. This game looks pretty neat.
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Okay, I can mod a game, or two. I wanna play in them, though, and I prefer 2 vs 2.

So, to make sure no-one is playing against his will, just post /in again, and I'll open one with the following 3 /in's - and another one if we get another 3.

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I'll use the gdoc form in the OP and randomize teams.

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in!
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/in
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In
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/in

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/in

Anyone else? Jorbles, Kuildeous?
« Last Edit: March 06, 2016, 02:24:43 am by ipofanes »
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/in
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I'd be happy to play in another, if another player is needed.
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So, we'd be four even w/o Silverspawn. Anyone feels like randomizing the board?

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I've found a few ways to generate the colors online, but not sure how to randomize the words.
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Yeah, I'm in, let's do it.
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Chairs, your move.
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #100 on: March 07, 2016, 11:54:23 am »

I've found a few ways to generate the colors online, but not sure how to randomize the words.

I devised a Google Docs to randomize words and the colors. I used a list that was presented earlier, but if there's a more robust list, I could update the randomizer to include them.
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chairs

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #101 on: March 08, 2016, 09:24:43 am »

Chairs, your move.

I played, waiting on you now.

EgorK

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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #102 on: April 12, 2016, 08:17:49 am »

I'd play if there is interest
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #103 on: April 13, 2016, 03:25:28 am »

Brilliant! Would you like to join us at Codenames VII? We are in search of a 4th player.
« Last Edit: April 13, 2016, 03:34:43 am by ipofanes »
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Re: Codenames - New simple, but very intriguing word game by Vlaada Chvátil
« Reply #104 on: April 14, 2016, 12:45:06 pm »

Oh snap, PBF codenames sounds awesome
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ipofanes

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Codenames has been tried with variations on the word cards. The 5 by 5 grid can be filled with anything, be it Dixit cards, Pokémon cards, or even board games. Has anyone tried it with Such A Thing cards? The game rubs a bit the wrong way with me because disputes come up so often about which description fits. This conflict would be mitigated quite a bit if the room for interpretation is explored by members of the same team. Only the range of clues would have to be defined, but I think the original Such A Thing ruleset by which something like a horned apple is invalid should be good to go.
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I wanna play again :) Is there any game I can join?

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I wanna play again :) Is there any game I can join?

Same question! But I didn't play before
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EgorK, LaLight, Hugovj, and popsofctown, you guys should set up a game to play together.  It seems like you all wanted to play if there was interest.
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EgorK, LaLight, Hugovj, and popsofctown, you guys should set up a game to play together.  It seems like you all wanted to play if there was interest.

OK, I'm ready to make a board, one think that I do not know is where to take initial words from?
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EgorK, LaLight, Hugovj, and popsofctown, you guys should set up a game to play together.  It seems like you all wanted to play if there was interest.

OK, I'm ready to make a board, one think that I do not know is where to take initial words from?

https://docs.google.com/spreadsheets/d/1TXkY5snm_uhZQNYvGqwrLSHjuHARIZouOP5pBEWRMXA/edit#gid=0

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Codenames has been tried with variations on the word cards. The 5 by 5 grid can be filled with anything, be it Dixit cards, Pokémon cards, or even board games. Has anyone tried it with Such A Thing cards? The game rubs a bit the wrong way with me because disputes come up so often about which description fits. This conflict would be mitigated quite a bit if the room for interpretation is explored by members of the same team. Only the range of clues would have to be defined, but I think the original Such A Thing ruleset by which something like a horned apple is invalid should be good to go.

And now a pictures version has been announced.
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Codenames has been tried with variations on the word cards. The 5 by 5 grid can be filled with anything, be it Dixit cards, Pokémon cards, or even board games. Has anyone tried it with Such A Thing cards? The game rubs a bit the wrong way with me because disputes come up so often about which description fits. This conflict would be mitigated quite a bit if the room for interpretation is explored by members of the same team. Only the range of clues would have to be defined, but I think the original Such A Thing ruleset by which something like a horned apple is invalid should be good to go.

And now a pictures version has been announced.

One time while we were playing, we theorized on playing Codenames using Dixit cards instead. We never did.

I suspect a pictures version would be more concrete than the Dixit cards.

Then someone suggested using Cards Against Humanity, and we just dispersed and never talked to each other again.
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