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Author Topic: Fiddler  (Read 2062 times)

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popsofctown

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Fiddler
« on: October 09, 2015, 10:54:56 am »
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Fiddler
2$ Action

Choose one: +2 Cards, +1 Buy; +1 Card, +1 Action; +1$; trash a card from your hand.
« Last Edit: October 09, 2015, 10:56:25 am by popsofctown »
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Witherweaver

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Re: Fiddler
« Reply #1 on: October 09, 2015, 11:01:58 am »
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Fiddler
2$ Action

Choose one: +2 Cards, +1 Buy; +1 Card, +1 Action; +1$; trash a card from your hand.

What about $3 and moving the options around to something like

+2 Cards, +1 Buy;
+1 Card, +1 Action, +1 Buy;
+1$, trash a card from your hand.

The first one already seems good?  I mean, strictly better than Pawn choice, and Moat (minus reaction, but, you know~).  Last option is a little nice because as an opener you can still draw it with Coppers and still hit, say, $5 while getting rid of a Copper.

Edit: And second choice is Market Square without the reaction; but instead here you have options.  So it doesn't seem over or under cost.
« Last Edit: October 09, 2015, 11:03:55 am by Witherweaver »
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popsofctown

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Re: Fiddler
« Reply #2 on: October 09, 2015, 12:24:58 pm »
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Oh, yeah, this compares a little too well to Pawn.  Pawn is kinda on the weak side so it wasn't too hard of a mistake to make.  I mean, it's not -strictly better- than Pawn because you can't play +1 Action +1$, but using Pawn as a guideline it does seem a tad strong.

I want it to be cheap because I want it to be easy to use +buy to pick up more of them, so I'd rather not raise it to 3$.  Maybe if I axe the latter two options? I wanted to have some options you'd almost never pick at the end, for fun, but I didn't want them to make the card too strong to be 2$.

So maybe like:

Fiddler
2$ Action
Choose one: +2 Cards, +1 Buy; +1 Card, +1 Action; gain a card costing up to 2$; put a card from your hand on top of your deck.
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faust

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Re: Fiddler
« Reply #3 on: October 09, 2015, 02:06:01 pm »
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I think a trasher that turns into a cantrip is a bit too automatic.
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popsofctown

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Re: Fiddler
« Reply #4 on: October 09, 2015, 02:10:54 pm »
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I think a trasher that turns into a cantrip is a bit too automatic.

I concur.  That would be a component of the unfair Pawn comparison.  Did you look at the second revision?
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Witherweaver

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Re: Fiddler
« Reply #5 on: October 09, 2015, 02:26:21 pm »
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Oh, yeah, this compares a little too well to Pawn.  Pawn is kinda on the weak side so it wasn't too hard of a mistake to make.  I mean, it's not -strictly better- than Pawn because you can't play +1 Action +1$, but using Pawn as a guideline it does seem a tad strong.

I want it to be cheap because I want it to be easy to use +buy to pick up more of them, so I'd rather not raise it to 3$.  Maybe if I axe the latter two options? I wanted to have some options you'd almost never pick at the end, for fun, but I didn't want them to make the card too strong to be 2$.

So maybe like:

Fiddler
2$ Action
Choose one: +2 Cards, +1 Buy; +1 Card, +1 Action; gain a card costing up to 2$; put a card from your hand on top of your deck.

Last choice seems weak.  Maybe

+1 Action, Choose a card from your hand and discard it or put it on top of your deck. 

That way it synergizes with gain-to-X cards if you have unwanted stuff in your hand or  with a Tunnel
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popsofctown

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Re: Fiddler
« Reply #6 on: October 09, 2015, 02:33:42 pm »
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I think the discard option is good.  Yet I'm not sure if I want that many words on the card.

Adding +1 Action is DEFINITELY a good idea though.
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faust

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Re: Fiddler
« Reply #7 on: October 09, 2015, 05:41:47 pm »
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I think a trasher that turns into a cantrip is a bit too automatic.

I concur.  That would be a component of the unfair Pawn comparison.  Did you look at the second revision?

Ah, yes, I somehow didn't see that.

It probably still plenty good with engines - being able to choose between draw and cantrip is powerful and it can even gain more copies of itself - but maybe not brokenly so.
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