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Author Topic: RMM 28: Simply Simpler Simple Mafia (Game Over)  (Read 138550 times)

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ashersky

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1500 on: November 24, 2015, 12:20:11 pm »

I ABSOLUTELY 100% DO NOT LISTEN TO FAUST!

Sig it.
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

faust

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1501 on: November 24, 2015, 12:24:49 pm »

too many games where scum gets lynched day 1 and wins...

Only the ones where I am scum!
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iguanaiguana

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1502 on: November 24, 2015, 12:25:40 pm »

too many games where scum gets lynched day 1 and wins...

Only the ones where I am scum!

And as long as I keep playing, never again!
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

faust

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1503 on: November 24, 2015, 12:29:17 pm »

This is my QT. Some stuff is deleted, don't worry about it.

http://quicktopic.com/51/H/2RAWXehDMFf4u
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iguanaiguana

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1504 on: November 24, 2015, 12:38:20 pm »

From Faust's QT:

"Yeah Hide behind Ampharos"

Laughing at it because I have made the opposite mistake so many times : P
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

yuma

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1505 on: November 24, 2015, 12:50:46 pm »

Thing is, with the rest of the roles 1-shot Bulletproof Neighborizor sounds like both "1-shot" and "Bulletproof" are modifying "Neighborizor".

That is a fair point. So I imagine if I had actually made the role I would have termed it Neighborizing 1-shot Bulletproof Townie, but would have added in the "Bulletproof Townie" as a possible role/modifier but since that wasn't included obviously within the current constructs of the game it was impossible.
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gkrieg13

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1506 on: November 24, 2015, 12:51:59 pm »

too many games where scum gets lynched day 1 and wins...
Faust, gkrieg, and I make a power team. (although I think WW was close to being MVP - managing to survive with a guilty result on you takes some skill, no matter the circumstances)

We make a power team in the fact that I get bussed D1 and then win!
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ashersky

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1507 on: November 24, 2015, 01:19:42 pm »

too many games where scum gets lynched day 1 and wins...
Faust, gkrieg, and I make a power team. (although I think WW was close to being MVP - managing to survive with a guilty result on you takes some skill, no matter the circumstances)

We make a power team in the fact that I get bussed D1 and then win!

Should have claimed masons.
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gkrieg13

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1508 on: November 24, 2015, 01:23:32 pm »

too many games where scum gets lynched day 1 and wins...
Faust, gkrieg, and I make a power team. (although I think WW was close to being MVP - managing to survive with a guilty result on you takes some skill, no matter the circumstances)

We make a power team in the fact that I get bussed D1 and then win!

Should have claimed masons.

That is the only time I haven't died D1 as scum...
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Hydrad

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1509 on: November 24, 2015, 02:51:03 pm »

oh man. The instant I logged on to see RR lynched I knew faust was scum. I didn't expect double scum but I should of put it together.

Also yuma can you now tell me who would of won if it was me and a scum left? I'm kinda curious
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Witherweaver

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1510 on: November 24, 2015, 03:05:38 pm »

oh man. The instant I logged on to see RR lynched I knew faust was scum. I didn't expect double scum but I should of put it together.

Also yuma can you now tell me who would of won if it was me and a scum left? I'm kinda curious

My guess is it would be a draw as you'd kill the last scum at day start.
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Hydrad

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1511 on: November 24, 2015, 03:14:05 pm »

oh man. The instant I logged on to see RR lynched I knew faust was scum. I didn't expect double scum but I should of put it together.

Also yuma can you now tell me who would of won if it was me and a scum left? I'm kinda curious

My guess is it would be a draw as you'd kill the last scum at day start.

yuma gave me this when i asked.

From the OP

in the event of a standstill that can't be broken the mod will determine the winner from a pre-established set of criteria that will not be made public. (Think how boxing wins are rewarded when no KO occurs). This will only be used as an absolute last resort under extreme situations
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Witherweaver

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1512 on: November 24, 2015, 03:16:46 pm »

Well, if I were lynched Faust could have chosen to no-kill, but I already Poisoned you last night, so you would have died tonight and gotten a vengekill regardless.
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yuma

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1513 on: November 24, 2015, 03:57:09 pm »

Also yuma can you now tell me who would of won if it was me and a scum left? I'm kinda curious

if you were left with a scum that would perform the kill on you and then you would vengekill them I would have given the win to scum.

This was based off some criteria for the surviving players that was established which included:

posting frequency
mislynch bonus for scum
correct lynch bonus for town
mislynch minus for town
correct bus minus for scum (this one isn't as significant as bussing can be a positive)
use of night actions-ranked
MVP bonus during any phase
necessity for moderator prods

And given those criteria, either WW or faust I think would have had a stronger game and thus mafia would have been declared the winner. Ultimately I am just glad it didn't come to that...
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yuma

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1514 on: November 24, 2015, 04:06:09 pm »

Also apologies to those who were a bit disappointed with their roles. Not all the roles could be the best ones ever.

Also really surprised no one ever really bought up questioning people with extremely similar roles to each other.

2 docs, 2 JKs, 2 bodyguards, 2 cops, etc...

I thought for sure there would have been some "no way there are two X in this setup"
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Witherweaver

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1515 on: November 24, 2015, 04:07:46 pm »

Well I did try a "no way are there two hiders in this setup" to get Faust lynched~
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Witherweaver

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1516 on: November 24, 2015, 04:08:14 pm »

And part of the fervor of lynching Ash was we  already had flipped and claimed cops.
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iguanaiguana

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1517 on: November 24, 2015, 04:19:32 pm »

I noticed all the doubles right away and was most suspicious of people who had no parallel... but that was because I knew there were two jailkeeps from the end of day 2.

WW and I did address this topic in our N2 neighborhood though.

In the end, the only 'no way' I truly believed in was 'no way there are 5 scum!' and that cost town the game.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

faust

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1518 on: November 24, 2015, 04:48:24 pm »

5. EgorK doctors faust - has no effect due to faust hiding
6. Ampharos bodyguards faust - has no effect due to faust hiding
7. Roadrunner bodyguards faust loudly - has no effect due to faust hiding, no PM sent

This is pretty funny.
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pingpongsam

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1519 on: November 24, 2015, 04:56:12 pm »

faust is super strong but I thought he overplayed his hand this game. His scumtell is overbearing confidence. I tried to kill him N2 but he was not hittable due to hiding (I think he may have been doctored, too). As the game progressed I was torn on the dissonance of his strong arguments that seemed fairly towny and the scumtelling weight he was putting behind it all to drive the game. I had a back pocket plan to claim one shot vig or something if I did succeed in night killing scum.
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You are the brashest scum player on f.ds.

faust

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1520 on: November 24, 2015, 04:57:47 pm »

About the setup:

I think the idea is pretty cool. Having a list of possible roles and a somewhat restricted format allows scum to really piece together awesome fakeclaims - a potential that was not fully exploited I think. I'm kinda curious why yuma decided to include unknown roles.

5 scum in 14 players is quite okay in an RMM game. RMM tends to favor town anyway. My role was obviously pretty good, though I think not broken. The fact that both iguana and Hydrad were alive for that long made the endgame tricky... it worked out, but it had me worried for quite a while. If iguana had targetted WW, things would have been a lot harder.

It was ultmately balanced I believe. I mean, scum was off a pretty bad start. If PPS hadn't slipped up, I don't know if we would have made it. Both Xerxes and WW looked bad for the D1 lynch. I felt like we were on the brink of losing almost the whole time, only barely managing to keep going.
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You say the ocean's rising, like I give a shit
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yuma

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1521 on: November 24, 2015, 06:52:43 pm »

Well as for made up roles... There is one that I consider made up that was included. "Investigative" I don't think is a specific role type. It obviously implies copping. But I don't think there is a specific mafiascum description for it. Once I made that I felt it necessary to include others to make it so that there wasn't just one invented role. There were pro types for roles in the drafts of setups but each one was ultimately discarded. And not all of those made up roles were real. Some were simply bluffs.

And I tried to give mafia roles that were reasonably townie... Cop, watcher, hider, gunsmith and neighbor are all townies roles to lessen the impact of requiring fake claims. There was the possibility of mafia wanted to do so, but I didn't want to make them have a completely made up role as I feel that is a major difficulty for mafia in RMM games.

Anyways I will be interested to see what faust does with this concept. Auto-sign me up for it.
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