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-Stef-

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Game Reports
« on: September 27, 2015, 06:37:39 pm »
0

If you want to write a report about a match, or reference some videos, please feel free do so in this thread.
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sudgy

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Re: Game Reports
« Reply #1 on: September 28, 2015, 01:39:36 am »
+1

So, we realized that now was the only time pst and I could play the match the whole week, so we did that.  Anyway, I beat him 4-0.

First game

I go for Squire/Gardens while pst goes for I'm not sure what.  Not much else special.

Second game

This game, I go for a Torturer engine initially thinking of going for Vineyards.  As time goes on, I realize that, especially with no +Buy, it probably wouldn't work too well and I just went for Provinces.  Pst does go for Vineyards, but my Torturers slowed his trashing down a lot, and with no +buy, I ended up winning.

Third game

This one was mostly a BM+Witch mirror.  I got lucky and got a Witch with a 5/2 start.  I didn't think of Apprentice until after the Curses were out.  Pst starts going for some extra Fairgrounds (which I get a few of later because I realized later that I had 10 uniques).  Both of us ran into some hard green choking, and the game ended on Curses, Duchies, and Estates.

Fourth game

I still don't know how I won this one.  Okay, I have an idea, but it's still crazy.  We both go for a Goons engine.  Even though I got one turn 3, he roared ahead of me.  Then, with the last few turns, I managed to pull ahead and win by one point.

Pst, when you see this, it would be cool to see what you thought of these games!
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pst

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Re: Game Reports
« Reply #2 on: September 28, 2015, 03:44:34 am »
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So, we realized that now was the only time pst and I could play the match the whole week, so we did that.  Anyway, I beat him 4-0.

Timezone problem, but was up really early to watch the moon, so why not.
[/url]

Quote
First game

I go for Squire/Gardens while pst goes for I'm not sure what.  Not much else special.

I don't know either. :-)

Quote
Fourth game

I still don't know how I won this one.  Okay, I have an idea, but it's still crazy.  We both go for a Goons engine.  Even though I got one turn 3, he roared ahead of me.  Then, with the last few turns, I managed to pull ahead and win by one point.

Pst, when you see this, it would be cool to see what you thought of these games!

With Farming Village, or Band of Misfits as it, as the only Village in a Goons game I was worried when you started depleting FV to make my BoMs worse, so I had to get some more real FVs. But then after we were out of FVs I somehow forgot about that once when discarding and kept BoM BoM BoM instead of BoM BoM FV once. That was so bad!
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mith

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Re: Game Reports
« Reply #3 on: September 29, 2015, 09:23:15 pm »
+1

mafiascum 4-1 bramroop

All base set...

Game 1: mafiascum 45-37 bramroop - Bureaucrat/BM vs. Workshop/Gardens, basically. I was just fast enough.
Game 2: bramroop 28-43 mafiascum - Festival/Library mirror; I started greening a turn sooner, with Cellar being the big difference in support.
Game 3: bramroop 19-32 mafiascum - Chapel/Militia beats Chapel/Bureaucrat here. I won the Lab split 7-3, and also picked up Remodel for endgame control.
Game 4: bramroop 33-22 mafiascum - Chapel/Militia mirror which didn't go so well for me. After 13 turns I still have 2 Coppers and he has Silvers in their place; I flounder trying to rush green and he cruises.
Game 5: mafiascum 44-21 bramroop - He buys Workshop on a Witch board; Curse split was 8-2.

Thanks for the games!
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drsteelhammer

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Re: Game Reports
« Reply #4 on: October 01, 2015, 01:15:23 pm »
+1

Want to write a bit about my match against Qvist, since it had some fun kingdoms in my opinion. Feedback is appreciated. If you don't want to get his video upload spoiled you should probably stop reading here :)

Game1
A lot of terminals and without Villages. KC saw no play, we both played Jack and Goons only. Not sure if that was correct or whether we should have built more. I lost this one.

Game2
I try a double tactician strategy with Poor House and Necrobles, which worked fine for 1 or 2 turns, but it might have been too slow. Qvist missed Stonemason into Nobles which led me to getting enough of them to pull of a turn. Not sure if money was better, but I had fun playing engine.

Game3
I was so lost in this one. Golem was the key card here, which I completely ignored due to fear of not hitting 4P. Qvist did, and beat me pretty badly. I was not doing anything in particularly, I just lost.

Game4
This one I should have resigned at turn 5. Any idea about the opening? Maybe Wharf or Potion might have been better? Thanks Qvist for ending the game as early as possible here.


Game5
This one was fun. Black Market handed me a Count, which was a superstar for me. I disagree with him skipping Procession, it was the most important card on the board in my opinion. My 3-pile looks quite fancy, but unfortunately it was unecessary (I think) since I didn't account for the Copper gain by Count.

Game6
I'd really like some advice on the greening phase on this board. I feared him getting multiple provinces each turn (via salvager) so I skipped them altogether.  thought it was decent with Duke around. It was evident that Qvist didn't build quite enough, especially another salvager would have been great.

Game7
Our final match was quite explosive. I disagree with him going Silver over Great Hall and again skipping Procession. My draws were quite great and I was able to three pile quite easily (feast op). Glad I was able to comeback after my bad start into this match.







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Burning Skull

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Re: Game Reports
« Reply #5 on: October 01, 2015, 02:38:02 pm »
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Game1
A lot of terminals and without Villages. KC saw no play, we both played Jack and Goons only. Not sure if that was correct or whether we should have built more. I lost this one.

Super interesting board. You can do it with no problem against silly bot, when KC and Goons are uncontested. But against competitive player, who just goes Jack into Goons.. hmm. I would really want to play it with someone.

popsofctown

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Re: Game Reports
« Reply #6 on: October 01, 2015, 03:10:30 pm »
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I don't think the King's Court deck can happen.  There's no way to draw without also gaining Silver.  You would have to buy a Forge to Forge away your silvers to try to get the King's Court deck to be consistent, but the big money player has access to Loan so he is getting the kind of trashing he wants also with way less pain and effort. 
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Titandrake

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Re: Game Reports
« Reply #7 on: October 01, 2015, 03:23:44 pm »
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Nothing says the engine player can't also pick up Loan early on. It's tricky but I don't think it's impossible for KC to win. You do pick up a Forge to Forge Silvers in the middle of going off, since that both decreases your handsize and gets junk out of your deck. 2 Silver -> Goons or Silver + Jack -> KC is no joke. The tricky part is that you need to be very liberally in trashing actions to Forge to keep going, which is going to drive piles very low very fast. The buildup is also really rough.
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Burning Skull

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Re: Game Reports
« Reply #8 on: October 01, 2015, 03:26:14 pm »
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I tried it several times and Forge seems really bad. If you have a hand of yellow in the mid game - just Mint it away.

luser

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Re: Game Reports
« Reply #9 on: October 01, 2015, 04:36:22 pm »
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Want to write a bit about my match against Qvist, since it had some fun kingdoms in my opinion. Feedback is appreciated. If you don't want to get his video upload spoiled you should probably stop reading here :)

Game1
A lot of terminals and without Villages. KC saw no play, we both played Jack and Goons only. Not sure if that was correct or whether we should have built more. I lost this one.

Game2
I try a double tactician strategy with Poor House and Necrobles, which worked fine for 1 or 2 turns, but it might have been too slow. Qvist missed Stonemason into Nobles which led me to getting enough of them to pull of a turn. Not sure if money was better, but I had fun playing engine.

Here better start of engine would be coppersmith/silver, then gain tactican and use stonemason overpays to multiple pieces on coppersmith/tactican turn then transit to poor-house one.

Quote
Game3
I was so lost in this one. Golem was the key card here, which I completely ignored due to fear of not hitting 4P. Qvist did, and beat me pretty badly. I was not doing anything in particularly, I just lost.
I would here more say that he was lucky hitting 4p first time which looked unprobable due curses and being millitiad. Here I would instead either play a duchy-duke slog and add more millitias or council-room millitia engine, again add millitias. Tournament looks bit weak here.

Quote

Game4
This one I should have resigned at turn 5. Any idea about the opening? Maybe Wharf or Potion might have been better? Thanks Qvist for ending the game as early as possible here.
I would resign at turn 3 as trashing coppers with mint is huge. I would open wharf, after that i am not sure about potion as you could continue with farming villages and wharf engine with single sillver and ambassador, trashing coppers for mint when you collect them.
Quote
Game5
This one was fun. Black Market handed me a Count, which was a superstar for me. I disagree with him skipping Procession, it was the most important card on the board in my opinion. My 3-pile looks quite fancy, but unfortunately it was unecessary (I think) since I didn't account for the Copper gain by Count.

Game6
I'd really like some advice on the greening phase on this board. I feared him getting multiple provinces each turn (via salvager) so I skipped them altogether.  thought it was decent with Duke around. It was evident that Qvist didn't build quite enough, especially another salvager would have been great.

Here duke looks bad, a province strategy with salvager/fortress that quickly ends game by salvaging provinces should win before you get dukes.

Quote
Game7
Our final match was quite explosive. I disagree with him going Silver over Great Hall and again skipping Procession. My draws were quite great and I was able to three pile quite easily (feast op). Glad I was able to comeback after my bad start into this match.

This should be goons game where you use upgrade to trash and apprentice for draw. quist helped by getting seven cities instead building that engine. He had still five coppers at end of game.
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DG

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Re: Game Reports
« Reply #10 on: October 02, 2015, 07:40:27 am »
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Game 1 - Sims can show that jack+goons is marginally better than double jack
Game 3 - Here you need to go for the risky golem engine or beeline gold then provinces. A halfway deck won't work.
Game 6 - Bite the bullet here and go straight for the big engine. Start with more trashing and follow it up with more draw.
Game 7 - This was pretty good but I feel there could be more trashing, perhaps from a third upgrade on turn 7. Those upgrades can be processed into goons.
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faust

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Re: Game Reports
« Reply #11 on: October 02, 2015, 12:37:41 pm »
+1

Had a couple of interesting games against Eevee, especially the first two.

Game 1

I call it "Graverobber's Paradise". I aimed at thinning quickly and then playing a moneyless deck with Graverobber/Altar to get Provinces and Bureaucrat used to get Altar fuel. I think I could have executed it a bit better, I felt I was lacking villages and draw. Eevee went for a more money-based approach and opened Bureaucrat. I think that was a mistake.

It's neat that Mining Village can turn Graverobber into a terminal Silver that topdecks a Village if needed.

Game 2

This game was amazing. Such a lot going on. The weirdness is demontrated by this:

Code: [Select]
faust - plays Swindler
Eevee - reveals Watchtower
Eevee - trashes Watchtower
Eevee - gains Swindler
Eevee - applied Watchtower to trash Swindler
Eevee - trashes Swindler

Swindler was a pretty bad card here. I still think Eevee was wrong to open with it, even though he won. I realized too late that Armory/Watchtower lets you gain a Fortress in hand (Eevee pulled that trick off first). That's pretty awesome. I also didn't thin quickly enough and would probably have needed a second Altar.

Game 3

I'm not sure what went wrong here. I still believe my opening was a bit better. Maybe my first $5 should have been Stables over Butcher? What do you guys think of this?

Game 4

Getting to play Mercenary on turn 4 is pretty nice, and I think this is what led to me winning this game. Also Eevee had very bad luck never reaching $4. I quickly had a large lead and Eevee resigned.

Game 5

After 4 engine games, it's BM time now. This game actually went very differently to what I thought at the beginning. Originally I believed Journeyman/Masterpiece would be the central pieces for the BM strategy, but I ended up playing Venture/Mint. That early $5 for Mint was very lucky for me.

Game 6

In this last game, I think Eevee just made the wrong call. I considered double Tactician, but decided it was too weak. Squire and Golem as Villages are meh. I might have given it a shot if there at least were attacks on the board. But the way it looked, there were no hopes of beating Stables/Horse Traders/BM.
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popsofctown

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Re: Game Reports
« Reply #12 on: October 02, 2015, 04:09:27 pm »
+1

Game 3, I like your turn 1 & 2 opening better than Eevee's, but I like Eevee's turn 1-4 "opening" better than yours because you bought Warehouse.  Warehouse seems like an awful buy there.  What are you trying to discard?  The Estates you want to pass left? The Estates you want to Butcher? The coppers you'll be feeding Stables later?  It seemed like the most questionable of the game's first 8 purchases to me.  Later when there was a potential draw that caused a GM purchase to be possible or Tournament lined up with Province to be possible it would make sense to pick one up, but you picked one up when you still needed economy in an environment where the idea of a "junk card" is pretty eroded.

(I'm seeded way lower than both you guys though)
« Last Edit: October 02, 2015, 04:13:20 pm by popsofctown »
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mith

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Re: Game Reports
« Reply #13 on: October 03, 2015, 05:07:36 pm »
+2

mafiascum 4-3 markusin

Game 1: mafiascum 0-8 markusin - Chapel into Conspirator/Grand Market. Our decks weren't too dissimilar after turn 12 despite my Chapel missing the first shuffle; I had an extra Gold and Shanty Town vs. his 2 Pawns. My deck stalled anyway turn 13 and he bought all the Estates to win.

Game 2: markusin 31-39 mafiascum - Trading Post/nothing for both of us here. I think I had the better luck with early Caravans vs. his Silver/Jester, but I never got the +Buy to take advantage of big turns (Bank). Anyway, we danced around the last two Provinces for a bit, before I took the PP and sweated out getting hit by Jester for a Curse.

Game 3: markusin 7-r mafiascum - I have a weak spot for University. It's terrible here. Cultist hits me with all 10 Ruins and I resign.

Game 4: markusin 18-30 mafiascum - This one was fascinating. We opened Urchin/Ambassador, and he had a small advantage early which I was sure would snowball. He had a thinner deck, and starts to set up Stash/Scavenger, but I'm able to get $8 for Prince and then Prince my Mercenary, which leaves him stuck on $6 often. After that, I'm able to buy Provinces 5 out of 6 turns, and just in time because I'm down to a Scavenger and 3 Gold to trash.

Game 5: mafiascum 2-r markusin - Quarry/Steward openings aiming for KC/Possession. We diverge on the first shuffle, as he trashes with Steward and I just take the coins and go ahead and buy KC. Cartographers helped tremendously, and I was able to hit Possession first (mucking up his deck a bit by pull out all the actions and leaving some dead cards in his draw pile), and it snowballs from there.

Game 6: mafiascum 28-49 markusin - Spice Merchant into Grand Market. He went a little heavier on actions (Scheme, Sage) eyeing Vineyards, while I grabbed more money early. I did win the GM split, but he transitioned to Vineyards before I could (thanks to Remodel). I still had a chance on my last turn (needing something like $16+2P and 6 buys?), but didn't get there.

Game 7: markusin r-(-2) mafiascum - He got first player advantage, but got an unwanted 5/2 split - Young Witch/Sage (with Sage as the Bane) was too strong. I split the Curses 8-2.

Thanks for the games, markusin!
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markusin

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Re: Game Reports
« Reply #14 on: October 03, 2015, 06:08:36 pm »
+1

Game 5 I didn't think you'd be able to trash with Merc every turn even when Princed. Oops.

Good games.
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Dingan

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Re: Game Reports
« Reply #15 on: October 04, 2015, 02:32:29 am »
+1



Code: [Select]
Courtyard, Loan, Village, Bridge, Procession, Counting House, Inn, Mine, Outpost, Harem
http://www.gokosalvager.com/static/logprettifier.html?20151003/log.516d4577e4b082c74d7b716e.1443910560179.txt

Colonies/Platina

Interesting game here IMO because I saw 2 distinct routes to victory: (1) Courtyard/Mine into BM, while Loan-ing away your Coppers, and Mine-ing a few good treasures, and (2) build a fancy engine, thinning with Loan, eventually playing a megaturn of a bunch of Processed Bridges.  I love boards like this -- that present 2 or 3 largely mutually exclusive paths to victory. And they're especially fun when opponents each choose a different one of the paths, so that you can see which one comes out on top (at least for 1 instance).

Anyways.. I spent like 5 minutes trying to decide which one to take during my first turn (I actually almost timed-out, haha).  My opponent and I both had 5/2.  I went Loan/CY going for strategy (2), while (s)he went MIne/CY so appearing to go for the simpler strategy (2).

I lost.  But not by that much IMO.  My 2 main takeaways:
  • Playing Village+CY only increases your hand size by a net of 1.  So merely playing Villages for actions and CYs for cards, even if they're both Processed along the way, isn't all that good of engine support. In hindsight, I wish I had something like Smithy instead of CY in this game, or something.
  • In order for my strategy to pull off, I would need to Process Bridges -- not Villages and Courtyards.  However, that was tough, because for the reasons listed above, I couldn't actually draw as many said terminals as I had expected, unless I Processed my Villages and Courtyards.
So ya, that was the difference maker IMO -- not being able to Process my Bridges as much as I had hoped.  I still wonder what the 'optimal' route to victory was -- strategy (1) or (2).  Nonetheless, I love these kinds of boards :).  GG and WP Micha1980.
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Re: Game Reports
« Reply #16 on: October 04, 2015, 07:16:41 am »
+1

You're better off without Procession. In the non-mirror you can get enough Villages for all your needs, the action cards you want are going to be (almost) free anyway, and piles will run alot slower without the constant trashing of one card into another. Just playing with one Loan, Villages, Courtyards, Bridges and Platina should win.
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DG

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Re: Game Reports
« Reply #17 on: October 04, 2015, 09:26:31 am »
+1

The lack of hand size is the problem here as the estates will clog up the deck and you do need to play a lot of bridges for the final finish. This makes trashing out all the coppers even more important but instead of buying the second loan you can put coppers on top of your deck with your last courtyard to make sure it gets trashed. I also noticed that you bought an early province when you should remain committed to building for big turns instead (or switch to platinum if the engine is broken) .

I do think there is a role for procession here but you should be using it mainly as a throne room. Villages and courtyards are key cards in this kingdom, you'd like to be playing with nearly all of them, so you don't want them all trashed. In the final couple of turns you can add more processions to help hit that big finish with 7 plays of bridges. In an engine mirror I would expect procession to give an extra edge in pile control.
« Last Edit: October 04, 2015, 09:49:47 am by DG »
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Re: Game Reports
« Reply #18 on: October 05, 2015, 08:54:35 am »
+1

Video is here

 Game 1 Vineyards and Stonemason



Code: [Select]
Vineyard, Squire, Stonemason, Fishing Village, Island, Remake, Catacombs, Mandarin, Mystic, Harem
http://www.gokosalvager.com/static/logprettifier.html?20151001/log.5101a312e4b0a35e483e0772.1443745072266.txt

Probably a lack of pile control and better use of remake by mpsprs.

Game 2 IGG rush



Code: [Select]
Vineyard, Squire, Stonemason, Fishing Village, Island, Remake, Catacombs, Mandarin, Mystic, Harem
log

Im not sure what I could have done against Turn 3 & 4 IGGs but Im open to suggestions. I was hoping Vault might help me get past curses but maybe I needed a second one?

Game 3 Hunting Party - Mercenary



Code: [Select]
Chancellor, Urchin, Warehouse, Ironworks, Remake, City, Duke, Hunting Party, Saboteur, Peddler
I tried to ride out an early Mercenary lead by sticking to one mercenary for longevity and going for Hunting Parties. It seemed to work but Im not sure if that was just luck.

log

Game 4 Monster possession engine



Code: [Select]
Lighthouse, Fortune Teller, Alchemist, Salvager, Spice Merchant, City, Laboratory, Witch, Border Village, Possession
I seemed to get to the possessions quicker. Looking back, I definitely should have bought the Possession on the possession turn 17.

log

Game 5 Golem vs Rabble



Code: [Select]
University, Fortune Teller, Feodum, Pirate Ship, Golem, Counterfeit, Laboratory, Rabble, Stables, Adventurer
University into Rabble/Golem. How early should we have gone for Stables? And would Stables have been stronger?

log

Game 6 Rats combo



Code: [Select]
Beggar, Market Square, Storeroom, Familiar, Cutpurse, Nomad Camp, Rats, Throne Room, Butcher, Outpost
My problem here is that I think I panicked once Rats/Butcher picked up steam. Should I have gone for straight Butcher instead? Or was it already too late?

log

Game 7 Eyes on the prize(s)



Code: [Select]
Chapel, Embargo, Baron, Farming Village, JackOfAllTrades, Salvager, Throne Room, Tournament, Library, Hoard
Im not sure of the best strategy here, I feel I certainly had two lucky turns near the end to get some helpful prizes and close it out.


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Titandrake

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Re: Game Reports
« Reply #19 on: October 05, 2015, 04:38:20 pm »
0

Some quick thoughts.

http://www.gokosalvager.com/static/logprettifier.html?/20151005/log.50606173a2e66a82a6ae22bd.1444065183362.txt

Both got 5/2. Got some nice shuffles to get $6 early, which led into $9 early. Picking up my 2nd Monument that early is greedy, but I make the call that my deck will be okay because of Necropolis, and it works out. Mostly agree with GwinnR, except for the Inn buy.

I think there is a good argument for the semi-engine, using Contraband to pick up components and Monument for payload. I didn't trust myself enough to go for it, but I would believe it could win.

http://www.gokosalvager.com/static/logprettifier.html?/20151005/log.50606173a2e66a82a6ae22bd.1444065828494.txt

This was just shuffle luck, not very interesting.

http://www.gokosalvager.com/static/logprettifier.html?/20151005/log.50606173a2e66a82a6ae22bd.1444067234674.txt

Very, very tense Chapel/Wharf game. Some bad Chapel turns for me, but it worked out. To me, the pivotal turns here are turn 9 + turn 11. On turn 9, GwinnR doesn't need to play the 2nd Wharf, and shouldn't. By playing it, he/she can't set up the 1 duration Wharf per turn. The 2nd Wharf duration wasn't needed for draw on turn 10 either. The end effect is that GwinnR fails to draw his deck on turn 11 because of no Wharf duration. That baits him into buying Gold/Oracle on turn 11 instead of Gold/Silver or $5/$4, and Oracle is a bad buy. (With Wharf GwinnR has enough draw already, and buying any +Cards that isn't Wharf without very good reason is wasteful.)

http://www.gokosalvager.com/static/logprettifier.html?/20151005/log.50606173a2e66a82a6ae22bd.1444068177681.txt

Remake/Fortress/City is pretty good. Remake/Fortress/City/Minion is a deliciously broken pot of gravy.
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assemble_me

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Re: Game Reports
« Reply #21 on: October 06, 2015, 04:10:14 pm »
+1

My round 2 match vs Singletee

Video link: http://www.twitch.tv/assemble_me/v/19426412

Game 1: Kingdom | Log | starts at 0:00
We both go for Oracle/Potion into Familiars, some Stables, Peddlers and Merchant Guilds. Winning the Curse split is quite good. The chat thought I should have greened a lot sooner.

Game 2: Kingdom | Log | starts at 15:45
Rogue, Knights, Herald and Stonemason in this one. He's got 4/4 on the second shuffle with Dame Anna on top which I can take... guess the game was almost decided at that point. The chat wanted me to play with more Rogues.

Game 3: Kingdom | Log | starts 29:45
We both open Rebuild on 5/2 on this board with Rogue and Tunnel, although you could maybe build an engine as well. Also, we both have some nice early shuffles, he's skipping Rogue entirely. The chat said I should have bought Tunnels and also I got Rogue way too late in their opinion.

Game 4: Kingdom | Log | starts at 38:30
Minion Stack with Apprentice and Jester is what we both want to go for. I don't hit 5$ often enough and fall far behind, so I try to switch strategies for a Philstone/Masterpiece thing. I don't know if fighting for engine components while being that far behind would have been better.

Game 5: Kingdom | Log |  starts at 47:30
Huge engine board with Uni, Wharf, Upgrade and all sort of stuff. Draws go well for me and I can win the Wharf split while I'm also thinner due to an early extra Upgrade. The chat thought I wouldn't have needed that Province when I wanted to make sure he's got no chance to pile out on me.

Game 6: Kingdom | Log | starts at 1:00:45
All the durations (except those for 5$). I'm feeling good with my early Bishops while he's getting a huge amount of money. I kind of abandon the plan to play a lot of Bishops as I think I need some Provinces as well while our decks suddenly fall apart. The chat said I got my Bishops too early. I don't like my extra Upgrades in the endgame here.
« Last Edit: October 06, 2015, 04:24:57 pm by assemble_me »
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Chris is me

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Re: Game Reports
« Reply #22 on: October 06, 2015, 05:19:52 pm »
0

Trying this Game Reports thing out for this tournament. Due to time zone issues, the first six of these games were played in the 6:30-8 AM range, on about five hours' sleep. I play in the morning sometimes, but never this early, and when I do I'm even more prone to mistakes than I normally am. Some of these games have just really bad moves.

Video(s): Game 1 & Part of 2 Rest of 2 - Most of 6

Game 1: Chris is me 10 - Lucapkennedy 6


Code: [Select]
Secret Chamber, Squire, Familiar, Apprentice, Graverobber, Minion, Outpost, Saboteur, Grand Market, Nobles
 I open 5/2 and decide on Minion / Squire. Doing this over Potion / Squire means I can't get a second shuffle Familiar, which risks me losing the Curse split. Opening Potion / Squire is far from a guarantee that I'll hit 3P, though. Ultimately, I figured that Minion would speed up my cycling while possibly forcing the opponent to miss a Familiar buy / play, offsetting the disadvantage.

I didn't manage to get a Familiar until T8, when my opponent already had two, yet somehow I won the Curse split 6-4. I attribute this to picking up a third Familiar with 5 Curses left and prioritizing cycling in turns 9-14 in order to create more Familiar opportunities. After a huge T17 and a decent T18, I had two Provinces and fewer Curses, so I ended the game by buying out Squire and Minion.

I gained several Silver with Squire - perhaps too many. Initially I figured that I could Apprentice them later on, but Apprentice ended up playing a fairly minimal role in my deck. I just didn't have the opportunities with it I expected, or maybe I just didn't see them. Trashing Squire into Familiar or Minion jumped out at me - damn, maybe Apprentice / Squire would have been a better opening just for that.

Game 2: Lucapkennedy 14 - Chris is me 17



Code: [Select]
Oasis, Tunnel, Advisor, Gardens, Herald, Horse Traders, Scavenger, Spy, Bazaar, Journeyman
This was just poor play on my part. 5/2 start in this kingdom kind of sucks, but Journeyman / nothing is okay. Tunnel / Horse Traders was the obvious open here that could have led to a pretty solid Journeyman BM strategy where you basically always name Tunnel. Seeing as I was too tired to pull off the possible yet difficult engine (Herald, Bazaar, Journeyman, HT is a pretty solid group of cards even without trashing), I should have gone BM. Some nonsense Oasis buys in there and general poor play sealed the deal.

Game 3: Chris is me 19 - Lucapkennedy 2



Code: [Select]
Vagrant, Scrying Pool, Menagerie, Oasis, Island, Procession, Sea Hag, Worker's Village, Vault, Venture
I open Hag / Oasis due to the likelihood of lots of junk and the greater chance of getting Hag on the first shuffle thanks to Oasis draw. He opens Hag / Silver - I think this was a mistake here. On T3 I have $4 and Hovel, easy Island pickup there. Procession seemed quite useful - I could use Vagrants as Villages and pick up Oasises or Menageries, plus I could eventually turn Sea Hag into Vault or something. Ultimately my investment in Menagerie gets my deck off the ground faster than his, and he resigns as I'm about to end the game on piles.

I played this game better, capitalizing on good luck and better gains to pull off the win. I could have ended the game a lot sooner than I did, but I was really paranoid about setting up a 3 pile when he could, in my mind, come from behind in one turn. He couldn't. Didn't need Colony 2.

Game 4: Lucapkennedy 33 - Chris is me 32



Code: [Select]
Native Village, Squire, Masterpiece, Menagerie, Scheme, Plaza, Smithy, Rebuild, Bank, Expand
Rebuild board. I open Plaza / Silver, he opens Smithy / Silver. Smithy / Silver was far better. I manage to stay afloat thanks to a misclick on his part. I managed to get all of the Estates out of my Rebuild deck before the Duchy pile ran out, which is huge in a Colony Rebuild game. I had the win, but blew it by naming the wrong card on the final turn of the game, resulting in a 1 point loss instead of a guaranteed win. I don't think I really deserved the win here anyway. I really need to step up my Rebuild mirror game, the card freaks me out.

If I were more awake and more brave, I think the engine here might actually be able to pull off some big Colony turns fairly quickly. I'm imagining a few Banks as payload, with Squire for buy, Plaza and Smithy to get it going, Expand to pick up components, and Scheme to ensure you get a few solid turns in a row at the end. I don't know if I'm disciplined enough to make that work, though.

Game 5: Chris is me 28 - Lucapkennedy 10



Code: [Select]
Candlestick Maker, Hamlet, Ambassador, Oasis, Bureaucrat, Counterfeit, Mandarin, Merchant Ship, Trading Post, Goons

Everything you need for a Goons engine, except draw. I opened Counterfeit / Hamlet; he opened Ambassador / CSM. If this wasn't a shelter game, he could have opened double Ambassador and buried me. We both pick up Trading Posts for reasons not entirely clear to me. Better buys, especially a Merchant Ship pickup, result in me having 3 Goons to his 1 Goons, and the rest is pretty much inevitable from there. I'm able to end things before he can get something going that picks up Colonies.

Game 6: Chris is me resigned



Code: [Select]
Courtyard, Chancellor, Shanty Town, Bishop, Plaza, Scout, Young Witch, Catacombs, Mystic, Venture, Peddler
Why did I buy Shanty Town? I had no focus in this game, and I neglected Bishop as well as allowing him to get a better engine off the ground more quickly. Too little too late for me to catch up here. Realizing a Game 7 was inevitable, and since we both had to go, I resigned and prepared for Game 7 a few days later.

Game 7 (not streamed): Chris is me 37 - Lucapkennedy 25



Code: [Select]
Hamlet, Alchemist, Ironmonger, Plaza, Library, Rogue, Tactician, Upgrade, Harem, Nobles
We both open Potion / Silver to go for the Alchemist deck. On the first shuffle, only I hit $3P, so that's a huge advantage off the bat. He picks up Tactician early, which I'm not really a fan of on this board, where you have ample draw and good trashing with Upgrade. His neglect of Upgrade (buying Library instead... twice...) ultimately is his downfall, as my Estates do a lot of work as Silvers and I'm eventually able to thin all those Copper out of there. Plus Upgrading Upgrade into Nobles is a sweet trick.
« Last Edit: October 06, 2015, 05:24:09 pm by Chris is me »
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Re: Game Reports
« Reply #23 on: October 06, 2015, 05:29:55 pm »
+1

I just lost to Stef (8)) but before that, I played against Tufftaeh, which I recorded (poorly).

Game 1 and 5 I played horribly, the other ones I think I played decently. I could elaborate a bit more, but you could also just watch them and give comments ;) (and I'm feeling lazy, so definitely going for option B).
Here are the links:
Game 1, Game 2, Game 3, Game 4, Game 5, Game 6 and Game 7.

About game 7, why did my opponent skip Mountebank? I really don't get that.

SCSN

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Re: Game Reports
« Reply #24 on: October 06, 2015, 05:41:37 pm »
+3

Game 4: Lucapkennedy 33 - Chris is me 32



Code: [Select]
Native Village, Squire, Masterpiece, Menagerie, Scheme, Plaza, Smithy, Rebuild, Bank, Expand
Rebuild board. I open Plaza / Silver, he opens Smithy / Silver. Smithy / Silver was far better. I manage to stay afloat thanks to a misclick on his part. I managed to get all of the Estates out of my Rebuild deck before the Duchy pile ran out, which is huge in a Colony Rebuild game. I had the win, but blew it by naming the wrong card on the final turn of the game, resulting in a 1 point loss instead of a guaranteed win. I don't think I really deserved the win here anyway. I really need to step up my Rebuild mirror game, the card freaks me out.

If I were more awake and more brave, I think the engine here might actually be able to pull off some big Colony turns fairly quickly. I'm imagining a few Banks as payload, with Squire for buy, Plaza and Smithy to get it going, Expand to pick up components, and Scheme to ensure you get a few solid turns in a row at the end. I don't know if I'm disciplined enough to make that work, though.

On Province boards it would be close between Rebuild and engine here, but on the Colony board it is the engine should win at least 95% of the time. Plaza and Scheme make Menagerie really good here as well.
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vsiewnar

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Re: Game Reports
« Reply #25 on: October 07, 2015, 08:26:18 pm »
0

I posted here but I am unable to see what I posted.
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vsiewnar

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Re: Game Reports
« Reply #26 on: October 07, 2015, 08:29:22 pm »
0

For some reason, I need to make 3 posts here to see what I post.
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vsiewnar

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Re: Game Reports
« Reply #27 on: October 07, 2015, 08:41:17 pm »
+1

This is my first time posting in this thread so all comments and feedback are welcome and encouraged!

Game 1: Governor board
Log: http://www.gokosalvager.com/static/logprettifier.html?20151007/log.536082f4e4b0ca5aa53c4945.1444228172645.txt
Video: https://www.youtube.com/watch?v=_zXjwWYkCFc&list=PLr92ivBcCQIi0dwa3kDX1D4jGW7FMLFYG&index=6

Game 2: Scrying Pool/Amb vs. Council Room/BM
Log: http://www.gokosalvager.com/static/logprettifier.html?20151007/log.536082f4e4b0ca5aa53c4945.1444230054746.txt
Video: https://www.youtube.com/watch?v=p4BQ9V3dCZc&index=5&list=PLr92ivBcCQIi0dwa3kDX1D4jGW7FMLFYG

Game 3: Fishing Village/Wharf engine on both sides (missed an earlier forced win)
Log: http://www.gokosalvager.com/static/logprettifier.html?20151007/log.536082f4e4b0ca5aa53c4945.1444231272229.txt
Video: https://www.youtube.com/watch?v=C8ORUNRkbcQ&list=PLr92ivBcCQIi0dwa3kDX1D4jGW7FMLFYG&index=4

Game 4: Nailbiting finish on an IGG board
Log: http://www.gokosalvager.com/static/logprettifier.html?20151007/log.536082f4e4b0ca5aa53c4945.1444232082648.txt
Video: https://www.youtube.com/watch?v=Y93HyxRIlZc&list=PLr92ivBcCQIi0dwa3kDX1D4jGW7FMLFYG&index=3

Game 5: Engine amid the curses
Log: http://www.gokosalvager.com/static/logprettifier.html?20151007/log.536082f4e4b0ca5aa53c4945.1444233260214.txt
Video: https://www.youtube.com/watch?v=F27MdGvlfY4&index=2&list=PLr92ivBcCQIi0dwa3kDX1D4jGW7FMLFYG

Game 6: Apothecary accelerates deck development
Log: http://www.gokosalvager.com/static/logprettifier.html?20151007/log.536082f4e4b0ca5aa53c4945.1444233875578.txt
Video: https://www.youtube.com/watch?v=7bU35Ul6RU0&index=1&list=PLr92ivBcCQIi0dwa3kDX1D4jGW7FMLFYG
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NewandForgiven

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Re: Game Reports
« Reply #28 on: October 11, 2015, 12:04:33 pm »
+1

2nd Round match - NewandForgiven vs Psyduck (who is a scholar and a gentleman). I will quickly say here that he put up with me having to be a guest on client 1.0, and put up with me only being able to message him on this board (as guests don't seem to be able to talk :()

Do please critique my play, as a lot of these cards are new to me and I know I didn't play perfectly.

Game 1 - Board Log - Pretty log

(0.5) NewandForgiven T23 - 37VP       (0.5) Psyduck T23 - 37 VP

A board with so much to go with conspirator. Tactician, spy and alchemist. I get an early tactician to get possession (turns out 6P is easy with 10 cards). Psyduck gets a talisman, which pressures me into buying conspiritors before they run out. This leaves me without many conspirators AND with only 1 alchemist to really get them going. This is the first time I have ever played Possession, and having done so, I hate it more than I did before. RNG central methinks. Psyduck might have been able to win if he possessed me on the last turn instead of ending the game for a draw but that would have been a big gamble given how inconsistant my deck was.


Game 2 - Board - Log - Pretty Log

(1.5) NewandForgiven T - VP       (0.5) Psyduck T -  VP

Quarry + city + buys. I see an UCS looming. I thought about opening hamlet/quarry, and in hindsight think I should have, as not having any +buy limited me til T6 and past. Hamlet for buy and action, library for mad draw and them quarry to buy lots of cities was the goal. I got scared when I suddenly reaslise that remodel might let Psy upgrade his cities AND then play them before me, but I stick to my plan and win the split 6/4. From there, I'm just waiting for a chance to 3 pile. (It was close. I had no spare buys on the final turn).


Game 3 - Board - Log - Pretty Log

(1.5) NewandForgiven T15 - 42 VP       (1.5) Psyduck T16 - 62 VP

I see forager/market square into library as a thing. Turns out Jack works better than double forager, and prince with market square is a bigger deal than I thought it would be. Not sure if I made any huge mistakes... But I lose by a lot without ever really being a contender. My one gribe would be drawing both my libraries at the bottom of my deck on T13 but I feel Psy played better than me.


Game 4 - Board - Log - Pretty Log

(1.5) NewandForgiven T15 - 8 VP (quit)      (2.5) Psyduck T16 - 6 VP

I have never played double Jack, and it turns out, Mercenary, Familiar AND ambassador together mixed in with tournament and warehouse can over run it. At this point my client refreshes and being only a guest it takes ages to tell Psyduck that I am gone. However, Psyduck was obviously going to win, so the game goes to Misty's headache.


Game 5 - Board - Log - Pretty Log

(2.5) NewandForgiven T17 - 39 VP       (2.5) Psyduck T16 - 15 VP

Did you know Donald X made a card that is +15 card, + 1 action? Psyduck does.
Chapel is a game warping card. What's that? Chapel, grand market + some late scrying pools? Sounds good. Prince? Prince is a weak card....

Rogues is the most interesting card in Dominion at the moment I think. It has so much complexity. I must look at the forums and see what discussion there is about it and then add my thoughts. But the salient point is that it isn't a strong enough attack to break chained grand markets (because if there is a feast in the trash, you need to play three to 'perma' steal one card from your opponent. In this game, I figure 1 is good, and after that, just go for the win.


Game 6 - Board - Log - Pretty Log

(3.5) NewandForgiven T19 - 25 VP       (2.5) Psyduck T18 - 15 VP

Read the board I believe was the advice on a DominionStrategy post some while ago by curses. He doesn't mention read the cards properly, but I think that is implied. By blind chance, my thinking you discard the cards doctor doesn't 'cure' doesn't come back to haunt me.

In this game, I think me and Psy get sidetracked from the monster that is Border Village/Journeyman into 2 goons for lols. I buy an IGG at one point, and we both get madmen. My madmen where just to try and make sure that in a high power game, I don't stumble on one turn because of an unlucky draw. Psy appears to go for a madman/storeroom mega turn, and I am very sad that it doesn't work out because that would have been awesome. On my T18, I drain BV and Journeyman to allow for a 3 Pile ending. And T19, 1 colony is enough to finish it.

Well played to Psyduck. Another day, and it would probably be him progressing on. Thanks for the games
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I'll leave you to decide what that says about me as a Dominion player. (Clue, I love scout)

Qvist

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Re: Game Reports
« Reply #29 on: October 11, 2015, 03:27:10 pm »
+1

My close Round 2 match vs. drsteelhammer.

Psyduck

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Re: Game Reports
« Reply #30 on: October 12, 2015, 05:53:31 pm »
0

2nd Round match - NewandForgiven vs Psyduck (who is a scholar and a gentleman). I will quickly say here that he put up with me having to be a guest on client 1.0, and put up with me only being able to message him on this board (as guests don't seem to be able to talk :()

Thanks for your kind words. :) There's no reason to worry about the circumstances of our match. I was totally fine with them. :)
I must say that you played very well, especially when taking into account that some of the cards were new to you. Well done! Unfortunately, I can't say the same thing about own play, as I tend to play reeeeally sophisticated when it comes to tournaments. And when I say sophisticated, I mean dumb.

But now for the games:

Game 1 - Board Log - Pretty log

I was a bit unfocused here and didn't know in which order I wanted the components. Then in T21 I did a huge mistake, having two actions left while having Tactician and Possession in hand. So I played Tactician and then - wait, where's my Possession?  ::) In the end taking the tie was more than I could ever expect from that game.

Game 2 - Board - Log - Pretty Log

This was really close. I underestimated Cities here, but still had to go for them as NewandForgiven rushed for them. Although I saw the early three-piling coming, I didn't manage to get it done, lacking one buy. Next turn NewandForgiven won handily.


Game 4 - Board - Log - Pretty Log

Jack can deal with lots of junk, but here it was just too much. So I agree that I would've won this if the game hadn't crashed. Still, thanks for recognizing this!


Game 5 - Board - Log - Pretty Log

This was just stupid. You really have to prioritize some money when GM is the key card. And with Chapel and GM, you don't need tons of Scrying Pools to draw the deck. I never had the economy and lost quite badly.
Having said that, I think Rogue is a bad card most of the time, and also in this game. Its effect can easily be mitigated by trashing some Silvers, Feast or other junk.

Game 6 - Board - Log - Pretty Log

This was even more stupid than the last one. I think we both misplayed a bit, but NewandForgiven played at least conservatively, while I dragged myself into complete nonsense. Instead on focusing on Border Villages and Journeymen, I got a late Doctor to trash my only three Silvers (which never happened), I kept my Mint for minting Gold (which never happened because I didn't even buy any Gold). Mid-game I realized the game warping Hermit/Storeroom combo, went for it for some turns but then couldn't make much out the turn. This happens if you don't have a plan and then change it every 3 turns. Don't try this at home!
« Last Edit: October 12, 2015, 05:56:47 pm by Psyduck »
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vsiewnar

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Re: Game Reports
« Reply #31 on: October 13, 2015, 10:16:01 am »
0

Round 3 match against Titandrake. Feel free to leave comments and feedback on the games.

Game 1: Resembled an engine vs. Library/BM game.
Video: https://www.youtube.com/watch?v=BdQjCT3BqmE

Game 2: Haggler was the key card here and my opponent seemed unlucky to not get it sooner
Video: https://www.youtube.com/watch?v=Q_L2i7cSkec

Game 3: Curious board in which Haggler/BM seemed to be the best try.
Video: https://www.youtube.com/watch?v=VVhBjBSrm40

Game 4: University gains were key here. Trader payload at the end paid off
Video: https://www.youtube.com/watch?v=ylpdo74K6ls

Game 5: Big Gardens game. Seems I incorrectly opened Sea Hag instead of Bureaucrat.
Video: https://www.youtube.com/watch?v=PFrI5S3ddSI

Game 6: Won the Fool's Gold split but Silk Roads came through in a big way for my opponent. Not sure what I could have differently here.
Video: https://www.youtube.com/watch?v=r2cNZBCemRc

Game 7: Vineyards game which probably required more thought or finesse than I gave it.
Video: https://www.youtube.com/watch?v=QR8avT_IwOg
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Titandrake

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Re: Game Reports
« Reply #32 on: October 14, 2015, 04:34:19 am »
0

Thoughts:

Game 1: Got too scared of early Militia and bought a Militia, but I should have opened Warehouse/Silver. That Militia is one fewer Library I can support, and I think Library/BM can actually win against the kinda engine.

Game 2: Eh stuff happens.

Game 3: I don't like my Caravan/Chapel opening in retrospect, but I got some nice early luck and it worked out well. I stalled towards the end since I didn't have as many treasures and was losing the few I did have to NB, but my lead was too big.

Game 4: See, this is what I get for trying to use Pirate Ship. I didn't expect Trader to work out that well.

Game 5: In general I don't like Sea Hag against Gardens. Usually Sea Hag does make them lose points, but they don't lose as many because of Gardens, making it not worth the opportunity cost of playing an action that can actually help your deck.

Game 6: I think Oasis > Silver if you're going for Provinces and Silver > Oasis if you're going for Silk Road. (Yes, you'll have green to discard to Oasis, but the average card you draw to replace it is going to be green more often too.) To me, it felt like your deck was better set up for Provinces, and then you pivoted into Silk Road, whereas I was forced to go for Silk Road after losing FG split and did that with more focus. Smugglers is better for me than for you in that mirror because you actually have economy and I don't, but my deck hit $8 a lot more than I thought it would. That middle stretch of $3 was very rough and probably killed you this game, but after that happened I think you have better odds if you start going for Provinces again and force me to empty Duchies on my own.

Game 7: I may have bought a few too many Moats. I mostly credit Chancellor for this game.
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yudai214

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Re: Game Reports
« Reply #34 on: October 16, 2015, 07:02:57 pm »
0

1: 1-0. Dunduks 0 (resigned) - 6 Stealth Tomato: https://dominion-game-logs.s3.amazonaws.com/game_logs/20151016/log.0.1445032039958.txt
I opened 2/5 on a Cultist board, and even with Remakes in play, it didn't take much more than that.

2: 2-0. Stealth Tomato 3 - -6 Dunduks (resigned): https://dominion-game-logs.s3.amazonaws.com/game_logs/20151016/log.0.1445032478677.txt
On a non-trashing Familiar board, I got a Familiar in 3/4, he didn't.

3: 2-1. Dunduks 40 - 24 Stealth Tomato: https://dominion-game-logs.s3.amazonaws.com/game_logs/20151016/log.0.1445033252424.txt
Crazy wacky Tactician engine board. My draws were, well, almost as horrifyingly bad as his were in the first two.

4: 2-2. Dunduks 33 - 31 Stealth Tomato: https://dominion-game-logs.s3.amazonaws.com/game_logs/20151016/log.0.1445034420391.txt
Long, knock-down, drag-out battle of Masquerade/Ill-Gotten Gains. Needing to either hit 8 or Masquerade me his last Curse on his final turn, he pulls off the latter.

5: 3-2. Stealth Tomato 36 - 26 Dunduks: https://dominion-game-logs.s3.amazonaws.com/game_logs/20151016/log.0.1445035049136.txt
The first really, really good game of the match. I got a Haggler thing going early, while he played a longer strategy focused on Foragers into a Margrave deck. He wasn't quite able to catch me after my early Provinces, and I was able to close it out.

6: 3-3. Stealth Tomato 49 -59 Dunduks: https://dominion-game-logs.s3.amazonaws.com/game_logs/20151016/log.0.1445035544014.txt
He beat me to the Feodums. One of my most glaring weaknesses after a year away is not remembering how to play canonical boards optimally.

7: 3-4. Dunduks 42 - 40 Stealth Tomato: https://dominion-game-logs.s3.amazonaws.com/game_logs/20151016/log.0.1445036138225.txt
Farmlands game that I lost by a single coin. Failed a Duchy on two of my last three ($1/$6/$4). This is the only game where I feel like I definitely had the superior strategy, but it didn't work out. I left myself a bit money-light at the end, but I came just short of what I needed a number of times, and Hunting Grounds was completely inert in 2 of my last 3 shuffles. I drew it with the option to trash it for Farmland-Province-Duchy in the first of those, but it seemed too early to sell out for an extra 5 points.

Good games, sir! Back to my quiet retirement.
« Last Edit: October 17, 2015, 02:01:03 am by Stealth Tomato »
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singletee

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Re: Game Reports
« Reply #35 on: October 19, 2015, 04:17:37 am »
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My Loser's Bracket Round 2 match vs love:

Game 1: Kingdom - Log
Some trashing and cantripping, but not really a full engine. Opening Island is decidedly sub-optimal; the 5-costs are just too good to delay. I'm not sure what order is best to get them in, though. I thought about adding Hoard or Ghost Ship, but by the time I'd have gone for them it was already time to green.
Result: singletee wins 33-25

Game 2: Kingdom - Log
Border Village/Torturer chain with Grand Market, Conspirator, and Throne Room. I put on my wishful thinking hat for this one and it cost me. Having a little less Silver in your deck doesn't help if you end up with most of the Curses. love piled out BVs for the win.
Result: love wins 25-0

Game 3: Kingdom - Log
Torturers again! Salvager and Loan did some good trashing for me in the beginning. I grabbed a couple Jesters to generate some Salvager fuel, and they ended up giving out several curses on their own.
Result: singletee wins 42-0

Game 4: Kingdom - Log
I don't really know what I was going for here. I thought colliding Watchtower + Butcher might provide some thinning. The top Knight was underwhelming, Dame Natalie I think. I wasn't keen to pick her up and give my opponent access to Anna/Bailey/Michael. I tried to catch up with Duchy/Duke but it was too late. Maybe the best thing is to Butcher Estates into Courtyards, buying Bandit Camps and Knights? Just BM with Courtyard/Butcher?
Result: love wins 42-38

Game 5: Kingdom - Log
Ambassador, Militia, and Mountebank. Yikes! I was able to overcome a Province deficit with Duchies and Curses. Plaza seems especially good when every coin counts.
Result: singletee wins 36-34

Game 6: Kingdom - Log
Apprentice/Fortress is the thing. Added Pawn for +Buy and Coppersmith for cash. I had 2 harrowing turns at the end waiting to draw my Apprentices, all 4 of which showed up in the bottom 8 cards of the shuffle.
Result: singletee wins 41-23

Match result: singletee wins 4-2

Thanks to love for the games, and comments welcome from anyone.
« Last Edit: October 19, 2015, 04:23:49 am by singletee »
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mith

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Re: Game Reports
« Reply #36 on: October 20, 2015, 09:55:25 am »
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mafiascum 4-0 yudai214

Game 1: mafiascum 37-36 yudai214 - Council Room/Village decks, opponent had a solid lead but after stalling a bit decided to buy Gold instead of padding the lead (up 9 with 1 Province left and $7), which allowed me to take Province/Duchy/Estate for the win. I might have been able to catch up anyway, but I would have needed an amazing draw.
Game 2: mafiascum 45-18 yudai214 - Festival/Library, I got off to a better start and it snowballed.
Game 3: mafiascum 45-24 yudai214 - Laboratory/Remodel for me into a single Council Room, opponent started with Council Room and had more money early, but I was eventually able to ramp up and start hitting double Province turns.
Game 4: yudai214 r-29 mafiascum - Chapel/Remodel for me vs. Chapel/Spy (?). I avoided collisions and was able to transition quickly to a Festival/Throne Room/Witch engine which split the curses 9-1; opponent trashed 5, but was never able to recover. I had the win in hand when yudai dropped connection.

Thanks for the matches, yudai!
« Last Edit: October 26, 2015, 12:19:58 pm by mith »
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Lammetje

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Re: Game Reports
« Reply #37 on: October 26, 2015, 06:39:48 am »
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Mike Koeman 4-Simon (Dk) 1

Videolog: http://www.twitch.tv/lammetje/v/22427498

Game 1:  Kingdom - Log
He opens 5 2 on a familiar board and his first potion hand is 2P. He tries to do some cute things with transmute but he is just too far behind with that start.

Game 2: Kingdom - Log
Long colony game with mountebank, young witch, marauder and tacticion with no trashing and no good engine. We both go for the junking into tactition. He tries to piece something together with shanty towns and smithies while I go for more money. Eventually I can pile out the shanty towns with a win.

Game 3: kingdom - Log
Ambasador game with lighthouse as defence. He goes quite heavy on the tournements and manages to get 3 prizes before me and wins.

Game 4: Kingdom - Log
Huge kingscourt colony board. I go for heavier trashing while he gets more tournements. This time I manage to win some tournements first and end up with most of the prizes which combined with my more trashed decks end up in a win.

Game 5: Kingdom - Log
Big highway grand market tactician big. I opened tactican nothing while he opened double silver. With the help of an armory I'm able to pick up most of the highways wich results in me getting a 5 provinces on turn 15 which pretty much sealed the game.

Any critique/ feedback/ questions are welcome.
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Qvist

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Re: Game Reports
« Reply #38 on: October 29, 2015, 02:56:26 pm »
+1

My Losers Bracket match vs. SirSlugma:

Titandrake

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Re: Game Reports
« Reply #39 on: October 29, 2015, 07:47:26 pm »
+1

Here are the round 4 games and my brief thoughts.

To see Stef's thoughts go to his Twitch channel for the video

http://dominion-game-logs.s3.amazonaws.com/game_logs/20151028/log.0.1446066673532.txt
I don't think my Beggar/Gardens open is that terrible, but it banks on hitting 4 Copper + Estate on turns 3 or 4. If that doesn't happen it's bad.

http://dominion-game-logs.s3.amazonaws.com/game_logs/20151028/log.0.1446067511254.txt
Do not ask me how I won Ruins split 4-6 when going against a Cultist opening, it is a mystery. I take more Curses but some nice shuffles carry me through.

http://dominion-game-logs.s3.amazonaws.com/game_logs/20151028/log.0.1446068357778.txt
I don't remember this game very well, but I know there was one turn where I didn't buy a Copper with Goons out because it was near the end of a shuffle. Except, we were both greening heavily and my deck is pretty big because it's turn 20, Copper was definitely worth it. Besides that, I don't know. It's hard to judge mistakes in money boards like this.

http://dominion-game-logs.s3.amazonaws.com/game_logs/20151028/log.0.1446069410483.txt
I wanted a Rogue, but I didn't want to buy it until I knew that Duchies would be in the trash from Rebuild. Stef didn't have Rebuild yet, and Rogue is another terminal in my thin deck, which is why I went for 2nd Rebuild. Maybe right, maybe wrong, I just barely outrace here. some key $8 hits let me end very early.

http://dominion-game-logs.s3.amazonaws.com/game_logs/20151028/log.0.1446070285789.txt
Lose Herald split 4-6 but my trashing lead is too big. Looking back, the big reasons were:
- My Hag hit Silver, so Stef's Counterfeit comes one shuffle later.
- Stef makes a call to buy Silver to ensure Counterfeit next shuffle, I go for Trade Route, and we both hit $5, putting me ahead. I think Silver is a reasonable call and it just didn't play out nicely.
- My Hag then hit Trade Route, stealing a trash.
- And then one of Stef's Trade Routes misses the shuffle and collides with the 2nd Trade Route and the Counterfeit.
I don't remember drawing any of my trashers dead, and that was that.

http://dominion-game-logs.s3.amazonaws.com/game_logs/20151028/log.0.1446070909507.txt
I don't like my early Provinces either. The first one seemed iffy, but I thought I would hit $6 soon. Then when I hit $8 another time, I thought that it was only 1 more green card, so if I thought my odds of hitting $6 were okay, then I should still think hitting $6 is somewhat likely. In reality it was a very big stroke of luck that I hit $6+ twice and that extra junk card was very significant, I didn't have a good opportunity to buy Gold for the rest of the game, and I had to rely on Cultist stack to carry me to $8.
My turn 22 + Stef's turn 23 for the silliest heart attack of the series - I needed $2 to continue threatening tie, and missed it. Stef needed $2 to prevent the tie, and also missed it. At least it worked out fair?
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vsiewnar

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Re: Game Reports
« Reply #40 on: October 31, 2015, 01:20:39 am »
+1

Loser's Bracket Round 3 match against Mike Koeman. Feedback is appreciated.

Game 1: Advisors vs Courtyard/Embassy BM
https://www.youtube.com/watch?v=2OAQUBtpnXM

Game 2: Courtyard/BM vs Labs and a Forge
https://www.youtube.com/watch?v=q9mt5QSQxes

Game 3: Graverobber/Inn tricks abound. I feel like I threw this one away.
https://www.youtube.com/watch?v=lsCb0WjFEK8

Game 4: Masquerade and Mountebank
https://www.youtube.com/watch?v=yXwI8yi_Soc

Game 5: Loan/Treasure Map debacle
https://www.youtube.com/watch?v=iwZ6uC3sNxQ

Game 6: The lonely King's Courts
https://www.youtube.com/watch?v=YjDbIBD-dyw
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mith

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Re: Game Reports
« Reply #41 on: October 31, 2015, 11:38:12 am »
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mith 4-1 Lekkit

Game 1: Lekkit 24-21 mith - Apprentice/Market Square mirror. I screwed up one buy ($6 with two buys should have been two Market Squares at that point, I think, but I had forgotten I had the second buy and just bought Gold), and he just played it a bit more efficiently to hold serve.
Game 2: Lekkit 37-53 mith - I skipped Chapel here and opened Urchin/Militia, which hit turn 4. He opened Chapel/Scavenger, and Scavenged his Chapel several times only for me to hit him with Merc. Harem was available for extra VP, but I was fast enough for that not to matter much.
Game 3: mith 40-33 Lekkit - I went Rats/Upgrade here into a bunch of Mystics (and some Gold). He went with Trader over Rats.
Game 4: Lekkit 21-56 mith - Chapel/Herald into Goons. With Great Hall available, I went for Conspirators earlier which helped get more Goons in my deck, and we were thin enough that his extra Herald early didn't make a difference.
Game 5: mith 14-5 Lekkit - Scrying Pool with Trade Route for trashing and Border Village for a plethora of actions. Witch was available as well, so I opened Trade Route/Horse Traders to get to $6 early and get the Curses flowing, whereas he just opened Trade Route/Potion. Pretty comfortable lead all game, just had to get to the three-pile.

Thanks for the games, Lekkit!
« Last Edit: November 02, 2015, 11:34:59 am by mith »
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luser

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Re: Game Reports
« Reply #42 on: October 31, 2015, 06:17:27 pm »
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Game 1 and 5 I played horribly, the other ones I think I played decently. I could elaborate a bit more, but you could also just watch them and give comments ;) (and I'm feeling lazy, so definitely going for option B).
Here are the links:
Game 1, Game 2, Game 3, Game 4, Game 5, Game 6 and Game 7.

About game 7, why did my opponent skip Mountebank? I really don't get that.
[/quote]

Yes, in game 1 you played horribly. This is board where mountebank could be skippable depending on draws. There is watchtower-hamlet-goons engine with lighthouse and mercenary for trashing so you probably didnt give single curse and goons would be better. Here better opening looks watchtower/lighthouse or hamlet, then adding goons/mountebank+urchin on second shuffle for better cycling as UU opening doesnt give economy and its better to collide on urchin with other attack. With watchtower urchin helps by discarding estates in second shuffle.

game 2 ambassador-mint on 4-3 is terrible opening as it doesnt give you economy, much better is ambassador-jack as you dont have to buy single silver and have coin token. On 5-2 I would consider mint-silver. Also yo make mistake to play jack before ambassador, which gives you better draw and returning mint as here minting and apprenticing gold or silver from jack gives you draw.

Game 3 is obvious alchemist-conspirator engine with bank as payload so opening potion-woodcutter is correct. Main mistake is not getting second potion, you need it in games without trashing as happens to both of you in endgame.

Game 4 is much more wtf is opponent doing than game 7 as ignoring cultist when its only draw except vault and buying minstrels to rabble ruins is terrible. Buying minstrel instead cultist when there are still ruins left was mistake. You get bit lucky with 5-2 opening but he should open quarry/masq and get cultists ASAP. Once you won you misplayed it bit by not gaining enough cultists for draw and HoP megaturn and getting golds instead.

Game 5 here you both make mistake of buying junk dealers instead cultist when there still ruins left. I am most puzzled by nobles instead hunting grounds or cultist in one of first opponent buys

Game 6 is duke board so you should ignore provinces.

For game 7 you both make mistakes but him skipping mountebank and buying mint at first 5 was worse but you didnt punish him for that.

Reason here is fishing village. Without it I would consider skipping it depending on draws as there is junk dealer+market square for trashing and mint after you get first junk dealer and got 4+ coppers in hand.

With fishing villages actions are not problem so you should go for quadruple mountebank, second mb play typically gives curse and copper and you couldnt trash them with junk dealer when opponent plays multiple of them.

First problem was opening as you should open cutpurse/silver and get second silver before fishing villages to spike more 5 hands.
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singletee

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Re: Game Reports
« Reply #43 on: November 02, 2015, 03:18:34 pm »
+2

My Loser's Bracket Round 3 match vs drsteelhammer:

Game 1: Kingdom - Log
There are a few mildly interesting things to do here. You can trash, you can Mine, and you can make an Advisor stack. The cursers sit there unbought due to the strong trashing. 5/2 opening was lucky for me. I went for more money; he went for more Advisors. I'm not sure my Province buy turn 7 was the best idea but I felt like my deck was in decent enough shape. I was a bit afraid of my opponent's ability to gain Duchies from Remake and Stonemason.
Result: singletee wins 36-27

Game 2: Kingdom - Log
Chapel into Catacombs-BM(ish). I don't like my Altar at all. Market Square seems worth it for the +Buy and to gain Gold if you've Chapeled your deck down to nothing. Pure Catacombs-BM may beat anything we were trying to do.
Result: drsteelhammer wins 34-31

Game 3: Kingdom - Log
Again we have Advisor and a useless cursing attack. I ignored Courtyard so I could load up on more Lighthouses. Those Salvagers ended the game really quickly.
Result: singletee wins 23-21

Game 4: Kingdom - Log
We both open Militia/Pawn on different splits. He goes for the Fool's Gold; I grab Pirate Ships, Throne Rooms, and cantrips to try to shut it down. Having stuff to buy for $2 while my Ships were attacking was nice. I had a lot of dead Throne Rooms/dead draws/leftover actions. Better deck tracking on my part would have helped me here. Fool's Gold mirror is probably optimal though.
Result: drsteelhammer wins 36-27

Game 5: Kingdom - Log
Slog with Soothsayer and Marauder. Somehow I win the Curse split 7-3. My Worker's Villages were pretty useless.
Result: singletee wins 46-34

Game 6: Kingdom - Log
Nice engine to build here. He opens with a Trading Post on 5/2. I try to add Counting House into my engine to see if it can give me back the edge. It's not terrible, but the plain old Embassy engine is much better. Ok, maybe it was terrible after all.
Result: drsteelhammer wins 46-15

Game 7: Kingdom - Log
What even was this game? We beat each other up with Knights while trying to compete for the Nobles and other assorted stuff. I suffered worse from the Knights but managed to snag a couple extra Provinces with Beggar/Bank. After 32 turns, Dame Natalie bestowed upon me the winning Estate.
Result: singletee wins 43-42

Match result: singletee wins 4-3

Thanks to drsteelhammer for the games, and comments welcome from anyone.
« Last Edit: November 02, 2015, 03:27:03 pm by singletee »
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pubby

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Re: Game Reports
« Reply #44 on: November 03, 2015, 11:53:09 pm »
+1

Game 1: Kingdom - Log
There are a few mildly interesting things to do here. You can trash, you can Mine, and you can make an Advisor stack. The cursers sit there unbought due to the strong trashing. 5/2 opening was lucky for me. I went for more money; he went for more Advisors. I'm not sure my Province buy turn 7 was the best idea but I felt like my deck was in decent enough shape. I was a bit afraid of my opponent's ability to gain Duchies from Remake and Stonemason.
Result: singletee wins 36-27
If it were me playing, I would buy remake on turn 5 instead of mine, and then overpay for advisors on turn 6 and 7. You can remake the stonemasons and junkdealers to get more economy.
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mith

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Re: Game Reports
« Reply #45 on: November 05, 2015, 11:58:01 am »
+1

SheCantSayNo 4-0 mith

Game 1: SheCantSayNo 41-23 mith - Duke board. I opened Jester/Embargo (which I don't think was bad), but Embargoing the Dukes was dumb. I ended up splitting the Duchies evenly, and maybe should have just gone for Duke myself. Anyway, I also got 4 Curses from his Jester, so a mirror probably wouldn't have gone my way either. But I'm terrible with this kind of board and need to get better (a Jester/Duke board actually knocked me out of the 2011 tournament).
Game 2: SheCantSayNo 28-21 mith - Rebuild. Smugglers were available and this started as a mirror (Silver/Smugglers); identical to turn 4, at which point he drew $5 and I drew $4. I grabbed Sage thinking it would help me cycle to my Rebuilds faster, but maybe this should have been another Smugglers or Silver. Another card I don't play well (largely because I just haven't played with the Dark Ages cards that much).
Game 3: mith 26-40 SheCantSayNo - Still kicking myself over this one. I feel like I played this really well until turn 19; Horse Traders/Chapel openings, with him going for Mountebank first while I went for Cultist. I held on to a couple early Curses to avoid getting hit too often, and sent him all the Ruins. I also got to King's Court first. Turn 19 I'm thinking I'll grab a Province so that I have a lead and can threaten a three-pile (Curses, Ruins, Crossroads); then I exacerbated this by continuing to buy green cards. This allows him to finally get rid of all his junk and start hitting me hard with Mountebank for the win. I also misplayed turn 27 - after setting up my hand with KC-Scavenger and playing KC-KC-Cultist, I played a drawn Cultist as a free action rather than holding it for my second KC. Had I not misplayed there, there's a good chance I draw Horse Traders and buy four Crossroads to get that pile down to 1 and win next turn. Anyway, as is often my problem I stop engine building too early and it costs me.
Game 4: mith 23-30 SheCantSayNo - Knights were probably ignorable here? I felt like I was in a deep hole after his 5/2 opening (Soothsayer) so I was trying to trash that (and did, turn 6!), but he bought another and kept right on going. Lost the Curse split 6-4, and he also grabbed a couple extra Duchies to put it out of reach.

Thanks again for the games, and good luck against Mic!
« Last Edit: November 05, 2015, 12:48:49 pm by mith »
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Qvist

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Re: Game Reports
« Reply #46 on: November 08, 2015, 05:09:33 pm »
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Losers Bracket Round 4 vs. Mike Koeman:

pubby

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Re: Game Reports
« Reply #47 on: November 14, 2015, 01:01:17 am »
+1

Real quick thoughts on match vs Titandrake, I'll add the logs tomorrow. You should be able to watch Mic's commentary on his twitch. http://www.twitch.tv/mic_qsenoch

Game 1: I liked my Silver/Silver over Silver/Forager opening and it payed off. I went for Embassies because I didn't see how I could hit $8 otherwise. It didn't work out, and Titandrake hit $8 without them.

Game 2: Fools Gold seemed obvious here, and I dove in. We tied the split, as I was second player. Maybe I should have bought FG or Haggler instead of Merchant Guild? Either way, it seemed like no matter what I did, I just couldn't catch up to Titandrake's good draws. That tunnel I bought was bad, but I don't think it mattered much.

Game 3: Initial thinking was that the golden deck would get beaten by Haggler+Grand Markets speed, especially if they played one Torturer per turn. Still, I figured that I could get the golden deck working if I contested GM, and that Bishop points would surpass Provinces eventually. That's what I tried, and it worked OK, but I didn't play optimally. The Torturer I bought was stupid and should have been a Haggler, allowing me to have bigger turns. Still, it seemed like Titandrake made a few more mistakes than I did, so my (mostly) golden deck pulled through in the end.

Game 4: Another money game. I didn't like the engine here, and in retrospect this still holds true. I went for Madman and Hagglers, and with above-average draws I won. Surprised at how well it worked.

Game 5: Titandrake had an early lead here, and that made me worried. I opened Ironmonger/Silver to have higher chances of hitting $5 or $6. This opening becomes mediocre by the third shuffle, but I've been burned hard by opening Fishing Village before, and I really didn't want to risk it. Maybe it was the wrong opening. As the game progresses, Titandrake makes some strange buys, and I catch up a little. I considered a second Altar early on, but I decided to wait until I was drawing the deck as I wasn't playing the first one enough. By that point, there wasn't a whole lot to gain, so I skipped it. When we start greening, I still felt behind. On my second to last turn, I figure I'll have lost if Titandrake doesn't dud, so I buy two Provinces and hope for the best. He duds; I win.

Game 6: Apothecary/Bank looks good here, and I decide to go for it, planning to maybe add a sea hag halfway through. Disaster strikes on turn 3-4, where I get the worst possible draws and can't afford the Apothecary. Here's a misplay: I trash Copper and buy Fools Gold, figuring it to be better than Silver and perhaps better than nothing. In retrospect, there were lots of things better: a second Potion, Herbalist, or Worker's Village, assuming I don't trash Copper that turn. Titandrake has significantly better draws than me, but he follows me into the FG. He beats me easily in the mirror.

Game 7: This looks like Hermit+Highway, a type of board I'm really bad at. I think I start out decently enough by going for Mint, but then things start going wrong. Titandrake had 3 Madman at this point, and that was making me really nervous. I don't know what I was thinking when I decided to start going for Provinces. In retrospect, I should have at least gained the last two Hermits and two Madmen before greening. Still, I had a really good shot at winning towards the end, but I wasn't able to get enough highways in play and so it didn't happen.

Thanks for the games, Titandrake.
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Titandrake

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Re: Game Reports
« Reply #48 on: November 15, 2015, 02:46:35 am »
0

Here is a recap...on my match with Adam. See his Twitch for the recording.

Adam:

Game 1: http://dominion-game-logs.s3.amazonaws.com/game_logs/20151106/log.0.1446775564402.txt
BM game with Haggler, Mountebank, and Colonies. I'm deciding between Silver/Warehouse, Silver/Sea Hag, Silver/Watchtower, and maybe even Silver/Lookout as openings here. (Trashing gets better in Colony games.) When Adam buys nothing turn 1, I know he has 5/2 and is going to open Mountebank, so I decide I need to go for the Watchtower and hope I draw it at the right time. I do, and that's a huge help. I get some Warehouses, but 1 or 2 of them should be Lookout instead. Lookout cycles almost as much as Warehouse, but it combos a bit better with Watchtower. (Both decrease handsize by 1. If you see a terminal on top with Lookout, you can choose not to play Watchtower and use the topdeck ability. If you draw it with Warehouse, you have to discard Watchtower and can't topdeck.) I feel like Adam went a bit too Lookout happy here and that gave me the lead.

Game 2: http://dominion-game-logs.s3.amazonaws.com/game_logs/20151106/log.0.1446777408236.txt
A Lab + Madman thing with various other pieces as payload. Honestly, I think this was just shuffle luck. Both my buys hit the end of my shuffle, and then I didn't hit $5 until the turn I played a Madman. There were probably 1 or 2 things I could have done to make hitting $5 more likely though.

Game 3: http://dominion-game-logs.s3.amazonaws.com/game_logs/20151106/log.0.1446778579529.txt
Some Hag/Tournament/Butcher thing. I bought an Embargo and Butcher early, and it ended in the worst way - Embargo + Sea Hag + Butcher collision. I don't pick up enough Tournaments before Adam Embargoes them (prioritizing Butcher instead). Pivotal turn is turn 12-13. I have 6 cards left in my deck, and against all odds I know both my last Tournament and Province are in there...then Sea Hag discards Tournament and I don't get first prize. All pain after that.

Game 4: http://dominion-game-logs.s3.amazonaws.com/game_logs/20151106/log.0.1446830947717.txt
Adam gets dreadful Familiar luck and I crush the Curse split, then almost throw away the game through sloppy play. I try to transition to a Farming Village/Oracle/Conspirator deck, but there's no trashing besides Transmute, so there's no way it can be consistent enough. That gives Adam time to trash Curses to Transmute, then go for Transmute + Silk Road. I still win, but I really shouldn't have. After winning the split that badly I should have bought Silvers + Gold and moved to Oracle-BM, I think that wins way faster.

Game 5: http://dominion-game-logs.s3.amazonaws.com/game_logs/20151106/log.0.1446831961319.txt
5/2 opening, I go for Apprentice instead of Witch. I plan to get Witch on my next $5. This is super risky, a lot riskier than I thought it was at the time. I knew I wanted Witch + Apprentice, and decided I'd rather have the Estate trash, but it's a lot less likely I even hit $5 with an Apprentice open. I get it anyway and snowball a huge lead. If I played this again I'd go for Witch opening for sure. Anyways, pick up some Loans, get my deck super thin, play Witch almost every single turn...then realize I have no economy. I thought Poor House + Copper in hand = $5, not $4, so I flounder for a few turns while figuring out how to reboot after my crazy trashing, Once I get going, I manage to punch through Provinces. (I think trashing extra early to play Witch more often is right, but I overdid it.)

Game 6: http://dominion-game-logs.s3.amazonaws.com/game_logs/20151106/log.0.1446832408363.txt
Cultist stomp, win Ruins split 7-3. Not much Adam can do here. Only thing I disagree with him on is that Monument/Silver is still an okay opening in Cultist games. Without Shelters, it's iffy and I can see Silver/Silver, but with Necropolis you can definitely support 1 Monument, and the VP is so good. In any case, I get some very nice shuffles, and don't draw Monument dead until pretty late in the game.

(I will try to get to the match with pubby soon.)

Edit: you know what, I don't feel like doing work today anyways, I'll do the pubby match now.

pubby:

Game 1: http://dominion-game-logs.s3.amazonaws.com/game_logs/20151114/log.0.1447468991260.txt
Idk what I was thinking of when I did Forager/Silver opening. Has to be Scavenger/Silver. I wanted Embassy, but thought 1st Mountebank was better, and 1st Hoard was better. By the time I had $5 again, I realized I had Forager + Scavenger + Mountebank in my deck. With how big my deck was at the time, I felt like Embassy was very likely to collide with Scavenger or Mountebank. I really wanted to play both every shuffle, and the 2nd Mountebank felt like it was similar enough power level to be okay.

I will say that I got some very nice luck in the middle. Scavenger topdecking Hoard, then next turn Scavenger, discard deck, topdeck Mountebank, buy Province, gain Gold. Completely insane turn that let me get away with no Embassy later down the line. (I don't have a good justification for topdecking Hoard instead of Mountebank there. My argument was that I wanted to gain a Gold ASAP, and expected to draw Mountebank before pubby shuffled again. This reasoning doesn't hold up very well, but it worked out fantastically.)

Game 2: http://dominion-game-logs.s3.amazonaws.com/game_logs/20151114/log.0.1447469388445.txt
Actually, you won FG split 6-4. I opened Silver/Silver since hitting $5 didn't seem very likely with a FG/FG opening, and I really wanted Merchant Guild and/or Haggler. Now that I think about it, hitting $5 isn't that unlikely, and Silver/Silver is only better if you hit $5 twice next shuffle. Which I did. Didn't lose the split too badly, turned one into a Gold right away, then got very nice draws. Coin tokens from Merchant Guild smoothed out the turns where I didn't hit $8, which let me run away with the game. (With Merchant Guild in the mix, it might be better to not go crazy into FG, since Merchant Guild is better if you expect to get $5 to $8 every turn instead of $10 then $4, which is what buying FG leads to. On the other hand, if you draw Merchant Guild on your monster FG turn, you can catch up. Not too sure what's better here.)

There's one turn I bought Duchy + Estate, spending a coin token. I could have done Tunnel + Tunnel and saved a token, but at the time I thought 2 + 2 < 3 + 1. Oops.

Game 3: http://dominion-game-logs.s3.amazonaws.com/game_logs/20151114/log.0.1447470334122.txt
I did some weird stuff this game, definitely should not have picked up as many Vagrants as I did off of Hagglers. Played this super sloppy and pubby got the win he deserved.

Game 4: http://dominion-game-logs.s3.amazonaws.com/game_logs/20151114/log.0.1447470691908.txt
My first Province may be too early. I was hoping to gain the treasures I needed from Haggler, which didn't work out very well.

Game 5: http://dominion-game-logs.s3.amazonaws.com/game_logs/20151114/log.0.1447472296156.txt
This game was very tricky, enough so that I don't remember many details from it that well. It's some engine board with lots of potential and lots of choices, meaning lots of potential mistakes.

Game 6: http://dominion-game-logs.s3.amazonaws.com/game_logs/20151114/log.0.1447472918097.txt
Lol, Apothecary/Fool's Gold. I mean, there's no way this should have worked. The only reason it did was because pubby's draws were god awful. Fool's Gold is this black hole where once any player buys one, you feel obligated to buy one every turn to prevent a FG snowball. I actually completely missed Bank this game. By the time I noticed it, I was always hitting $8 instead of $7, so...

Game 7: http://dominion-game-logs.s3.amazonaws.com/game_logs/20151114/log.0.1447474285656.txt
Hermit + Highway + Scheme. 5/2 is bad for me. I'm going to defend my Cartographer open here, because I'm convinced it's by far the right open on 5/2. I knew I was going to be behind since I was getting Hermit 1 shuffle later. Although I want Highway, if I open Highway/- it's going to be at least 3 turns before I get to even play a Hermit. This is a unique board where it's okay to gain no economy in the opening. So, I open Cartographer only for the cycling - by discarding 3-4 cards whenever I play it, I trigger early shuffles around a turn earlier on average. That lets me catch up in the Madman race.

I feel I still played this badly. I just barely manage to get 5 Highways, and could have gotten a free Merchant's Guild the turn I did. However, I'm still proud of my play. I managed to keep paths to victory open long enough to get the win. I definitely could have made my chances higher, but there's very little margin of error to keep the possibility of a victory alive here.
« Last Edit: November 15, 2015, 03:38:28 am by Titandrake »
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mith

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Re: Game Reports
« Reply #49 on: November 15, 2015, 04:25:44 pm »
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Dunduks 4-1 mith

Game 1: Dunduks 2-(-4) mith - Forgot to get the log on this one. Lots of Curses, obv. I opened Silver/Smugglers I think vs. Silver/Silver. Not sure what I was thinking there, need to see the log.
Game 2: Dunduks 56-73 mith - I found this one hilarious. We both opened Young Witch/Swindler, with Swindler as the bane. On turns 3/4, we Swindled each other's Young Witch. Turn 7, Dunduks Swindled my second Young Witch, gave me a Young Witch back, and then bought one himself. Meanwhile, Swindler passed out the first 7 Curses by turn 10 and blocked Young Witch 4 times by turn 12, before I finally connected on my turn 12 winning the Curse split 6-4 with a couple Soothsayer plays. I kept feeling like he had the better deck and it was only a matter of time - I never found a place for Butcher, but I got going on Colonies soon after my first Platinum, and built a big lead which was never in serious danger.
Game 3: Dunduks 26-16 mith - Chapel into Squire/Wharf on a Vineyards board. This one was felt lost after the first shuffle; we had the same draws with Chapel (Silver, Copper, Copper, Estate), and on his other turn he had $3 (Oasis) while I had $4 (Caravan). Ordinarily, this would be a small win for me, but it meant he had an extra Copper on turn 5, which got him to Wharf first, and it snowballed from there. 7-3 split, I kept it close but it was never in doubt.
Game 4: mith 12-21 Dunduks - Dumb opening from me. Count/Silver (thinking having the best trasher would help) vs. Minion/Smugglers on a Baker set. He won the Minion split of course, and his engine was better after that with Ironmongers and Vagrants to mitigate the green. Trashing those early Estates also meant I was behind in points, and I could never find a good opportunity to gain a Duchy with Count.
Game 5: mith 23-23 Dunduks - Similar plans here; Plaza/Horse Traders for handsize reduction, Library for draw. I went for University as well, so my build was slower but eventually more robust. After we piled out the Plazas and Libraries, he was able to jump out to a 10 point lead (he would have been able to win outright with a Plaza still in hand). With one Farmland left, I needed $16 to buy Farmland (Farmland->Province), Province, Estate, and I got $15 instead. Grr. I think ignoring University was probably the better play, but still frustrating to lose this one so close.

Thanks for the games, Dunduks!
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Qvist

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Re: Game Reports
« Reply #50 on: November 15, 2015, 04:33:06 pm »
+1

Here's my tense and close Round 5 Losers' Bracket match vs. gkrieg:

singletee

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Re: Game Reports
« Reply #51 on: November 16, 2015, 05:57:22 pm »
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Weird, this post disappears when I try to make another, so I'll put them together.

My Loser's Bracket Round 4 match vs awaclus:

Game 1: Kingdom - Log
Masquerade/Spice Merchant openings from both players. I went into BM with Harem looking to pick up Crossroads later. He went for 2x Poor House and Crossroads for draw. Masquerade started hurting later, though it hurt me less as my deck was able to handle keeping some stray coppers to pass away. I passed a Province on the last turn for a win after triple-checking my arithmetic to make sure I wasn't doing something monumentally stupid. 5 of the Kingdom cards went unused - I wonder if Feodum or T-Map could have been used for a burst of money after trashing down.
Result: singletee wins 28-26

Game 2: Kingdom - Log
Nice engine here. Hunting Grounds for draw, Wandering Minstrel for actions, and Grand Market for $ and buys. The problem is how to get the $6-without-Copper you need for the GM. I had planned on getting Explorer after my first Province, but I didn't want to skip a Province buy for it and I hit $4 instead of $5/6/7, so I snagged a Tunnel. Awaclus continued to build his engine and fell behind on score. WM's sifting allowed me to continue to buy Provinces pretty consistently and close it out. This Kingdom would be more fun with trashing.
Result: singletee wins (awaclus resigned)

Game 3: Kingdom - Log
My favorite attack is out and the poor guy only gets to hit twice. Swindler/Lighthouse openings from both; T-Post/Lighthouse would be amazing. The engine components are not as strong here as in the last game; Festival is key since it is the only splitter and works great with Watchtower. I won a close victory after some Duchy dancing at the end.
Result: singletee wins (awaclus resigned)

Game 4: Kingdom - Log
Cultist board. I got lucky and blocked his first 2 Cultist plays with Trader. I won the Ruins split 7-3 and that was pretty much that. Should I have just gotten another Cultist instead of my Altar? It worked out super but it could just as easily have been drawn dead.
Result: singletee wins (awaclus resigned)

Match result: singletee wins 4-0



My Loser's Bracket Round 5 match vs A Drowned Kernel:

Game 1: Kingdom - Log
I was on the other end of a Chapel/Soothsayer opening recently so I feel like I've paid my karmic debt for this in advance.
Result: singletee wins (A Drowned Kernel resigned)

Game 2: Kingdom - Log
Highway/Ironworks combo. I should have gotten more villages as I was unable to use all my Ironworks for Province gains when I got 4 Highways in play. Apothecary I guess is faster than trashing Coppers.
Result: A Drowned Kernel wins 42-21

Game 3: Kingdom - Log
Engine board with light trashing from Masquerade and no worthwhile attacks. Golem is totally worth it. After my Golems kicked off I amassed a big pile of coin tokens which I was able to turn into Provinces at will. I think the best opening here is actually Masq/Ironmonger, saving the coin token in case of a $2 or $3P hand. Maybe even open Masq/Potion.
Result: singletee wins 30-22

Game 4: Kingdom - Log
I don't get ADK's Island/Chapel opening here. Chapel gives you all the trashing you need, why would you get more trashing? Skipping YW also seems like a bad idea, especially since the bane is Herbalist. Workshop/Gardens will get wrecked by Young Witch and/or Rogue, I think.
Result: singletee wins 33-22

Game 5: Kingdom - Log
It was so hard not to open Sea Hag here. But it's going to become a confusion really fast, and to buy it I would have to pass up Horse Traders which will get me to $5 over and over. I think I went for Great Hall too early; those first few should have been Silvers.
Result: singletee wins 21-17

Match result: singletee wins 4-1

Thanks to awaclus and A Drowned Kernel for the games, and comments welcome from anyone.
« Last Edit: November 17, 2015, 10:50:15 pm by singletee »
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