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Randal FTW

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Game Altering Hands
« on: June 21, 2011, 11:44:51 pm »
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I think we should have a thread for hands that totally alter the rest of the game. Its fun to see the sick chains people pull off that maybe dont deserve their own thread. Mods if you feel like this thread is what the whole forum is for then feel free to lock it up!


So maybe the hand ends the game or maybe its a soul crushing blow to your opponent (or you). Maybe its a bonehead move that cripples you when you should have won. Maybe you just pulled off the sickest KC+Bridge combo ever.

Whether you wanna whine/brag/make fun of yourself lets post some hands that define the rest of the game (or ends it). :)

I offer two: a solid tournament draw (im willing to bet someone has pulled all the treasures) and one ridiculous ending.

Quote
— Randal Graves's turn 11 —
   Randal Graves plays a Menagerie.
   ... revealing a Copper, a Tournament, a Province, and a Gold.
   ... drawing 3 cards and getting +1 action.
   Randal Graves plays a Tournament.
   ... getting +1 action.
   ... Randal Graves reveals a Province.
   ... Randal Graves discards a Province and gains a Trusty Steed on the deck.
   ... drawing 1 card and getting +$1.
   Randal Graves plays a Trusty Steed.
   ... drawing 2 cards and getting +2 actions.
   Randal Graves plays a Ghost Ship.
   ... drawing 2 cards.
   ... mecha-shiva puts 2 cards back on the deck.
   Randal Graves plays a Tournament.
   ... getting +1 action.
   ... Randal Graves reveals a Province.
   ... Randal Graves discards a Province and gains a Followers on the deck.
   ... drawing 1 card and getting +$1.
   Randal Graves plays a Menagerie.
   ... revealing a Followers, a Tournament, a Gold, a Copper, a Remake, and a Silver.
   ... (Randal Graves reshuffles.)
   ... drawing 3 cards and getting +1 action.
   Randal Graves plays a Farming Village.
   ... getting +2 actions.
   ... revealing a Province.
   ... discarding a Province.
   Randal Graves plays a Tournament.
   ... getting +1 action.
   ... Randal Graves reveals a Province.
   ... Randal Graves discards a Province and gains a Princess on the deck.
   ... drawing 1 card and getting +$1.
   Randal Graves plays a Followers.
   ... (Randal Graves reshuffles.)
   ... drawing 2 cards.
   ... gaining an Estate.
   ... mecha-shiva gains a Curse.
   ... mecha-shiva only has 3 cards.
   Randal Graves plays a Princess.
   ... getting +1 buy.
   ... reducing all costs by $2.
   Randal Graves plays a Gold, 2 Silvers, and a Copper.
   Randal Graves buys a Province.
   Randal Graves buys a Gold.
   (Randal Graves reshuffles.)
   (Randal Graves draws: a Menagerie, a Followers, a Silver, a Tournament, and a Gold.

This was probably the best turn I've had in a tournament game (in terms of getting all the treasures) and Im rage retiring if an opponent does this to me  ::)

http://dominion.isotropic.org/gamelog/201106/21/game-20110621-192107-a50c5b50.html

--

Quote
This was a great game, back and forth all game.

Fairgrounds is in play and going into the last hand I have 3 fairgrounds with 15 different cards.

Turn 28 and I decide its time to grab the 7th province while praying to my new god TimmyF'nThomas that Nag cant pull 8

 
— Randal Graves's turn 28 —
   Randal Graves plays a Harem, a Platinum, and 2 Coppers.
   Randal Graves buys a Province.
   (Randal Graves draws: a Hamlet, an Expand, a Fairgrounds, a Duchy, and a Gold.)

Dude, sweet! If he doesnt hit 8, you got this!

— Nagetier's turn 29 —
Nagetier plays a Gold, a Silver, and a Copper.
Nagetier buys a Duchy.
(Nagetier draws: 2 Estates, a Province, and 2 Duchies.)

Fist pumping!

Score: Nag 93 - Randal 92

 — Randal Graves's turn 29 —
   Randal Graves plays an Expand.
   ... trashing a Gold.
   ... gaining a Province.
   (Randal Graves draws: a Village, an Estate, a Province, a Duchy, and a Fairgrounds.)

Nagetier: GG
Randal Graves:: GG

All Provinces are gone.
Nagetier wins!

Randal Graves: sa;lkfjjsflkdsfjsa
Randal Graves: whoidat
Randal Graves: WHAT

Yep, that was my last gold. FFFFUUUUUUUU


http://dominion.isotropic.org/gamelog/201106/21/game-20110621-180126-cd576583.html
« Last Edit: June 30, 2011, 09:17:14 am by Randal FTW »
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Thisisnotasmile

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Re: Game Altering Hands
« Reply #1 on: June 22, 2011, 04:49:06 am »
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I once opened my turn by playing 5 Menageries in a row. All were successful. On the fifth play, I revealed a 12-card hand, all unique cards. No log though, this was a face-to-face game.
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DStu

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Re: Game Altering Hands
« Reply #2 on: June 22, 2011, 05:11:39 am »
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@randal:
Do I see it right that you would have won if you bought a curse the last turn?
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Reyk

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Re: Game Altering Hands
« Reply #3 on: June 22, 2011, 06:48:34 am »
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@randal:
Do I see it right that you would have won if you bought a curse the last turn?

Yes, either that (for the highest score) or trash the duchy instead of the gold.
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hughes

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Re: Game Altering Hands
« Reply #4 on: June 22, 2011, 07:08:33 am »
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@randal:
Do I see it right that you would have won if you bought a curse the last turn?

I don't think the game would have ended in that case.
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Reyk

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Re: Game Altering Hands
« Reply #5 on: June 22, 2011, 07:20:26 am »
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@randal:
Do I see it right that you would have won if you bought a curse the last turn?

I don't think the game would have ended in that case.

It would - he bought nothing. Just trash the gold und buy that curse in addition to replace it as 15th card.

   — Randal Graves's turn 29 —
   Randal Graves plays an Expand.
   ... trashing a Gold.
   ... gaining a Province.
   (Randal Graves draws: a Village, an Estate, a Province, a Duchy, and a Fairgrounds.)
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Randal FTW

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Re: Game Altering Hands
« Reply #6 on: June 22, 2011, 09:14:49 am »
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Yup, reyk is right. All I had to do was buy a curse or expand the duchy. I was in cruise control and didnt really think twice about trashing the gold, I mean expanding gold > duchy 99% of the time.

Nag was just as surprised as me and said he would have done the same thing.
« Last Edit: June 22, 2011, 09:19:14 am by Randal FTW »
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Nagetier

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Re: Game Altering Hands
« Reply #7 on: June 22, 2011, 11:17:22 am »
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Hah, that fairgrounds game from yesterday.

We both thought the isotropic point counter had glitched. I typed GG to acknowlegde the beating the exact moment I saw the Gold trash, knowing I was just 1 point ahead and the province would have me lose by 5.

IIRC, we stalled the penultimate Colony and then later the penultimate Province.
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def

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Re: Game Altering Hands
« Reply #8 on: June 22, 2011, 11:41:13 am »
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Hello altogether,

I'm new here, though already reading here for some time, so I don't know whether this qualifies for a game altering hand, since the game was pretty much over already, but it nevertheless surprised me a bit.
But, well, Cities, King's Courts and Bridges, you probably know what this means.
gamelog

last turn:
Quote
— def's turn 16 —
def plays a King's Court.
... and plays a City.
... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
... and plays the City again.
... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
... and plays the City a third time.
... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
def plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
def plays a King's Court.
... and plays a King's Court.
... ... and plays a City.
... ... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
... ... and plays the City again.
... ... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
... ... and plays the City a third time.
... ... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
... and plays the King's Court again.
... ... and plays an Upgrade.
... ... ... drawing 1 card and getting +1 action.
... ... ... trashing a Copper.
... ... ... gaining nothing.
... ... and plays the Upgrade again.
... ... ... drawing 1 card and getting +1 action.
... ... ... trashing a Copper.
... ... ... gaining nothing.
... ... and plays the Upgrade a third time.
... ... ... drawing 1 card and getting +1 action.
... ... ... trashing an Estate.
... ... ... gaining a Silver.
... and plays the King's Court a third time.
... ... and plays a King's Court.
... ... ... and plays a Bridge.
... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
... ... ... and plays the Bridge again.
... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
... ... ... and plays the Bridge a third time.
... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
... ... and plays the King's Court again.
... ... ... and plays a Bridge.
... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
... ... ... and plays the Bridge again.
... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
... ... ... and plays the Bridge a third time.
... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
... ... and plays the King's Court a third time.
... ... ... and plays an Upgrade.
... ... ... ... drawing 1 card and getting +1 action.
... ... ... ... trashing a Copper.
... ... ... ... gaining a King's Court.
... ... ... and plays the Upgrade again.
... ... ... ... drawing 1 card and getting +1 action.
... ... ... ... trashing an Estate.
... ... ... ... gaining a King's Court.
... ... ... and plays the Upgrade a third time.
... ... ... ... drawing 1 card and getting +1 action.
... ... ... ... trashing a Loan.
... ... ... ... gaining a King's Court.
def plays a City.
... (def reshuffles.)
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
def plays a King's Court.
... and plays a Bridge.
... ... getting +1 buy, +$1, and reducing all costs by $1.
... and plays the Bridge again.
... ... getting +1 buy, +$1, and reducing all costs by $1.
... and plays the Bridge a third time.
... ... getting +1 buy, +$1, and reducing all costs by $1.
def plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
def plays a King's Court.
... and plays a King's Court.
... ... and plays a Ghost Ship.
... ... ... drawing nothing.
... ... ... Yoda puts 2 cards back on the deck.
... ... and plays the Ghost Ship again.
... ... ... drawing nothing.
... ... ... Yoda only has 3 cards.
... ... and plays the Ghost Ship a third time.
... ... ... drawing nothing.
... ... ... Yoda only has 3 cards.
... and plays the King's Court again.
... ... and plays a Jester.
... ... ... getting +$2.
... ... ... Yoda draws and discards a Copper.
... ... ... Yoda gains a Copper.
... ... and plays the Jester again.
... ... ... getting +$2.
... ... ... Yoda draws and discards a Copper.
... ... ... Yoda gains a Copper.
... ... and plays the Jester a third time.
... ... ... getting +$2.
... ... ... Yoda draws and discards a Copper.
... ... ... Yoda gains a Copper.
... and plays the King's Court a third time.
... ... but plays no action with it.
def plays a Gold and 2 Silvers.
def buys a Colony.
def buys a Colony.
def buys a Colony.
def buys a Colony.
def buys a Colony.
def buys a Colony.
def buys a Colony.
def buys a Colony.
def buys a Province.
def buys a Province.
def buys a Province.
def buys a Province.
def buys a Province.
def buys a Province.
def buys a Province.
def buys a Province.
def buys a Duchy.
def buys a Duchy.
def buys a Duchy.
(def reshuffles.)
(def draws: a Province, 3 Cities, and a Bridge.)

All Colonies are gone.
def wins!

greetings from berlin,
def
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Reyk

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Re: Game Altering Hands
« Reply #9 on: June 22, 2011, 04:49:20 pm »
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I'm new here, though already reading here for some time, so I don't know whether this qualifies for a game altering hand, since the game was pretty much over already, but it nevertheless surprised me a bit.
But, well, Cities, King's Courts and Bridges, you probably know what this means.

You've posted this in a very cautious and decent way - so I will give Theory's cautious words as an answer:

Quote from: Theory
Full disclosure, though: we omitted all the insane massive point turns, since that’s a whole ‘nother post, and once you’ve seen one King’s Court-Wharf-Bridge-extravaganza, you’ve mostly seen them all.  But don’t think we don’t think those are awesome!

source:
http://dominionstrategy.com/2011/04/13/greatest-isotropic-moments-vol-i/

So, yes - we know, what this means. But congrats anyway and welcome!
Greetings from Weimar
« Last Edit: June 22, 2011, 04:53:33 pm by Reyk »
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ycz6

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Re: Game Altering Hands
« Reply #10 on: June 22, 2011, 11:39:10 pm »
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   --- eyefragment's turn (possessed by ycz6) ---
   eyefragment plays a Bazaar.
   ... drawing 1 card and getting +2 actions and +$1.
   eyefragment plays a Bazaar.
   ... drawing 1 card and getting +2 actions and +$1.
   eyefragment plays a Wishing Well.
   ... drawing 1 card and getting +1 action.
   ... wishing for a Wishing Well and finding one.
   eyefragment plays a Wishing Well.
   ... drawing 1 card and getting +1 action.
   ... wishing for a Wishing Well and finding one.
   eyefragment plays a Wishing Well.
   ... drawing 1 card and getting +1 action.
   ... wishing for a Wishing Well and finding one.
   eyefragment plays a Wishing Well.
   ... drawing 1 card and getting +1 action.
   ... wishing for a Wishing Well but finding a Monument instead.
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Randal FTW

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Re: Game Altering Hands
« Reply #11 on: June 23, 2011, 05:22:44 pm »
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Hello altogether,

I'm new here, though already reading here for some time, so I don't know whether this qualifies for a game altering hand, since the game was pretty much over already, but it nevertheless surprised me a bit.
But, well, Cities, King's Courts and Bridges, you probably know what this means.
gamelog

last turn:
Quote
— def's turn 16 —
def plays a King's Court.
... and plays a City.
... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
... and plays the City again.
... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
... and plays the City a third time.
... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
def plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
def plays a King's Court.
... and plays a King's Court.
... ... and plays a City.
... ... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
... ... and plays the City again.
... ... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
... ... and plays the City a third time.
... ... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
... and plays the King's Court again.
... ... and plays an Upgrade.
... ... ... drawing 1 card and getting +1 action.
... ... ... trashing a Copper.
... ... ... gaining nothing.
... ... and plays the Upgrade again.
... ... ... drawing 1 card and getting +1 action.
... ... ... trashing a Copper.
... ... ... gaining nothing.
... ... and plays the Upgrade a third time.
... ... ... drawing 1 card and getting +1 action.
... ... ... trashing an Estate.
... ... ... gaining a Silver.
... and plays the King's Court a third time.
... ... and plays a King's Court.
... ... ... and plays a Bridge.
... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
... ... ... and plays the Bridge again.
... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
... ... ... and plays the Bridge a third time.
... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
... ... and plays the King's Court again.
... ... ... and plays a Bridge.
... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
... ... ... and plays the Bridge again.
... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
... ... ... and plays the Bridge a third time.
... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
... ... and plays the King's Court a third time.
... ... ... and plays an Upgrade.
... ... ... ... drawing 1 card and getting +1 action.
... ... ... ... trashing a Copper.
... ... ... ... gaining a King's Court.
... ... ... and plays the Upgrade again.
... ... ... ... drawing 1 card and getting +1 action.
... ... ... ... trashing an Estate.
... ... ... ... gaining a King's Court.
... ... ... and plays the Upgrade a third time.
... ... ... ... drawing 1 card and getting +1 action.
... ... ... ... trashing a Loan.
... ... ... ... gaining a King's Court.
def plays a City.
... (def reshuffles.)
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
def plays a King's Court.
... and plays a Bridge.
... ... getting +1 buy, +$1, and reducing all costs by $1.
... and plays the Bridge again.
... ... getting +1 buy, +$1, and reducing all costs by $1.
... and plays the Bridge a third time.
... ... getting +1 buy, +$1, and reducing all costs by $1.
def plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
def plays a King's Court.
... and plays a King's Court.
... ... and plays a Ghost Ship.
... ... ... drawing nothing.
... ... ... Yoda puts 2 cards back on the deck.
... ... and plays the Ghost Ship again.
... ... ... drawing nothing.
... ... ... Yoda only has 3 cards.
... ... and plays the Ghost Ship a third time.
... ... ... drawing nothing.
... ... ... Yoda only has 3 cards.
... and plays the King's Court again.
... ... and plays a Jester.
... ... ... getting +$2.
... ... ... Yoda draws and discards a Copper.
... ... ... Yoda gains a Copper.
... ... and plays the Jester again.
... ... ... getting +$2.
... ... ... Yoda draws and discards a Copper.
... ... ... Yoda gains a Copper.
... ... and plays the Jester a third time.
... ... ... getting +$2.
... ... ... Yoda draws and discards a Copper.
... ... ... Yoda gains a Copper.
... and plays the King's Court a third time.
... ... but plays no action with it.
def plays a Gold and 2 Silvers.
def buys a Colony.
def buys a Colony.
def buys a Colony.
def buys a Colony.
def buys a Colony.
def buys a Colony.
def buys a Colony.
def buys a Colony.
def buys a Province.
def buys a Province.
def buys a Province.
def buys a Province.
def buys a Province.
def buys a Province.
def buys a Province.
def buys a Province.
def buys a Duchy.
def buys a Duchy.
def buys a Duchy.
(def reshuffles.)
(def draws: a Province, 3 Cities, and a Bridge.)

All Colonies are gone.
def wins!

greetings from berlin,
def

Yeah thats what I was talking about :)

   --- eyefragment's turn (possessed by ycz6) ---
   eyefragment plays a Bazaar.
   ... drawing 1 card and getting +2 actions and +$1.
   eyefragment plays a Bazaar.
   ... drawing 1 card and getting +2 actions and +$1.
   eyefragment plays a Wishing Well.
   ... drawing 1 card and getting +1 action.
   ... wishing for a Wishing Well and finding one.
   eyefragment plays a Wishing Well.
   ... drawing 1 card and getting +1 action.
   ... wishing for a Wishing Well and finding one.
   eyefragment plays a Wishing Well.
   ... drawing 1 card and getting +1 action.
   ... wishing for a Wishing Well and finding one.
   eyefragment plays a Wishing Well.
   ... drawing 1 card and getting +1 action.
   ... wishing for a Wishing Well but finding a Monument instead.

He must of had a thin deck or you need to buy a lottery ticket asap!
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Raine

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Re: Game Altering Hands
« Reply #12 on: June 24, 2011, 07:07:55 am »
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From a Sea Hag game that iomi and I played yesterday.  Lookout was on the board for some moderate trashing, but i was able to use native village, forge, and some shuffle luck to wipe out all the chaff in my hand on one turn and speed through to clear out the provinces:

Quote
Raine plays a Native Village.
   ... getting +2 actions.
   ... drawing a card and placing it on the Native Village mat.
   Raine plays a Native Village.
   ... getting +2 actions.
   ... picking up 9 cards from the Native Village mat.
   Raine plays a Wharf.
   ... drawing 2 cards and getting +1 buy.
   Raine plays a Forge.
   ... trashing a Native Village, a Sea Hag, 6 Coppers, and 4 Curses.
   ... gaining a Gold.
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Axe Knight

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Re: Game Altering Hands
« Reply #13 on: June 24, 2011, 10:57:44 am »
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I can't find the log but, I once misclicked and opened Silver/Copper.  That's about as game altering as it gets.
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DG

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Re: Game Altering Hands
« Reply #14 on: June 24, 2011, 12:41:29 pm »
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I suppose turn 15 in this game fits the original request. http://councilroom.com/game?game_id=game-20110617-064810-515ea6e3.html. Turn 17 is flashy too.

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poum

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Re: Game Altering Hands
« Reply #15 on: June 28, 2011, 09:04:12 pm »
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I suppose turn 15 in this game fits the original request. http://councilroom.com/game?game_id=game-20110617-064810-515ea6e3.html. Turn 17 is flashy too.

that is the best turn ive seen yet as far as deciding the game.
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WanderingWinder

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Re: Game Altering Hands
« Reply #16 on: June 28, 2011, 09:12:00 pm »
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I hated being on the receiving end of that - the huge trash of all those coppers was actually really important in totally locking the game down as opposed to making it close.

Elysium

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Re: Game Altering Hands
« Reply #17 on: June 29, 2011, 12:48:33 pm »
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http://councilroom.com/game?game_id=game-20110622-110617-ae54871d.html

Chapel, Bazaar, City, King's Court, Ambassador, Young Witch, Lighthouse

So we both open Chapel/Bazaar.

Game goes relatively as you would expect, we Chapel down, buy Bazaars and King's Courts, do some Ambassador battling and Young Witching.  Note that there are no +buys unless we 2-pile Cities.  The game gets a bit drawn out because we both make sure we stock up on KC instead of going for earlier Provinces.

I break out and start going provinces.  I open a 5-0 Province lead.

Turn 27, I'm up 5-2 provinces.  2 piles have been emptied, he has 2 cities. 

(Elysium draws: 3 Provinces and 2 Bazaars.)

I pray for a KC but draw another Bazaar, and then an Ambassador, and another Province.  Great, I'll just Ambassador a province and end the game, but no, he has lighthouse.  I have to settle for an Estate.

Next hand (abridged):

Quote
   --- frotes's turn 27 ---
   frotes plays a King's Court.
   ... and plays a King's Court.
   ... ... and plays a City.
   ... ... ... (frotes reshuffles.)
   ... ... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
   ... ... and plays the City again.
   ... ... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
   ... ... and plays the City a third time.
   ... ... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
   ... and plays the King's Court again.
...
   ... and plays the King's Court a third time.
   ... ... and plays a Young Witch.
   ... ... ... Elysium gains a Curse.
   ... ... and plays the Young Witch again.
   ... ... ... Elysium gains a Curse.
   ... ... and plays the Young Witch a third time.
   ... ... ... Elysium gains a Curse.
   frotes plays a Gold.
   frotes buys a Duchy.
   frotes buys a Duchy.
   frotes buys a Duchy.
   frotes buys a Province.
   frotes buys a Duchy.
   (frotes reshuffles.)

He won by 3 points!

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Axe Knight

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Re: Game Altering Hands
« Reply #18 on: June 29, 2011, 01:59:05 pm »
0

My opponent bought four Mountebanks to my two, and King's Courted one at least once.  There was no trasher.  He was up two Provinces when this happened:

— Your turn 21 —
You play a King's Court.
... You play a King's Court.
... ... You play a Smithy.
... ... ... (You reshuffle.)
... ... ... You draw an Estate, a Mining Village, and a Silver.
... ... You play the Smithy again.
... ... ... You draw a Mountebank, a Mining Village, and a Council Room.
... ... You play the Smithy a third time.
... ... ... You draw a Silver, a Curse, and a Mining Village.
... You play the King's Court again.
... ... You play a Mining Village.
... ... ... You draw an Estate and get +2 actions.
... ... You play the Mining Village again.
... ... ... You draw a Mining Village and get +2 actions.
... ... You play the Mining Village a third time.
... ... ... You draw a Mine and get +2 actions.
... You play the King's Court a third time.
... ... You play a Council Room.
... ... ... You draw a Silver, a Copper, a Curse, and a King's Court and get +1 buy.
... ... ... MattsterC draws 1 card.
... ... You play the Council Room again.
... ... ... You draw a Gold, a Mountebank, a Copper, and a Mining Village and get +1 buy.
... ... ... MattsterC draws 1 card.
... ... You play the Council Room a third time.
... ... ... You draw a Silver, a Curse, and 2 Coppers and get +1 buy.
... ... ... MattsterC draws 1 card.
You play a Mining Village.
... You draw a Warehouse and get +2 actions.
You play a Mining Village.
... You draw a Copper and get +2 actions.
You play a Mining Village.
... You draw a Copper and get +2 actions.
You play a Mining Village.
... You draw a Curse and get +2 actions.
You play a Mining Village.
... You draw a Copper and get +2 actions.
You play a Warehouse.
... You draw an Estate, a Mining Village, and a Warehouse and get +1 action.
... You discard 3 Curses.
You play a Mining Village.
... You draw a Copper and get +2 actions.
... You trash the Mining Village for +$2.
You play a King's Court.
... You play a Mountebank.
... ... You get +$2.
... ... MattsterC discards a Curse.
... You play the Mountebank again.
... ... You get +$2.
... ... MattsterC gains a Copper.
... You play the Mountebank a third time.
... ... You get +$2.
... ... MattsterC gains a Copper.
You play a Mountebank.
... You get +$2.
... MattsterC gains a Copper.
You play a Warehouse.
... You draw a Copper, an Ironworks, and a Warehouse and get +1 action.
... You discard 3 Estates.
You play a Warehouse.
... You draw 2 Coppers and a Mining Village and get +1 action.
... You discard a Curse and 2 Coppers.
You play a Mining Village.
... You draw a Copper and get +2 actions.
You play a Mine.
... You trash a Copper.
... You gain a Silver in hand.
You play 2 Golds, 5 Silvers, and 9 Coppers.
You buy a Province.
You buy a Province.
You buy a Province.
You buy a Province.
(You reshuffle.)
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Mean Mr Mustard

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Re: Game Altering Hands
« Reply #19 on: June 30, 2011, 07:52:59 am »
0

   --- Mean Mr Mustard's turn 9 ---
   Mean Mr Mustard plays an Apothecary.
   ... drawing 1 card and getting +1 action.
   ... Mean Mr Mustard reveals a Silver, an Apothecary, and 2 Coppers.
   ... putting the 2 Coppers into the hand.
   ... putting 2 cards back on the deck.
   Mean Mr Mustard plays a Shanty Town.
   ... revealing 5 Coppers and a Potion.
   ... drawing 2 cards and getting +2 actions.
   Mean Mr Mustard plays an Apothecary.
   ... drawing 1 card and getting +1 action.
   ... Mean Mr Mustard reveals an Apothecary, 2 Coppers, and a Forge.
   ... putting the 2 Coppers into the hand.
   ... putting 2 cards back on the deck.
   Mean Mr Mustard plays a Copper.
   Mean Mr Mustard plays a Copper.
   Mean Mr Mustard plays a Copper.
   Mean Mr Mustard plays a Copper.
   Mean Mr Mustard plays a Copper.
   Mean Mr Mustard plays a Copper.
   Mean Mr Mustard plays a Copper.
   Mean Mr Mustard plays a Silver.
   Mean Mr Mustard plays a Potion.
   Mean Mr Mustard buys a Mint.
   ... trashing a Silver, 7 Coppers, and a Potion from the play area.
   (Mean Mr Mustard reshuffles.)
   (Mean Mr Mustard draws: a Shanty Town, an Apothecary, a Platinum, a Forge, and a Mint.)
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Jake <a href=http://dominion.isotropic.org/gamelog/201203/17/game-20120317-030206-6456f97c.html>opening: opening: Silver / Jack of All Trades</a>
<b>IsoDom1 Winner:  shark_bait
IsoDom2 Winner: Rabid
Isodom3 Winner: Fabian</b>
Utúlie'n aurë! Aiya Eldalie ar Atanatári, Utúlie'n auré!

Randal FTW

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Re: Game Altering Hands
« Reply #20 on: June 30, 2011, 09:13:01 am »
0

lol sick copper run


some awesome hands in here guys, keep em coming :D
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tko

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Re: Game Altering Hands
« Reply #21 on: June 30, 2011, 09:34:36 am »
0

I can't recall a previous time I ever bought all 8 Gardens in one turn... happened yesterday:

--- tko's turn 13 ---
(tko reshuffles.)
tko draws 5 cards and gets +1 action and +1 buy from the Tactician.
tko plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
tko plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
tko plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
tko plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
tko plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
tko plays a Cellar.
... getting +1 action.
... discarding 5 cards.
... drawing 5 cards.
tko plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
tko plays a Pawn.
... getting +1 action and +1 buy.
tko plays a Bridge.
... getting +1 buy, +$1, and reducing all costs by $1.
tko plays a Bridge.
... getting +1 buy, +$1, and reducing all costs by $1.
tko plays a Gold, a Silver, and 3 Coppers.
tko buys a Gardens.
tko buys a Gardens.
tko buys a Gardens.
tko buys a Gardens.
tko buys a Gardens.
tko buys a Gardens.
tko buys a Gardens.
tko buys a Gardens.
tko buys a Copper.
tko buys a Copper.
tko buys a Copper.
(tko reshuffles.)
(tko draws: an Estate, 2 Coppers, a Cellar, and a Pawn.)
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Axe Knight

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Re: Game Altering Hands
« Reply #22 on: June 30, 2011, 10:20:36 am »
0

Found the one I was looking for.  The scary thing is with all those Villages, I still ran out of actions!

Axe Knight draws 2 cards and gets +1 buy from the Wharf.
Axe Knight plays a Village.
... drawing 1 card and getting +2 actions.
Axe Knight plays a Village.
... drawing 1 card and getting +2 actions.
Axe Knight plays a Village.
... drawing 1 card and getting +2 actions.
Axe Knight plays a Wharf.
... drawing 2 cards and getting +1 buy.
Axe Knight plays a Wharf.
... drawing 2 cards and getting +1 buy.
Axe Knight plays a Nobles.
... drawing 3 cards.
Axe Knight plays a Village.
... drawing 1 card and getting +2 actions.
Axe Knight plays a Village.
... drawing 1 card and getting +2 actions.
Axe Knight plays a Village.
... drawing 1 card and getting +2 actions.
Axe Knight plays a Village.
... drawing 1 card and getting +2 actions.
Axe Knight plays a Village.
... drawing 1 card and getting +2 actions.
Axe Knight plays a Bridge.
... getting +1 buy, +$1, and reducing all costs by $1.
Axe Knight plays a Bridge.
... getting +1 buy, +$1, and reducing all costs by $1.
Axe Knight plays a Bridge.
... getting +1 buy, +$1, and reducing all costs by $1.
Axe Knight plays a Bridge.
... getting +1 buy, +$1, and reducing all costs by $1.
Axe Knight plays a Bridge.
... getting +1 buy, +$1, and reducing all costs by $1.
Axe Knight plays a Bridge.
... getting +1 buy, +$1, and reducing all costs by $1.
Axe Knight plays a Gold and a Silver.
Axe Knight buys a Province.
Axe Knight buys a Province.
Axe Knight buys a Province.
Axe Knight buys a Province.
Axe Knight buys a Province.
Axe Knight buys a Duchy.
Axe Knight buys a Duchy.
Axe Knight buys a Duchy.
Axe Knight buys a Duchy.
Axe Knight buys a Duchy.
« Last Edit: June 30, 2011, 10:25:15 am by Axe Knight »
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Not a Cylon

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Re: Game Altering Hands
« Reply #23 on: July 09, 2011, 07:55:08 am »
0

Surprised no-one's posted a KC/Goons game yet. This turn altered the game in the sense that it ended it, with me the winner, having started the turn down 1 VP and gaining … er, 128 VPs …

(log)

Quote
— Not a Cylon's turn 23 —
Not a Cylon draws 2 cards and gets +1 buy from the Wharf.
Not a Cylon had played the Wharf with a King's Court.
Not a Cylon draws 2 cards and gets +1 buy from the Wharf.
Not a Cylon draws 2 cards and gets +1 buy from the Wharf.
Not a Cylon plays a King's Court.
... and plays a Bazaar.
... ... drawing 1 card and getting +2 actions and +$1.
... and plays the Bazaar again.
... ... drawing 1 card and getting +2 actions and +$1.
... and plays the Bazaar a third time.
... ... drawing 1 card and getting +2 actions and +$1.
Not a Cylon plays a Bazaar.
... drawing 1 card and getting +2 actions and +$1.
Not a Cylon plays a King's Court.
... and plays a Wharf.
... ... drawing 2 cards and getting +1 buy.
... and plays the Wharf again.
... ... drawing 2 cards and getting +1 buy.
... and plays the Wharf a third time.
... ... drawing 2 cards and getting +1 buy.
Not a Cylon plays a Bazaar.
... drawing 1 card and getting +2 actions and +$1.
Not a Cylon plays a Wharf.
... drawing 2 cards and getting +1 buy.
Not a Cylon plays a Bazaar.
... drawing nothing and getting +2 actions and +$1.
Not a Cylon plays a King's Court.
... and plays a Goons.
... ... getting +1 buy and +$2.
... ... OrdoAbChao discards 2 cards.
... and plays the Goons again.
... ... getting +1 buy and +$2.
... ... OrdoAbChao only has 3 cards.
... and plays the Goons a third time.
... ... getting +1 buy and +$2.
... ... OrdoAbChao only has 3 cards.
Not a Cylon plays a Goons.
... getting +1 buy and +$2.
... OrdoAbChao only has 3 cards.
Not a Cylon plays a Goons.
... getting +1 buy and +$2.
... OrdoAbChao only has 3 cards.
Not a Cylon plays a Goons.
... getting +1 buy and +$2.
... OrdoAbChao only has 3 cards.
Not a Cylon plays a Goons.
... getting +1 buy and +$2.
... OrdoAbChao only has 3 cards.
Not a Cylon plays a Goons.
... getting +1 buy and +$2.
... OrdoAbChao only has 3 cards.
Not a Cylon plays 5 Silvers.
Not a Cylon buys a Province.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
Not a Cylon buys a Province.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
Not a Cylon buys a Province.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
Not a Cylon buys a Gardens.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
Not a Cylon buys a Gardens.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
Not a Cylon buys a Copper.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
Not a Cylon buys a Copper.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
Not a Cylon buys a Copper.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
Not a Cylon buys a Copper.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
Not a Cylon buys a Copper.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
Not a Cylon buys a Copper.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
Not a Cylon buys a Copper.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
Not a Cylon buys a Copper.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
Not a Cylon buys a Copper.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
Not a Cylon buys a Copper.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
Not a Cylon buys a Copper.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
... getting +1 ▼.
(Not a Cylon reshuffles.)
(Not a Cylon draws: 2 Coppers, a Forge, and 2 King's Courts.)

All Provinces are gone.
Not a Cylon wins!

Yes, a turn where you wind up with $32, 16 buys, and 6 Goons in play is likely to be a good one :-)

(Hell, I could've just bought a Bazaar and ten Curses and ended the game in victory …)
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WanderingWinder

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Re: Game Altering Hands
« Reply #24 on: July 09, 2011, 04:21:48 pm »
0

Here's a turn where, without Goons OR Bridge, I netted 69 points over my opponent.
And it didn't even end the game.
--- WanderingWinder's turn 20 ---
WanderingWinder draws 2 cards and gets +1 buy from the Wharf.
WanderingWinder draws 2 cards and gets +1 buy from the Wharf.
WanderingWinder draws 2 cards and gets +1 buy from the Wharf.
(WanderingWinder reshuffles.)
WanderingWinder draws 2 cards and gets +1 buy from the Wharf.
WanderingWinder plays a King's Court.
... and plays a King's Court.
... ... and plays a King's Court.
... ... ... and plays a Followers.
... ... ... ... drawing 2 cards.
... ... ... ... gaining an Estate.
... ... ... ... ReverendGypsy gains a Curse.
... ... ... ... ReverendGypsy discards 2 cards.
... ... ... and plays the Followers again.
... ... ... ... drawing 2 cards.
... ... ... ... gaining an Estate.
... ... ... ... ReverendGypsy gains a Curse.
... ... ... ... ReverendGypsy only has 3 cards.
... ... ... and plays the Followers a third time.
... ... ... ... drawing 2 cards.
... ... ... ... gaining an Estate.
... ... ... ... ReverendGypsy gains a Curse.
... ... ... ... ReverendGypsy only has 3 cards.
... ... and plays the King's Court again.
... ... ... and plays a King's Court.
... ... ... ... and plays a Wharf.
... ... ... ... ... drawing 2 cards and getting +1 buy.
... ... ... ... and plays the Wharf again.
... ... ... ... ... drawing 2 cards and getting +1 buy.
... ... ... ... and plays the Wharf a third time.
... ... ... ... ... drawing 2 cards and getting +1 buy.
... ... ... and plays the King's Court again.
... ... ... ... and plays a Village.
... ... ... ... ... drawing 1 card and getting +2 actions.
... ... ... ... and plays the Village again.
... ... ... ... ... drawing 1 card and getting +2 actions.
... ... ... ... and plays the Village a third time.
... ... ... ... ... drawing 1 card and getting +2 actions.
... ... ... and plays the King's Court a third time.
... ... ... ... and plays a Tournament.
... ... ... ... ... getting +1 action.
... ... ... ... ... WanderingWinder reveals a Province.
... ... ... ... ... WanderingWinder discards a Province and gains a Diadem on the deck.
... ... ... ... ... drawing 1 card and getting +$1.
... ... ... ... and plays the Tournament again.
... ... ... ... ... getting +1 action.
... ... ... ... ... WanderingWinder reveals a Province.
... ... ... ... ... WanderingWinder discards a Province and gains a Princess on the deck.
... ... ... ... ... drawing 1 card and getting +$1.
... ... ... ... and plays the Tournament a third time.
... ... ... ... ... getting +1 action.
... ... ... ... ... drawing 1 card and getting +$1.
... ... and plays the King's Court a third time.
... ... ... and plays a Village.
... ... ... ... drawing 1 card and getting +2 actions.
... ... ... and plays the Village again.
... ... ... ... drawing 1 card and getting +2 actions.
... ... ... and plays the Village a third time.
... ... ... ... drawing 1 card and getting +2 actions.
... and plays the King's Court again.
... ... and plays a King's Court.
... ... ... and plays a Village.
... ... ... ... (WanderingWinder reshuffles.)
... ... ... ... drawing 1 card and getting +2 actions.
... ... ... and plays the Village again.
... ... ... ... drawing 1 card and getting +2 actions.
... ... ... and plays the Village a third time.
... ... ... ... drawing 1 card and getting +2 actions.
... ... and plays the King's Court again.
... ... ... and plays a Princess.
... ... ... ... getting +1 buy.
... ... ... ... reducing all costs by $2.
... ... ... and plays the Princess again.
... ... ... ... getting +1 buy.
... ... ... and plays the Princess a third time.
... ... ... ... getting +1 buy.
... ... and plays the King's Court a third time.
... ... ... and plays a Shanty Town.
... ... ... ... revealing a Diadem, 7 Coppers, 2 Golds, a Platinum, 6 Estates, a Colony, 2 Silvers, and 2 Provinces.
... ... ... ... drawing 2 cards and getting +2 actions.
... ... ... and plays the Shanty Town again.
... ... ... ... revealing a Diadem, 7 Coppers, 2 Golds, a Platinum, 7 Estates, a Colony, 2 Silvers, and 3 Provinces.
... ... ... ... drawing nothing and getting +2 actions.
... ... ... and plays the Shanty Town a third time.
... ... ... ... revealing a Diadem, 7 Coppers, 2 Golds, a Platinum, 7 Estates, a Colony, 2 Silvers, and 3 Provinces.
... ... ... ... drawing nothing and getting +2 actions.
... and plays the King's Court a third time.
... ... but plays no action with it.
WanderingWinder plays 2 Golds, 2 Silvers, a Platinum, 7 Coppers, and a Diadem.
WanderingWinder buys a Colony.
WanderingWinder buys a Colony.
WanderingWinder buys a Colony.
WanderingWinder buys a Colony.
WanderingWinder buys a Colony.
WanderingWinder buys a Colony.
WanderingWinder buys an Estate.
WanderingWinder buys an Estate.
WanderingWinder buys an Estate.
WanderingWinder buys a Copper.
WanderingWinder buys a Copper.
(WanderingWinder reshuffles.)
(WanderingWinder draws: a Colony, a Silver, a Princess, a Copper, and an Estate.)
   
Best. Diadem. Ever.

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