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Author Topic: Mario Maker  (Read 101937 times)

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GendoIkari

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Re: Mario Maker
« Reply #250 on: July 28, 2019, 07:21:48 pm »
0

I’m loving Carl’s new level - Please Just Do Better. Only put about 15 minutes in so far, but super fun.

I played this one for a few minutes but just gave up when I got confused about where I was supposed to go. Maybe I should give it another shot.

I did beat Carl’s Breaking the Ice Kaizo College level.
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GendoIkari

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Re: Mario Maker
« Reply #251 on: July 31, 2019, 05:31:01 pm »
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I’m loving Carl’s new level - Please Just Do Better. Only put about 15 minutes in so far, but super fun.

I played this one for a few minutes but just gave up when I got confused about where I was supposed to go. Maybe I should give it another shot.

I did beat Carl’s Breaking the Ice Kaizo College level.

Having seen Carl's video on the level; I'm so glad I stopped after only a few minutes.

I think if the idea is to create Getting Over It; GoSeigen's level did a much better job.
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GendoIkari

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Re: Mario Maker
« Reply #252 on: August 05, 2019, 10:26:38 am »
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I uploaded 2 new levels; both "Uno Mas" levels. For those who don't know, "Uno Mas" levels are a genre of level designed to just show one weird or interesting mechanic; generally something unexpected with how the physics engine works.

Named for a time when CarlSagan42 spent all night long playing levels like this; declaring that he was just going to do one more after each one.

Level code: 1M3-70F-4SF

Dunno the other level code; but it would be faster to just find it from my profile instead of typing another code anyway.
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GendoIkari

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Re: Mario Maker
« Reply #253 on: August 20, 2019, 02:29:08 pm »
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So I've been playing harder and harder levels... now into Salt Lake and Space Pig stuff. Some Space Pig levels are still far beyond me; but others I can do now.
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scott_pilgrim

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Re: Mario Maker
« Reply #254 on: October 27, 2019, 03:01:43 pm »
+1

New level: QXP-S5K-R0H

Edit: I also want to apologize for the end of the third room being tighter that I intended. This is the result of something that I think is one of several glaring flaws in Mario Maker that I'm amazed they didn't fix in MM2 (like key deaths and soft-locks), where the only way to test a level from a checkpoint is to pretend to upload it and then clear it. It didn't occur to me that there might be a difference between positioning myself at the checkpoint in edit mode and playing the level from there, vs. actually spawning at the checkpoint. But it turns out that in the former case, the camera centers on Mario, while in the latter, for whatever reason, it does not (probably has to do with a solid wall being to the left of the checkpoint, though why it wouldn't be consistent between the two cases is beyond me). So when you re-spawn at the first checkpoint, the camera actually scrolls two columns farther to the right than I had intended. I didn't discover this until after I had already cleared all 6 rooms sequentially, and it wasn't a big enough deal that I felt like redoing it at that point, but still frustrating that there's not an easy way to test for things like that...
« Last Edit: October 27, 2019, 03:21:28 pm by scott_pilgrim »
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GendoIkari

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Re: Mario Maker
« Reply #255 on: October 27, 2019, 06:43:15 pm »
+1

Undertale and Cadence of Hyrule have kept away from this for a couple weeks, but I’ll check it out!
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GendoIkari

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Re: Mario Maker
« Reply #256 on: October 28, 2019, 05:47:53 pm »
+1

A couple issues... the beginning is unclear on what to do; it took me many deaths just to figure out the timing and order of hitting the platforms; but I finally got it down. Then after struggling with the timing on the second room (mostly just difficulty; not lack of clarity)... I discovered I needed a key! It didn’t take me long to figure out where the key was; but getting it meant unlearning what I had figured out about the first room and learning the right way to do it.

Then as soon as I got past the first room after the first checkpoint; I got soft locked. If you miss the first trick in that room; it’s a soft lock... and one that looks like it will happen often...
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scott_pilgrim

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Re: Mario Maker
« Reply #257 on: October 28, 2019, 08:13:18 pm »
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You're right, I think I was too eager to upload and was a lot more careless than usual. I don't know how I missed the softlock either...I took the level down for now and will probably not have time to re-upload for a while.
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GendoIkari

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Re: Mario Maker
« Reply #258 on: October 28, 2019, 11:28:34 pm »
+1

I do look forward to playing the fixed version; I had given up due to the soft lock, but was enjoying the concept and the platforming.
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scott_pilgrim

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Re: Mario Maker
« Reply #259 on: November 02, 2019, 02:49:04 pm »
+2

Re-upload: XY8-8VP-2MG

I fixed the things mentioned here. The first room has coins showing you the first few jumps, as well as an indicator showing you that the Goombrat has a key. I don't think any of the other rooms needed any more indicators, because you pretty much just go where you have to go with each jump. The fourth room has a spike block at the beginning so you can kill yourself if you miss the first jump. I also moved everything two columns to the right to add some extra space at the front of the third room, so that the camera scrolls the way it's supposed to when you re-spawn at the first checkpoint.
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Re: Mario Maker
« Reply #260 on: November 03, 2019, 04:05:52 pm »
+1

Re-upload: XY8-8VP-2MG

I fixed the things mentioned here. The first room has coins showing you the first few jumps, as well as an indicator showing you that the Goombrat has a key. I don't think any of the other rooms needed any more indicators, because you pretty much just go where you have to go with each jump. The fourth room has a spike block at the beginning so you can kill yourself if you miss the first jump. I also moved everything two columns to the right to add some extra space at the front of the third room, so that the camera scrolls the way it's supposed to when you re-spawn at the first checkpoint.

First Clear!

I think I cheesed the first room a little (went 1, 2, 4, 3 and skipped 5 based on the coin indicators) by utilizing the autoscroll to push me into the opening. Really enjoyed all the rooms as well as the overall progression of the level.
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Re: Mario Maker
« Reply #261 on: November 03, 2019, 04:15:52 pm »
+1

And now I need to go back and play some of your other levels. But not tonight
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GendoIkari

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Re: Mario Maker
« Reply #262 on: November 05, 2019, 10:33:57 am »
+1

I beat it with a time of around 40 minutes; then went back to steal the record.

I definitely enjoyed it; though I still found that it needed a bit too much time to just figure out the timing, rather than actually executing the moves. Each section had something like that; where you have a lot of trial and error to figure out when is the right time to move to each platform.

I didn't do the first room the way you intended based on the coin markers. I did 1, 2, 4, 3; which allows you to skip 5 completely.

In the last room, to get from the first red coin to the second red coin; it looks like the intent is to be fast and jump on the platform that's going down a track about to fall off the screen; but you can actually just make the jump over the one-way gates straight from the ground. Makes it a lot easier.
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GendoIkari

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Re: Mario Maker
« Reply #263 on: December 06, 2019, 02:00:45 pm »
+2

Anyone playing the new update? I haven't had a chance to yet. Looks awesome, though!
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LastFootnote

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Re: Mario Maker
« Reply #264 on: December 09, 2019, 09:44:10 am »
0

New traditional level.

March of the Spinies: Y5L-WD6-FPF

I'm going to mess around with the new parts for my next level, which hopefully won't take as long to make as this one.
« Last Edit: December 27, 2019, 11:18:23 am by LastFootnote »
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GendoIkari

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Re: Mario Maker
« Reply #265 on: December 09, 2019, 10:58:29 am »
+1

Finally got a chance to play the update over the weekend. Played through Barb's 2 Zelda levels. Good stuff; also some of the easiest things Barb has ever created. Played the Ninji speedrun enough to get around 20 seconds.

The crazy thing about the Link update is that when you are playing as Link it really is like a completely different game in many ways; it's no longer Mario at all. And yet at the same time; it's compatible with all of the different Mario course parts that they already had (those available in SMB of course). It's just really cool that they added so much to that one thing.
« Last Edit: December 09, 2019, 11:00:26 am by GendoIkari »
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LastFootnote

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Re: Mario Maker
« Reply #266 on: December 09, 2019, 01:29:12 pm »
0

Finally got a chance to play the update over the weekend. Played through Barb's 2 Zelda levels. Good stuff; also some of the easiest things Barb has ever created. Played the Ninji speedrun enough to get around 20 seconds.

The crazy thing about the Link update is that when you are playing as Link it really is like a completely different game in many ways; it's no longer Mario at all. And yet at the same time; it's compatible with all of the different Mario course parts that they already had (those available in SMB of course). It's just really cool that they added so much to that one thing.

I agree it's very cool, though I wish you didn't turn back into Mario when you got hit. Even if they didn't add a heart meter, it would be nice if you just died after getting hit as Link. As it stands many Zelda levels have to liberally distribute respawnable Master Sword power-ups.
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LastFootnote

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Re: Mario Maker
« Reply #267 on: December 27, 2019, 11:17:56 am »
+1

I don't know whether it's worth posting these traditional levels here in Kaizo Corner, but here are two more uploads.

Chomp Cavern: LWD-TLH-DDF
The Rolling Hills: VH0-H2K-G0G
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Re: Mario Maker
« Reply #268 on: December 27, 2019, 02:41:33 pm »
+1

I don't know whether it's worth posting these traditional levels here in Kaizo Corner, but here are two more uploads.

Chomp Cavern: LWD-TLH-DDF
The Rolling Hills: VH0-H2K-G0G

Got the record on both! For now at least....
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LastFootnote

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Re: Mario Maker
« Reply #269 on: January 03, 2020, 06:04:56 pm »
0

Got the record on both! For now at least....

Nice! Thanks for playing them. I'm guessing you'll keep those records for a while.

One new level today.

Fort Hammer: SQQ-0GB-WGG
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scott_pilgrim

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Re: Mario Maker
« Reply #270 on: March 31, 2020, 03:56:18 pm »
+1

New level: 5T5-Q3W-95G
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GendoIkari

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Re: Mario Maker
« Reply #271 on: March 31, 2020, 04:08:50 pm »
+1

New level: 5T5-Q3W-95G

I've been off Mario Maker for a couple months; playing other Switch games. But I'll check it out!
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GendoIkari

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Re: Mario Maker
« Reply #272 on: April 10, 2020, 12:02:21 am »
+1

New level: 5T5-Q3W-95G

Played it for a bit tonight. Seems really good, but tough for me with how out of practice I am... 6 months ago I bet I would have been able to beat it by now.

In the second room you can skip the second platform completely, just a very minor cheese that makes the room a bit easier.

Completely stuck on the Thwomp room when you go through the key door. Unsure on what to actually try in terms of the Thwomp on the top... try to beat him across the whole room, let him go over your head after the first jump, or after the second, etc.  Not getting there consistently enough to really get to practice it, but I got there at least 8 times and never felt any closer to figuring out what to do.
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scott_pilgrim

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Re: Mario Maker
« Reply #273 on: April 10, 2020, 01:24:45 am »
0

New level: 5T5-Q3W-95G

Played it for a bit tonight. Seems really good, but tough for me with how out of practice I am... 6 months ago I bet I would have been able to beat it by now.

In the second room you can skip the second platform completely, just a very minor cheese that makes the room a bit easier.

Completely stuck on the Thwomp room when you go through the key door. Unsure on what to actually try in terms of the Thwomp on the top... try to beat him across the whole room, let him go over your head after the first jump, or after the second, etc.  Not getting there consistently enough to really get to practice it, but I got there at least 8 times and never felt any closer to figuring out what to do.

Hmm, I had a bit of trouble de-cheesing the first two rooms, I must have missed that, though it doesn't sound like a big deal. The thwomp room and the room after it I think are the hardest. I don't think it's possible to pass all three bottom thwomps without stopping for the top one, but you can either pass two and then wait, or just pass one and then wait. The latter option is easier thwomp-wise but I think gives you a tighter timer with the bomb. Glad you're enjoying it otherwise though!
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GendoIkari

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Re: Mario Maker
« Reply #274 on: April 10, 2020, 09:46:12 am »
0

It doesn't take close to the full 100 seconds does it? Didn't think to take a look at the clear check time. Takes about 25 seconds to get to the thwomp room I think; which is getting close to how long I feel like I can do a bunch of hard stuff without a checkpoint, before it just becomes too hard.
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