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GendoIkari

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Re: Mario Maker
« Reply #150 on: December 06, 2016, 11:24:29 am »
+2

I made my first level! Not counting one stupid one that I made and uploaded when I first got the game just to play around with it. I'd delete that one now but somehow it has 2 stars. Anyway: https://supermariomakerbookmark.nintendo.net/courses/5E6B-0000-02C9-D0D9.

It's one of those short but hard levels. Feels like it would just take WAY too long to actually build a full-length / longer level. This one is at the high-end of my own skill level; so I don't expect the average play to be able to beat it. Let me know what you think!
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GendoIkari

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Re: Mario Maker
« Reply #151 on: December 06, 2016, 04:34:26 pm »
0

Oh, and my profile page in case you want to add it to the OP:

https://supermariomakerbookmark.nintendo.net/profile/GendoIkari_1982?type=posted

I don't expect to make many levels though.
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GendoIkari

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Re: Mario Maker
« Reply #152 on: December 06, 2016, 07:28:44 pm »
0

I did it again!

Tower Ascent - D8AF-0000-027C-DF0A

Something I'm pretty pleased with in this stage is that every section has multiple ways through. Usually there's an alternate faster method than the obvious way through. Some sections even have 3 or more ways. This also applies to the mini Rube Goldberg machine at the end, which can do one of three different things depending on how you end the level (well potentially more if you jump over the end goal and mess with the machine itself, but... yeah).

Anyway I'm going to go play JSH's level now.

Just got world record on this!  :D Good level.

I wasn't as much a fan of Bowser Escort Mission. He's just so random, I gave up after several attempts where he just wouldn't ever jump to the right places.
Also beat Donald X's level.
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GendoIkari

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Re: Mario Maker
« Reply #153 on: December 13, 2016, 05:01:45 pm »
0

What happened to Drab anyway? No posts for a long time. This thread isn't dead is it?  :(
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GendoIkari

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Re: Mario Maker
« Reply #154 on: January 07, 2017, 11:30:57 am »
+2

I've made a few more levels now. Man this thread is dead.  >:(

Also, I finished every Sean Hip one screen puzzle! They're so amazing.
« Last Edit: January 07, 2017, 11:31:59 am by GendoIkari »
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GendoIkari

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Re: Mario Maker
« Reply #155 on: March 28, 2017, 02:55:59 pm »
0

Made another level a couple days ago. Another hard one, of course.

Anyone here still playing?
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ConMan

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Re: Mario Maker
« Reply #156 on: March 28, 2017, 06:05:52 pm »
+3

Made another level a couple days ago. Another hard one, of course.

Anyone here still playing?
Rarely. Been busy running my restaurant in Hyrule.
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Donald X.

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Re: Mario Maker
« Reply #157 on: March 28, 2017, 06:10:16 pm »
+3

Rarely. Been busy running my restaurant in Hyrule.
I know that place. The simmered fruit is amazing.
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ConMan

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Re: Mario Maker
« Reply #158 on: March 28, 2017, 08:23:39 pm »
0

Rarely. Been busy running my restaurant in Hyrule.
I know that place. The simmered fruit is amazing.
And incredibly healthy. The fried wild greens are even better, though.
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GendoIkari

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Re: Mario Maker
« Reply #159 on: February 20, 2019, 11:28:36 am »
+3

I could make a new thread, but I don't want to see this thread die anyway....

So Mario Maker 2 was finally announced!!

I'm so very hyped. Although I don't play a lot of Mario Maker these days, I still spend a lot of time watching a bunch of different streamers play it.

This will make me go out and buy a Switch within the next few months. I just can't wait to see all the new stuff.

I'm mostly curious about the modes of game play and options for level sharing; because those were the worst parts of Mario Maker 1. I mean, even with just 2-3 new types of items, the creative creators out there would be able to make huge numbers of new levels and ideas. So what matters even more than "so many new items/enemies" to me is how they are going to make it so that you can find and play good levels in a fun and challenging mode.
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scott_pilgrim

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Re: Mario Maker
« Reply #160 on: February 20, 2019, 01:07:42 pm »
0

Yeah, after stopping playing Mario Maker for several years, I actually picked it back up again in July last year and became super addicted. I'm super excited for MM2 and I'm probably going to take a few days off work when it comes out just to have more time to play. I've already got some sections of levels mentally mapped out.

The new stuff they've revealed suggests to me that they're actually listening to the community (slopes, new backgrounds, camera manipulation, on/off blocks, etc.). Hopefully that means that they'll fix things like restarting from checkpoints vs. restarting the whole level (though for troll levels, this would make anti soft locks no longer a thing), getting i-frames when switching between edit and play mode, being able to test interactions with checkpoints in from the editor, etc.

I am also interested in how level accessibility will change. I find it annoying that if I see a cool level on youtube that I want to play, I have to actually write down the level code rather than just search the name of the level or creator. I can't force myself to play through 100-mans because most of the levels are just so bad that I don't get any entertainment value out of it. I'm not sure how they can fix that; if they make star rating matter more, there's more of a positive feedback problem (no pun intended) for new level designers, but if they make it matter less, you see worse levels more often. CarlSagan42 suggested it would be cool if you could tag levels, and then say something like "I want to do a 100-man with only puzzle levels" or whatever.
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scott_pilgrim

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Re: Mario Maker
« Reply #161 on: February 20, 2019, 08:06:44 pm »
+1

Just uploaded a level, in case anyone's still playing:
591b 0000 03d8 ccd0
That's probably my last until MM2 comes out.
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GendoIkari

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Re: Mario Maker
« Reply #162 on: February 21, 2019, 10:08:51 am »
+2

Survival mini-games? Not sure when I'll have time to play, but I'm in!

Also, to make it easier for people, https://supermariomakerbookmark.nintendo.net/courses/591B-0000-03D8-CCD0

A bunch of your other ones look right up my alley as well.
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LastFootnote

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Re: Mario Maker
« Reply #163 on: February 21, 2019, 01:13:43 pm »
+1

After the announcement, I did go back to try my hand at some more 100-Mario runs. Oh man, so much garbage.

I'm OK at Mario games, but here's the problem I have. The "Hard" setting is a mix of Expert levels that haven't become Expert yet, bullshit instakill levels, and maybe one good level per run. The "Medium" setting is a mix of trivially easy levels and auto-win levels that must have snuck out of "Easy" because people skip them? Or maybe all levels start in medium before collecting statistics? Anyway, again, I tend to find one good level and 15 terrible ones. It's just so awful.

Here are a few thoughts I have. First, if I star a level, I want to see other levels that people who liked this level also like. I mean ostensibly Netflix, Amazon, etc. have algorithms that do this, right? Nintendo needs to get their act together here.

Second, every level should be tested by the server to see if it can be beaten by 1) doing nothing, 2) holding down the right directional button, or 3) holding down the Y button and the right directional button. I do not want to "play" these levels! If I wanted to watch a complex Mario-Goldberg machine, I'd go on YouTube. Put these levels (and all music levels) in their own category for people who want to see them.

I would be willing to occasionally play 10 random levels to help the algorithm sift through the new trash if it meant that I could usually play through 10 levels and like 8 or 9 of them.



OK, rant over. I'm also very excited about Super Mario Maker 2. So much cool new stuff! The one caveat is it's disappointing that so many things seem to be locked to the new Super Mario 3D World mode. I mean I love Super Mario 3D World and I'll likely be making some levels in that style, but I really hope they translate more of that stuff into the other modes before release. Though I also wonder if this somehow signals that the older modes will also be truer to their games. Will you be able to prevent players from moving left in SMB1 mode, for instance? Will you no longer be able to jump high off of enemies in SMB1? Probably these will be anachronistic like in Mario Maker 1, but it's a thought I had. Will SMB1 mode not have slopes?

Things I'm most looking forward to include scriptable autoscrolling, water in non-underwater levels, and configurable goals (get 50 coins in this level, etc.).
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GendoIkari

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Re: Mario Maker
« Reply #164 on: March 13, 2019, 10:45:29 pm »
+1

Just uploaded a level, in case anyone's still playing:
591b 0000 03d8 ccd0
That's probably my last until MM2 comes out.

First clear!

Great level; quite difficult. You managed to beat all 7 of those without a checkpoint; 3 times? Impressive.

The fire and the saw/conveyer were the hardest. Most of the obstacles were really cool and unique. The boot section is completely cheesable. You can stand on top of a sideways one-way, and just wait the timer out. Donít even need the boot. The mushroom section was my favorite.

Your shell game level was awesome as well. Great concept. Shame that itís impossible to do it in a random way, so that if you lose a later level, you can just use memorization to beat the previous ones the next time. I got super lucky on the final one; I only eliminated one option through tracking, and just got a random 1/4 chance and was right.

Trying to do the puzzle level... stuck. Havenít tried the second room yet, but I wouldnít mind a small hint on the first room. Our thoughts so far...

- guessing the ice blocks at the top arenít a clue, but are just showing the 5 objects that we're dealing with.

- either the 2 rows of question mark blocks are a hint to how to rad the other 9 rows, or the other 9 rows are a hint of how to read the 2 question mark block rows.

- unsure if itís specificlaly 3 sets of 3, or just 9 rows arranged that way for best visibility.

- weíve eliminated looking at which object appears the most in each position, as well as which position each object appears in the most. Also eliminated finding objects that only appear once in a position, or objects that are never in a position.
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scott_pilgrim

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Re: Mario Maker
« Reply #165 on: March 14, 2019, 07:31:33 pm »
0

Glad you liked them!

The boot section is completely cheesable. You can stand on top of a sideways one-way, and just wait the timer out. Donít even need the boot.

Yeah, I noticed the boot room was cheesable after I uploaded, and didn't want to re-upload. I think you actually found a different cheese than I did; I noticed you can just bounce on the bumper repeatedly without ever going through the one-ways. I worked so hard at de-cheesing that room in other ways that I missed some obvious stuff. I'm not actually sure the concept can be done in a non-cheesable way...

- unsure if itís specificlaly 3 sets of 3, or just 9 rows arranged that way for best visibility.

Answer to this: They are 3 sets of 3.                                                                 

Related hint (guessing this will be enough for you to solve it, though it may still take some effort): Each set can be thought of as 2 rows of input followed by 1 row of output.

Also,
- guessing the ice blocks at the top arenít a clue, but are just showing the 5 objects that we're dealing with.
it's been a while since I made the level so I'd have to look back at it to be sure, but I think the stuff in the ice blocks are an important part of the clue, but they are "distinct" in some way from the rest of the stuff.

I think you're getting stuck on those things means I didn't communicate some stuff as clearly as I had hoped. Let me know if you need more hints!
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GendoIkari

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Re: Mario Maker
« Reply #166 on: March 15, 2019, 09:43:50 pm »
+1

Lol thought that repeatedly bouncing off of the bumper was the intended strat; I see now that itís much harder; to repeatedly bounce in and out of the boot over the flames.

Still stuck one room one! Given your hint, I figured that each set being a 5-digit math equation made a lot of sense... but there donít appear to be any possible digits that each item could be to make either addition or subtraction work. Also, it would be a big coincidence that each row has exactly one of each item if it were something like that.

Should each row be read as a whole unit? Or is each column itís own individual hint?  Um, any other hint you can give without just giving it away? Is it math-related?
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scott_pilgrim

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Re: Mario Maker
« Reply #167 on: March 16, 2019, 12:15:10 pm »
0

Lol thought that repeatedly bouncing off of the bumper was the intended strat; I see now that itís much harder; to repeatedly bounce in and out of the boot over the flames.

Still stuck one room one! Given your hint, I figured that each set being a 5-digit math equation made a lot of sense... but there donít appear to be any possible digits that each item could be to make either addition or subtraction work. Also, it would be a big coincidence that each row has exactly one of each item if it were something like that.

Should each row be read as a whole unit? Or is each column itís own individual hint?  Um, any other hint you can give without just giving it away? Is it math-related?

Each row is its own unit. It is indeed math related. Specifically (this may give it away depending on your background) group theory related, though I think it's still reasonable to solve without having run across the group theory concept before. I guess I could say that it's math-related, but there are not really any numbers involved.

The observation that each row has exactly one item is significant, as you guessed. If I have more time later, I may post other sets of 3 rows to give you additional information. I think 3 sets of 3 rows might have been too few.
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GendoIkari

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Re: Mario Maker
« Reply #168 on: March 17, 2019, 05:31:48 pm »
+1

Either the puzzle is super hard, or Iím not as smart as I thought. I have some basic understanding of group theory, though it has been a long time since I took abstract algebra. but it doesnít seem to help. Problem is, items arenít generally in a particular order in a mathematical group, are they? So reordering them, as what seems to be happening here, doesnít really make sense to me. The closest thing I can get is the concept of permutation groups, but there doesnít appear to be any consistent function used there.
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scott_pilgrim

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Re: Mario Maker
« Reply #169 on: March 19, 2019, 10:33:01 pm »
0

permutation groups

I think the level must communicate stuff way worse than I thought, because this is basically it. I'm not sure I can give any more hints without just giving away the answer.

Sorry for making it so hard; hopefully the other room is better.
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Re: Mario Maker
« Reply #170 on: March 20, 2019, 01:59:53 pm »
+1

I gave the level a shot as well. In an earlier time in my life, I think it would have maybe been a cool challenge. Right now I don't have hours of time to throw at something that hard. I finished one or two of the challenges, and didn't try them all. But I couldn't justify spending any more of my very scant free time on it.

I could tell that a lot of craftsmanship went into it, though. It's very well made.
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GendoIkari

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Re: Mario Maker
« Reply #171 on: March 20, 2019, 10:13:32 pm »
+1

permutation groups

I think the level must communicate stuff way worse than I thought, because this is basically it. I'm not sure I can give any more hints without just giving away the answer.

Sorry for making it so hard; hopefully the other room is better.

Solved the first room! Yeah, you're right, you don't really need to know group theory to solve it. You just have to realize the pattern. The main thing that really made it extra tough was not considering the original order (given in ice blocks) as part of every set of 3. That, and not having any distinction between the first 2 rows and the 3rd; letting you know that the 3rd was the "answer", and the first 2 told you how to turn the start (the ice block order) into the result (the 3rd row).

So if you wanted to make something a little more accessible; it could help just to distinguish the parts a little more. But the thing with puzzles is that you really need a lot of different people to check them out in order to know how hard they are. A given thing could take one person, even someone who is good at puzzles, a super long time to figure out. While something that you might think is really hard could turn out to be much easier. I've seen a lot of stuff like this doing the "Exit" games; one of the puzzles I spent the longest on could have easily been done super quickly, if you just happened to notice one little thing.

So.... um, any hint on room 2? Not really sure where to start lol. Though It seems very likely that just like room 1, you have 3 "samples" that show you how the equation works; and then 4th one where the answer is missing. I figured out that the width of each box is the same as the number of items in it... the largest one having 6 items and being 6 blocks wide. But I don't know if that's actually important at all; or just a good way to hold items. I was figuring that likely the 1, 2, or 3 is the number of times you apply some thing to end up with the answer. We couldn't figure out though if the 6 ice boxes are arranged in a specific pattern; is it specifically 2 columns of 3 boxes each? The fact that 2 of the boxes are identical seems to suggest that at least the position matters; otherwise why bother having another box that's the same?
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GendoIkari

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Re: Mario Maker
« Reply #172 on: May 17, 2019, 12:25:05 pm »
+1



Can't wait!
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Re: Mario Maker
« Reply #173 on: May 19, 2019, 02:30:18 am »
0


Can't wait!

Never had Mario maker, but this game looks amazing. I don't play many console games, but I think this might be my next one
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GendoIkari

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Re: Mario Maker
« Reply #174 on: May 19, 2019, 10:22:15 am »
0


Can't wait!

Never had Mario maker, but this game looks amazing. I don't play many console games, but I think this might be my next one

Yeah I donít play many either, but Mario Maker 1 made me buy a Wii U, and 2 is making me buy a Switch.
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