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Author Topic: Mario Maker  (Read 101912 times)

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popsofctown

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Re: Mario Maker
« Reply #75 on: September 24, 2015, 09:55:35 pm »
0

There's a littlemac skin available in mario maker?
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Drab Emordnilap

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Re: Mario Maker
« Reply #76 on: September 24, 2015, 10:03:29 pm »
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There's a littlemac skin available in mario maker?

Yeah, every Amiibo has a skin.
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eHalcyon

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Re: Mario Maker
« Reply #77 on: September 24, 2015, 10:25:58 pm »
0



A metroid-style level.

692B-0000-0030-EAEC
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Drab Emordnilap

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Re: Mario Maker
« Reply #78 on: September 25, 2015, 10:26:27 pm »
0



A metroid-style level.

692B-0000-0030-EAEC

Is this one your level, or someone else's?
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eHalcyon

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Re: Mario Maker
« Reply #79 on: September 26, 2015, 12:19:03 am »
0

I don't have a Wii U!  Just sharing interesting videos I found. :)

Here's a non-SMM video I found that might be old hat to some:



The level was made by the same guy who made Bomb Voyage and those other inhuman-timing levels.
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LastFootnote

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Re: Mario Maker
« Reply #80 on: September 26, 2015, 12:39:41 am »
+1

Finally finished my third stage.

Flying Fish: DEAC-0000-006E-8BBE

It's a athletic-style level with a slow autoscroll. The primary theme is Cheep Cheeps with wings. Cheep Cheeps don't interact with much in Mario Maker—you can't make something ride around on them, for instance—so it was tough thinking of interesting things to do. Anyway, I think the result is worth a play or two. There's a choice between the low road (through a short underwater sub-area) and the high road (bouncing off Cheep Cheeps) near the middle of the stage.
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eHalcyon

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Re: Mario Maker
« Reply #81 on: September 26, 2015, 01:08:48 am »
0

I'd love it if you guys posted videos of your stages so I could see them. :)
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Drab Emordnilap

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Re: Mario Maker
« Reply #82 on: September 26, 2015, 02:17:18 am »
0

I'd love it if you guys posted videos of your stages so I could see them. :)

Sadly it's much harder to do than it would be if it were a PC game. Unless all you want is shaky cellphone footage. :p
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Re: Mario Maker
« Reply #83 on: September 26, 2015, 06:11:58 am »
+2

I played them all!

Super Spinies: I liked it, it did feel like a natural Mario level. Only thing I disliked was the mushroom at the start is a little tricky to grab if you aren't expecting it due to the holes right ahead of it.

Chomp Caverns: I played it twice. The stars make it pretty easy I would say, but whatever. Played it twice, it's a bit harder without the stars.

Careful Coin Collection: Pretty easy but a really nice idea.

Platform Gauntlet: Pretty tough course but pretty fun. Took me a few tries to get through. Found all three 1-ups as well (One's near the start, one is in plain sight in the middle, one is in the block at the end))

Don't Lose That Cannon!: Really cool idea, and executed pretty well too. There were one or two frustrating parts (the bit after the first pipe is overly spammy on enemies, I would say, and I got squished by the cannon against a wall once in the first area which is pretty annoying). But it was a fun level. Sadly almost ran out of time at the end.

Waluigi's Eternal Reward: I... don't get the name, but this is a fun challenge. Reminds me of the P-switch challenge Nintendo's YT showed off about two months or so ago (the one made by the speedrunner IIRC). Much less brutal than their version though, which is good.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Drab Emordnilap

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Re: Mario Maker
« Reply #84 on: September 28, 2015, 03:11:24 am »
+1

New level. "Lemmings". I think you can guess the idea.

B733-0000-0079-182E
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scott_pilgrim

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Re: Mario Maker
« Reply #85 on: September 28, 2015, 06:36:53 pm »
+1

I don't know how much you guys like throwing things at your TV, but in case it's a lot, I made some levels for you:

Wall Jumps: E1C9-0000-007A-CC92
Spinning Saws: B603-0000-007A-CDB9

This one is just a silly idea I had, if you didn't like those two because they were unreasonably hard, you still might like this one:

Race the Spiny: B87F-0000-007A-CFC4

I also just got around to playing everyone's levels.  There were some good ideas there!  Some random comments:

Chomp Caverns: I assume at the end, you wanted the platforms to start at the vertices of the triangle or something like that.  Unfortunately, it’s hard to make several objects move on the same track the way you want them to, because it’s based on when they’re loaded on the screen.  For me two of the platforms were basically overlapping and it looked weird.

Careful Coin Collection: The idea behind this level is really clever and I really like it.

Platform Gauntlet: I like this one too, my only complaint is that the ending gets too chaotic.

Your Eternal Reward: This is a cool idea too, and really hard.  I think I like it a lot.  I’m confused by the ending, though.  There’s a path for you to go up to the left, then back to the right, and hit the switch and go down to the flagpole, so it looks like that’s what you’re supposed to do.  But you can also just go all the way to the right (along the “lower” path, above the row of switches), press the switch at the end and jump to the flagpole.  I did this because I noticed the regular ground there and thought I was supposed to do that to land on the ground, but when I hit the switch and jumped the flagpole appeared and I accidentally grabbed it and won.  Is that intentional?  And what is the door for?
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Drab Emordnilap

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Re: Mario Maker
« Reply #86 on: September 28, 2015, 07:11:33 pm »
+1

Your Eternal Reward: This is a cool idea too, and really hard.  I think I like it a lot.  I’m confused by the ending, though.  There’s a path for you to go up to the left, then back to the right, and hit the switch and go down to the flagpole, so it looks like that’s what you’re supposed to do.  But you can also just go all the way to the right (along the “lower” path, above the row of switches), press the switch at the end and jump to the flagpole.  I did this because I noticed the regular ground there and thought I was supposed to do that to land on the ground, but when I hit the switch and jumped the flagpole appeared and I accidentally grabbed it and won.  Is that intentional?  And what is the door for?

Yeah, I didn't consider that you could do that; the intended route is to go up and to the right, and fall straight down to the flagpole. The regular ground isn't editable, it's built in to the flagpole, sadly.

The door at the start shows you the end, where you're supposed to hit the P-Switch to finish the level. I wanted to make that P Switch as distinct as possible to ensure that people would recognize that yes, you're supposed to hit that one.

I also made an easier version of the level (Waluigi's Eternal Reward) with some of the P Switches moved/removed, since the clear rate was so low on the original version. But I'm glad you liked it!
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Tables

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Re: Mario Maker
« Reply #87 on: October 01, 2015, 12:58:52 pm »
0

Why did I even do this? It was an idea I had before the game even came out, and wanted to try and make it work. I kinda succeeded. Sadly Bowser doesn't move quite like I'd hoped, so some bits can be frustrating because of AI.

Bowser Escort Mission: 4C57-0000-0081-CBAE
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Donald X.

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Re: Mario Maker
« Reply #88 on: October 01, 2015, 03:21:41 pm »
+2

Why did I even do this? It was an idea I had before the game even came out, and wanted to try and make it work. I kinda succeeded. Sadly Bowser doesn't move quite like I'd hoped, so some bits can be frustrating because of AI.

Bowser Escort Mission: 4C57-0000-0081-CBAE
Bowser did just what I wanted in mine, but then he was pretty constrained. I don't remember the numbers but there's a way to find it, which is to say LF played it, so if he played yours you can click on him and follow the trail.
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Drab Emordnilap

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Re: Mario Maker
« Reply #89 on: October 07, 2015, 01:37:19 pm »
0

So this guy found(?) a glitch where you can overlap two blocks, and have a note block that looks like ground until you touch it, for instance.

http://www.twitch.tv/linkums
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LastFootnote

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Re: Mario Maker
« Reply #90 on: October 07, 2015, 02:45:08 pm »
0

So this guy found(?) a glitch where you can overlap two blocks, and have a note block that looks like ground until you touch it, for instance.

http://www.twitch.tv/linkums

How do you do it?
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Drab Emordnilap

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Re: Mario Maker
« Reply #91 on: October 07, 2015, 04:03:17 pm »
+1

So this guy found(?) a glitch where you can overlap two blocks, and have a note block that looks like ground until you touch it, for instance.

http://www.twitch.tv/linkums

How do you do it?

Place two different solid blocks (Solid, Ice, Note, ?, Hidden, Brick). Place a short section of track. Attach one block to the track. Pick up the track (and block attached to it), and overlay the two blocks. Select the track tool, and delete the track by drawing over it (NOT using the delete tool).

Here's a level I made showing it off.

7762-0000-0094-898C
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GendoIkari

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Re: Mario Maker
« Reply #92 on: October 07, 2015, 04:34:49 pm »
+1

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Drab Emordnilap

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Re: Mario Maker
« Reply #93 on: October 07, 2015, 06:40:39 pm »
+1

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Drab Emordnilap

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Re: Mario Maker
« Reply #94 on: October 09, 2015, 01:19:39 am »
+1

Memory Maze
EE7B-0000-0097-586F
Everyone likes mazes, right? I hope you have a good memory...
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Re: Mario Maker
« Reply #95 on: October 12, 2015, 02:47:35 pm »
+1

Bullet Bill Blaster Surprise: 1918-0000-00A3-FB92

What's inside the Bullet Bill Blaster? I can't wait to find out! Unless it's Magikoopas. Then I'm happy to wait to find out. This course is similar in style to my first course (Goomba Lair), with a single main theme being explored (hey what can I do with Bullet Bill Blasters), but hopefully a few interesting secrets, challenges and the like.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Drab Emordnilap

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Re: Mario Maker
« Reply #96 on: October 27, 2015, 12:46:22 pm »
+5

New update! Checkpoints! Scaling powerups!

November 4th!
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LastFootnote

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Re: Mario Maker
« Reply #97 on: October 27, 2015, 03:15:42 pm »
0

New update! Checkpoints! Scaling powerups!

November 4th!

Man, I am looking forward to this. I wish those two features had been included from the start, but better late than never I guess.
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Re: Mario Maker
« Reply #98 on: October 27, 2015, 05:08:42 pm »
+1

Not included: Slopes. You know, like the ones found in the Super Mario Maker course in Smash Bros?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Drab Emordnilap

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Re: Mario Maker
« Reply #99 on: October 27, 2015, 05:59:31 pm »
+1

Not included: Slopes. You know, like the ones found in the Super Mario Maker course in Smash Bros?

I think people underestimate how complicated slopes are. I mean, not impossible, but there's a lot of interactions to program and error check; slopes have always been one of the glitchiest types of terrain even in normal Mario games.
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