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Drab Emordnilap

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Mario Maker
« on: September 13, 2015, 04:55:40 pm »
+4



Here's a compilation of f.DS member profile pages on the Super Mario Maker Bookmark site.

Donald X.
Drab Emordnilap
Dsell
LastFootnote
Tables

With these, a collection of individual level codes is less necessary, but the original modified original post is below:

Code: [Select]
[b]F.DS Levels:[/b]

[quote author=scott_pilgrim]
I don't know how much you guys like throwing things at your TV, but in case it's a lot, I made some levels for you:

Wall Jumps: E1C9-0000-007A-CC92
Spinning Saws: B603-0000-007A-CDB9

This one is just a silly idea I had, if you didn't like those two because they were unreasonably hard, you still might like this one:

Race the Spiny: B87F-0000-007A-CFC4[/quote]

[quote author=Tables]
Okay, Goomba Lair: F7F9-0000-0069-35B0. It's my first course, uses nothing but the intial set of items, and any feedback would be nice (provided it isn't Joseph2302 saying "it sucks" and nothing else)

After looking at the feedback people have given, I've updated Goomba Lair. New code is 246F-0000-0069-C928

Why did I even do this? It was an idea I had before the game even came out, and wanted to try and make it work. I kinda succeeded. Sadly Bowser doesn't move quite like I'd hoped, so some bits can be frustrating because of AI.

Bowser Escort Mission: 4C57-0000-0081-CBAE

Bullet Bill Blaster Surprise: 1918-0000-00A3-FB92

What's inside the Bullet Bill Blaster? I can't wait to find out! Unless it's Magikoopas. Then I'm happy to wait to find out. This course is similar in style to my first course (Goomba Lair), with a single main theme being explored (hey what can I do with Bullet Bill Blasters), but hopefully a few interesting secrets, challenges and the like.

I got the itch just now to make something. Two or three hours later and we have Bowser Jr's Mole Armada: 3D8D-0000-00C9-F3C8

I expect this will be fairly easy for most people here (I've aimed for easier difficulty than my last two levels), although there's a few places you might get hit or fall, so you could still die if you're not careful.
[/quote]

[quote author=LastFootnote]
[b]Super Spinies:[/b] 8F29-0000-0040-2DD1

My goal was to make a level that you might see in a Mario game. The theme is giant Spinies. There are secrets to be found; some are obvious and some are less obvious. Feedback is very welcome!

Chomp Caverns: B929-0000-0058-B6EF

Another traditional-style Mario level. Medium-Hard difficulty. Lots of goodies to find!

Flying Fish: DEAC-0000-006E-8BBE

It's a athletic-style level with a slow autoscroll. The primary theme is Cheep Cheeps with wings. Cheep Cheeps don't interact with much in Mario Maker—you can't make something ride around on them, for instance—so it was tough thinking of interesting things to do. Anyway, I think the result is worth a play or two. There's a choice between the low road (through a short underwater sub-area) and the high road (bouncing off Cheep Cheeps) near the middle of the stage.
[/quote]

[quote author="Drab Emordnilap"]"Careful Coin Collection" -- This is a fairly short, kinda puzzly level.
718E-0000-0016-D06C

"Platform Gauntlet (Find 3 1ups)" -- This one is more ambitious. The general theme involves riding slow-moving platforms and dealing with enemies/danger without falling off.
54F2-0000-0031-E70A

"Don't Lose That Cannon!" -- This one's pretty long. I'm a sucker for gimmicks in level design. You'll see. Just don't lose that cannon! He is your only friend.
8C79-0000-0040-66AA

[s]"Don't Lose That Cannon!" v1.2 -- Now with checkpoints!
A8A0-0000-00AA-CF20[/s]

Don't Lose That Cannon! v1.3
E517-0000-0109-0CA1

Your Eternal Reward
2828-0000-004D-F565
It's... not as friendly as I envisioned it. But it is what it is.

Waluigi's Eternal Reward
976D-0000-006C-B970
It's better now.

New level. "Lemmings". I think you can guess the idea.
B733-0000-0079-182E

Lemmings v1.2
ED2D-0000-007E-2141

[s]All is not as it seems...
7762-0000-0094-898C
Block Glitch Level

Memory Maze
EE7B-0000-0097-586F
Everyone likes mazes, right? I hope you have a good memory...[/s]

Haunted Sewer
2E08-0000-00B7-EE85
Pipes and Boos. Checkpoints.

Half-Minute Hero
F6F3-0000-00E6-62B8
There's no way you can beat this level in 30 seconds. But maybe you can make some progress?

Half-Baked Hero
6F08-0000-00F7-F67B
[/quote]


[b]ORIGINAL POST BELOW:[/b]

So Mario Maker finally released Friday, and my whole weekend has basically been playing around with it. My one big gripe is how popular "non-levels" are in the Course World -- almost every top level is either a roller coaster where you win by pressing no buttons, ascii art, a collection of one of every powerup, or just complete chaos. It's harder than I'd like to find playable, "Mario style" levels.

At least you can share level codes with people, though. I've finished two levels so far, if anyone wants to give them a try.

"Careful Coin Collection" -- This is a fairly short, kinda puzzly level.
718E-0000-0016-D06C

"Platform Gauntlet (Find 3 1ups)" -- This one is more ambitious. The general theme involves riding slow-moving platforms and dealing with enemies/danger without falling off.
54F2-0000-0031-E70A


If anyone else has made any levels, I'd love to play them also!
« Last Edit: December 31, 2015, 05:17:51 pm by Drab Emordnilap »
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Tables

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Re: Mario Maker
« Reply #1 on: September 13, 2015, 05:57:33 pm »
0

The quality of levels created by others is the one thing holding me back from buying the game. It reviewed extremely well and looks super fun from what I'd seen on Youtube, but that was what reviewers/letsplayers were making being played. Now it's everyone, and I was worried in advance the quality would be poor. From what I've heard, it seems my fears have come true, so I'll really have to wait and see if anything improves.
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Drab Emordnilap

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Re: Mario Maker
« Reply #2 on: September 13, 2015, 06:08:22 pm »
+1

The quality of levels created by others is the one thing holding me back from buying the game. It reviewed extremely well and looks super fun from what I'd seen on Youtube, but that was what reviewers/letsplayers were making being played. Now it's everyone, and I was worried in advance the quality would be poor. From what I've heard, it seems my fears have come true, so I'll really have to wait and see if anything improves.

When playing the Challenge mode where the game gives you random levels uploaded by other users to beat, most of the levels have been decent to good. I'm not sure what algorithms they use to pull those levels, but they seem alright. The problems I have seem to be mostly with the "Featured Levels" section. 
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sudgy

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Re: Mario Maker
« Reply #3 on: September 13, 2015, 06:54:40 pm »
0

I tried a level where I told it to look at Expert levels, and the one I played was pretty good (and hard).  That might help you find good levels.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

LastFootnote

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Re: Mario Maker
« Reply #4 on: September 13, 2015, 07:01:48 pm »
0

I had this same fear and the same disappointment.

Anyway, I plan to build "Mario-like" levels, although I'm a day behind on content "delivery". I will definitely try yours tonight, Drab Emordnilap.
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scott_pilgrim

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Re: Mario Maker
« Reply #5 on: September 14, 2015, 03:29:23 am »
+1

You can put chain chomps in clown cars.  I just think everyone should take that into consideration when deciding whether to purchase this game.
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Drab Emordnilap

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Re: Mario Maker
« Reply #6 on: September 14, 2015, 03:30:36 am »
+3

You can put chain chomps in clown cars.  I just think everyone should take that into consideration when deciding whether to purchase this game.

You can put ANYTHING in clown cars. It's amazing.
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Beyond Awesome

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Re: Mario Maker
« Reply #7 on: September 14, 2015, 06:58:27 am »
0

I don't play video games, but this does look fun. I think as time goes on, there will be a way for people to find out what the best levels to play are. The game is fairly new. I am guessing some discussion forum or something will pop up somewhere praising certain levels or certain level makers. Honestly though, the game looks awesome.
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popsofctown

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Re: Mario Maker
« Reply #8 on: September 14, 2015, 11:18:19 am »
0

Go play Super Mario World rom hacks instead ^_^
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Drab Emordnilap

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Re: Mario Maker
« Reply #9 on: September 14, 2015, 12:20:09 pm »
0

Go play Super Mario World rom hacks instead ^_^

Because none of those are unfun, oh no. :p
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Re: Mario Maker
« Reply #10 on: September 14, 2015, 01:43:34 pm »
0

Most of them are unfun, but some of them are really good.

It's really interesting to experience a difficulty level that's unavailable in published games.  Not Kaizo Mario, that's just bad, but there are a few good rom hacks that are about as difficult as the hardest SMW levels but the whole way through which is unique.

And you definitely don't run into automatic levels hardly at all.  Everyone knows no one will download your ROM if it's automatic levels. 
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Donald X.

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Re: Mario Maker
« Reply #11 on: September 14, 2015, 02:42:23 pm »
+4

I had this same fear and the same disappointment.

Anyway, I plan to build "Mario-like" levels, although I'm a day behind on content "delivery". I will definitely try yours tonight, Drab Emordnilap.
If you're impatient, fill up a level with blocks a few times, then go into play and back into edit. Early delivery!

I know a 6-year-old and a 7-year-old who have uploaded multiple levels. The 6-year-old's are often mostly empty, and someone out there must try them. And they star anything easy. I suspect though that you can just bypass all of that by not playing Easy levels.

OTOH when I played 100 Mario Challenge on Easy, it wasn't empty levels. It wasn't like, I want to endlessly do this to unlock costumes, but it was okay for unlocking a few costumes so I had some.
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Re: Mario Maker
« Reply #12 on: September 14, 2015, 03:35:00 pm »
+1

OTOH when I played 100 Mario Challenge on Easy, it wasn't empty levels. It wasn't like, I want to endlessly do this to unlock costumes, but it was okay for unlocking a few costumes so I had some.

I'm enjoying the Normal level of difficulty for the 100 Mario Challenge. For each batch of 16 levels, I star about 4 of them.

One problem is that the game itself subtly pushes you into making short, gimmicky levels rather than longer, robust levels. There are no checkpoints, that's the biggest thing. The game is filled with small disappointments, though. There's no way to do the standard Mario thing where if you're small Mario, a block contains a mushroom, but it contains something else if you're big Mario. If you put a mushroom in a block, it's always a mushroom, and ditto with the other power-ups. You can go backwards in SMB1 levels. A lot of little stuff like that which adds up. There is a lot of neat stuff you can do, though. I will eventually get used to all the little changes.

Once I finally unlock invisible blocks, I will probably publish my first level. Any decent Mario level has invisible blocks.
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Re: Mario Maker
« Reply #13 on: September 14, 2015, 03:37:37 pm »
+1

I will definitely try yours tonight, Drab Emordnilap.

I did try them! Careful Coin Collection is more of a level snippet, but I did enjoy it. Platform Gauntlet was also fun. I enjoyed herding Dry Bones onto the platform that I wouldn't be on once they split. 2 out of 2 stars.
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Drab Emordnilap

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Re: Mario Maker
« Reply #14 on: September 14, 2015, 04:53:43 pm »
+1


I did try them! Careful Coin Collection is more of a level snippet, but I did enjoy it. Platform Gauntlet was also fun. I enjoyed herding Dry Bones onto the platform that I wouldn't be on once they split. 2 out of 2 stars.

Originally Careful Coin Collection was going to be more robust; I was going to have the items drop on opposite ends of the level. The problem I ran into is, if you go too far away from any item or enemy, it'll respawn in its original location, so to get the mechanism to work, it all had to fit on a single screen.

And please, post your levels too; I was hoping I could come to this thread and see other f.ds'ers creations to enjoy/hate myself over. :)
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Re: Mario Maker
« Reply #15 on: September 14, 2015, 05:03:17 pm »
0

And please, post your levels too; I was hoping I could come to this thread and see other f.ds'ers creations to enjoy/hate myself over. :)

Once I unlock invisible blocks, I will probably make and publish a level. I will definitely post it here. It might be nice to collect all the level codes in the top post.
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Re: Mario Maker
« Reply #16 on: September 14, 2015, 06:26:00 pm »
0

It's really interesting to experience a difficulty level that's unavailable in published games.  Not Kaizo Mario, that's just bad, but there are a few good rom hacks that are about as difficult as the hardest SMW levels but the whole way through which is unique.

Hey everybody, go play SMB2j!
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mario Maker
« Reply #17 on: September 14, 2015, 09:57:55 pm »
+8

OK, remember everything I said about the disappointments? Well forget all that. This game lets you make a cannon that flies around in a cloud, only instead of firing bullets, it fires fish.
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Re: Mario Maker
« Reply #18 on: September 14, 2015, 10:15:43 pm »
0

OK, remember everything I said about the disappointments? Well forget all that. This game lets you make a cannon that flies around in a cloud, only instead of firing bullets, it fires fish.

Is the ammunition customizable?  Could you make a cannon that fires power-ups for some reason?  Could you put that among other flying cannons that rain death upon you to make some sort of bullet hell mini-game where you have to collect power-ups without dying?
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Re: Mario Maker
« Reply #19 on: September 14, 2015, 10:42:40 pm »
+2

OK, remember everything I said about the disappointments? Well forget all that. This game lets you make a cannon that flies around in a cloud, only instead of firing bullets, it fires fish.

Is the ammunition customizable?  Could you make a cannon that fires power-ups for some reason?  Could you put that among other flying cannons that rain death upon you to make some sort of bullet hell mini-game where you have to collect power-ups without dying?

Yes to all that.
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Titandrake

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Re: Mario Maker
« Reply #20 on: September 14, 2015, 10:45:17 pm »
+2

Can you have the cannons shoot other cannons and use exponential growth to destroy the game?
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Re: Mario Maker
« Reply #21 on: September 14, 2015, 10:46:49 pm »
0

Can you have the cannons shoot other cannons and use exponential growth to destroy the game?

No, that you can't do.
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Re: Mario Maker
« Reply #22 on: September 14, 2015, 10:53:25 pm »
+1

This reminds me of my favorite custom mario romhack level.

(Language Warning)
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Re: Mario Maker
« Reply #23 on: September 15, 2015, 02:31:07 am »
0

Can you have the cannons shoot other cannons and use exponential growth to destroy the game?

I believe bullet bill launchers/cannons/pipes/lakitu can release the majority of temporary things, but can't release each other, bowser and perhaps one or two other things.
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Re: Mario Maker
« Reply #24 on: September 15, 2015, 02:43:32 am »
0

OK, remember everything I said about the disappointments? Well forget all that. This game lets you make a cannon that flies around in a cloud, only instead of firing bullets, it fires fish.

Is the ammunition customizable?  Could you make a cannon that fires power-ups for some reason?  Could you put that among other flying cannons that rain death upon you to make some sort of bullet hell mini-game where you have to collect power-ups without dying?

Yes to all that.

Can you make a cannon that fires chain chomps which remain attached to the cannon, such that it becomes a flying, writhing medusa head?
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