The following are some fun cards I've designed, but would like some help balancing.
The idea is not only to block junking attacks, but also provide some combos with workshop and such. When not used to react,
it's simply a village. The real debate is whether it should be 5 or not.
I don't think this card can exist. As GendoIkari said, this can't harm your deck to have multiple, so unlike all of the official reactions so far (except Caravan Guard), you don't have to worry about collisions, and the reaction effect is powerful enough that nobody's going to buy any junking attacks with this in the Supply.
Inspired by lost arts, I wanted a way to give those cards that are lacking that last vanilla effect they need to jump up in power.
It can't be stacked, and you only have four of the tokens available tokens. Too powerful? I don't know.
So, basically a strictly stronger Teacher, then? Sorry, but no.
Because zeppelins are awesome, I figured they needed an installment in my favorite game. I gave it a contraband effect
that can't be stacked between turns. Still, it might need to be priced at 6.
At $5, or the $6 you suggest, it should be an Attack card but allow you to buy the named card and only prevent other players from buying it. And as for the "you may not play this during your next turn" effect, what happens if you reveal one with a Golem or Herald? Which card's rules get broken?
Rinkworks has a guide that explains why this kind of effect doesn't work.
It's a Margrave in reverse order, with the balance of filling up your deck with T-Rex. It might even be under-powered due to this clogging mechanism.
Thanks in advance for all critique and play-testing, hope you enjoy!
Like Awaclus said, T-Rex's ability sounds like a drawback. I would try this:
T-Rex
+1 Card
Gain a T-Rex. Each other player with 5 or more cards in hand reveals the top 2 cards of his deck. Each player that you choose discards down to 2 cards in hand and then puts the revealed cards into his hand. The other players discard the 2 cards.
Cost: $4
Action - Attack
This way, it doesn't stink, because you can have the attack only affect players it would harm, and it doesn't have them draw more cards than they discarded.