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Author Topic: Patron  (Read 10332 times)

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beri

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Patron
« on: August 26, 2015, 03:29:53 am »
+2

Quote
Patron (Action-Reaction) 4$
Gain a card costing up to $4.

When you play a card, you may discard this from your hand. If you do, add 1 to the number in one [coin icon] on that card until it has been resolved.

With Patron, you can turn a Remodel into an Expand, double the effect of a Bridge/Highway, add +1 to a +coin, etc. Also combines well with itself.

The reaction part is something I've never seen before and I think will be a lot of fun. At worst, this card is a copper.
« Last Edit: September 15, 2015, 08:26:15 am by beri »
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shmeur

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Re: Patron
« Reply #1 on: August 26, 2015, 03:41:14 am »
0

Cool concept if not a bit powerful  A hand of all Patrons could also get a Province.
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beri

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Re: Patron
« Reply #2 on: August 26, 2015, 04:01:01 am »
0

I think if you have a hand full of Patrons, it means you are extremely lucky or have trashed your deck so intensely you mostly have Patrons in it. In the latter case, it is very likely that you have non-Patron, non-Treasure trashers in your deck and you do gain a Province. Both facts make it unlikely that you will trigger that combo more than once.

*I no longer play with the printed Chapel. If I do, I prefer to playtest a softer version (trash this and up to 2 cards in your hand).
« Last Edit: August 26, 2015, 04:02:20 am by beri »
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GeeJo

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Re: Patron
« Reply #3 on: August 26, 2015, 04:24:18 am »
+4

Neat.

  • Comboes nicely with Vault to get you a Province (discard a Patron, +2 cards, discard the rest of your hand for $10). Tactician is capable of doing the same, so it's not broken in itself. Storeroom, Artificer or Secret Chamber would only net you $6 unless you've got some other draw around.
  • Use Patrons to empty the Patron pile, then Graverobber them directly into Provinces. I suspect it might still be too slow, but I'd certainly give it a go for the novelty of it.
  • Saboteur becomes even nastier, skipping anything less than $4 or only giving them something worth $3 less in exchange.
  • What happens if I use it on Bridge Troll, since there isn't a "-$2 token" to give them?


« Last Edit: August 26, 2015, 05:12:35 am by GeeJo »
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beri

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Re: Patron
« Reply #4 on: August 26, 2015, 05:18:24 am »
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Oh, I didn't think about the "1 coin per..." cards, sure that could be very strong.
As far as I understand, you could get a Province with Artificer and Patron, Artificer being a cantrip.

It would obviously not work with Bridge troll.
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Awaclus

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Re: Patron
« Reply #5 on: August 26, 2015, 05:33:08 am »
+1

I think it needs an "until it leaves play", otherwise the card keeps the buff forever and that would be impossible to track.

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GeeJo

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Re: Patron
« Reply #6 on: August 26, 2015, 06:31:08 am »
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How would that affect the interaction with Feast, since it would no longer be in play when you're gaining the card?
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LastFootnote

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Re: Patron
« Reply #7 on: August 26, 2015, 07:04:17 am »
+14

Cool concept if not a bit powerful  A hand of all Patrons could also get a Province.

So can a hand of all Silvers.
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Asper

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Re: Patron
« Reply #8 on: August 26, 2015, 10:05:49 am »
+2

How would that affect the interaction with Feast, since it would no longer be in play when you're gaining the card?

It would mean it has no effect on Feast at all.

Personally, i'm not a fan of card concepts that rely that much on wording. It's a little too meta for my liking, and also doesn't necessarily work with foreign versions of Dominion. For example, one country may translate Salvager as "+ per the trashed card costed". I guess this isn't really an issue fan cards need to consider, though. Makes me think, what happens if i try to apply the to Salvager's " equal to its cost"? And, if i apply this to Bridges "but not less than ", does Copper start costing ?
« Last Edit: August 26, 2015, 10:14:59 am by Asper »
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popsofctown

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Re: Patron
« Reply #9 on: August 26, 2015, 11:04:23 am »
+1

Cool concept if not a bit powerful  A hand of all Patrons could also get a Province.

So can a hand of all Silvers.
Look, you're assuming we all agree Silver is a well designed card.  A bit presumptuous, don't you think?
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shmeur

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Re: Patron
« Reply #10 on: August 26, 2015, 07:06:51 pm »
0

Cool concept if not a bit powerful  A hand of all Patrons could also get a Province.

So can a hand of all Silvers.
Oh I know.  I was just making an interesting observation.  Lol.
Bank and Forager doe.
« Last Edit: August 26, 2015, 07:12:03 pm by shmeur »
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Marcory

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Re: Patron
« Reply #11 on: August 26, 2015, 07:26:34 pm »
+6

Cool concept if not a bit powerful  A hand of all Patrons could also get a Province.

So can a hand of all Silvers.
Look, you're assuming we all agree Silver is a well designed card.  A bit presumptuous, don't you think?

Yeah, it's as if Donald went looking for a treasure card that produced an amount of coins that was halfway between √2 and e, and then assigned this value to a card costing roughly π. Very irrational of him. 
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beri

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Re: Patron
« Reply #12 on: August 27, 2015, 04:21:00 am »
0

How would that affect the interaction with Feast, since it would no longer be in play when you're gaining the card?
If it reads "until it leaves play", it would have no effect on Feast, and I want it to have an effect on Feast.

Can't see why "until it leaves play" is necessary.
« Last Edit: August 27, 2015, 04:23:30 am by beri »
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Awaclus

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Re: Patron
« Reply #13 on: August 27, 2015, 04:46:38 am »
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Can't see why "until it leaves play" is necessary.

Because if it doesn't have "until it leaves play", the effect is permanent. When you shuffle it into your deck, it still has the increased value. The next time you draw it, it still has the increased value, but you have no idea if that card is the one with the increased value or another copy of the same card.
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Haddock

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Re: Patron
« Reply #14 on: August 27, 2015, 05:30:59 am »
0

Can't see why "until it leaves play" is necessary.

Because if it doesn't have "until it leaves play", the effect is permanent. When you shuffle it into your deck, it still has the increased value. The next time you draw it, it still has the increased value, but you have no idea if that card is the one with the increased value or another copy of the same card.
Why not "until it is resolved"?  Coin of the Realm says it's OK to have things happen when action cards finish resolving.
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Awaclus

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Re: Patron
« Reply #15 on: August 27, 2015, 06:23:17 am »
0

Why not "until it is resolved"?  Coin of the Realm says it's OK to have things happen when action cards finish resolving.

That probably works.
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Asper

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Re: Patron
« Reply #16 on: August 27, 2015, 07:31:20 am »
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The difference between "until it leaves play" and "until it is resolved" should also matter for Throne Room variants. An "in play" version would alter the value for all plays.
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Awaclus

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Re: Patron
« Reply #17 on: August 27, 2015, 07:45:02 am »
+2

The difference between "until it leaves play" and "until it is resolved" should also matter for Throne Room variants. An "in play" version would alter the value for all plays.

It also matters for things like Highway.
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Asper

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Re: Patron
« Reply #18 on: August 27, 2015, 08:58:10 am »
0

The difference between "until it leaves play" and "until it is resolved" should also matter for Throne Room variants. An "in play" version would alter the value for all plays.

It also matters for things like Highway.

Good point, though i think that's undesireable. How about simply "until the end of the turn"? Doesn't completely work with Durations, but i think neither does "until it is resolved". At least Royal Carriage's interaction with Durations makes me think that.
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AJD

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Re: Patron
« Reply #19 on: August 27, 2015, 10:02:56 am »
+1

The difference between "until it leaves play" and "until it is resolved" should also matter for Throne Room variants. An "in play" version would alter the value for all plays.

It also matters for things like Highway.

Good point, though i think that's undesireable. How about simply "until the end of the turn"? Doesn't completely work with Durations, but i think neither does "until it is resolved". At least Royal Carriage's interaction with Durations makes me think that.

"Until the end of the turn" could in principle run into problems with Procession–Graverobber situations.
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Asper

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Re: Patron
« Reply #20 on: August 27, 2015, 10:43:27 am »
0

The difference between "until it leaves play" and "until it is resolved" should also matter for Throne Room variants. An "in play" version would alter the value for all plays.

It also matters for things like Highway.

Good point, though i think that's undesireable. How about simply "until the end of the turn"? Doesn't completely work with Durations, but i think neither does "until it is resolved". At least Royal Carriage's interaction with Durations makes me think that.

"Until the end of the turn" could in principle run into problems with Procession–Graverobber situations.

I guess it also makes it sound as if it applied to all copies of that card... Ah well, they can't all be the best wording suggestions ever.
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ephesos

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Re: Patron
« Reply #21 on: August 27, 2015, 08:20:29 pm »
0

Pirate Ship+Patron could be nice. Like, you only have to play 3 Pirate Ships for attack before you can get a Patron+Pirate Ship+2 for Province. And, Patron gets you more Pirate Ships, or even more Patrons if you start colliding.

Trade Route+Patron also sort of works, but you need to buy Victory cards, meaning you'll be really slow.
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beri

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Re: Patron
« Reply #22 on: September 17, 2015, 06:25:32 am »
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Playtested twice yesterday.

First game, there were bunches of terminal $4 including Ironworks, only one $5 and one $6, so Patron was useless.

Second game, $5-cost cards included Horn of plenty, IGG, Inn.
I often used Patron with Altar and Horn of plenty, mainly to gain Gold. It worked pretty well. From time to time, I had no better use than boost basic Treasure cards.

I'm pretty sure a really good player would have spammed Patrons to empty the Patron and IGG piles, thus ending the game.

Good card, liked it.
« Last Edit: September 17, 2015, 06:26:46 am by beri »
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beri

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Re: Patron
« Reply #23 on: September 18, 2015, 01:53:41 pm »
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Would it be too strong if Patron added 1 to any number on a card?

I'm thinking about Cellar, Storeroom, Throne room/KC but I may forget about other cards that might make it overpowered.
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Witherweaver

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Re: Patron
« Reply #24 on: September 18, 2015, 01:59:39 pm »
0

Would it be too strong if Patron added 1 to any number on a card?

I'm thinking about Cellar, Storeroom, Throne room/KC but I may forget about other cards that might make it overpowered.

I would argue "twice" isn't a number. 
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