I dislike "world records" for two reasons.
1) They change the incentive from winning to "winning with great style." Which can be annoying to your opponents when you don't just take the win, and instead go and run your engine to maximum capacity to get a record. Likewise, if you have a possibly record breaking game, your opponent might resign, and you won't get the record, which might suck for you.
2) You can only optimize your own play so much. A lot of achieving crazy records requires either having the luck of very dumb opponents, or even worse explicitly setting up dummy accounts and having them cooperate to set the records.
Of course, if you spent a half hour looking at the code, the interfaces would all suddenly become incredibly well thought out and designed (I had a non-Googler friend say Guava is the nicest code he has ever read/used over dinner a couple weeks ago), so I'd take your code anyway, even if it implements something I don't like.