Choose your own adventure!
1) Reply, "No, you just don't get it!" Proceed to page 134 [I die in a black pit, alone].
2) Reply, "You obviously didn't read what I wrote!" Proceed to page 134 [I die in a black pit, alone].
3) Quote my quoted quotes Inception style. Proceed to page 67, turn to page 178, then 67, repeat. [We make horrible, communal text gif].
4) Forego internet gotcha. [read below]
Sorry, couldn't resist.
Still forgoing internet gotcha games, I've been thinking about (part of) this thread as I've been working through the Alchemy campaign.
For me, the animations aren't an issue , though as my Alchemy campaign battles stacked up with curses, cards to trash the curses, Golems to bypass the curses, cards to draw cards, and so on and so forth, I can see how someone who is happy to scan the log for results might like play sans animations and just nigh instant results, so in the vein of keeping the game appealing to all players and that some players (most likely expert players, I'd wager) dislike the animations, what solutions might there be? I mean, beyond the obvious "turn off animations." Keep in mind that the goal right now, as Jeff explained in our announcements section, is feature parity with 1.0, so any new features such as we might generate are down the road. He really has kept the door open to future ideas and features fwiw.
So what would an "Expert Mode" entail? Just brainstorming here:
- animations are off, cards just layer out in sequence
- all reactions are manual (because of oddball circumstances such as Donald X. mentions in this post).
- Or discriminate certain reactions? Or have a first time option to determine all subsequent reactions of a type
- stack multiples always on?
- more difficult campaign builds and/or AI opponents - relevant to just those matches of course
I dunno, what else?
I remember when Memoir '44 came out online. I haven't played it in a long time, but expert mode was "computer handles nothing, players do it all." That seems extreme and neglects the benefit of the server avoiding human errors. But there's an idea fwiw.