My understanding is that only the AI remains intact from 1.0. Everything is was rewritten.
Why did you make the new interface you wrote so similar to the one Goko had, without even considering features you were planning to add, such as the side-log?
This is the thing that makes me unlikely to take Making Fun's efforts seriously to any extent.
There were tons of complaints about the problems with the Goko client, and very few of them had to do with the code: they had to do with animations, card dragging, matchmaking, etc. OK, sure, the code was spaghetti too, so hey, two birds, one stone: rewrite the code, redo the interface.
Except instead, someone in management thought it'd be a better idea to recreate the entirety of the bad interface
from scratch.
After the collapse of the Tacoma Narrows bridge, the new bridge designers spent lots of time figuring out what would work best. The new bridge, still in operation, has thicker cables, larger towers, open trusses instead of girders, and openings in the roadway itself, in addition to other modifications.
What Making Fun has done here is the equivalent of rebuilding the Tacoma Narrows bridge with stronger towers and cables, but with a deck and roadway with the original aerodynamic problems, with the intent to
replace the girders and put holes in the roadway after construction was complete.To those of us with engineering and science backgrounds, this is a
mind-boggling act of madness.