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Author Topic: Notes about the newest version  (Read 1664 times)

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GendoIkari

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Notes about the newest version
« on: August 13, 2015, 12:13:04 pm »
+13

So I'm not a member of the right place to actually give feedback, and I don't particularly care to deal with that, so I thought I'd just make a post here about a couple things I've noticed. Either the MF people will see it, or I'll find out if it's stuff other people have already reported or talked about.

1. You still have to make meaningless choices like which Copper to trash when you play Moneylender.

2. The Campaign acts need to be labeled on the map. There's 4 available levels you can play right away, Tutorial and Base 1 through 3. But in order to find out which is Act 1, you have to click all the way into starting a level. I had to guess and check to find the first level. And the Tutorial isn't labeled Tutorial on the map.

3. Minor detail, but when someone reveals a Moat in response to an attack, it says they "played a Moat reaction." This could be confusing to newer players, because it makes it sound like the Moat was played. It should say that they "revealed a Moat", or "reacted with a Moat".

4. You can only change resolution / screen size from the main menu. I just started a Campaign level and then had to quit right away because I needed to make my screen larger... the size I'd chosen looked like it would be fine based on the menus, but was too small for the game. Also, it's just terrible that you have to choose your resolution like that. You should be able to resize your window the same way you can resize every other window in the Windows operating system.

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GendoIkari

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Re: Notes about the newest version
« Reply #1 on: August 14, 2015, 01:27:07 am »
+7

5. This is a weird one. In the set of campaigns where the first action you play is Throne Room'd, there's a couple things. For one, you have to play an action at the start. I assume this is because the coding is the same as what happens when you play a Throne Room. Can't call it a bug, because if the variant makes you play a card, that's the variant. But... when you choose Caravan as that card, then next turn you only get 1 extra card, not 2. This does seem like a bug, and I'm curious if the same problem exists when you Throne Room a Caravan in a regular game.

6. You still have to drag stuff. UGH. Why in the world. I know that part of this is Goko's fault, but it scares me how much programming effort it must have taken to implement dragging like that instead of just simply having a button to choose what you want to do... like they do for every other choice you have to make! I encountered this with the Watchtower reaction, not sure where else it is. If you just click the card, it gets trashed. To top-deck it you have to drag it to your deck. Although it does glow red like other cards you're choosing to trash, that's still makes it so easy to accidentally trash something that you want to top-deck. Simply have a button for trash, and another button for top-deck. Simple.
« Last Edit: August 14, 2015, 01:52:17 am by GendoIkari »
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GendoIkari

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Re: Notes about the newest version
« Reply #2 on: August 18, 2015, 01:34:41 am »
+2

#7. Similar to #5, when I played Haven twice at the start of a turn, I set aside 2 cards... but then I only got 1 back next turn! My Market was lost forever. So I dunno if this is a Throne Room + Duration problem or only a special campaign rules + Duration problem, but it seems that Durations that are played twice only do their thing once next turn.
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Re: Notes about the newest version
« Reply #3 on: August 18, 2015, 01:41:19 am »
+2

#7. Similar to #5, when I played Haven twice at the start of a turn, I set aside 2 cards... but then I only got 1 back next turn! My Market was lost forever. So I dunno if this is a Throne Room + Duration problem or only a special campaign rules + Duration problem, but it seems that Durations that are played twice only do their thing once next turn.

Post this on the MF forums.
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